League Of Sidekicks 3: Future Perfect -- Closed and Over...

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Dragon_of_red

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<spoiler=OOC>I'll just force the others on...

The rest of the renegades jumped into the helicopter, as did Aidos, who was deep in thought. Ashe called out "Hivemind, take us some place safe. Anywhere away from here!"
 

Vesuvius Hetlan

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Hivemind lit up a cigarette and did a sped up diagnostics check. "Everything is green." he muttered to himself as he ran through the list. He turned and shouted back "CLOSE THE DOORS. WE'RE TAKING OFF!" and with that he skillfully brought the Helicopter into the air. "We got any suggestions of where we can go?"
 

Venom 3135

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Sorry guys. Really busy. Barely enough time to write this. I'll try and get a post in soon. If anyone coud PM me with a quick recap, it'd be appreciated. Thanks.
 

Dragon_of_red

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"If no-one else has any suggestions." Aidos said, not talking for a few seconds to wait for interruptions, when none came, he continued, "It may be risky, but it should be far enough away from where his powers can sense." he paused for a few seconds, as if waiting to build the courage up to say it, "The moon..." he finally responded with.

Ashe stood at the side, looking at everyone in the helicopter. He silently moved behind Ana, and tapped her on the left shoulder, moving to the right side of her, trying to trick her. "How ya holding up?" Ashe whispered into her ear.
 

Vesuvius Hetlan

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Hivemind looked back "Uhhh... how would we get there? This thing isn't exactly..." He rapped his knuckles on the side of the cockpit "Air tight. Or space-worthy..." Hivemind looked away "Ah... Sorry if that seemed like a smart ass comment."
 

VuvuZelaMan

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Umbra had been silent for quite awhile; this was one of those few times she'd actually need to follow Shinobi's example, and he was nothing if not pensive. She'd finally decided that his hideouts would have most likely been overtaken in the intervening decades - save one, but it wouldn't be the best place right now. Especially if the moon was viable. "I assume you have a way to get there, Aidos?"

Umbra speaks!
 

Dragon_of_red

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"Of course" Aidos said, looking up at all them, "If we can blend ourselves in with the public, there is a transport system that will take us there. If you want, I can show you the way?" he asked, pointing in a general direction slightly left of their current movement
 

Vesuvius Hetlan

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Hivemind blushed "Ah public transportation... huh. Well I suppose this IS the future. Heh..." He looked away for a second. "Say where do you want me to set her down..." Nice going, moron.
 

DragonofDecay86

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"I would appreciate it if you hurried, I want to end this nightmare as quickly as possible." Jason said, staring down at the ground in the helicopter. He hadn't looked at Rachel since they had gotten on the helicopter. He wanted to conserve every bit of energy he had for fighting Minus.
 

CloggedDonkey

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Like I said, I'll just make a few last posts to make sure there are no loose ends when I leave (hell, the easiest time for me to leave might even be the ending), but, unless I get inspired, I probably wont be sticking around for the next part.

Rachel sat across from Jason in the helicopter, looking at him with soft eyes. She was hoping that he would at least look at her, not even talk, just look. "Jason, honey, please look up." She said, her voice soft and quiet, almost to the point of being a whisper. She lightly placed her hand on his shoulder and smiled. She was so afraid that Jason had died too, and now he wouldn't even look at her. She grew a little angry at him, but kept it in check, not wanting to start a fight.
 

CJ1145

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"I'll give you points for creativity, Alex." Hellion said, looking over at the young hero. "But, I'm not sure if your powers work that way. We're going to need to test it beforehand to see if it will even work." He leaned back in his seat and overlooked the man they had recruited, Aidos. The name rang a bell to Hellion. He considered asking if they had met, but quickly decided against it. If they had met it likely was in a fight."
 

Dragon_of_red

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"Bring her down over there" Aidos pointed. His finger was set towards a massive spiral into the sky. It looked like a blue tornado reaching up high, but started to dwindle at the top. "That is the transporters, bring us there, and we should be okay for a while." he said to the group, mostly towards Hivemind as he was driving the vehicle.

The spiral reached into the sky, looming above them all as they went closer.


<spoiler=OOC>What are peoples ideas? Do We keep going and finish this with the remaining people, or do I pull the plug and just say what happens at the end?
 

Dragon_of_red

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avouleance2nd said:
It was great but I?ve lost interest sorry.
One possible idea would be to reset the story. I like the games and the only problem I had was the introduction of time travel.
<spoiler=OOC>Hmm, I haven't really had an idea for a fourth arc...
I could create a new one though?
With blackjack and hookers! Infact, forget the blackjack... and the hookers...
Any suggestions?
 

Dragon_of_red

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avouleance2nd said:
Disclaimer these are just from my point of view I don?t pretend to know what I?m talking about or be speaking for anyone other than me.
1-No time travel and I think we should stick in the same place(at least most of the time), too much travel can kill pacing and stops one place becoming truly fleshed out. Also time travel can be confusing and constantly rewriting the backstory is even more so.
2-Maybe scale back on all the big organisations, the plot often felt like it was going over my head (which lead to me going off and doing random pointless things) because i didn?t really feel like I was having an impact on anything. Maybe giving the players more impact (as opposed to being just tools of NPCs) would also help. A possible suggestion would be that the players are going off to start up their own organisation in a smaller but less stable place (third world country with little established hero or villain presence for example)
3-Expanding on two, I never really felt much rivalry with the villains; the factions didn?t really feel set against each other. Again maybe giving the players more control would encourage competition and if each side was driven by player innovation as opposed to NPCs it might make things even more interesting and put everyone on their toes
4-Don?t blow the world this time, wastelands aren?t interesting as more developed places and if the world is already destroyed what is there to fight for?

5-Both to help attract new players and to help people that have lost interests a continuity cut back or even full reset might help.
<spoiler=OOC>Hmmm, some of those could work...
I just changed it up a little from the other times. The first time I tried to make two separate groups, it kinda didn't work well, and everything went insane.
I think I may drop time travel for now, since it was hard to control... I didn't foresee it being difficult...
Hmm, I'll think on these, and perhaps make another one... I'll think hard about it...

<spoiler=In the mean time>I made a different role play [http://www.escapistmagazine.com/forums/read/362.278286-Interest-thread-Murder-Plot#10843192].

I tried to be different, just a short story about a murder plot, join if you want to be a short and sharp but hopefully thrilling story...