League of Legends: Another 6300IP champion

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Smooth Operator

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Well to us unbelievers, how long does it take to earn those IP points?

I assume they are pulling a WoW on you, put the content so far off into the distance that you will be stuck in there forever.
 

MetalGenocide

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Mr.K. said:
Well to us unbelievers, how long does it take to earn those IP points?

I assume they are pulling a WoW on you, put the content so far off into the distance that you will be stuck in there forever.
It's a very rough estimate but....
Say, if you play 5-6 games every day, and lose none, in 2 weeks you should have about 6-7k IP.
Champion price range is: 450, 1350, 3150, 4800(just a few), 6300.
 

blaqknoise

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I wouldn't buy anything. Besides, working to get enough IP to buy a champion will keep me interested.
 

Lyri

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the_green_dragon said:
Hey guys, If you know League of Legends is then welcome to my thread, if you don't know. Go google it!

I just wanted to express my annoyance at this games current direction with their new champions. They are just going overboard with the 6300IP champions.

What do you guys think?

---For those who don't know------
IP: (influence points) is the in game currency which you earn, used to unlock champions and runes. - cannot unlock skins
RP: (Riot Points) is the other in-game currency which you have to buy. Also used to unlock everything IP can unlock plus Skins for your champions.

Recently, even tho the game is free to play, I feel like they are trying to force people to pay to get the "full" experience. I also feel that this tactic will hurt the newer players since they're pretty much never going to be able to afford all the champion with IP.
Stop!
Collaborate and listen!

This complaint is the biggest gripe of mine when playing League of Legends, I really, really hate reading it.

Yes they released lower priced champions once upon a time but they've since decided to put that nail in the coffin.
Do not expect a sub 6300, I don't know why people do that.

Why do you think they're reducing the prices of the older champs?
They're offsetting the prices so that older champions are more affordable and they can keep the new champs up at 6300. This is very, very fair.

They do free weeks.
You don't HAVE to buy the champion as soon as it's released and if you want you can grind 6300 without an issue. Once I stopped buying RP I decided I would grind up the RP for Riven, easily did it in a week, bought some runes too whilst I was at it.
I hate seeing this complaint with a passion.

MetalGenocide said:
They won't stop. Don't feed them money, wait for free week.
Older champs cheaper? So fucking what? So many other people already have them. At least they could have given some Ip back.
Money money money.
Fuck the old players. Get new people to spend mooooar! Yep 6300 for every new release should give them plenty of incentive.
Let's also base game balance on skin sales! Buff a champ and conveniently have a sale.

Forget champions, the runes are retardedly expensive. 6.3k for one page and then 12k+ to fill it.

Hon recently had a "player appreciation week", which was extended to almost a month. 67% off everything in the store. Plus decent deals all around.
Old players got everything for purchasing the game once, forever.

But apparently Riot are above all that. The success has gotten to their heads.
Slow down spanky!

How has money gone to their head?
Have you been on the League of Legends sub reddit and read all the stuff about Riot just giving over excessive refunds to people?
Giving away free RP and IP so people can pick up champions?
They're a very customer orientated business.

The IP cost is a FREE INGAME CURRENCY, it's not like they're charing 6300 RP for the champion and they're not increasing RP costs either.
Honestly, you should probably get off your high horse and enjoy being able to get stuff for free.
You could always go an play HoN on a none paid for account, when they bring out new champions you don't even get to use it before the premium members. They get a week or two "Special access" to champions.
But Riot are assholes for giving champs out for free, right?
 

Smooth Operator

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MetalGenocide said:
It's a very rough estimate but....
Say, if you play 5-6 games every day, and lose none, in 2 weeks you should have about 6-7k IP.
Champion price range is: 450, 1350, 3150, 4800(just a few), 6300.
And one match takes about half an hour?
Presumably everyone wants to win so you will get about half those matches, that makes:
- 6 matches -> 3 hours gameplay per day
- 3 matches won -> 4 weeks until 6-7k

So about a good month of vigorous dedication to the game will earn you a new champion.
I presume the expenses don't stop there, and that there are alot of champions to unlock?
 

MetalGenocide

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Lyri said:
Slow down spanky!

How has money gone to their head?
Have you been on the League of Legends sub reddit and read all the stuff about Riot just giving over excessive refunds to people?
Giving away free RP and IP so people can pick up champions?
They're a very customer orientated business.

The IP cost is a FREE INGAME CURRENCY, it's not like they're charing 6300 RP for the champion and they're not increasing RP costs either.
Honestly, you should probably get off your high horse and enjoy being able to get stuff for free.
You could always go an play HoN on a none paid for account, when they bring out new champions you don't even get to use it before the premium members. They get a week or two "Special access" to champions.
But Riot are assholes for giving champs out for free, right?
Define "over excessive refunds", the most I've seen is IP refund within 2 weeks of buying a champ whose cost was reduced. If you got it earlier, no IP.

