I just read this brief article on game politics http://www.gamepolitics.com/2009/01/09/journalist-asks-are-games-gay-enough#comments that makes a very valid point about the rut of the games industry and the tendency to fall back on stereotypes and cliches over examining complex issues in a mature and head on fashion (in this case the use of homosexuality)
When I design a game I rarely have gay / lesbian characters, and I will admit to a fondness of including at least one sexy lady whenever I use human (or humanish) characters.
But I do avoid stereotyping (I'd like to think) and try to keep my writing mature / sophisticated while still being accessible to the market (honestly the game I'm working on right now is about a butterfly going from flower to flower, so these things aren't always issues I can face anyway)
But I'm a heterosexual male and the gay / lesbian people I know well enough to know the gender they prefer only constitute a handful of my friends. For me it is not about being cliched as much as it is about being myself and communicating those things that are important to me.
However, I'm not sure that is an attitude that is always reflected in the games industry which seems more about trying to get as many profanities, explosions, and damsels in distress as possible to make the game "marketable".
When I design a game I rarely have gay / lesbian characters, and I will admit to a fondness of including at least one sexy lady whenever I use human (or humanish) characters.
But I do avoid stereotyping (I'd like to think) and try to keep my writing mature / sophisticated while still being accessible to the market (honestly the game I'm working on right now is about a butterfly going from flower to flower, so these things aren't always issues I can face anyway)
But I'm a heterosexual male and the gay / lesbian people I know well enough to know the gender they prefer only constitute a handful of my friends. For me it is not about being cliched as much as it is about being myself and communicating those things that are important to me.
However, I'm not sure that is an attitude that is always reflected in the games industry which seems more about trying to get as many profanities, explosions, and damsels in distress as possible to make the game "marketable".