Last game you played that had a happy ending

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Satinavian

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jademunky said:
But yeah, most games I play have either sad endings at best (Banner Saga), confusing endings (Dead Cells), or genuinely horrifying endings (Total War: Warhammer II)
How is the ending of Total War : Warhammer II genuinely horrifying ?
 

gyrobot_v1legacy

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Satinavian said:
jademunky said:
But yeah, most games I play have either sad endings at best (Banner Saga), confusing endings (Dead Cells), or genuinely horrifying endings (Total War: Warhammer II)
How is the ending of Total War : Warhammer II genuinely horrifying ?
The fact that...

There was no Winds of Magic Comet, but every faction was suckered by the Skaven's little magic trick that they all ended up fighting one another for a brief jolt of power
 

Samtemdo8_v1legacy

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gyrobot said:
Satinavian said:
jademunky said:
But yeah, most games I play have either sad endings at best (Banner Saga), confusing endings (Dead Cells), or genuinely horrifying endings (Total War: Warhammer II)
How is the ending of Total War : Warhammer II genuinely horrifying ?
The fact that...

There was no Winds of Magic Comet, but every faction was suckered by the Skaven's little magic trick that they all ended up fighting one another for a brief jolt of power
And in the case of the Skaven's ending. They brought about summoning their own god (The Horned Rat) into the Mortal plane, bringing about the Verminous End Times, so for the Skaven its technically a happy ending for them
 

Satinavian

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gyrobot said:
There was no Winds of Magic Comet, but every faction was suckered by the Skaven's little magic trick that they all ended up fighting one another for a brief jolt of power
But whatever faction you have has won this power struggle and is probably now the most powerful and secure faction in the world. Also the Skaven plot failed (if you are not Skaven). And that the comet is not reak and thus the changes it would bring aren't either is also not bad,


Seriously it is just a regular ending where the player side wins and can enjoy the result/has manages to complete all it's gold, That is even true for the DLC factions with other cmpaigns. None of them has an ending that is bad for the faction itself.
 

ChupathingyX

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I don't know if it counts as a "narrative-driven" game but Ace Combat 7 definitely has a happy ending.
 

skywolfblue

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Johnny Novgorod said:
1) narrative-driven games for an 2) adult audience and with 3) only one possible ending.
That seems like an oddly specific set of narrowing choices.

Bastion for example has two "Happy Endings", and you could say that it's not an "adult audience", does that make it invalid?

Horizon Zero Dawn - Very happy ending, sure there is a small sequel hook at the end, but the bad guys plans are thwarted and Meridian is safe for the time being.

Tomb Raider (Reboot) - Everyone gets off the island, happy ending!

Johnny Novgorod said:
ends on an angry or bittersweet
I love happy and/or bittersweet endings.

I loved Mass Effect 3s Extended Cut ending (gasp!). There were some dumb parts *coughsynthesiscough*, but on the whole I love the sacrifice that Sheppard has to make for the "Control" or "Destroy" endings.

As already posted, I love Bioshock 2's Neutral ending. It's very tragic and human. It's part of the reason why I love Bioshock 2 way more then Bioshock 1.

Oh, in the vein of Bioshock 2, Minerva's Den has a pretty unequivocal happy ending. The kind of happy that is laced with tears of sadness, but happy nonetheless.

I love Homeworld: Deserts of Kharak's ending. One of the best uses of the fact that as a prequel, the players know what comes next. The "Big Bad" at the end prophesies that if the people of Kharak use the artifact to return to space, it will doom their race. And it all comes true, in Homeworld 1 we see the Taiidan wipe out Kharak. It's a tragic and beautiful example of "The bad guy was actually right all along".
 

Johnny Novgorod

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skywolfblue said:
Johnny Novgorod said:
1) narrative-driven games for an 2) adult audience and with 3) only one possible ending.
That seems like an oddly specific set of narrowing choices.
Well, it's not that specific, just ruling out obvious stuff. Only narrative-driven games have stories that actually end, you're obviously going to get a happy ending if it's a kids' game, and there's obviously going to be happy ending if there're multiple options.