You have a minor point about giving Rp for free, when somebody repeatedly complains on the forum, "OMG IM 2 RP SHORT GOOTA BUY THAT THING HALP RIOT, 2 RP PLS!", and a week of waiting for that ticket they give in support, which is a mess, to just pay attention to you.

It's not free currency. One still needs to invest real-life time. They are not increasing RP cost, cause people will hate them, even more. Considering the constant issues, lack of essential tools/options, bugs, etc., it would be a crime to not be free.

About Hon, it's basically the same monetary system.
You do get access to new heroes, but you need to buy them.
Or wait for free week, which sometimes is the same as the release time.

Riot, are not giving out champs for free.

Mr.K. said:
And one match takes about half an hour?
Presumably everyone wants to win so you will get about half those matches, that makes:
- 6 matches -> 3 hours gameplay per day
- 3 matches won -> 4 weeks until 6-7k

So about a good month of vigorous dedication to the game will earn you a new champion.
I presume the expenses don't stop there, and that there are alot of champions to unlock?
A match takes between 20min and 1.2 hours, ~40min are average.

Yes, about a month.

Yes the expenses don't stop there. There are these things called runes. They passively give bonuses in-game.
Equip before a game starts by selecting a runepage from a drop-down menu.
30 runes per page. 4 rune types. Each type specializes in different types of bonuses, but the other types can give the same type of bonus with reduced power.
Example:
Yellow seals specialize in defence, while red marks are for offence, so you can get yellows for damage and reds for def, but they will be weaker.

The runes and pages are bought separately. Pages cost 6300 Ip/950Rp per page.
Runes cost only IP, and come in tiers, 1 to 3. The difference between 1t and 3t in power is about 50%, but the cost difference is huge.
A tier one with +0.53 damage costs 15 IP.
A tier three with +0.95 damage costs 205 IP.

A tier one with -0.36% cooldowns is 65 IP.
A tier three with -0.65% cd is 820 IP.

To fill a t3 runepage you need at least 12,600 IP


You can either augment your early game with flat bonuses, or hope for an edge late-game scaling ones.
To be competitive even amongst average players, you absolutely need runes. They give too much power to ignore.
 

Atmos Duality

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You can expect the minimum cost to remain 6300 IP for all future champs. I'd genuinely be surprised if I ever see another 4800 IP champ from Riot at this rate.

It's a simple matter of economics; players are perfectly willing to spend money to skip the grind so there's no reason to change that. If they started seeing a significant drop in *RP purchases*, then they would consider lowering prices.
But right now, it's giving them business. And business will remain strong so long as their competition is dragging their heels (DOTA2's development, HoN).

Of course, to keep people from going completely nuts and pulling out altogether, they're reducing the IP price on older champs (those which are more likely to have already saturated the market).

Of course, they might turn up the thumbscrews even tighter in the future when it no longer becomes cost-effective to increase server-capacity (their service routinely SUCKS BALLS), and to simply capitalize on those who have already sunk a large sum of time and money into the game.

Most free-to-play games aim to straddle the line between "fair-grind" and "extortion". For now, LoL's pricing is on the side of "fair" but it could very easily go the other way in the near future (imagine the outrage at even a 7200 or 10000+ IP champ).
 

Lyri

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MetalGenocide said:
Define "over excessive refunds", the most I've seen is IP refund within 2 weeks of buying a champ whose cost was reduced. If you got it earlier, no IP.

You have a minor point about giving Rp for free, when somebody repeatedly complains on the forum, "OMG IM 2 RP SHORT GOOTA BUY THAT THING HALP RIOT, 2 RP PLS!", and a week of waiting for that ticket they give in support, which is a mess, to just pay attention to you.

It's not free currency. One still needs to invest real-life time. They are not increasing RP cost, cause people will hate them, even more. Considering the constant issues, lack of essential tools/options, bugs, etc., it would be a crime to not be free.

About Hon, it's basically the same monetary system.
You do get access to new heroes, but you need to buy them.
Or wait for free week, which sometimes is the same as the release time.

Riot, are not giving out champs for free.
They're refunded the difference and the initial cost of buying a champion who goes on sale a week after people buy them.
You're also pointing out the fact that people complain on the forums about being 2 RP short, as I said on Reddit it's fairly common for people to show their support tickets with "Hey I did this drawing, got free shit".

No, the currency is free "Needing to invest real time" is the stupidest claim against it I've ever heard. You're playing the game aren't you?
You get free currency for just playing and having fun, the reward is there for as long as you keep playing and a third of 6300 comes from First win of the day.

Honestly I'm not entirely sure why you're complaining.

It's not like HoN has premium account status who gets all the champs right?
Whilst those none premiums can only play the free rotation champs.
I don't even play HoN and I have all the champs just from buying the game when it was on offer once upon a time lol.

