League of Legends - Soon you'll be a monster, too

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KaosuHamoni

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NameIsRobertPaulson said:
-Snippy snip snip-
MF isn't easy mode, but Cait's actually about as difficult. The difference in impact between a decent Cait and a good Cait is astonishing (Read: Using the fucking snaptraps properly). In reality, none of the ADCs are truly easy mode. They all have the hardest job in teamfights, and are the highest priority target.

You want easy mode? Play Kayle or Xin Zhao.
 

KaosuHamoni

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NameIsRobertPaulson said:
KaosuHamoni said:
NameIsRobertPaulson said:
-Snippy snip snip-
MF isn't easy mode, but Cait's actually about as difficult. The difference in impact between a decent Cait and a good Cait is astonishing (Read: Using the fucking snaptraps properly). In reality, none of the ADCs are truly easy mode. They all have the hardest job in teamfights, and are the highest priority target.

You want easy mode? Play Kayle or Xin Zhao.
Cait has almost everything MF has, but better. Her Q is longer range with more damage and a higher ratio. Her W gives her map presence and CC, while MF gets a nerfed heal reduction and a partial attack speed buff, Cait's E can be used to escape, and can slow, better than a .5 second slow over an area, and her Ult gets refunded if it doesn't go off, while MF has to wait the full 120 seconds if hers is stopped at any point, even if canceled by the player on accident.

The dizzying damage from that ult is the only reason I play MF (that's and she's just a cool character).
If you're doing what you're supposed to be doing as MF (Kiting like a ************ and abusing her passive, then one hitting the team with your ult), then it's exactly the same difficulty.

MF's Q Hits two people, and the second for a higher amount than the first. Cait's hits multiple, with diminishing results per additional target hit. It's also a skillshot, so damn right it does slightly more damage than a point and click targeted ability, and not only that but Cait's Q has a significantly higher channelling time than MF's, and MF's provides onhit effects. It also gives MF higher straight up burst in lane.

MF's W passive gives a surprising amount of additional damage, whereas Cait's is very easy to just walk around. People are just negligent. The true use of it is to keep people off you (Peel for yourself) when you're in a teamfight. Also, Cait has no steroid outside of her passive, whereas MF gets both parts of her W.

MF's E can be used to give vision of a bush, chase people down, and prevent people from getting to her, thereby prolonging her passive, allowing her to kite harder. Cait's E acts as a hard gapcloser/escape with walljump. This ability is the sole reason she's such a good duellist vs other ADCs. I'll give you this one...

...But then we have the ults. MF's deals a ridiculous amount of AOE damage to an entire team, in multiple procs, meaning that you can buy a cleaver (Read: SHOULD be buying a cleaver) and basically make their armour null and VOID ¬_¬

Cait's is a high range, single target, blockable nuke which is only good in a 1v1 situation, or in cleanup. It has almost zero use in a teamfight, because while you spend 2 seconds channelling that shit, you're not autoing, reducing your overall dps.

General consensus is that Caitlyn is ridiculously easy. She really isn't, she's just easier to pick up than some other ADCs... Just like MF. To play either of them well, you need an intricate knowledge of exactly what they can do in every situation, and the only reason I have that with Cait is because I played nothing but her from level 15 up until way beyond level 30. Possibly until I had 400 wins. I'd say, in fact, that maybe a quarter of all my games played, are with Caitlyn.

Neither of them are "Easy Mode".

Edit: You say nerfed heal reduction, but giving an ADC heal reduction as part of a skill is a big thing. Remember that it essentially cuts the enemy ADCs lifesteal in half in a duel, meaning that MF should be able to outsustain them.

Edit V2: Oh, and I forgot to mention that Cait's ult is only refunded if the shot didn't fire. If it did, then it gets put on cooldown.
 

ParanoidEngineer

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KaosuHamoni said:
ParanoidEngineer said:
I don't suppose whilst we're on the subject of LoL someone could reccomend a hero to start with? I play a lot of DotA (don't hate me) and mainly play carries, junglers or mid heroes. I like the look of Draven (because Destiny plays him so y'know he must be pretty awesome) and Teemo because I'm a sucker for cute bunny creatures.
Yeah, don't touch Draven yet. He's probably the hardest ADC to play other than Vayne. Hell, I've got over 2000 games under my belt, and I still can't quite get the hang of his axe juggling bullshit, despite the fact that I am more than proficient with every other ADC.
Strange you say that, I've played about fifteen games as Draven and won all of them with a 2:1 k/d at least most of the time. The axe-catching is actually pretty easy I find, and I love dodging around the map grabbing axes and killing heroes with incredible style and finesse. His second skill makes for pretty sick chase-down ganks (helped by the axes landing in your path as you run), his third skill helps in teamfights pretty nicely, and the ultimate is hilarious fun when you get a cross-map kill and feel like a boss. I dunno, I'm not the best LoL player in the world (quite the opposite in fact :D) but Draven and me seem to click.
 

KaosuHamoni

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ParanoidEngineer said:
KaosuHamoni said:
ParanoidEngineer said:
I don't suppose whilst we're on the subject of LoL someone could reccomend a hero to start with? I play a lot of DotA (don't hate me) and mainly play carries, junglers or mid heroes. I like the look of Draven (because Destiny plays him so y'know he must be pretty awesome) and Teemo because I'm a sucker for cute bunny creatures.
Yeah, don't touch Draven yet. He's probably the hardest ADC to play other than Vayne. Hell, I've got over 2000 games under my belt, and I still can't quite get the hang of his axe juggling bullshit, despite the fact that I am more than proficient with every other ADC.
Strange you say that, I've played about fifteen games as Draven and won all of them with a 2:1 k/d at least most of the time. The axe-catching is actually pretty easy I find, and I love dodging around the map grabbing axes and killing heroes with incredible style and finesse. His second skill makes for pretty sick chase-down ganks (helped by the axes landing in your path as you run), his third skill helps in teamfights pretty nicely, and the ultimate is hilarious fun when you get a cross-map kill and feel like a boss. I dunno, I'm not the best LoL player in the world (quite the opposite in fact :D) but Draven and me seem to click.
It's not the catching, it's the teamfight that does it for me. I'm absolutely fine in lane, but you put me in a scrim and I'm fucked with him. I just can't wrap my head around it. But it's good that you're doing good with him, keep it going. If you're on EUW, then don't hesitate to add me =]
 

ItsNotRudy

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She's widely regarded as the most difficult ADC
By who? Source?


purely because she requires flawless positioning in teamfights in order to not simply melt immediately
Just like Ashe, Draven, Kog and [insert ADC here]

You need to be able to micro so much better in order to be a good Vayne, than any other ADC.
Micro? LoL has barely any micro, maybe Annie's bear and tanks/support with item actives. Vayne has a roll, a passive HP% damage, a buff as an ult and a knockback as a targeted spell. QSS or SotD as item active, if at all. How does this require micromanaging? It's just rolling your finger over a 3-4 buttons in sequence.

She has no hard escapes, and no up front scary "burst" until mid-late game.
Let's see. Stealth and a roll and a knockback. I'd say she has the most escapes out of any ADC. And it's a carry, they're all crappy early game. That's why they're called carries. Get carried by a support, so you can carry a team late game. Literal gaming definition of carry in a moba.
 

the doom cannon

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I got so tired of dealing with angry people that I just won't play even a normal game unless its with at least 2 other friends. I am having infinitely more fun playing ARAM and ABAM with little mini games like pirates vs ninjas, demacia vs noxus, etc. so if you like the game but don't like the people, I suggest you check out aram and abam