zalithar said:
Seriously without listen mode the game feels really good still. All you really have to do is check your corners and sneak past more encounters. On my survivor runs I only killed about one quarter what I did on hard.
You really think this mechanic is original? It's a re-skin of the old see through walls mechanic that slows you down instead of draining energy. It's not original and dropping the mechanic all together makes the experience more immersive.
Also clickers seem to glow slightly, so just look at their head and you'll find 'em.
There is a very high possibility that you are just better at this game then me. (I'm not that great at it)
But I played the game on normal and hard as if the inclusion of Listen mode was not a design oversight
Yes, some function that allows you to spot enemies isn't unheard of (Almost the exact same feature was in Arkham Asylum)
but compared to firing guns from cover and pre-animated one hit kill moves against unaware enemies, being able to hear through walls might as well be the Holy Grail
It is what (In my opinion) made Last of Us more than just Uncharted with a better story and a crafting mechanic.
(One of the things I forgot to mention was: How does fertilizer + broken glass automatically detonate when an enemy gets close to it?)
Dropping Listen mode doesn't make the game immersive, (Especially since I didn't play on Survivor difficulty first)
On my survivor run I felt like I was playing Alternate Reality Joel who's job before the zombie Apocalypse was playing lead guitar for a rock band and that's how he had damaged his hearing
And thanks for the tip, I'll look out for the glowing.
Now to go over your original points:
#1,2,3,4,5,6,7,8,9,10; all true but they were put into the game for a reason. The multiplayer is actually decent but has serious dick moves. I lost all my unlocks last night and had to restart from zero; because no one on my team got downed in three matches. DICK MOVE!
That sounds harsh. I played just long enough to get the trophy for 40 survivors in my colony and then I washed my hands of that nonsense. (I think I got it in week 4)
#11,12; that's really just you being bad with a dualshock 3. I've been using dualshock since the PS1 and the controllers are kick ass. I always felt that the Xbox controllers where over-sized and way to heavy because of the battery pack; but they still kick the shit out of the PS2 madcatz controllers I got, those things were fucking tiny.
I used the PS2 controller and loved it. (I even bought aftermarket adapters so I could use my PS2 controller on my Xbox and Gamecube. But the 360 controller is godly, it fits my hand like a glove.
And the Dualshock 3 had those weird mushy trigger buttons, and after playing with the 360 controller for so long I can't go back to having both thumb sticks on the same axis.
That's all just my own personal preference But they should at least let you re map the controls to something that makes more since for you (Is the takeaway I was hoping people would get from that)
#13 especially when you don't have a brick or bottle to use for melee instead. I really hated that.
I honestly did not know you could hit someone with a brick if you pushed the melee button.
#14 you can sneak past them. Though I noticed something strange on my survivor first play through; IT IS POSSIBLE TO PUNCH THEM TO DEATH! I was shocked when I found this. Bill got grabbed by a clicker and I didn't want to waste my ammo or have a melee weapon so I just punched it repeatedly, AND IT DIED! Then later I saw an AI partner (chapter 9) punch a clicker and then push it and when I went to stab it, it fell over dead.
I could be Scumbag Joel
Lets partner get grabbed so he doesn't have to waste a shiv
I did that as Ellie when ... what's his name... The Nolan North character got grabbed I killed a Clicker with Melee, but she had a knife so I thought that was it.