Otherwise just about every "mature" story seems to have a single downer ending, feels like.
I like bittersweet/sad endings when done right but not when they're the norm and come across as obligatory.
 

Satinavian

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Johnny Novgorod said:
Only narrative-driven games have stories that actually end,
The overwhelming majority of single player strategy games have a story. Nearly all RPGs have one too, even open-world ones. You cn even find games in the sim genre that start with an exposition to set the stage and the goals and end with an exposition when you achieves said goals, giving them technically a story. Much of the riddle genre is embedded in some storyline too.
you're obviously going to get a happy ending if it's a kids' game,
The only games with age restrictions have sex or violence. That leaves out lots of genres by default, even when there is an adult audience

You are already asking for games people played, which means you are already filtering for stuff where forum goers are the audience.

and there's obviously going to be happy ending if there're multiple options.
Not really.

There are many games that technically have different endings, but only one ending per character/faction, so that each playthrough only has one possible outcome.

There are many other games with different endings which are not per se better or worse than each other. Most common for that is you have to ally with one of multiple factions along the way and solve the central dilemma in their favor.



I mean, i was about to write a post with many examples of games with good endings, but then had problems even remembering games that fulfilled all your three criteria at once. The Tomb raider reboot would be the only one i played in the last 3 years that fit your criteria (ignoring parts of series' that end in cliffhangers and i don't know the ending yet). And surprise : good ending.
 

Dreiko_v1legacy

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Dragon Quest 11. The ending was just as beautiful as the entire game, full of satisfaction and warm beauty. It also had a nice credit sequence where they showed snippets of all 10 previous games in order before the final final final scene which made the progress this series has achieved while maintaining its identity and staying true to itself instantly apparent.
 

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skywolfblue said:
Horizon Zero Dawn - Very happy ending, sure there is a small sequel hook at the end, but the bad guys plans are thwarted and Meridian is safe for the time being.
.
I'm playing through the game for the first time and just finished the Gravehoard. Nice to hear it has a happy ending in the end because god the backstory is depressing. And I suspect it only gets worse from here, if my theory is correct.

Possible Spoilers if I'm right
Based off the logs and holograms and audiologs, I'm fairly that the big twist is going to be that nobody survived the robot swarm eating the world. Project Zero Dawn involves regrowing humanity from DNA samples based behind the door in the "Earth Mother" mountain

Granted, it seems like they're really heavily implying that's the case, they just haven't come out and said it yet at this point in the story.
 
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Another one:
Resident Evil 4 ends with Leon beating the bad guys, saving the girl and riding on a jet ski into the sunset.

Same as above: RE5 and Devil May Cry(the original), but replace jet ski with helicopter/hydroplane.
 

skywolfblue

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Dalisclock said:
skywolfblue said:
Horizon Zero Dawn - Very happy ending, sure there is a small sequel hook at the end, but the bad guys plans are thwarted and Meridian is safe for the time being.
.
I'm playing through the game for the first time and just finished the Gravehoard. Nice to hear it has a happy ending in the end because god the backstory is depressing. And I suspect it only gets worse from here, if my theory is correct.

Possible Spoilers if I'm right
Based off the logs and holograms and audiologs, I'm fairly that the big twist is going to be that nobody survived the robot swarm eating the world. Project Zero Dawn involves regrowing humanity from DNA samples based behind the door in the "Earth Mother" mountain

Granted, it seems like they're really heavily implying that's the case, they just haven't come out and said it yet at this point in the story.
I love 'dat backstory. Your suspicions are correct.

Without trying to spoil too much, it's shocking how cold and calculating project Zero Dawn is. All of humanity is lied to, so that they believe there will be "hope" and fight on, when there is none. Every last man, women and child is thrown to the grinder just to buy Zero Dawn a little more time.

HZD is brilliant in the way it juxtiposes the beautiful and hopeful world of the present, with the bleak and dark backstory.
 

