Lara Gets Serious in New Tomb Raider Teaser

Recommended Videos

lacktheknack

Je suis joined jewels.
Jan 19, 2009
19,316
0
0
A-D. said:
lacktheknack said:
As for Tomb Raider: While that's a nifty theory, if it was the case, it would still take place in the 70s, so I'd love to know where she got the digital music player and ear buds. Hmmmmm...
Actually its less of a Theory as more the Way i see it. Just because its a Reboot which may use the old Storyline doesnt mean they have to set it in the 70's at all. So i dont really see your Point that you try to stick to "Well it should be the 70's then". They are rebooting the Series, giving Lara a fresh Start as it were, they have however not yet said that they will throw everything overboard entirely. Which means that i assume the Reboot will simply explain the whole backstory better and more believable.

Hell when you look at Lara in the last Installment, i.e. Underworld, she doesnt look "old" regardless of how old she should be. So by that definition they could, merely going by the apparent Age, just rewrite a few Points, which i assume they are doing. As said they have not said they want to begin from Scratch entirely, which means that some Parts of the Games so far will stay. I.e. her losing her Mom and Dad etc may still stay as it is right now, without them starting over from zero.
I suppose. But even then, assuming that Underworld took place in 2009 (see the vehicles), then the very latest this could take place is 2000, unless you think Underworld Croft was incredibly freshfaced, which considering her history in Legend/Anniversary/Underworld, it's doubtful.

At any rate, we'll see what happens. I'm betting on extremely heavy retcon.
 

Ubermetalhed

New member
Sep 15, 2009
905
0
0
j-e-f-f-e-r-s said:
Ubermetalhed said:
Phlakes said:
Ubermetalhed said:
This is NOT Tombraider.

Well done Crystal Dynamics you've managed to already ruin the series and now you're turning it into Uncharted.
Really? [http://tvtropes.org/pmwiki/pmwiki.php/Main/TheyChangedItNowItSucks]

We haven't seen a bit of gameplay and you're already calling the series ruined?
Crystal Dynamics ALREADY ruined the series with Legend, Anniversary and Underworld.
And here is where you lost all credibility. By the time Crystal Dynamics took over Tomb Raider, Lara Croft hadn't been in a decent game since the PS1 days. The series had become lambasted critically, and was struggling commercially. Crystal Dynamics managed to turn that around with Legend, creating a Tomb Raider game that was both critically praised, and sold well on the market.

Quite simply, if it weren't for Crystal Dynamics, it's doubtful Tomb Raider would still be around as a series at all.

I also fail to see how Tomb Raider was 'ruined' beyond having fluid controls, great level design and lovely visuals. If that's what counts as ruining a game, then there's a whole hose of games out there I'd love to see ruined.
The series started to go down hill with Angel of Darkness. Prior to this the games were still critically acclaimed and sold well.

Crystal Dynamics, made the games into what can only be described as 'casual' and soul-less.

For instance they turned the boss battles into crash bandicoot styled spot the weakness and exploit it minigames and they added quicktime events. The T-rex fight in Anniversary was horrific.

The level design went downhill not up. They removed the feeling you had in the original games that each level was in fact part of a whole area or TOMB. A tomb which to traverse was a puzzle in itself.

The controls were what made the original games, they were essentially the equivalent of the Resident evil controls which still make resident evil as great as it is today. The restrictions of the controls meant timing was crucial and also added to the intensity of climbing about and making those death defying leaps.

CD stripped the soul from the series, instead it went about trying to make as much money as they could, pandering to those who didn't have the patience or skill to play the original games. Christ they even made Lara's boobs smaller to attract a female audience.

