L4D2 Gaming tips

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Captain Pancake

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May 20, 2009
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First off, Search-bar approved, I didn't find anything like this.

Ok then, I may not be the best at L4D or it's sequel, but I know enough to get by in the game of zombie apocalypse-survival. Now the following will be a list of compiled tips from my own knowledge, but I will add to it as I take in suggestions from the community involved. Right first off:

In-Game tips explained

now this first list will expand the already present tips given by the developers to help new players get in to the flow of things.

Pick-up orders:

This applies to any time the game will highlight a specific weapon or object indicating you to pick it up. Pretty basic, right? You will only get this message if you have an empty slot, so make sure to heed the calls and keep your inventory stocked. the last thing you want is to run in to a horde, knowing full well you could have grabbed that pipe bomb back in the safe room, right?

Crouch-shoot:

The advantage of crouching before shooting are twofold. the first: after pressing [ctrl], your character will adopt a crouching stance, increasing the accuracy and tightening your bullet spread. You will immediately notice this change when your crosshair tightens up. This is more noticeable with automatic weapons, and has little effect on the accuracy of shotguns. the second advantage: if you coordinate your team to equip 2 rapid fire weapons and 2 shotguns, you can easily defend a small corridor or room from a horde by having a crouching row of rapid fire players and a standing row of shotguneers. although not as much use on the move, this will definitely help during a crescendo event.

Don't shoot teammates!:

This seems pretty obvious, I know, but if you continously hit your friends by accident, the damage will add up, especially on harder difficulties. Try to combat this problem by standing parallel with your teammates when fighting the zombies.

Be ready to fight the horde!:

Whenever you see this warning, it means that a crescendo event is approaching. By pressing the button/switch/lever, you will alert a substantial horde and specials, which can be a game-over for the unprepared. Take the time before pressing the button to stock up on supplies and coordinate a defense. Only then should you begin the event.

I'm sure I've missed some, so if anybody has any suggestions, I will gladly add them.

General Tips

In this area I will explain certain techniques that come in useful, as well as the pros and cons of different weapon types.

melee:

The big new addition to L4D2 is the inclusion of melee combat. Ranging from frying pans to the mighty chainsaw, there are many advantages to getting close up and personal with the zombies, but first off you'll want to take a few pointers. To begin, whatever the weapon, aim high. if you aim low, you risk only partially dismembering a zombie, which is not enough to put down some zombies . Plus, who wouldn't want to see a zombie's head fly off in a beautiful spray of gore? In a horde attack, don't let your fire-axe or katana put you in to a false sense of security. As with any weapon, always beat the horde back before taking a swing. if you just keep on hitting with your primary attack, the pitiful strikes of the zombies will begin to add up, so push, then swing. Finally, a melee weapon will surely come in to it's own in tight, enclosed spaces where there is little room to move around. A chainsaw in a doorway will make sure that "none shall pass" in respect to the undead.

regarding supplies:

throughout the game, you will come across supplies that will be imperative to your success. Always prioritise any equipment you do find. if you are sitting comfortably at 70 health, and another teammate is living on borrowed time (say 20 health, depleting), then you should definitely leave the medkit for them. Also know the time to take said medkit. as you take damage, your health bar will change colour to reflect your physical state. as it changes from green to yellow and yellow to red, you will experience not only a decrease in health but also a decrease in speed. if you have next to no health but no time to stop, make sure to pop your pain pills and keep moving. the health boost is temporary, and will decrease with time, so be wary that pills are no more than a quick fix. the adrenaline shot is sort of like an inverted pain pill, in that it gives you a great increase to speed, but only a minor health boost. know well the time to use this, as it will increase the speed of almost all your actions, and will certainly come in handy during crescendos or final stands. Finally, the ammo upgrades. Know the time to use them. just finding and deploying one won't be ultimately that effective. Instead, save it for the next horde attack or crescendo event. those incendiary rounds will come in very handy during a tank encounter...

teamwork, teamwork, teamwork:

Now only a fool would not heed this advice. After all, L4D2 is a coop online game. working together will help you immensely, and will breeze you through any campaign. solo work will leave you dead in the water, food for the hunter etc etc. If you see any teammates constricted by specials, then make sure to help them out. Never, ever wander away from the main group. The AI director will take advantage of your isolation and throw a smoker at you. With nobody to help you out, you may find your journey come to an abrupt, violent end. And finally, make sure to coordinate with the team. communicate. If you hear the tell-tale sounds of a special, don't hesitate to share it with your team, and if you see the tank fall to it's knees, then immediately call a cease-fire. Nobody wants to waste any more ammo than they have to on that hulking monstrosity.

