it sucksblitz609 said:I still have yet to get across the parish bridge
You could still work together even if somebody was a common infected. Perhaps they could have some unique ability to help direct the horde, I don't know, but if they were to integrate the CI into multiplayer, with the proper modifications it COULD work, and it would add an entirely new element to the zombie section of multiplayer - normally, you just stay out of sight until the horde comes, and then jump in. Well, maybe if one person could help direct the horde, that could factor into the strategy aspect. And to answer your last question, the main purpose is to have fun, so yeah. And finally, I don't give a shit what "Valve wants me to do", that's stupid. It's up to the gamer how they play the game, not the freaking game developer.Internet Kraken said:It wouldn't be fun for the other players though. Valve wants you to work as a team, both on survivors and on infected. Replacing one SI with a CI reduces the ability for the Infected players to work together effectively. If you decide to play as a CI, you're pretty much admitting that you don't give a shit about your team. If that's the case, then why are you playing Left 4 Dead 2 anyways?SonicKoala said:It would still be FUN though, and the fact that the common infected would die quicker would be made up by faster spawn times for them.Internet Kraken said:The problem with that is that it would horribly weaken your team to have a player running around as a common infected rather than a special infected.SonicKoala said:Whoa, captain buzzkill, way to kill the buzz. I suppose I understand that, but at the same time.... who cares? If a player wants to improve their skills, then they can play as the special infected. If they want to run around as a mindless zombie just for the hell of it, I don't see the problem with that.Internet Kraken said:If you're talking about a normal CI, that's not going to happen. Valve has said that they don't allow players to do this because they want them to observe their teammates during their down time to improve their skills as infected.SonicKoala said:You will get your wish. That would be a fucking awesome idea, even if you'd only last for a few gun shots. But that could be easily fixed by faster re-spawn times, or something like that. At the same time, it would increase the number of people able to play in a multiplayer game at one time. All in all, that'd be fucking sweet. At the same time, that's another thing that could easily be added by DLC.tmujir955 said:I want to be able to play as a zombie in Multiplayer.
I expect to be quoted many times.
what if they doubled the health and their damage to an "uncommon" like the construction worker for example, and in between special infected spawns you can play instead of sit on your assSonicKoala said:You could still work together even if somebody was a common infected. Perhaps they could have some unique ability to help direct the horde, I don't know, but if they were to integrate the CI into multiplayer, with the proper modifications it COULD work, and it would add an entirely new element to the zombie section of multiplayer - normally, you just stay out of sight until the horde comes, and then jump in. Well, maybe if one person could help direct the horde, that could factor into the strategy aspect. And to answer your last question, the main purpose is to have fun, so yeah. And finally, I don't give a shit what "Valve wants me to do", that's stupid. It's up to the gamer how they play the game, not the freaking game developer.Internet Kraken said:It wouldn't be fun for the other players though. Valve wants you to work as a team, both on survivors and on infected. Replacing one SI with a CI reduces the ability for the Infected players to work together effectively. If you decide to play as a CI, you're pretty much admitting that you don't give a shit about your team. If that's the case, then why are you playing Left 4 Dead 2 anyways?SonicKoala said:It would still be FUN though, and the fact that the common infected would die quicker would be made up by faster spawn times for them.Internet Kraken said:The problem with that is that it would horribly weaken your team to have a player running around as a common infected rather than a special infected.SonicKoala said:Whoa, captain buzzkill, way to kill the buzz. I suppose I understand that, but at the same time.... who cares? If a player wants to improve their skills, then they can play as the special infected. If they want to run around as a mindless zombie just for the hell of it, I don't see the problem with that.Internet Kraken said:If you're talking about a normal CI, that's not going to happen. Valve has said that they don't allow players to do this because they want them to observe their teammates during their down time to improve their skills as infected.SonicKoala said:You will get your wish. That would be a fucking awesome idea, even if you'd only last for a few gun shots. But that could be easily fixed by faster re-spawn times, or something like that. At the same time, it would increase the number of people able to play in a multiplayer game at one time. All in all, that'd be fucking sweet. At the same time, that's another thing that could easily be added by DLC.tmujir955 said:I want to be able to play as a zombie in Multiplayer.
I expect to be quoted many times.
We already have an infected that directs the horde. It's called the Boomer.SonicKoala said:You could still work together even if somebody was a common infected. Perhaps they could have some unique ability to help direct the horde, I don't know, but if they were to integrate the CI into multiplayer, with the proper modifications it COULD work, and it would add an entirely new element to the zombie section of multiplayer - normally, you just stay out of sight until the horde comes, and then jump in. Well, maybe if one person could help direct the horde, that could factor into the strategy aspect. And to answer your last question, the main purpose is to have fun, so yeah. And finally, I don't give a shit what "Valve wants me to do", that's stupid. It's up to the gamer how they play the game, not the freaking game developer.
