Left 4 Dead 2 Ideas

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ElArabDeMagnifico

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shatnershaman said:
More scalable graphics. I have to run it in 640x480 to get it playable(while understandable I thought it was using the same engine as the Half-Life series which runs great) (although by the time left 5 dead/Left 4 Dead Modern Warfare:IXI comes out I will finally join the rest of the people on mars with their HAL 2.0 supercomputers).
It's upgraded source.

How old is your comp.? I'd imagine L4D is more CPU intensive than most games since there's all that shit on screen at once.
 

Dealin Burgers

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Feb 21, 2008
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Right 4 Dead...

But yeah, AI need to use grenades, surely they can come up with some proper scripting for it.
 

Silver

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I think the game is good as it is, to be honest.

However, if I'd made it myself, the changes I would have made are as follows.

A rooster of 16 survivor characters, never all in play at the same time though, but if someone dies and you find survivors in a closet, it should be new ones.

A lot more different maps, with different goals, and preparation maps. Supply runs, defences, etc. The different maps would also have different amounts of survivors, from 2 to 8. Sometimes they'd start in different locations, 2 of them starts in the church and 2 of them in the mall, or something like that.

I'd change the weapons completely. Remove the automatic weapons, the auto shotgun and remove the scope from the rifle. Regular shotgun, hunting rifle and pistols should be enough. I'd then add melee weapons, like axes, shovels, metal bars, etc. I'd also make a nice little script to randomize your weapon model. Pick up a meelee weapon and you get a random one of the aforementioned. Find a pistol and it's a random model, with a few variations, but all the same stats.

I'd also lower the hit points of the survivors by a lot. Like a huge lot. I'd change the meelee, so it wasn't so overpowered, you should be able to keep one zombie at bay, at a time, with a ranged weapon, meelee weapons would do a lot more damage though (but still wouldn't keep several zombies stunned), but in return add a viable stealth element, for both zombies and survivors, instead of having hordes all of the time just because you're standing still, make it something to fear. Right now the hordes are no threat, just a reminder to get going. You should try to avoid them, but if one comes, you'd better be prepared to run.


I'd also add a few more special zombie types, screamers for example, that looks like regular ones but if shot starts screaming like crazy, calling in a lot more zombies to their location. I'd also change the hunters into looking like normal zombies, but with bigger claws, and make them able to climb on a lot more surfaces and hang onto overhangs, or ledges, and jump from there.


I think those changes would make for a more desperate and thinking situation. You'd be more easily scared, at the moment the game can't frighten me, lots and lots of minor annoyances and no real threats unless a tank or a witch comes along. It's just not scary. Suspense is what's needed, a stealthy game is to me always more scary than any other, just because you have to stay hidden. Thief and Penumbra has given me more frights than any other games, just because you really have to watch out, and keep down.

The few aestathical changes wouldn't be too hard to make, either, and I think they'd really add a lot to the immersion, and thus, the scary parts.


Edit: Oh, and how could I forget. I'd make a celebrity appearance special, with Gordon Freeman, either as his usual completely mute self and have everyone pissed off at him after they heal or help him and he just walks away, or have him use sign language to say "witch!" or "boomer!". And I'd have Coltrane in it too. He'd be pretty useless and good at attracting zombies, but yeah baby, he'd kick some ass!

Adding infected dogs would be pretty cool too, in some levels. As a special encounter perhaps. Instead of a tank, there's a pack of dogs.
 

rossatdi

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Aug 27, 2008
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Silver said:
I think the game is good as it is, to be honest.

However, if I'd made it myself, the changes I would have made are as follows.

A rooster of 16 survivor characters, never all in play at the same time though, but if someone dies and you find survivors in a closet, it should be new ones.

A lot more different maps, with different goals, and preparation maps. Supply runs, defences, etc. The different maps would also have different amounts of survivors, from 2 to 8. Sometimes they'd start in different locations, 2 of them starts in the church and 2 of them in the mall, or something like that.

I'd change the weapons completely. Remove the automatic weapons, the auto shotgun and remove the scope from the rifle. Regular shotgun, hunting rifle and pistols should be enough. I'd then add melee weapons, like axes, shovels, metal bars, etc. I'd also make a nice little script to randomize your weapon model. Pick up a meelee weapon and you get a random one of the aforementioned. Find a pistol and it's a random model, with a few variations, but all the same stats.

I'd also lower the hit points of the survivors by a lot. Like a huge lot. I'd change the meelee, so it wasn't so overpowered, you should be able to keep one zombie at bay, at a time, with a ranged weapon, meelee weapons would do a lot more damage though (but still wouldn't keep several zombies stunned), but in return add a viable stealth element, for both zombies and survivors, instead of having hordes all of the time just because you're standing still, make it something to fear. Right now the hordes are no threat, just a reminder to get going. You should try to avoid them, but if one comes, you'd better be prepared to run.