Don't be a hero:

Come the last stand, teamwork will be paramount. But when your evac arrives, it will be every man for himself. as soon as you see it, throw a pipe bomb and rush for the transport. If you hear a teammate go down, don't go back to save him. You'll just be overwhelmed and taken as well. It's better 3 out of 4 survivors make it out alive than none of them.

Switching from tier-1 to tier-2:

This one may be a no brainer, but take heed. Don't cling on to your "ghetto mac" or "farmer's shotgun" just because it's got a laser sight or incendiary rounds. picking up that assault rifle or auto-shotgun will serve you much better than any of the starter weapons would.

Fighting the tank:

The closest thing to a boss-fight that L4D2 has to offer, the tank can be quite a challenge to the unprepared. But as with every other thing in the game, a coordinated team should have no problem with it. as soon as you see it, begin firing. If you have a molotov, now is the time to use it. if it begins to follow you, then backpedal, backpedal, backpedal. an auto-shotgun will be the most effective weapon up-close to the tank, as the sheer volume of damage exerted by each pellet will deliver immense stopping power. If you can find one, then the grenade launcher is your best bet for a quick takedown. But regardless of your weapon, always remember to saturate your fire. you can always find more ammo later, but right now you need to bring this fucker down.

Regarding the secondary weapon slot:

When playing as survivors, you will have two slots for weapons, one for your primary weapon (A shotgun or rifle) And one for your secondary weapon. Secondary weapons entail anything from pistols and close combat weapons to the mighty magnum. Make sure to choose a weapon that tailors to your needs. If you already have a shotgun, it may seem reduntant to equip a close-combat weapon as well. when using the bog standard pistol, make sure to upgrade to twin pistols as soon as you can find an extra. not only will your clip size double, but so will your rate of fire. used wisely, dual pistols can be just as effective as any primary weapon. The magnum will certainly give you a phsychological boost akin to that of the chainsaw, but it has it's drawbacks. it has a small clip and a slower firing speed, as well as a greater recoil and thus a reduced accuracy, but this is made up for by it's sheer stopping power. The magnum comes in to it's home in small, enclosed spaces, but you should not rely too heavily on it.

Downed teammates:

Alas, no matter how good a squad you have, at some point the undead will get the better of you. when a teammate is incapacitated, they fall to the ground and begin calling for help. Said player will be reduced to pistols-only, and will be unable to move. a considerably larger health-bar will appear below them, slowly depleting as they remain prone. If you see a player go down, then make it your priority to help them up. If they are being swarmed, make sure to dispatch all zombies before helping them up, as you will become a target for the infected as soon as you approach them. If you are the downed player, then make sure to keep firing. You can still be of use to your team even in this limited state, and they will certainly need you to cover their back as they help you up. if you spot a zombie charging them from behind, take it out before it can become a problem for both of you. Keep a sharp eye for any special infected, who will be trying to capitalise on this minor victory. If you keep your wits about you, then your short time in helplessness will be as painless as possible.

Feel free to add your own tips and tricks below, and by all means discuss!
 

MercenaryCanary

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Mar 24, 2008
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Captain Pancake said:
melee:

The big new addition to L4D2 is the inclusion of melee combat. Ranging from frying pans to the mighty chainsaw, there are many advantages to getting close up and personal with the zombies, but first off you'll want to take a few pointers. To begin, whatever the weapon, aim high, especially with the lower-tier weapons such as frying pans and guitars.
Lower-tier?
All the melee weapons kill in one hit... not counting the special infected.
 

Frizzle

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Nov 11, 2008
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I'd go with: Please for the sake of all things holy, stick the hell together. Nothing angers me more than having to run to the other side of the mall to get a jockey off someone's head.

- Standing in a doorway with a chainsaw is a very efficient way to kill a horde of zombies.
- pistol > melee in all situations except a when a horde comes, but at that point you should be using your main weapon anyway. (yes i'm aware that goes against my first point.
- Use a pistol to pick off zombies in the distance to save your main weapons ammo. You'll need it.

Now I have a question. Why is it, then when I come into a game that's already started, someone always has a *&%&**^ sniper rifle? Really, as your main weapon?
 

Captain Pancake

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May 20, 2009
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Frizzle said:
I'd go with: Please for the sake of all things holy, stick the hell together. Nothing angers me more than having to run to the other side of the mall to get a jockey off someone's head.

