Left 4 Dead 2 not different? Yeah right

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Cowabungaa

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TimbukTurnip said:
I cant say ive seen any difference in graphics, just some reskins. Either way graphics arent particularly important, and im not bothered by them
I doubt you haven't seen the overhaul on the gore, which is obviously the biggest difference in graphics.

Theres only one new gun (grenade launcher), one new pistol (magnum) and one new throwable (boomer bile). The other "new" guns are the same as the old guns except they look different and make different sounds.
Not true. For example, the AK-74 shoots a lot slower and has more kickback, but is more powerful than the M16. And the SCAR shoots in bursts, is more accurate, and I think less powerful. And obviously there is the silenced SMG, which is handy because it doesn't alert zombies (read: frelling witch) so fast. Then there is the Tactical Shotgun and the SPAS-12, I thínk the SPAS shoots a bit faster and has more spread, but I'm not entirely sure as I usually stick to rifles for the 2nd tier weapons. The new sniper rifle also has a larger clip, but I don't really use that so I wouldn't know about it's power compared to the hunting rifle. You're also forgetting about the adrenaline shot, the defib, incendiary and explosive ammo.
As for the melee weapons, as i said they're unbalanced and overpowered - fun in singleplayer but a ***** in multiplayer. And they seem like they were just added because other zombie games have melee weapons.
It's incredibly hard to judge how melee weapons will be in multiplayer, since we've barely touched that part of the game. Melee weapons are awesome versus common infected, but I wouldn't use them versus Special's. But that's all speculation, I'd reserve your judgement about those and just check for yourself how they'll preform in the full game. And as for why they're added, I couldn't care less, all I know is that chopping up zombies with a machete is really awesome, and do you really need another reason? I don't.


- New Special infected, and the old one's got a bit of a revibe (the Witch wanders around, a female skin for the Boomer, the Smoker looks even worse)
New reskins and the ability to walk don't warrant a sequel.
On it's own not, but you have to look at the bigger picture: you're not just getting that feature on it's own. On it's own yeah it doesn't warrant a sequel, but you're getting all those new things at once in one game. And all those new things combined make the game quite different.

- The totally new Uncommon infected
Nice but also dont warrant a sequel
Same as above. On it's own it might not warrant a sequel, but you're getting all new features at once blended together instead of loosely added one by one through DLC. You also shouldn't forget about the consoles players, our 360 brothers have to pay for their DLC.

- Completely new setting
Not really. You're still shooting zombies in different places. L4D had the same - A city, a suburb, rooftops and a forest. Only difference is some campaigns are in daylight.
Yes, that's what a new setting usually means, different places. Shooting zombies is the gameplay. Also, the new cast and Uncommon Infected also belong to the new setting (and in the case of the Uncommon Infected, also to the gameplay). As for the levels, we're not just seeing the same one's as in the original L4D. So far we've heard about a theme park (gods those clowns are disturbing), a swamp, a mall and the New Orleans level we've been able to play in the demo. Means I'm forgetting about another one, which makes me curious. That's quite something different from the original L4D if you ask me.

- 2 New game modes
Only one is original - scavenge. The other is just a harder version of campaign. Plus i expect it will only be fun if you have a mic - not everyone does.
Fact is: it requires a different style of play, it'll play differently, it'll be new and original because it requires a very different approach to play successfully.

- New cast
Who cares about cast? Thats a matter of preference really - i prefer the orginal four as they were so silly - the new lot are too serious.
Maybe you don't like them, but they're still new and are a part of the new setting, plus I wouldn't call Coach and Ellis serious. I love Coach, but no one beats Francis.

