Left 4 Dead 2 DLC Ideas

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TheMilkWars

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Jun 19, 2009
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Introduction:
Hey guys, this my first post, and it might be messy but please forgive me. I'd like to hear some suggestions for DLC for the up and coming Left 4 Dead 2. Now some of you are a little disappointed that L4D1 didn't get any major DLC. But now I think Valve has no excuse to not give sufficient DLC for L4D2. I have some ideas, and I'd like to hear yours.

Ideas:
New Levels-
'Dead Air' Sequel
'No Mercy' Sequel
'Blood Harvest' Sequel
'Death Toll' Sequel
Cruise Boat
Coasta Rica
Mall
Coal Mine
Theme Park
Museum
Snow
Desert
Flood
Suburbs
New York
San Francisco
Los Angeles
France
New Weapons-
Flamer
Rocket Launcher
Regular Grenade
New Zombies-
Animals (Faster, Weaker, Uncommon Common)
Howler (Screams, You Walk Slower Until You Kill It And Stop It's Screaming, Common Special)
End Level Boss Zombies (Needs More Strategy To Kill)

Gameplay Tweaks:
- When choosing weapons, you are restricted to a certain amount of guns.
For example, in a safe room there may only be one Assault Riffle. And only one person can use an Assault Riffle during the camping. Forcing players to be more strategic about who gets what.
- Maps would be even more dynamic by using a path system.
For example, a single play-through of a campaigns will be different the next time you play. During the first play-through of a Theme Park level, you are forced to go through the Ghost Ride and fight off in a Ghost themed chapter. While the second time you play, you realized the doors have been blocked off in the Ghost Ride and are forced to ride on The Tunnel of Love and wait for the boat to get to the other side where you can reach a safe house. In other words, a level can have multiple paths. Like this;
A
/ \
A B
/ \ / \
A B A B
/\ /\ /\ /\
A B A B A B A B
- Ammo will be placed more realistically placed.
For example, you are running low on ammo, the AID puts a dead man somewhere near you. He seems to have been defending himself with a gun and some mixed ammo.

Conclusion:
I had a few more ideas but I'm a tad lazy to write those right now, but this was the major stuff. Now this post wasn't supposed to just inform you on my ideas. It was made to inspire you to write some cool ideas of your own down below. Make sure to make point of what thing it is, like Maps, Weapons, Zombies, Modes, or Gameplay Tweaks. So please I urge you to give some real thought and write something down below.
 

Hazy

New member
Jun 29, 2008
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I'd like to see a Level on an Aircraft Carrier. You have to run right down the middle to catch a plain while helicopters and fuel tanks are blowing up around you. All the while the horde is rushing you.
 

VitalSigns

New member
May 20, 2009
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TheMilkWars said:
Introduction:
Hey guys, this my first post, and it might be messy but please forgive me. I'd like to hear some suggestions for DLC for the up and coming Left 4 Dead 2. Now some of you are a little disappointed that L4D1 didn't get any major DLC. But now I think Valve has no excuse to not give sufficient DLC for L4D2. I have some ideas, and I'd like to hear yours.

Ideas:
New Levels-
'Dead Air' Sequel
'No Mercy' Sequel
'Blood Harvest' Sequel
'Death Toll' Sequel
Cruise Boat
Coasta Rica
Mall
Coal Mine
Theme Park
Museum
Snow
Desert
Flood
Suburbs
New York
San Francisco
Los Angeles
France
New Weapons-
Flamer
Rocket Launcher
Regular Grenade
New Zombies-
Animals (Faster, Weaker, Uncommon Common)
Howler (Screams, You Walk Slower Until You Kill It And Stop It's Screaming, Common Special)
End Level Boss Zombies (Needs More Strategy To Kill)

Gameplay Tweaks:
- When choosing weapons, you are restricted to a certain amount of guns.
For example, in a safe room there may only be one Assault Riffle. And only one person can use an Assault Riffle during the camping. Forcing players to be more strategic about who gets what.
- Maps would be even more dynamic by using a path system.
For example, a single play-through of a campaigns will be different the next time you play. During the first play-through of a Theme Park level, you are forced to go through the Ghost Ride and fight off in a Ghost themed chapter. While the second time you play, you realized the doors have been blocked off in the Ghost Ride and are forced to ride on The Tunnel of Love and wait for the boat to get to the other side where you can reach a safe house. In other words, a level can have multiple paths. Like this;
A
/ \
A B
/ \ / \
A B A B
/\ /\ /\ /\
A B A B A B A B
- Ammo will be placed more realistically placed.
For example, you are running low on ammo, the AID puts a dead man somewhere near you. He seems to have been defending himself with a gun and some mixed ammo.

Conclusion:
I had a few more ideas but I'm a tad lazy to write those right now, but this was the major stuff. Now this post wasn't supposed to just inform you on my ideas. It was made to inspire you to write some cool ideas of your own down below. Make sure to make point of what thing it is, like Maps, Weapons, Zombies, Modes, or Gameplay Tweaks. So please I urge you to give some real thought and write something down below.
though i think for another game some of your tweaks and ideas would work. Left For Dead is created with simplicity in mind and I think it should stay simple.
 

FeralPhantom

New member
Apr 5, 2009
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TheMilkWars said:
- When choosing weapons, you are restricted to a certain amount of guns. For example, in a safe room there may only be one Assault Riffle. And only one person can use an Assault Riffle during the camping. Forcing players to be more strategic about who gets what.
wouldn't work, too many people would race for it and the resulting nerd rage would not be pretty.

Nail Bombs could be fun. Drop it, run to a safe distance, wait for the horde, then hit the detonator....niiiice.
 

hero in flames

New member
Jan 10, 2009
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a mech suit!!!... but in all seriousness, more variety of weapons, new zombies and maybe... AN ACTUAL STORYLINE!!!
 

Knight Templar

Moved on
Dec 29, 2007
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Well lets see what we get before asking for more?

I mean, how do you know what you wan't isn't allready in the game?
 

TheMilkWars

New member
Jun 19, 2009
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headshotcatcher said:
A government official complete with gas mask and protective outfit :D
That's in the game! They are called the uncommon common. I mean, they're zombies but they are there.
 

GrinningManiac

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Jun 11, 2009
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San Francisco campaign would be awesome (Climactic GET OVER THE BRIDGE moments)

Some kind of new special. I have ideas, but won't put them up because they're fairly rough and would be instantly subject to observant nitpicking
 

Screens

New member
Oct 31, 2008
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DLC for L4D2? Seriously? L4D1 only got one and no explicit mention from Valve of another, and you want DLC for L4D2 already?