So, I know I'm like a million years late on this, but I just started playing L.A. Noire having let it fester in my backlog forever.
Now I love detective stories. Not the 1940's ones in particular, I'm more of a Castle fan, really. Regardless, I love the idea of playing a detective, especially in a game where the focus is actually on the investigation and not run and gun gameplay.
And the investigations are presented incredibly well. From arriving on the scene and looking for clues. Sorting through the evidence, bringing in suspects and interrogating witnesses, it's a detective fan's wet dream.
...Then why am I not having that much fun?
The simple answer, I'm afraid, is the game is FAR too rigid. Someone once remarked that L.A. Noire is the evolution of the Old point and click adventure games. The unfortunate thing is how accurate that comparison is. There is a one, UND ONLY VON, right response to everything in the game.
This became abundantly clear during an interrogation when a suspect denied being on the scene. A gun was found at the scene, and I had even followed up on it and confirmed that it belonged to the suspect. But whenever I tried to use that, or anything related to it, the game slapped me with a "Wrong Choice" and failed the interrogation. It was only when I mentioned a witness did the game decide that was "Correct."
Wat?
And why can't you Doubt a person, and then accuse them of lying. Evidence doesn't become useless just because you didn't immediately accuse them of lying. That's not only silly, it's outright illogical.
Just like the old time adventure games, the only way to successfully progress through the game is get on the same logic train the developers were on. It doesn't matter if a different way would work, if it's not the arbitrarily "correct" way, you fail.
This rigidity carries over to other parts of the game too. The first time I stopped for one of the random calls on the way to a scene I ended up rage quitting. The mission was to chase a fleeing criminal.
OK, I thought, I'll plug him in the leg and catch him.
NOPE! One shot in his leg and he turns (apparently uninjured) to shoot me.
I get in close to tackle him.
NOPE! No option to tackle he just shoots me.
Fine, I say, I'll do it your way and chase the guy. After a short chase, he grabs a hostage. Alright, I say, he's upped the violence and is threatening an innocent, time to put him down. So I line up my gun. Boom, Headshot.
NOPE! Guy straightens up and kills the hostage. FUUUUU---
Still don't know what I was suppose to do there. I quit at that point.
Despite all this, there is a lot I like about the game. I just really wish they'd actually enabled you to make meaningful choices in the game.
TL;DR My question, for those of you who played the game:
Does it get better? Or is this kind of what I'm going to have to deal with for the rest of the game?
Now I love detective stories. Not the 1940's ones in particular, I'm more of a Castle fan, really. Regardless, I love the idea of playing a detective, especially in a game where the focus is actually on the investigation and not run and gun gameplay.
And the investigations are presented incredibly well. From arriving on the scene and looking for clues. Sorting through the evidence, bringing in suspects and interrogating witnesses, it's a detective fan's wet dream.
...Then why am I not having that much fun?
The simple answer, I'm afraid, is the game is FAR too rigid. Someone once remarked that L.A. Noire is the evolution of the Old point and click adventure games. The unfortunate thing is how accurate that comparison is. There is a one, UND ONLY VON, right response to everything in the game.
This became abundantly clear during an interrogation when a suspect denied being on the scene. A gun was found at the scene, and I had even followed up on it and confirmed that it belonged to the suspect. But whenever I tried to use that, or anything related to it, the game slapped me with a "Wrong Choice" and failed the interrogation. It was only when I mentioned a witness did the game decide that was "Correct."
Wat?
And why can't you Doubt a person, and then accuse them of lying. Evidence doesn't become useless just because you didn't immediately accuse them of lying. That's not only silly, it's outright illogical.
Just like the old time adventure games, the only way to successfully progress through the game is get on the same logic train the developers were on. It doesn't matter if a different way would work, if it's not the arbitrarily "correct" way, you fail.
This rigidity carries over to other parts of the game too. The first time I stopped for one of the random calls on the way to a scene I ended up rage quitting. The mission was to chase a fleeing criminal.
OK, I thought, I'll plug him in the leg and catch him.
NOPE! One shot in his leg and he turns (apparently uninjured) to shoot me.
I get in close to tackle him.
NOPE! No option to tackle he just shoots me.
Fine, I say, I'll do it your way and chase the guy. After a short chase, he grabs a hostage. Alright, I say, he's upped the violence and is threatening an innocent, time to put him down. So I line up my gun. Boom, Headshot.
NOPE! Guy straightens up and kills the hostage. FUUUUU---
Still don't know what I was suppose to do there. I quit at that point.
Despite all this, there is a lot I like about the game. I just really wish they'd actually enabled you to make meaningful choices in the game.
TL;DR My question, for those of you who played the game:
Does it get better? Or is this kind of what I'm going to have to deal with for the rest of the game?