- Upgraded AI Director
Now it can move wall and doors and change the weather. Definatly a sequel.
To quote wikipedia:
"In Left 4 Dead 2, the Director has been improved to encourage more participation by players, forcing players through difficult gauntlets to reach the extraction point. It will also have the ability to alter elements of the level such as placement of walls, level layout, lighting, and weather conditions, making each play session unique.[4] The Director will now reward players for taking longer or more difficult paths through each episode by providing more useful equipment, such as incendiary ammo, along these riskier paths.[3]"

And that doesn't even include the upgrade in Special Infected AI. You can play it down all you want, but fact is: that'll change the game, and it'll play differently.
- New campaigns, plus the campaigns will be less linear and work more in conjunction with the AI Director, it's important to realise that we haven't seen a lot of this yet, mostly because we've only played a small portion of óne campaign.
Dont know enough about the campigns to comment on that, i'll have to wait for the game to come out to see if thats true.[/quote]


If you say that all these things are common in addon packs, what dóes constitute as a sequel then, I'm confused.
They are indeed common in addon packs. Like i said, if there was more actually new and original stuff then a sequel it would be.
What's not new and original about the new gadgets and weapons? What's not new and original about the new Special and Uncommon Infected, or the setting (including everything that creates that setting), or the new abilities of the AI Director? Why is that not new and original, and what wóuld be new and original if all thát isn't?

As i said in my original post, i am basing what i say on the demo, so i could be wrong. We'll just have to wait for the game to come out to see.
Ahhhh, now that makes sense. It's important to remember how small the demo is compared to the full game, how much you're not seeing

Yeah but i mean a whole bunch with one swing? Wouldnt you lose momentum?
Very good point, yes that could use some work. I wonder what other melee weapons we'll see, I hope that there will be more differences between each weapon, like they did with the guns.

Have you? No one knows what versus will be like. As i said i can imagine the jockey being useful at the same time a spitter spits, but its uncommon for a team to work together with planned attacks.
Ive also seen that on its own the jockey is useless, at least against an average team that sticks together. (theres a plugin somewhere that you can download to play as infected in the demo, i saw some videos of it on youtube)
I haven't, but you're playing it down pretty quickly, while I see quite a lot of potential in the new SI. If I have to speculate, I say that the new one's are focussed on splitting up a tight group of survivors. For example, a charger can snatch an individual from the group, and the spitter could then pin down the rest to prevent the other getting rescued from the charger. Things like that. I'm quite sure that the new SI's force the survivors to be a lot more active. The Spitter prevents them camping on a single spot. I predict that Versus will be a lot more dynamic, a very different experience from the original.

And yes, the jockey might be useless on it's own, but L4D is a cooperative multiplayer shooter. You're ment to cooperate, not going solo. The fact that many people still dó go solo and not work together isn't the game's problem, that's the players fault.

As i said, i think there is a bit too much for L4D2 to be a L4D update, unless it was updated over a long period of time, but there is also barely anything to make it a sequel. Thats why its an extension - too much for an update, not enough for a sequel. A middle ground.
In this case, a middle ground with too high a price.
However, you haven't played the full game yet, and you have barely seen any of the new stuff. When I read your posts, it really shows that the demo failed in showing off L4D2, it does not show: heej guys, this actually is a new game, and not just a glorified expansion pack. If they would've only enabled Versus for that little part in The Parish, then we could've judged a lót better already. For now, we've only seen a couple of the new gadgets and a small part of only the most basic of gameplay modes. No wonder you're saying that it feels as just a glorified expansion pack, the demo should've done more to show that all these new features together do make a new experience instead of just being a new things slapped on an existing game. Being more than the sum of it's parts so to speak, the demo failed to show that.

Edit:
Good heavens, this might be my longest post on the Escapist to date. I'm shocked at it's length.
 

grimsprice

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DaxStrife said:
Still not sold on the usefulness of the Boomer Bile grenade though... I know it's supposed to make a mob of zombies start attacking each other, but in practice it's like a pipebomb grenade but less flashy.
Are you kidding me? Thats the best bomb yet! It works like the pipe bomb, but it lasts 10 times longer. All the zombies go running off wherever you throw it and never attack you, that was what was great about the pipe bomb, but the bile bomb does that for waaaaaaaay longer.
 

Danpascooch

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Apr 16, 2009
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Vanguard_Ex said:
danpascooch said:
Vanguard_Ex said:
Remember how a lot of people thought that L4D2 wasn't going to be much different to L4D at all? (Read: boycotters) Yeah, well, I can safely say: bullshit. You can feel the difference with it at the very moment you start playing. Everything feels different, and it's fucking good. Who else has the demo, and what do you think of it?
I at first thought this was a thread saying that L4D2 WAS just like L4D1, I was all ready to take you apart...and now I see you agree with me

:(
Sorry to get you all raged for nothin :/
You can pretend I was opposing you if you like?
I think I will, SUCK IT ASSHOLE!
 

