NameIsRobertPaulson said:
KaosuHamoni said:
NameIsRobertPaulson said:
MF isn't easy mode, but Cait's actually about as difficult. The difference in impact between a decent Cait and a good Cait is astonishing (Read: Using the fucking snaptraps properly). In reality, none of the ADCs are truly easy mode. They all have the hardest job in teamfights, and are the highest priority target.
You want easy mode? Play Kayle or Xin Zhao.
Cait has almost everything MF has, but better. Her Q is longer range with more damage and a higher ratio. Her W gives her map presence and CC, while MF gets a nerfed heal reduction and a partial attack speed buff, Cait's E can be used to escape, and can slow, better than a .5 second slow over an area, and her Ult gets refunded if it doesn't go off, while MF has to wait the full 120 seconds if hers is stopped at any point, even if canceled by the player on accident.
The dizzying damage from that ult is the only reason I play MF (that's and she's just a cool character).
If you're doing what you're supposed to be doing as MF (Kiting like a ************ and abusing her passive, then one hitting the team with your ult), then it's exactly the same difficulty.
MF's Q Hits two people, and the second for a higher amount than the first. Cait's hits multiple, with diminishing results per additional target hit. It's also a skillshot, so damn right it does slightly more damage than a point and click targeted ability, and not only that but Cait's Q has a significantly higher channelling time than MF's, and MF's provides onhit effects. It also gives MF higher straight up burst in lane.
MF's W passive gives a surprising amount of additional damage, whereas Cait's is very easy to just walk around. People are just negligent. The true use of it is to keep people off you (Peel for yourself) when you're in a teamfight. Also, Cait has no steroid outside of her passive, whereas MF gets both parts of her W.
MF's E can be used to give vision of a bush, chase people down, and prevent people from getting to her, thereby prolonging her passive, allowing her to kite harder. Cait's E acts as a hard gapcloser/escape with walljump. This ability is the sole reason she's such a good duellist vs other ADCs. I'll give you this one...
...But then we have the ults. MF's deals a ridiculous amount of AOE damage to an entire team, in multiple procs, meaning that you can buy a cleaver (Read: SHOULD be buying a cleaver) and basically make their armour null and
VOID ¬_¬
Cait's is a high range, single target,
blockable nuke which is only good in a 1v1 situation, or in cleanup. It has almost zero use in a teamfight, because while you spend 2 seconds channelling that shit, you're not autoing, reducing your overall dps.
General consensus is that Caitlyn is ridiculously easy. She really isn't, she's just easier to pick up than some other ADCs... Just like MF. To play either of them well, you need an intricate knowledge of
exactly what they can do in every situation, and the only reason I have that with Cait is because I played nothing but her from level 15 up until way beyond level 30. Possibly until I had 400 wins. I'd say, in fact, that maybe a quarter of all my games played, are with Caitlyn.
Neither of them are "Easy Mode".
Edit: You say nerfed heal reduction, but giving an ADC heal reduction as part of a skill is a big thing. Remember that it essentially cuts the enemy ADCs lifesteal in half in a duel, meaning that MF should be able to outsustain them.
Edit V2: Oh, and I forgot to mention that Cait's ult is only refunded if the shot didn't fire. If it did, then it gets put on cooldown.