- Standing in a doorway with a chainsaw is a very efficient way to kill a horde of zombies.
- pistol > melee in all situations except a when a horde comes, but at that point you should be using your main weapon anyway. (yes i'm aware that goes against my first point.
- Use a pistol to pick off zombies in the distance to save your main weapons ammo. You'll need it.

Now I have a question. Why is it, then when I come into a game that's already started, someone always has a *&%&**^ sniper rifle? Really, as your main weapon?
thanks for the additions, I'll make sure to work them in to the OP!
 

Ghost

Spoony old Bard
Feb 13, 2009
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Drop a Shotgun for an Auto shotgun or SPAS 12. They hold more ammo and are a lot faster to reload... Not to mention they are far more powerful.

You don't need to hold onto that farmers shotgun just because it has a laser sight!
 

Frizzle

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SICK0_ZER0 said:
Drop a Shotgun for an Auto shotgun or SPAS 12. They hold more ammo and are a lot faster to reload... Not to mention they are far more powerful.

You don't need to hold onto that farmers shotgun just because it has a laser sight!
On this point. Is the assault rifle any better than an auto/combat shotgun? The rifle holds 30 rounds, and shoots in 3 round bursts, while the shottie holds 10 rounds, and shoots one at a time. It takes one burst of the rifle to kill a normal zombie, and one shot from the shotgun to do the same.

The part i've been struggling with: I usually carry the shotty if i can help it. Does the assault rifle go through to the next zombie? I've been able to take out 2-3+ zombies with one round of the shotgun, and dind't know if that was possible with the rifle. Of course the rifle has a much longer range.... any thoughts?
 

Captain Pancake

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Frizzle said:
SICK0_ZER0 said:
Drop a Shotgun for an Auto shotgun or SPAS 12. They hold more ammo and are a lot faster to reload... Not to mention they are far more powerful.

You don't need to hold onto that farmers shotgun just because it has a laser sight!
On this point. Is the assault rifle any better than an auto/combat shotgun? The rifle holds 30 rounds, and shoots in 3 round bursts, while the shottie holds 10 rounds, and shoots one at a time. It takes one burst of the rifle to kill a normal zombie, and one shot from the shotgun to do the same.

The part i've been struggling with: I usually carry the shotty if i can help it. Does the assault rifle go through to the next zombie? I've been able to take out 2-3+ zombies with one round of the shotgun, and dind't know if that was possible with the rifle. Of course the rifle has a much longer range.... any thoughts?
It's all down to preference, really, but the difference in range is a deciding factor. at a substantial range, a single burst should take out a lone zombie, where as it will take 3-4 shells at said range to accomplish the same task. But like I said, a combination of shotguns and assault rifles in a team should hold you out in either situation.
 

Azulito

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Jan 1, 2009
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With the Crouching section, you could add that crouching is useful in defensive tactics since it allows your team mate to shoot over you and gives them a clearer range to shoot.

With the Melee section you should also add mention to 'power up' and 'swing' times. You could add something such as "Although the chainsaw may be an ideal solution when you're over-run by the horde, remember that the chainsaw takes a few seconds to kick in and takes longer that it would to reload and shoot. Only switch to the chainsaw when you have the slightest notification with incoming hordes. If you have no primary ammo then get in a room and close the door, this should buy you the time to power up the chainsaw".
 

Danny Ocean

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Jun 28, 2008
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Are we taking the original L4D advice as a given? If so, Here's some L4D2 specific advice:

If you get jumped on by a jockey, and are playing with a mouse, totally spaz out and spin around. They'll find it almost impossible to move you any significant distance, and if you spin around enough the jockey will eventually fall off.

With adrenaline: on green health you can outrun everything; you will use pills, kits, and ammo deployables faster; you will reload faster, crouch faster, and revive faster; and you will also throw stuff further.

Wandering witches will only attack if you get very close to them, or they walk into you. Their aggravation radius is much smaller than a stationary witch.

The silenced SMG will not make other zombies in the area run at you due to gunfire noise, but it does less damage.

The AK does much more damage than the scar, and has better penetration, but is much less accurate. However, when crouched and stationary, they are the same accuracy anyway. When on the move, however, the scar retains its accuracy advantage. Try an AK with a laser sight, it's epic.

The Spas12 shotgun has a tighter spread than the regular auto shotgun. This is an advantage as it gives a slight range increase, but it makes it slightly less effective at shorter range. For most people though, they might as well be the same.