Plus graphically there is no reason to suggest that Core would not have upgraded the graphics as much as CD.
 

emeraldrafael

New member
Jul 17, 2010
8,589
0
0
I'm liking the new Lara. She's seems to be more then the duke nukem of females (stereotyping bueaty), and seems alot more confident and real.
 

duchaked

New member
Dec 25, 2008
4,451
0
0
gotta say, if anything, Square Enix and Crystal Dynamics make some damn good trailers

and I do seem to be more interested in the survival theme these days, but will just have to wait and see since it's a ways off...

no matter what the grumpy people are saying, this looks so far to be a step in the right direction
 

Beliyal

Big Stupid Jellyfish
Jun 7, 2010
503
0
0
Ubermetalhed said:
j-e-f-f-e-r-s said:
Ubermetalhed said:
Phlakes said:
Ubermetalhed said:
This is NOT Tombraider.

Well done Crystal Dynamics you've managed to already ruin the series and now you're turning it into Uncharted.
Really? [http://tvtropes.org/pmwiki/pmwiki.php/Main/TheyChangedItNowItSucks]

We haven't seen a bit of gameplay and you're already calling the series ruined?
Crystal Dynamics ALREADY ruined the series with Legend, Anniversary and Underworld.
And here is where you lost all credibility. By the time Crystal Dynamics took over Tomb Raider, Lara Croft hadn't been in a decent game since the PS1 days. The series had become lambasted critically, and was struggling commercially. Crystal Dynamics managed to turn that around with Legend, creating a Tomb Raider game that was both critically praised, and sold well on the market.

Quite simply, if it weren't for Crystal Dynamics, it's doubtful Tomb Raider would still be around as a series at all.

I also fail to see how Tomb Raider was 'ruined' beyond having fluid controls, great level design and lovely visuals. If that's what counts as ruining a game, then there's a whole hose of games out there I'd love to see ruined.
The series started to go down hill with Angel of Darkness. Prior to this the games were still critically acclaimed and sold well.

Crystal Dynamics, made the games into what can only be described as 'casual' and soul-less.

For instance they turned the boss battles into crash bandicoot styled spot the weakness and exploit it minigames and they added quicktime events. The T-rex fight in Anniversary was horrific.

The level design went downhill not up. They removed the feeling you had in the original games that each level was in fact part of a whole area or TOMB. A tomb which to traverse was a puzzle in itself.

The controls were what made the original games, they were essentially the equivalent of the Resident evil controls which still make resident evil as great as it is today. The restrictions of the controls meant timing was crucial and also added to the intensity of climbing about and making those death defying leaps.

CD stripped the soul from the series, instead it went about trying to make as much money as they could, pandering to those who didn't have the patience or skill to play the original games. Christ they even made Lara's boobs smaller to attract a female audience.

Plus graphically there is no reason to suggest that Core would not have upgraded the graphics as much as CD.
I am an enormous Tomb Raider fangirl (been playing since I was 11) and as much as I miss the feeling of old games in the series, I still can't say that Legend, Anniversary and Underworld were that much shit. As a matter of fact, Anniversary is possibly my favourite game in the series all together. Despite all the things they dumbed down and whatnot; sometimes I was pissed at how ridiculous the earlier games were. Levels had almost no cohesion and you could end up wandering the area for weeks before stumbling upon something accidentally and finally advancing. Maybe I was just young and stupid, but as much as I loved old Tomb Raider (and still love it), the old games were really not that good for playing. Anniversary was somehow the perfect mix between the old and the new (at least for me); it was fairly long, relatively difficult at some points, but not exaggerated and confusing. I played the first game and compared to Anniversary, I like Anniversary better. Yes, the feel was different and some of the "soul" of the series was changed and/or gone, but it doesn't immediately mean the games became terrible. But to each his own. The only complaint I have is the fact that they made both Legend and Underworld ridiculously easy. Underworld didn't even have bosses. So, I'd like to see some of the difficulty from the earlier games back, but I wouldn't want the confusing level design again. I don't even remember when was the last time I played Tomb Raider 3 or 4, but to this day I still have traumas from wandering those areas, trying to find something that will point me in the right direction. I'd much rather spend that time actually playing around wonderful scenery, doing something fun, than running into dead ends.