Danpascooch

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grimsprice said:
DaxStrife said:
Still not sold on the usefulness of the Boomer Bile grenade though... I know it's supposed to make a mob of zombies start attacking each other, but in practice it's like a pipebomb grenade but less flashy.
Are you kidding me? Thats the best bomb yet! It works like the pipe bomb, but it lasts 10 times longer. All the zombies go running off wherever you throw it and never attack you, that was what was great about the pipe bomb, but the bile bomb does that for waaaaaaaay longer.
The beauty of the bile is that not only do the zombies kill each other, but they gather around the cloud at the end and you can shoot them in a group for the same effectiveness of the pope bomb (the "pope bomb" was a typo, but I like it, I am keeping it there)

and if you still don't think its worth it (in that case, screw you) just think of it as the new molotov, its the tank killer, it kills tanks in the most satisfying way possible
 

TheSeventhLoneWolf

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Vanguard_Ex said:
Remember how a lot of people thought that L4D2 wasn't going to be much different to L4D at all? (Read: boycotters) Yeah, well, I can safely say: bullshit. You can feel the difference with it at the very moment you start playing. Everything feels different, and it's fucking good. Who else has the demo, and what do you think of it?
It's not the same, it's just similar.
 

Teifi

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Vanguard_Ex said:
Internet Kraken said:
Yes, I feel that L4D2 was worth the money I spent pre-ordering it. And that's just based on the demo. Can't wait for the full game.

Honestly, there's just something about L4D2 that makes it far more entertaining for me than L4D.
Yeah, they've tweaked just right so its more of what we love but feels somehow more like a survival horror. It may just be because I'm not used to the levels yet but I do feel more careful and on edge than I did with L4D.
I know what you mean... but unfortunately L4D will never be survival horror for as long as the pistols have infinate ammo :(
 

thepj

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Vanguard_Ex said:
Remember how a lot of people thought that L4D2 wasn't going to be much different to L4D at all? (Read: boycotters) Yeah, well, I can safely say: bullshit. You can feel the difference with it at the very moment you start playing. Everything feels different, and it's fucking good. Who else has the demo, and what do you think of it?

i've never played L4D the origional, but i've got the L4D2 demo and it is awesome, slashing zombies to death with a machetee or bashing them with a frying pan is a whole new kind of fun
 

Vanguard_Ex

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danpascooch said:
Vanguard_Ex said:
danpascooch said:
Vanguard_Ex said:
Remember how a lot of people thought that L4D2 wasn't going to be much different to L4D at all? (Read: boycotters) Yeah, well, I can safely say: bullshit. You can feel the difference with it at the very moment you start playing. Everything feels different, and it's fucking good. Who else has the demo, and what do you think of it?
I at first thought this was a thread saying that L4D2 WAS just like L4D1, I was all ready to take you apart...and now I see you agree with me

:(
Sorry to get you all raged for nothin :/
You can pretend I was opposing you if you like?
I think I will, SUCK IT ASSHOLE!
GFTO I LIKED IT ARGH D:<

Teifi said:
Vanguard_Ex said:
Internet Kraken said:
Yes, I feel that L4D2 was worth the money I spent pre-ordering it. And that's just based on the demo. Can't wait for the full game.

Honestly, there's just something about L4D2 that makes it far more entertaining for me than L4D.
Yeah, they've tweaked just right so its more of what we love but feels somehow more like a survival horror. It may just be because I'm not used to the levels yet but I do feel more careful and on edge than I did with L4D.
I know what you mean... but unfortunately L4D will never be survival horror for as long as the pistols have infinate ammo :(
Very true. And a good point

andrewfox said:
Left 4 Dead 2 is a overpriced DLC package.
Incorrect.
 

