Lazy game design choices in huge games.

Recommended Videos

rockytheboxer

New member
Nov 3, 2009
629
0
0
For me, the one that sticks out most in my head is Archangel's armor in ME2. Why, when I get the second outfit for him, is it just as busted up as the first? Lazy move, Bioware.

What about you guys, any glaring laziness in some huge blockbusters?
 

Paperplanes79

New member
May 30, 2009
160
0
0
Turkey mission in Uncharted 2. The rest of the game had so much polish (yes my beautiful little train mission you) that this was a disappointment. The guard's models didn't compare to the rest of the models, the level design was lax, and all in all it was a big follow the leader. Luckily it was at the beginning so you didn't know you were being cheated till after the fact.

The whole of MW2. Rubbish campaign/tacked on buggy multiplayer.
 

Onyx Oblivion

Borderlands Addict. Again.
Sep 9, 2008
17,032
0
0
Fallout 3.

Making you have to put points into Lockpicking/Science.

Come on. Like you didn't max one or the other.
 

Death on Trapezoids

New member
Nov 19, 2009
588
0
0
In the first pinball machines, there were six flippers. The designer of the modern one thought, "screw it, I'm not using six flippers!"
 

Sir Kemper

Elite Member
Jan 21, 2010
2,248
0
41
Onyx Oblivion said:
Fallout 3.

Making you have to put points into Lockpicking/Science.

Come on. Like you didn't max one or the other.
*Cough* i think i might have...

OP: Makeing the newest Destroy all humans game suck, that was a pretty lazy design choice.
 

Salidin54

New member
Jan 28, 2010
7
0
0
Call of Duty: World at War where infinitely spawning NPCs covered the fact that Treyarch did a horrible job of coding the AI
 

DeadlyYellow

New member
Jun 18, 2008
5,141
0
0
Onyx Oblivion said:
Fallout 3.

Making you have to put points into Lockpicking/Science.

Come on. Like you didn't max one or the other.
Bolded the one needed most. That system was annoying in comparison to Oblivion's. While the minigame was much easier, you couldn't even ATTEMPT low-level lockpicking.

And while we're at it, why not add the game's manual aiming to the list? Or the fact you can pause midbattle to shoot up a dozen stimpacks.
 

SturmDolch

This Title is Ironic
May 17, 2009
2,346
0
0
There was a sliding puzzle in Zelda: Wind Waker to unlock a map piece or heart container or something... I hate sliding puzzles. I can only imagine they thought "Oh, hey, where else can we stick one of these mcguffins? Ah! SLIDING PUZZLE!"
 

rockytheboxer

New member
Nov 3, 2009
629
0
0
Jakesnake said:
In the first pinball machines, there were six flippers. The designer of the modern one thought, "screw it, I'm not using six flippers!"
I actually laughed out loud.
 

Hurr Durr Derp

New member
Apr 8, 2009
2,558
0
0
All modern developers who no longer include proper manuals with their games.

I miss you, paper manuals! ;-;
 

Infinatex

BLAM!Headshot?!
May 19, 2009
1,890
0
0
hURR dURR dERP said:
All modern developers who no longer include proper manuals with their games.

I miss you, paper manuals! ;-;
I'd lose my shit if they all started doing that. I dislike DLC expansions too, I want my expansions in a box!
 

Pingieking

New member
Sep 19, 2009
1,362
0
0
Paperplanes79 said:
The whole of MW2. Rubbish campaign/tacked on buggy multiplayer.
No kidding. It's almost as if they worked so hard on IWNet that they forgot that they had to make the rest of the game.

MAG, not having female characters. Not game breaking in any way, just a style thing that I though should've been included.

God of War 2, they should have had a female voice for playing with the Athena skins. I know this would have cost quite a bit of resources, but it was just really creepy to have a woman talk with Kratos' voice.
 

CommyGingerbreadMan

New member
Dec 22, 2009
197
0
0
A side mission in ME 2 where all you do is go alone to a colonist station in some atmosphere, turn on the middle button, go to the left, turn on that button, go back to the middle, turn the button again, it switches to the right, go turn on that button, go back to the middle, turn it again and hit the final button, then MISSION COMPLETE. I actually sat there for a minute going "what?"

Any part in a game where a fall you have to take makes you take damage when you land. See my despise comes from Prince of Persia, Sands of time on the Game Cube. The part where you need to jump from the Humongous Planet Mobile like thing hanging above a huge drop. That part was easy, but as soon as you finished it, the final leap from a bar to the land would hurt you, nothing significant, but here's the catcher. The Battle before the Autosave point I made too many mistakes. I ended up with little to no health. And there are no water areas for you to gain health. So you wonder into there thinking there may be some water in there, NOPE. It Autosaves and closes a door behind you. Mind you this is in the middle of the game. I was sooo pissed that I had to start over, there was literally nothing I could do.
 

Valdsator

New member
May 7, 2009
302
0
0
I'm kind of hating the fact that Assassin's Creed 2 was released unfinished and now they're making us pay for the "extra" 2 sequences. They recently released the DLC, and it's only one of the missing sequences, and it was extremely short, too. Aw well, still love the game.

Also, not finishing Duke Nukem Forever was a poor choice (at least, for now...hah hah).