And I don't think they made her boobs smaller to attract female audience. I think they made them smaller because they were ridiculous. I mean, seriously, it completely ruins the immersion; a person with such large boobs could barely run straight, let alone jump all over temples and do backflips in the air. But I don't know, maybe that's because I talk from the female perspective.

I'm very interested in how they'll develop Lara and her story in the new game. This teaser teased me successfully. I just hope there'll be tombs. Tombs are, strangely, my favourite part of Tomb Raider.

Doclector said:
Mysterious island of shipwrecks? Bermuda triangle maybe?
About half a minute in the teaser, Lara is shown pinning the picture of Japan on the closet door. It was also already stated that the game takes place on a remote island in Japan. Unless Bermuda moved there in the past few months while I wasn't looking, it will not be set in the Bermuda triangle.
 

Nouw

New member
Mar 18, 2009
15,615
0
0
Beautiful CGI and a some-what average trailer content made me feel impressed. Some moments gave me chills but the voice-acting was terrible for me.

I like where this is going, this time she doesn't have sand-baggy balloon tits and a giant ass.
 

SnipErlite

New member
Aug 16, 2009
3,147
0
0
Hmmmmm this is looking interested. Whether it'll shape up to the awesomeness of the old games (yes, they are awesome) remains to be seen :p

Here's hoping they up the difficulty. The recent new Tomb Raiders have been way too easy to finish.
 

Skyy High

New member
Dec 6, 2009
62
0
0
I am cautiously optimistic for this reboot. It certainly can't do much more damage to the series.
 

cainx10a

New member
May 17, 2008
2,191
0
0
For what the game's worth might be, that's at least one of the prettiest Lara Croft ever.
 

Eponet

New member
Nov 18, 2009
480
0
0
L34dP1LL said:
Well, hopefully they wont go all "Other M" on this heroine, and really make a good game out of it.
It's Square. All their protagonists tend to suffer that problem, regardless of gender.
 

Metalrocks

New member
Jan 15, 2009
2,406
0
0
cainx10a said:
For what the game's worth might be, that's at least one of the prettiest Lara Croft ever.
i agree. she looks more like a real woman. i have noticed that she even wears a bra. cant say i saw that in the previous titles. even when she is covered in mud and blood, she still attractive.
so far the only female in a game who looks believable, is faith from mirrors edge. and now i have to say, this lara is among this category too. the new one i mean.
 

Zac Smith

New member
Apr 25, 2010
672
0
0
AVATAR_RAGE said:
Zac Smith said:
Sorry, but do we need a gritty realistic reboot for the tomb raider series, seriously?
yes, yes we do :D
Each to their own I suppose, I was never a big fan of the Tomb Raider series to begin with to be honest
 

ztara

New member
Mar 17, 2011
49
0
0
crackin looking trailer.

but really? product placement in games. I know its not the first time but all i thought in the first 60 seconds oh this trailer was

>wow new Tomb Raider
>nice graphics, wait is that a...
>fc*king iphone
>fc*king iphone
>fc*king iphone
>fc*king beats headphones
 

ronald1840

New member
Oct 4, 2010
282
0
0
the only game I'm looking forward to more so than Bioshock Infinite and Mass Effect 3. I can't wait!
 

Ubermetalhed

New member
Sep 15, 2009
905
0
0
Beliyal said:
Ubermetalhed said:
The series started to go down hill with Angel of Darkness. Prior to this the games were still critically acclaimed and sold well.

Crystal Dynamics, made the games into what can only be described as 'casual' and soul-less.

For instance they turned the boss battles into crash bandicoot styled spot the weakness and exploit it minigames and they added quicktime events. The T-rex fight in Anniversary was horrific.

The level design went downhill not up. They removed the feeling you had in the original games that each level was in fact part of a whole area or TOMB. A tomb which to traverse was a puzzle in itself.

The controls were what made the original games, they were essentially the equivalent of the Resident evil controls which still make resident evil as great as it is today. The restrictions of the controls meant timing was crucial and also added to the intensity of climbing about and making those death defying leaps.