Danpascooch

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Apr 16, 2009
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I have two problems with L4D2 (just remember when reading this, It's not completely innacurate to say that I worship L4D2)

1.) Daytime: Every time I say "Daytime ruins the atmosphere" people say "The game isn't scary anyway" so what? I don't mean it makes it less scary, it just ruins the horror movie emulating 'feel' of the game (this isn't a big deal, but I do think its a problem)

2.) VERY similar weapons: This won't be a problem as long as I can get all of their comparative stats online, for example, what makes the chrome shotgun different from the normal double barrel? It SEEMS more accurate, but I want to know for sure, and the lines between some of the guns are kinda blurry, just make sure to announce what exactly makes each gun different and I'll be happy

PS the fact that daytime ruining the atmosphere is my #1 issue illustrates the fact that this game has VERY few problems
 

FightThePower

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The core gameplay of Left 4 Dead 2 is pretty much identical, but there is plenty of new content to justify a sequel. Most sequels bring just as much, or less, new stuff to their sequel and they're acceptable.

Random example - Metroid Prime 2 had a new campaign, new enemies and weapons. Left 4 Dead 2 does the same, and the new enemies are far more important because they drastically alter the balance of the first game. Initally Valve used the same Survival difficulty curve from Left 4 Dead in Left 4 Dead 2, and they found that Survival became incredibly difficult with the new Special Infected.

If Metroid Prime 2 was an acceptable sequel, why isn't Left 4 Dead 2?
 

TimbukTurnip

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bagodix said:
Do you expect them to include tactical nukes or freeze cannons or some shit like that? An assault rifle is an assault rifle, and there is not much you can do to make one different from another. It is factually inaccurate to claim that the only way the new guns differ from the old ones is that they look and sound different (for instance, the new sniper rifle has clearly different properties than the old one).
The new sniper rifle has a bigger clip. Theres also a new machine gun that shoots in bursts. Thats it. I dont see how what i said was 'Factually inaccurate'

"Sure, they added this new stuff, but I don't like it so it doesn't count!"
I don't recall saying i didnt like them. Overpowered weapons are always fun in the hands of the user, the point is their unfair to the other team (speaking mainly about versus of course).
Also it still doesnt make sense that you can keep swinging a melee weapon as long as you like but you get a timer on shoving zombies away.

New reskins and the ability to walk don't warrant a sequel.
Well who the fuck said they did?
Assassinator

And this is your tactic right here. You pick apart and isolate all the new features and say "well this one thing here doesn't warrant a sequel." Of course your scheme unravels as soon as one gathers up all the new features and look at them as a whole.
Is it really so hard to summarize my points for yourself?
If so then here is a list:
- 2 New weapons - Grenade launcher and magnum pistol
- 1 new throwable (boomer bile)
- Some melee weapons (overpowered, unbalanced and, as far as i can tell, no difference between them, except maybe a slight increase in swing speed for machete)
- Adrenaline shot (kind of 'meh' item really - they fuck up the sound so you cant tell where things are coming from, but they give a slight increase to running and action speed as well as a small health boost)
- Gore (nothing against it, and i like the sexy way pipe bomb explosions make body pieces flying)
- Characters (nothing special - 'meh' again)
- 5 New campaigns

If you do the math, the added stuff = 10+melee weapons(don't know how many there are)
Not enough to warrant a sequel.
Happy?

Yes really.
nuh aaah!

What kind of an argument is this supposed to be? Not every player of the first game has a mic either.
My point is that communication will need to be fast - a lot faster than typing, as you dont have survivor outlines and cant see whats going on. You will take quite a bit of damage if pounced by a hunter while typing for help.
Also, people could do this gamemode on L4D one by using a console command.

"Sure, they added this new stuff, but I don't like it so it doesn't count!"
Again, never said i didnt like them. My point is that if they kept the original characters, no one would say "L4D2 looks like fun, but im not going to buy it because of the lack of new cast"

There is, but you're just pretending as if there isn't.
Read the list above.

No more useless than the old SI. Even the boomer tends to be useless if it has nobody to back it up. I imagine that the jockey could, for example, hijack a player and guide him into a witch or a car with an alarm.
True, but there needs to be a witch or car for that to happen, and he needs to stay alive long enough to make it happen.
I can see him being useful, but only on rarer occasions than the smoker.