<spoiler=OOC>Hmm, I haven't really had an idea for a fourth arc...avouleance2nd said:It was great but I?ve lost interest sorry.
One possible idea would be to reset the story. I like the games and the only problem I had was the introduction of time travel.
<spoiler=OOC>Hmmm, some of those could work...avouleance2nd said:Disclaimer these are just from my point of view I don?t pretend to know what I?m talking about or be speaking for anyone other than me.
1-No time travel and I think we should stick in the same place(at least most of the time), too much travel can kill pacing and stops one place becoming truly fleshed out. Also time travel can be confusing and constantly rewriting the backstory is even more so.
2-Maybe scale back on all the big organisations, the plot often felt like it was going over my head (which lead to me going off and doing random pointless things) because i didn?t really feel like I was having an impact on anything. Maybe giving the players more impact (as opposed to being just tools of NPCs) would also help. A possible suggestion would be that the players are going off to start up their own organisation in a smaller but less stable place (third world country with little established hero or villain presence for example)
3-Expanding on two, I never really felt much rivalry with the villains; the factions didn?t really feel set against each other. Again maybe giving the players more control would encourage competition and if each side was driven by player innovation as opposed to NPCs it might make things even more interesting and put everyone on their toes
4-Don?t blow the world this time, wastelands aren?t interesting as more developed places and if the world is already destroyed what is there to fight for?
5-Both to help attract new players and to help people that have lost interests a continuity cut back or even full reset might help.