Quantity is not depth, though. Mass Effect is far more linear and its side quests are painfully obviously just randomly generated areas, while Fallout 3 at least has some effort put into areas that aren't story related. In Oblivion, most areas outside of the towns are usually painfully obviously randomly generated too.
There's less content in Fallout 3 than in Oblivion, sure, but I'd argue it's far more focused and thought out content.
Haha, sure, they're just for numbers there. But guess what? All of those Oblivion citizens are also very much for numbers. Just because they have a random generated name doesn't mean they're any less for numbers. In fact, the AI system in Oblivion makes it painfully obvious since the characters' voices for non-important NPCs can switch from youthful chirping and screechy old grandma speak within seconds.llamastorm.games said:Like theres probably more people in Oblivion and there was never any random Bruma citizens or Chorrol Citizens, unlike Fallout 3 where you have Rivet City Residents, Tenpenny Tower residents, Megaton Residents and Underworld Residents. Looks like they were simply trying to make up numbers.
Wait, what? Oblivion lets you complete everything with one character and max his/her skills during that.llamastorm.games said:I dont think Fallout 3 will have the same replayability that Oblivion had or Mass Effect.
You're always the same character.
There's less content in Fallout 3 than in Oblivion, sure, but I'd argue it's far more focused and thought out content.