Well I just DLed and had a go at the Hawx demo courtesy of Xbox Live, and all I can say is wow! Game developers just don't seem to get that people who play games want to play the fucking games.
This is the newest Tom Clancy game, meaning realism of gameplay and subtlety of plot take a back seat while scripted "in-your-face" testosterone does the driving and gung-ho heroics does the navigation. This in itself isn't necessarily a bad thing (I loved R6:Vegas).
What is a bad thing is a control scheme that makes the shite that was Too Humans control scheme look like a stroke of genius. Flying has two modes, some kind of assistance on, and assistance off thing.
Assistance on is your standard "in the aircraft" fare, just like from the Ace Combat series. Well not just like. In Ace combat the actual cockpit view is useful as it still contains a HUD. In this game the cockpit contains no HUD, rendering it useless. This leaves you with Third Person and First person perspectives, thus Right stick to look around isn't really too useful. But this isn't too bad.
Assistance off is... it is the worst, most pointlessly stupid, idiotic, and frustrating thing I have come across on a next gen game. Watch this youtube video [http://www.youtube.com/watch?v=bvJ4hH6yjOg] from 1:05. Assistance off takes your POV to some point about 50 feet away from the aircraft, but keeps your view locked onto a target. This means you are suddenly flying completely blind. You not only have to concentrate on whatever else is going on, but you have to manipulate your own vehicles speed, altitude, heading, and vertical orientation relative to the ground, sky, target, and incoming missles ALL WITHOUT BEING ABLE TO SEE WHERE THE FUCK YOU ARE GOING!
Why in the name of Baraks balls do game developers keep on insisting on screwing around with things that work just in the name of being different?
Yes, it looks really cool. But it is hard to notice how cool it looks when you are fighting with your own controller. Games are about immersion, about loosing yourself in a story or in exciting/relaxing/tense gameplay. ALL games control schemes should be seamless... intuitive. No matter what the game, your desires and reflexes should tranfer from yourself to your on-screen alter-ego without any conscious thought. The instant the game makes me fight not with bad guys it throws at me, but with the controller nestling in my hands, it fails. It reminds me I am playing a fucking video game, not really zooming through the clouds bringing death to the commies (or whoever else Mr Clancy doesn't like).
My opinion - avoid Hawx as if it carried bubonic plague.
This is the newest Tom Clancy game, meaning realism of gameplay and subtlety of plot take a back seat while scripted "in-your-face" testosterone does the driving and gung-ho heroics does the navigation. This in itself isn't necessarily a bad thing (I loved R6:Vegas).
What is a bad thing is a control scheme that makes the shite that was Too Humans control scheme look like a stroke of genius. Flying has two modes, some kind of assistance on, and assistance off thing.
Assistance on is your standard "in the aircraft" fare, just like from the Ace Combat series. Well not just like. In Ace combat the actual cockpit view is useful as it still contains a HUD. In this game the cockpit contains no HUD, rendering it useless. This leaves you with Third Person and First person perspectives, thus Right stick to look around isn't really too useful. But this isn't too bad.
Assistance off is... it is the worst, most pointlessly stupid, idiotic, and frustrating thing I have come across on a next gen game. Watch this youtube video [http://www.youtube.com/watch?v=bvJ4hH6yjOg] from 1:05. Assistance off takes your POV to some point about 50 feet away from the aircraft, but keeps your view locked onto a target. This means you are suddenly flying completely blind. You not only have to concentrate on whatever else is going on, but you have to manipulate your own vehicles speed, altitude, heading, and vertical orientation relative to the ground, sky, target, and incoming missles ALL WITHOUT BEING ABLE TO SEE WHERE THE FUCK YOU ARE GOING!
Why in the name of Baraks balls do game developers keep on insisting on screwing around with things that work just in the name of being different?
Yes, it looks really cool. But it is hard to notice how cool it looks when you are fighting with your own controller. Games are about immersion, about loosing yourself in a story or in exciting/relaxing/tense gameplay. ALL games control schemes should be seamless... intuitive. No matter what the game, your desires and reflexes should tranfer from yourself to your on-screen alter-ego without any conscious thought. The instant the game makes me fight not with bad guys it throws at me, but with the controller nestling in my hands, it fails. It reminds me I am playing a fucking video game, not really zooming through the clouds bringing death to the commies (or whoever else Mr Clancy doesn't like).
My opinion - avoid Hawx as if it carried bubonic plague.