The black sniper rifle seems to me to be superior in every way to the regular sniper rifle. It is supposed to have lower bullet penetration and damage, but against the regular horde the increased rate of fire and bigger clip pay off big time; however, the brown sniper rifle does do more damage. How much I can't say, as I've been using the new one far more.

If you find incendiary or explosive rounds, try to apply them to the automatic weapons and pistols. Your shotguns will get very little from them, due to their limited clip size.

Throwing boomer bile onto a witch will startle her. Throwing it on to anything will summon a hoard to attack it, as well as making any AI-controlled special infected attack it, too.

The chainsaw is very powerful. With skill you can take down a tank with it. Be mindful of the fuel meter though, once it's empty, it's useless. Also, be wary of the start-up time. It's not much more than a second, but every second counts in this game.

There are lower-teir melee weapons. The smaller ones will hit fewer infected per swing, and do less damage to the specials.

The magnum only has an 8-round clip, is slow to fire, and is a tad more inaccurate. It's not really worth it... until you consider its stopping power. Seriously, this thing can decimate whole hoards! The bullets just keep going! Plus, you can use it when you go down, unlike a melee weapon.
 

lordkosc

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Jan 27, 2008
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I've found the AK47 to be my favorite new gun ,along with the Magnum. :D

The AK's 40 round clip feels just right, as it has serious mid range stopping power.
 

Bagaloo

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Mercanary57 said:
Captain Pancake said:
melee:

The big new addition to L4D2 is the inclusion of melee combat. Ranging from frying pans to the mighty chainsaw, there are many advantages to getting close up and personal with the zombies, but first off you'll want to take a few pointers. To begin, whatever the weapon, aim high, especially with the lower-tier weapons such as frying pans and guitars.
Lower-tier?
All the melee weapons kill in one hit... not counting the special infected.
True, but some melee weapons have different speeds. Generally, I find katana, baseball bat, cricket bat, machette to be the faster, better weapons, while the guitar, tonfa and frying pan are slower and thus less effective, because they all seem to do the same damage. Naturally the chainsaw is the best, but numerous times its ran out of fuel and left me with a single pistol, an no melee weapons in sight, so its a bit of a risk.
 

Sir Ollie

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Jan 14, 2009
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Two tips I can think of.

1. Don't play a game with guys only concerned with achievements, unless there friends.

2. Play Realism mode with mics, no one seems to understand how difficult it is without them and stick together at all times.

Edit - Yeah I know they seem kinda obvious.
 

Bob_F_It

It stands for several things
May 7, 2008
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With melee weapons, consider if it's really a good idea to go with shotgun/melee or shotgun/pistols. The former means you are useless for dealing with anything long range, whereas with a pistol, you can help cut the numbers down on distant hordes. A melee weapon compliments and automatic or scoped weapon best, not a shotgun or the grenade launcher.
 

TheGreatCoolEnergy

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Here's one:
On Campaign, Slow and steady wins the race, especially if you are on a harder difficulty. However, on Versus, the opposite holds true, as every second wasted is a boomer nailing you.
 

sgtshock

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Feb 11, 2009
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Bob_F_It said:
With melee weapons, consider if it's really a good idea to go with shotgun/melee or shotgun/pistols. The former means you are useless for dealing with anything long range, whereas with a pistol, you can help cut the numbers down on distant hordes. A melee weapon compliments and automatic or scoped weapon best, not a shotgun or the grenade launcher.
This. Having both an axe and a shotgun may make you formidable when the horde is in your face, but there's only so much you can do when a smoker grabs you from across the map.

Also, in Scavenge mode, I've found that splitting up into teams of two is generally a bad idea. Yeah, you may be able to find the gas cans more quickly, but it also means that you are much easier to be disabled. All the infected have to do is get two good pounces/pulls/charges and half your team is dead. Plus, sticking together means you'll usually have someone not carrying a can, who can therefore use a gun at a moments notice.

Also, if you see a gas can in a pile of spitter goo, for the love of god get it out!
 

MrDarkling

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Oct 11, 2009
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Mercanary57 said:
Captain Pancake said:
melee:

The big new addition to L4D2 is the inclusion of melee combat. Ranging from frying pans to the mighty chainsaw, there are many advantages to getting close up and personal with the zombies, but first off you'll want to take a few pointers. To begin, whatever the weapon, aim high, especially with the lower-tier weapons such as frying pans and guitars.
Lower-tier?
All the melee weapons kill in one hit... not counting the special infected.
well depends what difficulty you're on.
On advanced it takes 2 hits to take them down....maybe 3