I used to drop cash on League every two weeks for the champs, I stopped doing that because getting 6300 isn't even close to difficult.
My NA account has 50+ champs and several skins.

Honestly I'm taking the approach you're just an entitled freeloader because you think you should get free stuff for less.
 

Firstmark_Bannor

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Mr.K. said:
MetalGenocide said:
It's a very rough estimate but....
Say, if you play 5-6 games every day, and lose none, in 2 weeks you should have about 6-7k IP.
Champion price range is: 450, 1350, 3150, 4800(just a few), 6300.
And one match takes about half an hour?
Presumably everyone wants to win so you will get about half those matches, that makes:
- 6 matches -> 3 hours gameplay per day
- 3 matches won -> 4 weeks until 6-7k

So about a good month of vigorous dedication to the game will earn you a new champion.
I presume the expenses don't stop there, and that there are alot of champions to unlock?
I hadn't really planned to post but then I saw this. ^ I've played LoL for a while now and I can say with absolute certainty it does not take a month to buy an 6300 IP champ. Every 24 hours you get a Win of the day in which you get bonus IP with your victory. It should take any decent player about two weeks to get 6300 ip.

On the note of rune pages, as long as you have a functioning brain you should be able to figure out Multi-champion pages. I have 3 rune pages that cover every released champion's needs.

I've seen this thread about a billion times on the LoL forums. All the new champs come down in price eventually and it's not like you won't get to try them for free a week after they are released anyway. You see every week Riot post 10 champions for general use, anyone can use them regardless of whether or not you own that champ. That way if you wait a week you can try them out and decide if you really want to save up the IP needed or if you want buy a different one.
 

MetalGenocide

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Lyri said:
....
Honestly I'm taking the approach you're just an entitled freeloader because you think you should get free stuff for less.
Ah yes, I completely forgot about those competitions.

Legacy acc's in Hon have all access, the rest don't.

Real life time. We live in the real world. I have a family, friends, a job. The job makes a limited amount of money. For the limited amount of time spend doing it.
Point is, I don't want to spend sleepless nights in from of the PC, just because of a company's pricing. I spent enough money as it is, and even if the cost related things are ignored, there a lot of problems with the game. The company just ignores them and rolls 10 annie skins.
I care because I can see a lot of potential in this game, but it goes unfulfilled. That's what bugs me. They could do a lot more, but instead take the road of short period monetary gain.

Speaking of real life. Gotta sleep.
 

Lyri

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MetalGenocide said:
Ah yes, I completely forgot about those competitions.

Legacy acc's in Hon have all access, the rest don't.

Real life time. We live in the real world. I have a family, friends, a job. The job makes a limited amount of money. For the limited amount of time spend doing it.
Point is, I don't want to spend sleepless nights in from of the PC, just because of a company's pricing. I spent enough money as it is, and even if the cost related things are ignored, there a lot of problems with the game. The company just ignores them and rolls 10 annie skins.
I care because I can see a lot of potential in this game, but it goes unfulfilled. That's what bugs me. They could do a lot more, but instead take the road of short period monetary gain.

Speaking of real life. Gotta sleep.
Wait wait wait.

You can't say they're taking a fast buck because you don't have time to farm IP, that essentially is your problem here.
You're the demographic for micro transactions, you have a job but no time in order to get the free in game currency. What you get is purely from your own leisure time, the quick way for you IS the payment system.
This goes across any and all Free to play game.

You clearly don't want to spend money on purchasing RP because of your own reasons, probably because you don't prioritise this game as an expenditure which is fine.
However you can't say "The company has bad pricing" just because of that, which is your complaint after all.

There are a few problems with League of Legends for sure, nobody doubts that but pricing is not an issue.
You cannot have it both ways, if you do not wish to purchase RP then don't purchase RP but at least think of how ridiculous it would be if IP gains were boosted so people in your situation could make IP quicker.
There are people out there who don't have such constraints as you and will spend hours farming IP, Riot would take a massive hit.
If you don't want to spend money on the game because of priorities that's one thing but to cal them out after and say their free currency pricing is BS because you can't get stuff quickly is another.

I've spent hundreds on this game I think and after I stopped, I've never had a problem farming IP for champions every week.
I recently shuffled my account to EUW after playing on the NA for a long time, I'm nearing 20 and I'll have the IP saved for my runes.

If you're looking to get more IP, do shorter games like Dominion or just buy an IP boost for a week and you'll easily get IP.
There are ways, you just don't want to use them.

Edit: This turned up today.
 

MetalGenocide

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Lyri said:
Well, I don't share your opinion on the pricing.

I'm curious what do you think about the other issues, since you are not bringing them in. But that is more of an off-topic, so I'll leave it at that. Good day.