I'd also add a few more special zombie types, screamers for example, that looks like regular ones but if shot starts screaming like crazy, calling in a lot more zombies to their location. I'd also change the hunters into looking like normal zombies, but with bigger claws, and make them able to climb on a lot more surfaces and hang onto overhangs, or ledges, and jump from there.


I think those changes would make for a more desperate and thinking situation. You'd be more easily scared, at the moment the game can't frighten me, lots and lots of minor annoyances and no real threats unless a tank or a witch comes along. It's just not scary. Suspense is what's needed, a stealthy game is to me always more scary than any other, just because you have to stay hidden. Thief and Penumbra has given me more frights than any other games, just because you really have to watch out, and keep down.

The few aestathical changes wouldn't be too hard to make, either, and I think they'd really add a lot to the immersion, and thus, the scary parts.


Edit: Oh, and how could I forget. I'd make a celebrity appearance special, with Gordon Freeman, either as his usual completely mute self and have everyone pissed off at him after they heal or help him and he just walks away, or have him use sign language to say "witch!" or "boomer!". And I'd have Coltrane in it too. He'd be pretty useless and good at attracting zombies, but yeah baby, he'd kick some ass!

Adding infected dogs would be pretty cool too, in some levels. As a special encounter perhaps. Instead of a tank, there's a pack of dogs.
Except for the varied scenarios & gun models and the mute Freeman I respectfully disagree. One of the pleasures of it for me is the mobs of zombies stamping on your face. Because its easy to push a couple back it feels all the more terrifying when they claw your face of enmass.

I think the guns work really well because you think you're a badass as soon as you've picked up the auto-shottie. Never lasts though!

The game isn't played properly outside of Expert.
 

Silver

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Hmm... Yeah. I must admit that you're right. When I got the auto shotgun and plowed through a huge mass of zombies just running forward it was exhilarating. So yeah, I guess I'd keep that, and the others too, I suppose. I just wouldn't allow them to be used on most maps, on some maps where it makes sense, sure, but not all maps. I'd also add guns jamming and misfiring. I'd add a sprint system, and give characters stamina, that is affected by regular running as well.

And add a map that takes place in a military base, which would play most similar to the game today, what with the weapons and ammunitions, it'd also be one of the 8 player maps, but zombies on that map would often be infected soldiers, wearing kevlar or ceramic plates.

I'd also, for all maps, increase natural hazards a lot. Pointy thingies on destroyed buildings you can fall into, fires, rain, freezing weather (that of course would affect the zombies as well, but fighting zombies in a blizzard trying to reach shelter would be pretty neat).
 

spazzattack

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Mar 25, 2008
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sanspec said:
spazzattack said:
It needs standard video game one-time zombie bosses. Something that slinks around in the dark, popping out to bite you, or a giant mutated conjoined twin with huge muscles and fangs. Something more than just mobs of the standard zombies.
i dont know if you've played it but it isnt just a bunch of standard zombies, you have 4 special zombies especially the one you decribed basides being conjoined and with fangs.
I'm talking about big boss fights, having more than just a 'regular guy' zombie is almost given for any zombie game. But I'm envisioning a Resident Evil style boss dropping in to mix things up every once and a while. Not that the witch and tank aren't badass, but I'm gonna need a little bit more.
 

Lemony

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May 2, 2008
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As another idea: Pull the "Swarm" Mode from Gears of War, and call it "Outbreak." Basically, you are at the defense position waiting for the copter. You have ammo and some health packs nearby and a few chokepoints. As an idea, you have to fight thru waves of zombies INCLUDING the special zombies. OR, as another idea, is that you take the "Outbreak mode" and instead of just 4 players, make it 8. Now try communicating with 8 people who are all taking damage, shooting and bashing zombies. Brings a true meaning of "Survival of the fittest."
 

Nivag the Owl

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Oct 29, 2008
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lol @ left 5 Dead.

I think it could do with more zombies to begin with. As in, there needs to be more skins for a normal infected. It's not too bad but I'd expect a game ABOUT zombies to have more. I also think there should be 4 special infected (excluding the tank) so each infected player is playing something different. It would be cool to have a few more playable characters, like 4 different ones for each film or something. Um... what else. Oh they definitely need to have a mode the same as vs but where the players don't swap. I guess other than that, they could come up with some more bad-ass map designs.
 

Murrah

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I think Left4Dead is amazingly...erm... amazing! =] *sillyness*
When I first saw it (it was TheGhostOfSin who was playing it) My heart beat like a Drum.
I like the aggressiveness and hastyness of the zombies. It was fascinating. I dont think anything could be improve because 'It's already totally Awesome

'Boomer!'
 

bue519

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I think the game will be much better when we some user created maps, like a mall, or (dare I say) space station? I also wish that they had a server list, and that the servers were a bit more reliable. (seems like I get dropped at the best parts)
 

KarmicToast

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One of the thing I really want to see is basic objects being programmed as interactable. I.e. I can pick up a table and put it in front of the window.
 

shatnershaman

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ElArabDeMagnifico said:
shatnershaman said:
More scalable graphics. I have to run it in 640x480 to get it playable(while understandable I thought it was using the same engine as the Half-Life series which runs great) (although by the time left 5 dead/Left 4 Dead Modern Warfare:IXI comes out I will finally join the rest of the people on mars with their HAL 2.0 supercomputers).
It's upgraded source.

