LA Noire - frustrating interrogations

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Adultism

Karma Haunts You
Jan 5, 2011
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tso0001 said:
It's a great game but yeah, I agree that the interrogation can be hard and annoying (especially if have no intuition points). But I guess that's part of the game where each decision as a reward and a consequence. I mean I'm pretty sure I've put a few innocent people in jail >_< but that's what makes it good...and challenging.

Also I agree with the driving mechanics, they do feel a bit broken, but I think its because they are old cars so they don't handle as well...especially if your trying to drive full speed, which can make the car chases hard and annoying.
I often realize I make this mistake though, which is whats not immersing me into the game, I realized the person was guilty, but for some reason I was unable to accuse them because the game confused me and I picked the wrong evidence for the lie.
 

Corpse XxX

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OH MY GOD!!!

This thread totally ruined this game for me..

I for ages was really excited for LA Noire, but after reading this, im not so sure i want it at all.. These are some major game flaws mentioned here.. Game flaws that really takes the piss out of you..

ARRRGH...
 

Elamdri

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Deadheart said:
Elamdri said:
Deadheart said:
Maybe you should read the OP post, He owned the gun, the gunstore manager confirmed this, yet, its not considered a correct answer. Which is really stupid.
I made the same mistake the OP did. Just because he owned the gun doesn't not prove that he shot the man.
Beyond reasonable doubt? The gun was at the scene, he was confirmed at the scene, its already obvious that the gun was used.

Maybe I just suck at this game.
There's plenty of explanations. The woman was lying about him being there. Someone stole his gun to frame him.

Maybe the woman stole his gun, shot her boss, then lied to frame the man.

The point is that the eyewitness testimony and the gun belonging to that man don't definitively prove that he shot the man. It's definitely overwhelming evidence, but as I just demonstrated, there are other plausible scenarios that would account for their existence that don't end in him being the murderer.
 

Funkysandwich

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Jan 15, 2010
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EcksTeaSea said:
MiracleOfSound said:
EcksTeaSea said:
My only problem is the driving. I fucking fly all over the road in my car.
Ha, yeah the driving is very strange... the tiniest thumb movement sends you swerving off to the left or right. Takes a bit of getting used to for sure.
That and the braking(spelling fails for the win). I enjoy reaching top speed quick, but then I fear for my life when it takes forever to actually stop the car and I manage to ram into 3 other cars while doing it. That warranted a restart.
Having driven a car from the 1940's, I can testify that they handle and drive very much like 1940's cars. They are not very easy to drive.
 

thethird0611

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Feb 19, 2011
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Elamdri said:
Deadheart said:
Maybe you should read the OP post, He owned the gun, the gunstore manager confirmed this, yet, its not considered a correct answer. Which is really stupid.
I made the same mistake the OP did. Just because he owned the gun doesn't not prove that he shot the man.

^This. Ive actually seen that the more I play, the more I see that even if you think that evidence proves it, somewhere along in the case it may flip flop you and show it as something totally different.

Im just enthralled in that aspect really, it really makes you think and not jump to conclusions.

Oh, FYI, im a completionist myself, but if you go through the game once and just see how you do without having to get everything, it makes it interesting and a bit more real feeling.
 

EHKOS

Madness to my Methods
Feb 28, 2010
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Yeah, I just watched Media Cows do a walkthrough because I'm saving up for a different game, but I could tell right away this was a problem.
 

Tallim

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Deadheart said:
Elamdri said:
MiracleOfSound said:
Phlakes said:
This made me just drop the game. It was only the first interrogation where you're talking to the guy who ran after you came to see him about the murder of a person he was recently arguing with.

He said he had nothing to do with the murder. I said he was lying and chose THE MURDER WEAPON THAT HE OWNED as evidence.

It gave me a little "Incorrect". So I restarted the mission and decided "screw it, I'm not sitting through all this again", because it was a LONG way back to that one scene.

Haven't booted it up since.
Agreed. It's total BS. Logic from the Silent Hill 1 retardo-puzzle days.

Funny how none of the reviews point out this huge fundamental flaw in the game.
It's not a "Flaw in the game." Your choices have consequences. You can either live with your wrong decision or you can CHEAT and restart the mission. And your punishment for that is that you have to do the whole thing over again.

The game does not end if you screw up. You live with the consequences of your decisions. Like real life cops.
Maybe you should read the OP post, He owned the gun, the gunstore manager confirmed this, yet, its not considered a correct answer. Which is really stupid.
This tripped me up too. Learn to love that hitting pause during an interrogation brings up the log of the conversation. The contradiction isn't that he owned the gun. He actually says at the start of the line that it got stolen quite a while ago but the gun store manager said he brought it in for servicing and purchased ammo.

It's actually quite spot on with your choices (other than the silly doubt thing)

If you've played an Ace Attorney game it's quite easy to get your head around it.

Doubt is essentially "Press" except you have to really suspect that there is something wrong with the statement, it might not be an out and out lie but they could be omitting parts of their story etc

Lie is just like "Objection" you need evidence to directly contradict what they just said. "Directly contradict" being the key phrase there. If it only implies a lie it isn't right.
 

Elamdri

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Tallim said:
If you've played an Ace Attorney game it's quite easy to get your head around it.

