I'm a woman with an unnamed sexuality who will play any game that suggests two guys are more than just friends. I used to think I was a freak, but now one 1 out of every 10 women is into that.
Perhaps Alyx was just 'interested' and he really fancied Eli? That would put a whole new spin on Half-Life 2:3?corroded said:It'd make the whole Alyx thing awkward... i'm sure Eli made some comments and Alyx blushed at one point, but it has been a while since i've played it. It always seemed to me like she was 'the interest'.The_root_of_all_evil said:Does it really matter that much what a character's sexual preference is? Gordon Freeman could quite easily be homosexual, but would it change any part of Half Life 2?
In buying cosmo you are contributing to an industry that objectifies and exploits women and makes a whole lot more girls unhappy about themselves than most of us guys ever will.Radelaide said:Uh, what's the swan? And I buy Cosmo. And read it for the articles. No to look at women.
sure, generally you don't NEED to know anything about the character. but some like using games to tell stories, and it would be nice if more of those stories included deep, relatable minority characters instead of stereotypes.latenightapplepie said:I used to see the reason in this argument and agree with it. But the more I think about it the more I find myself asking what is and what isn't "integral" to the game - If a character's sexuality is not, what about his or her gender? Race? Religion? If I don't need to know what my alien-blasting protaganist does in the bedroom, what exactly about his identity do I need to know? I'm clearly playing the devil's advocate here, but I honestly can see how the line between "integral" and not gets awfully blurry.cobra_ky said:i completely agree it's not something you should do unless it's integral to the game.
The same can be said about porn. Then again, that same argument can be used on a lot of things. Can we please move on from this feminist movement and get back on topic. I do recall any further discussion of this should be PM'd to me, not said on this thread to derail it.miracleofsound said:In buying cosmo you are contributing to an industry that objectifies and exploits women and makes a whole lot more girls unhappy about themselves than most of us guys ever will.Radelaide said:Uh, what's the swan? And I buy Cosmo. And read it for the articles. No to look at women.
Ahhh Master Chief, he doesn't care if your black, white, gay, or methodist And he let's a girl tell him what to do most of the time.cobra_ky said:sure, generally you don't NEED to know anything about the character. but some like using games to tell stories, and it would be nice if more of those stories included deep, relatable minority characters instead of stereotypes.latenightapplepie said:I used to see the reason in this argument and agree with it. But the more I think about it the more I find myself asking what is and what isn't "integral" to the game - If a character's sexuality is not, what about his or her gender? Race? Religion? If I don't need to know what my alien-blasting protaganist does in the bedroom, what exactly about his identity do I need to know? I'm clearly playing the devil's advocate here, but I honestly can see how the line between "integral" and not gets awfully blurry.cobra_ky said:i completely agree it's not something you should do unless it's integral to the game.
that or i guess we could just make every game character Master Chief.
To close this post: I agree with that statement, but gaming is over thirty years old, and it has been that way since the beginning. Is there anything to support that it won't last forever?Jumpman said:Most video games rely heavily on stereotypes, be they race, sexuality, or religion. its just the way the medium is right now, I dont think it will last forever.
I think a basic comparison between the complexity of games now as opposed to games thirty years ago will undoubtedly suggest that the medium has certainly evolved. Even some of the most cliche moral dilemmas in today's games seem brilliant when compared to the relatively primitive methods of the past. Even the relatively basic moral conundrums of a game like Bioshock (to kill the little girl or not... hmmmm...) would have been unheard of in a game twenty years ago. Pacman didn't need a plot, it didn't need character development or immersion. As technology increases, so does the designers ability to tell story, to ad depth and hopefully shed light on moral or social issues he or she cares about. And as the medium evolves, so to do the expectations of the audience.mark_n_b said:Ahhh Master Chief, he doesn't care if your black, white, gay, or methodist And he let's a girl tell him what to do most of the time.cobra_ky said:sure, generally you don't NEED to know anything about the character. but some like using games to tell stories, and it would be nice if more of those stories included deep, relatable minority characters instead of stereotypes.latenightapplepie said:I used to see the reason in this argument and agree with it. But the more I think about it the more I find myself asking what is and what isn't "integral" to the game - If a character's sexuality is not, what about his or her gender? Race? Religion? If I don't need to know what my alien-blasting protaganist does in the bedroom, what exactly about his identity do I need to know? I'm clearly playing the devil's advocate here, but I honestly can see how the line between "integral" and not gets awfully blurry.cobra_ky said:i completely agree it's not something you should do unless it's integral to the game.
that or i guess we could just make every game character Master Chief.
No, we don't need to know what the covenant do to reproduce (maybe the tiny ones are boys and the big ones are girls? I haven't played the whole trilogy yet so I don't know), but the campaign does need to show us the political views and moral philosophies of the characters in the game. It's very clear that Master Chief cares for his comrades deeply and that the fact they are people is all that matters, from the very first game when he put his shoulder on that skiddish kid's shoulder.
But what about Cortana? She was a female (as indicated by the voice) but the choice was not to depict her as an disembodied presence (like HAL for example) or a robotic character, she is portrayed as a sexy lady with a shapely bum. This sexualizes an intrinsically nonsexual character. Falling back to the stereotype: "video game girls on the good guy's side gotta be hot" to sell games? Is that integral to the game?
To close this post: I agree with that statement, but gaming is over thirty years old, and it has been that way since the beginning. Is there anything to support that it won't last forever?Jumpman said:Most video games rely heavily on stereotypes, be they race, sexuality, or religion. its just the way the medium is right now, I dont think it will last forever.
Falling back on the idea that games can't have complexity or anything other than a lot of explosions. Doesn't thsi take us back to the very beginning that games rely on cliches because they are sophmoric? The primary question posed was as someone who is in no position to really appreciate certain cultures, be it homosexuals or holocaust survivors, how can I or should I (I being the everyman of this equation) represent these cultures in games I design.ganpondorodf said:The thing is, anytime there's a gay character in a movie or a book or whatever, if it has any impact on the plot it's usually a drama film of some kind. You don't get many gay characters in action movies, and games are pretty much just action... I can't see a videogame adaptation of Milk or Brokeback Mountain anytime soon.
I suppose my point is pretty much what other people... Including homosexual characters in games wouldn't have much (if any) impact on the gameplay, and so would feel totally arbitrary.