I'm with Actual [http://www.escapistmagazine.com/forums/read/7.381495-Lara-Croft-Actress-Thinks-Courage-Is-Sexy?page=2#15028659] I'm having a hard time seeing how throwing this innocent girl into a survival trial-by-fire is going to create the Tyrannosaur-stomping, tomb-raiding, relic-securing, many-trophied adventuress that in some way resembles the Lara Croft we knew and once adored.
Unless somewhere in the midst of this game she gets the hang of snacking on bugs, of rendering a carcass into tidy kebabs, of drinking filtered urine and of hiding from predators, hominid or otherwise, unless she actually gets into it, I don't buy this as the transformation to Lara Croft, the Tomb Raider.
Granted, I'll buy the game if its generally good, because I like good games. But as it is the franchise connection is actually detracting from my inclination to get it. This story doesn't feel like Tomb Raider but survival horror, and it sounds like it's a gritty reboot just to be a gritty reboot (as opposed to, say, getting into the guts what it takes to survive in the bush [http://www.escapistmagazine.com/articles/view/columns/extra-punctuation/7699-Red-Dead-Redemption] long enough to find a lost city and some fabulous treasure) and that does not bode well.
There are ways to reboot Tomb Raider. I'm kinda fond of this one [http://problemmachine.wordpress.com/2012/06/30/the-passion-of-the-croft/].
238U