Doubt is essentially "Press" except you have to really suspect that there is something wrong with the statement, it might not be an out and out lie but they could be omitting parts of their story etc

Lie is just like "Objection" you need evidence to directly contradict what they just said. "Directly contradict" being the key phrase there. If it only implies a lie it isn't right.
This is more or less true, however, in Phoenix Wright "Press" is essentially a free action, with no consequences. "Doubt" on the other hand in LA Noire is a wrong answer if the question isn't a "Doubt" question, however otherwise it's a fair comparison.
 

Tallim

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Elamdri said:
Tallim said:
If you've played an Ace Attorney game it's quite easy to get your head around it.

Doubt is essentially "Press" except you have to really suspect that there is something wrong with the statement, it might not be an out and out lie but they could be omitting parts of their story etc

Lie is just like "Objection" you need evidence to directly contradict what they just said. "Directly contradict" being the key phrase there. If it only implies a lie it isn't right.
This is more or less true, however, in Phoenix Wright "Press" is essentially a free action, with no consequences. "Doubt" on the other hand in LA Noire is a wrong answer if the question isn't a "Doubt" question, however otherwise it's a fair comparison.
Hence the exception that you really need to be sure there is something wrong or it can cost you the interrogation. Once I started playing it with that in mind I started getting many more correct answers.
 

Elamdri

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Tallim said:
Elamdri said:
Tallim said:
If you've played an Ace Attorney game it's quite easy to get your head around it.

Doubt is essentially "Press" except you have to really suspect that there is something wrong with the statement, it might not be an out and out lie but they could be omitting parts of their story etc

Lie is just like "Objection" you need evidence to directly contradict what they just said. "Directly contradict" being the key phrase there. If it only implies a lie it isn't right.
This is more or less true, however, in Phoenix Wright "Press" is essentially a free action, with no consequences. "Doubt" on the other hand in LA Noire is a wrong answer if the question isn't a "Doubt" question, however otherwise it's a fair comparison.
Hence the exception that you really need to be sure there is something wrong or it can cost you the interrogation. Once I started playing it with that in mind I started getting many more correct answers.
I must say, I would not object (Hahaha, I made a funny) if they made a Phoenix Wright style game like LA Noire where instead of chasing down and capturing criminals, you instead play the lawyer in the case and go through the trial.
 

Casual Shinji

Should've gone before we left.
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Only one moment stands out where a suspect I was interrogating denies any affiliation with the murder victim. I call him out on his lie and show him a torn of half of a letter I found in his apartment, the other half of which was found on the murder victim. But then the game just fails the question for some reason.

But yeah, reading faces is tricky, especially the difference between "doubt" and "lie". I don't know if this is just a case of the game being smarter than me or the game simply making up it's own rules as it goes along.
But honestly, most of the failed questioning is my own fault. There's just too much evidence and motives to keep in mind at certain times.

The thing about the game that actually annoys me the most is the Cole Phelps is kind of a cold fish.
 

RixSaga

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Sep 20, 2010
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never had a problem with the game besides coles doubt reactions...also if i ever mess up like the guys at the begining of this thread i just keep going none of this restart to get 100% BS
 

MiracleOfSound

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Jan 3, 2009
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Elamdri said:
It's not a "Flaw in the game." Your choices have consequences. You can either live with your wrong decision or you can CHEAT and restart the mission. And your punishment for that is that you have to do the whole thing over again.

The game does not end if you screw up. You live with the consequences of your decisions. Like real life cops.
Maybe you should read the OP before commenting. I'm not talking about times the player screws up, I'm talking about times that the game's logic makes no sense.
 

SomethingUnrelated

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Somehow, I have developed this weird ability to just know when it is that a thread has been created by you. I entered this one with a suspicion that it might be, as well as several others in the past. Strange...

OT: I've heard a few other people complaining a bit about this aspect of the game, but I don't think I'll let it become an obstacle in terms of me going out and actually buying it though.
 

ConnorCool

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Apr 23, 2009
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I managed to skip the cutscenes.. just pressed the A button.
Apart from that I agree with you, lie should be intimidate them into truth, and doubt should have to show evidence I think.
I am only a short way into the game and it annoys me how they have pulled a similar trick a few times, the person takes a hostage or takes their own life. Bit silly really.
 

MiracleOfSound

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Jan 3, 2009
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ConnorCool said:
I managed to skip the cutscenes.. just pressed the A button.
You can do it with some of them, I don't know how the game picks which ones but usually the long ones at the beginning and pre-interrogation ones are unskippable.
 

MiracleOfSound

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Jan 3, 2009
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Squid94 said:
Somehow, I have developed this weird ability to just know when it is that a thread has been created by you. I entered this one with a suspicion that it might be, as well as several others in the past. Strange...
Maybe I get frustrated a lot :D Or maybe it's something in the phrasing. Or maybe you're psychic and can read minds, in which case you would probably be pretty good at LA noire!
 

boag

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EcksTeaSea said:
MiracleOfSound said:
EcksTeaSea said:
My only problem is the driving. I fucking fly all over the road in my car.
Ha, yeah the driving is very strange... the tiniest thumb movement sends you swerving off to the left or right. Takes a bit of getting used to for sure.
That and the braking(spelling fails for the win). I enjoy reaching top speed quick, but then I fear for my life when it takes forever to actually stop the car and I manage to ram into 3 other cars while doing it. That warranted a restart.
Well they are late 1940s cars, those things were giant death bricks of metal that handled like cows on an Ice rink