How old is your comp.? I'd imagine L4D is more CPU intensive than most games since there's all that shit on screen at once.
Well I was running it on a 1 month old laptop. Must be the junky Intel 4500M.
 

ElArabDeMagnifico

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1 month as in "since I bought it" old or did it really come out a month ago?

Maybe you can overclock the thing, but it is a laptop so I don't know....
 

mokes310

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Oct 13, 2008
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Simple for me. More Campaigns and MORE ZOMBIES!!! I'd love to see 1,000 zombies or so per chapter, so something like 5,000 zombies per campaign :)
 

ElArabDeMagnifico

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mokes310 said:
Simple for me. More Campaigns and MORE ZOMBIES!!! I'd love to see 1,000 zombies or so per chapter, so something like 5,000 zombies per campaign :)
You can set that in the dev. console.
 

Zeldadudes

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Sep 12, 2008
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Codgo said:
shatnershaman said:
More scalable graphics. I have to run it in 640x480 to get it playable(while understandable I thought it was using the same engine as the Half-Life series which runs great) (although by the time left 5 dead/Left 4 Dead Modern Warfare:IXI comes out I will finally join the rest of the people on mars with their HAL 2.0 supercomputers).
More scaleable graphics?? Source is very scalable as it is, not the games fault your running the game on a Amiga 500.
I had to quote that just because i rofled.

Jokes aside i enjoy all the ideas but one thing that is confusing me is why we are talking about Left 4 Dead 2? L4D has only been out for a month odd and they're still bringing out minor patches to fix things.
Regardless i do have a few ideas that i feel would make the game better and before you say anything, i know that they have mostly been mentioned but i thought i'd bring them forward in a different manner.

Melee Weapons - Think of all the scary Zombie films - Dawn of the Dead, Night of the Living dead, Diary of the dead heck even Scooby Doo on Zombie island. They all have melee weapons to fight the Zombies or keep them at bay.
I was very disappointed when i saw there wasn't even a knife to combat the zombies... not cool!

Impossible Solo play - I did 2 levels of No Mercy on my own a couple days ago and i was shocked about how easy it was to kill smokers and hunters on my own. I think they should make it a lot more teamwork based, don't rant at me i realize it is hard but at the same time they should make it harder.

More special infected - I felt that the special infected were a great touch, they made the game seem a bit more interesting but after you find their weak points you really feel as if they become part of the Horde. I liked the idea of a screamer but that sounded more like a cross between a Boomer and a Witch. Personally i like the idea of a Infected being able to control a survivor or even an infected that could grab the survivors legs and slow him down whilst damaging him. I think if we put our heads together we could come up with some interesting ideas.

More maps on Versus as well as Campaign - I did like the 20 different chapters but i didn't feel it was enough, especially when i realized that 2 of the maps couldn't be used in versus. Things which i expected to see but didn't was a Shopping Mall, Large scale warehouse, Large scale office, (silly one) amusement park (would be nice to see all different areas in Alton towers being swarmed with Zombies) and a Military base. Yes they could be 1 chapter worthy but again i bet we could think of some good places.

Finally more people to choose from - Yes they basically covered each type of person, Crook, Salesman, Old war-veteran and horny student... kidding, a random student, but i really hated the fact that i had to hear Bills old voice every time we went in the elevator. I did love the conversations they have with each other but it would be great if there were more people that you find in cupboards or can choose from in the beginning. I would at this point say that each has their own ability... For example Zoey could be good with the hunting rifle whereas Louis could be good with the assault rifle etc etc. They would still be equal with every other gun but they would have a hidden ability/ extra buff to that gun. Heck you could even make it so that Bill was extra resistant to Smoker tongues, giving him a small chance to break free if a button is pressed.

Look i've been typing for too long.
Read through this and see if you can add anything to these ideas :)
Who knows.
 

shatnershaman

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ElArabDeMagnifico said:
1 month as in "since I bought it" old or did it really come out a month ago?

Maybe you can overclock the thing, but it is a laptop so I don't know....
Well I got it a month ago, it did come out 2 weeks earlier.

I can't overclock it and its probably the Intel GPU anyway and there is no way to upgrade(or at least no safe way).
 

mokes310

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ElArabDeMagnifico said:
mokes310 said:
Simple for me. More Campaigns and MORE ZOMBIES!!! I'd love to see 1,000 zombies or so per chapter, so something like 5,000 zombies per campaign :)
You can set that in the dev. console.
I wish I could...I'm playing it on the 360...