- For the record, I'm basing some of this RP's design on a game called Geist: The Sin Eaters [http://en.wikipedia.org/wiki/Geist:_The_Sin-Eaters#Archetypes], which is based off the World of Darkness RPG.
When people die in this game, they have a chance of being taken by a Geist, a powerful spirit that lives off the body like a parasite, but grants the host life after death, minus the soul.
And, these geists come in five flavors, based on the cause, or in some cases, near cause, of death:
* The Torn - The Torn are called the Bleeding Ones, and the victims of Malice, and they are those who die from violence.
* The Silent - The Silent are called the Starving Ones, and the victims of Neglect, and they die from deprivation, such as suffocation, starvation, and heartbreak.
* The Prey - The Prey are the Eaten and the Drowned, and the victims of the Elements. They are those taken by the wild, from exposure, animal attacks, and drowning.
* The Stricken - The Stricken are called the Ravaged Ones, they died of disease, illness, or poison.
* The Forgotten - The Forgotten are called the Lightning-Struck, they are victims of random chance.