CD stripped the soul from the series, instead it went about trying to make as much money as they could, pandering to those who didn't have the patience or skill to play the original games. Christ they even made Lara's boobs smaller to attract a female audience.

Plus graphically there is no reason to suggest that Core would not have upgraded the graphics as much as CD.
I am an enormous Tomb Raider fangirl (been playing since I was 11) and as much as I miss the feeling of old games in the series, I still can't say that Legend, Anniversary and Underworld were that much shit. As a matter of fact, Anniversary is possibly my favourite game in the series all together. Despite all the things they dumbed down and whatnot; sometimes I was pissed at how ridiculous the earlier games were. Levels had almost no cohesion and you could end up wandering the area for weeks before stumbling upon something accidentally and finally advancing. Maybe I was just young and stupid, but as much as I loved old Tomb Raider (and still love it), the old games were really not that good for playing. Anniversary was somehow the perfect mix between the old and the new (at least for me); it was fairly long, relatively difficult at some points, but not exaggerated and confusing. I played the first game and compared to Anniversary, I like Anniversary better. Yes, the feel was different and some of the "soul" of the series was changed and/or gone, but it doesn't immediately mean the games became terrible. But to each his own. The only complaint I have is the fact that they made both Legend and Underworld ridiculously easy. Underworld didn't even have bosses. So, I'd like to see some of the difficulty from the earlier games back, but I wouldn't want the confusing level design again. I don't even remember when was the last time I played Tomb Raider 3 or 4, but to this day I still have traumas from wandering those areas, trying to find something that will point me in the right direction. I'd much rather spend that time actually playing around wonderful scenery, doing something fun, than running into dead ends.

And I don't think they made her boobs smaller to attract female audience. I think they made them smaller because they were ridiculous. I mean, seriously, it completely ruins the immersion; a person with such large boobs could barely run straight, let alone jump all over temples and do backflips in the air. But I don't know, maybe that's because I talk from the female perspective.

I'm very interested in how they'll develop Lara and her story in the new game. This teaser teased me successfully. I just hope there'll be tombs. Tombs are, strangely, my favourite part of Tomb Raider.
It's good to hear the opinion of another devout tombraider fan and I understand where your coming from but I'm afraid I have a differing opinion. I think the only game of the original series which was pretty confusing was last revelation, the backtracking in that game could become very frustrating especially if you missed a key item. I felt the other games were very well put together and the levels well designed, if it was frustrating it was all the more rewarding when you figured out what to do. CD doesn't understand this, they seem to need to guide you by the hand for everything and in doing so the game isn't tense or exciting. Plus I recently bought the original TR of PSN and I enjoyed it as much as I used to, for me it really did hit home how far the series had fallen under CD.

Regarding Lara's chest there was no reason to make her bust smaller and I do believe it was actually to quell the unproved theory that TR wasn't selling as it was somehow sexist and marketed at a male audience only. Lara is Lara so for me she is who she is there was no reason to change her. I always liked the fact the storylines were never deep, it was at the end of the day about a kickass female, globe-trotting, shooting up every possible animal/monster you could think of and collecting loads of artifacts. That's all the games needed, her character and concept were simple and it worked beautifully.

Having just seen the gameplay of the new game all my worries and suspicions have been confirmed. Having IGN touting that the game will make you scared of what's round the next corner I immediately thought: 'hey wait a second, thats exactly how you felt in the Core design games, this isn't new!' Survival and the fear of traps and hidden enemies was integral to the feel of the originals and now they're claiming that this a new thing. Sure the game is a different form of survival but that feeling had been captured by Core.

Furthermore the gameplay looks like Resident Uncharted, exactly what I was worried about. It's a sad day when you end up copying the game that ripped you off. The 'survival instinct' is again CD holding your hand, they still don't realise gamers have brains and want to be challenged.
Graphically its stunning but thats the only positive I can draw from this.