Johnny Novgorod

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Satinavian said:
Johnny Novgorod said:
Only narrative-driven games have stories that actually end,
The overwhelming majority of single player strategy games have a story. Nearly all RPGs have one too, even open-world ones.
Uuuuh those are narrative-driven. Narrative = plot transforms in succession. When I say "narrative-driven" I mean "not Tetris".

you're obviously going to get a happy ending if it's a kids' game,
The only games with age restrictions have sex or violence. That leaves out lots of genres by default, even when there is an adult audience
I don't get it. Kids' games don't have bad endings. What's your argument here? Same with multiple endings. I asked for "happy ending". There's technically a "happy" ending in Silent Hill 2, but I wouldn't describe the game as ending on a happy note.
Anyway, it's not rocket science. Most games I play recently end on a sad note, so I'm asking what's the last adult game [rhetoric you] played that told a story and had a happy ending.
 

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WhiteFangofWhoa said:
If Metroid isn't 'adult' enough,
Nintendo may be known as a "kiddy" developer, but I feel that Metroid is one of their most adult oriented first party franchises. Some pretty dark themes throughout those games, both the 2D and the 3D. Samus Returns is definitely adult enough, you commit genocide on a species and (unwittingly) unleash an awful plague. Also the final boss is against the dragon that murdered your parents, canonically.

OT: Last few games I played aren't really "adult oriented". Pokemon Ultra Moon, Luigi's Mansion 1 & 2? Some occasional dark themes in Pokemon but it's a kid's game. Before that, what did I play? Fallout 4 (again), Transistor, Mad Max. Pretty bittersweet endings there, nothing I'd classify as a happy ending.

Maybe I should play a game with a happy ending next.
 

Satinavian

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Johnny Novgorod said:
I don't get it. Kids' games don't have bad endings. What's your argument here?
That it is unclear what counts as kids' game. That could be easily used to exclude a lot of games with primarily adoult or mixed audience in classic true Scotsman arguments.
Same with multiple endings.
Thus handily excluding games with several endings which are all good.

Anyway, it's not rocket science. Most games I play recently end on a sad note, so I'm asking what's the last adult game [rhetoric you] played that told a story and had a happy ending.
OK, i'll mention a couple of games with happy endings which do not fit your criteria to show you why i question those criteria :

- Civilisation : Beyond Earth (multiple endings for different win conditions leading to different utopian visions)
- Pathfinder : Kingmaker (multiple endings. Not only can you build very different kingdoms, you also have different options on how you treat your foes leading to a vast number of possible endings)
- nearly every stupid harem game (multiple endings)
- Warhammer : Total War 2 (multiple endings)
- Mass Effect (multiple, if pretty samey endings)
- Recettear : (arguably kids game)
- Pillars of Eternity 2 (multiple endings)
- Divinity Original Sin 2 (multiple endings)

And before you specified that narrative driven meant "not Tetris" the following would have been excluded too :

- This War of Mine (survival sim embedded in story, not really narrative driven)
- Battletech (Turn based strategy embedded in story, not really narrative driven)
- Portal 2 (Puzzle game embedded in story.)
 

Canadamus Prime

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Johnny Novgorod said:
obviously going to be happy ending if there're multiple options.
Not necessarily. I believe there are games that have multiple endings and all of them are bad, just to varying degrees. Like I think Drakenguard is one of them although I've not played it personally. I've seen YouTube videos about how all its endings are bad though.
 

Casual Shinji

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Dalisclock said:
skywolfblue said:
Horizon Zero Dawn - Very happy ending, sure there is a small sequel hook at the end, but the bad guys plans are thwarted and Meridian is safe for the time being.
.
I'm playing through the game for the first time and just finished the Gravehoard. Nice to hear it has a happy ending in the end because god the backstory is depressing. And I suspect it only gets worse from here, if my theory is correct.
I'm not that big a fan of HZD's storytelling, but the way that backstory unfolds is quite amazing. The way the despair and utter hopelessness creeps up through every hologram and voice tape is chilling.