They don't let you do this so you observe the other players. You can watch your teammates to see how they attack the survivors, and you can see how the survivors prevent or fall victim to these attacks. It's supposed to help you become a better player by observing the actions of others. It also forces you to value your infected spawns rather than just rushing in and wasting it. That encourages the player to be more cautious and work with their teammates for success.JWAN said:what if they doubled the health and their damage to an "uncommon" like the construction worker for example, and in between special infected spawns you can play instead of sit on your ass
Hooray, this is possibly one of the greatest compromises ever conceived. See, now THAT would be awesome.JWAN said:what if they doubled the health and their damage to an "uncommon" like the construction worker for example, and in between special infected spawns you can play instead of sit on your assSonicKoala said:You could still work together even if somebody was a common infected. Perhaps they could have some unique ability to help direct the horde, I don't know, but if they were to integrate the CI into multiplayer, with the proper modifications it COULD work, and it would add an entirely new element to the zombie section of multiplayer - normally, you just stay out of sight until the horde comes, and then jump in. Well, maybe if one person could help direct the horde, that could factor into the strategy aspect. And to answer your last question, the main purpose is to have fun, so yeah. And finally, I don't give a shit what "Valve wants me to do", that's stupid. It's up to the gamer how they play the game, not the freaking game developer.Internet Kraken said:It wouldn't be fun for the other players though. Valve wants you to work as a team, both on survivors and on infected. Replacing one SI with a CI reduces the ability for the Infected players to work together effectively. If you decide to play as a CI, you're pretty much admitting that you don't give a shit about your team. If that's the case, then why are you playing Left 4 Dead 2 anyways?SonicKoala said:It would still be FUN though, and the fact that the common infected would die quicker would be made up by faster spawn times for them.Internet Kraken said:The problem with that is that it would horribly weaken your team to have a player running around as a common infected rather than a special infected.SonicKoala said:Whoa, captain buzzkill, way to kill the buzz. I suppose I understand that, but at the same time.... who cares? If a player wants to improve their skills, then they can play as the special infected. If they want to run around as a mindless zombie just for the hell of it, I don't see the problem with that.Internet Kraken said:If you're talking about a normal CI, that's not going to happen. Valve has said that they don't allow players to do this because they want them to observe their teammates during their down time to improve their skills as infected.SonicKoala said:You will get your wish. That would be a fucking awesome idea, even if you'd only last for a few gun shots. But that could be easily fixed by faster re-spawn times, or something like that. At the same time, it would increase the number of people able to play in a multiplayer game at one time. All in all, that'd be fucking sweet. At the same time, that's another thing that could easily be added by DLC.tmujir955 said:I want to be able to play as a zombie in Multiplayer.
I expect to be quoted many times.
Yeah, I guess when all my teammates are as uptight as you areInternet Kraken said:We already have an infected that directs the horde. It's called the Boomer.SonicKoala said:You could still work together even if somebody was a common infected. Perhaps they could have some unique ability to help direct the horde, I don't know, but if they were to integrate the CI into multiplayer, with the proper modifications it COULD work, and it would add an entirely new element to the zombie section of multiplayer - normally, you just stay out of sight until the horde comes, and then jump in. Well, maybe if one person could help direct the horde, that could factor into the strategy aspect. And to answer your last question, the main purpose is to have fun, so yeah. And finally, I don't give a shit what "Valve wants me to do", that's stupid. It's up to the gamer how they play the game, not the freaking game developer.
And you're right, you decide how you have fun with the game. However, the game is still designed so that you have fun by working together with your teammates. The second you stop working with your teammates, the game stops being as fun. Maybe it gets more fun for you, but it certainly doesn't for your teammates.
Maybe a fully flight-capable Infected to rile up the rest of the agoraphobics out there? That's the only one I can think of, and that's a stretch at best.Internet Kraken said:Do we really need anymore? The new SI fill in the gaps left by the old SI, preventing survivors from exploiting cheap strategies such as corner camping. I can't think of a niche that now needs to be filled by other SI.Armored Prayer said:But I like to see more new special infected in L4D3.
I'm not uptight, but if I sound like I am then I apologize.SonicKoala said:Yeah, I guess when all my teammates are as uptight as you areInternet Kraken said:We already have an infected that directs the horde. It's called the Boomer.SonicKoala said:You could still work together even if somebody was a common infected. Perhaps they could have some unique ability to help direct the horde, I don't know, but if they were to integrate the CI into multiplayer, with the proper modifications it COULD work, and it would add an entirely new element to the zombie section of multiplayer - normally, you just stay out of sight until the horde comes, and then jump in. Well, maybe if one person could help direct the horde, that could factor into the strategy aspect. And to answer your last question, the main purpose is to have fun, so yeah. And finally, I don't give a shit what "Valve wants me to do", that's stupid. It's up to the gamer how they play the game, not the freaking game developer.
And you're right, you decide how you have fun with the game. However, the game is still designed so that you have fun by working together with your teammates. The second you stop working with your teammates, the game stops being as fun. Maybe it gets more fun for you, but it certainly doesn't for your teammates.
To tell you the truth I think Valve went a little nuts on the teeter totter puzzles because I don't see what impaired them from doing that. Even if they quadrupled the health and the damage it would still be fun to do in between uncommon spawns or at least cut the time down from 19 seconds down to 3-5.SonicKoala said:Hooray, this is possibly one of the greatest compromises ever conceived. See, now THAT would be awesome.JWAN said:what if they doubled the health and their damage to an "uncommon" like the construction worker for example, and in between special infected spawns you can play instead of sit on your assSonicKoala said:You could still work together even if somebody was a common infected. Perhaps they could have some unique ability to help direct the horde, I don't know, but if they were to integrate the CI into multiplayer, with the proper modifications it COULD work, and it would add an entirely new element to the zombie section of multiplayer - normally, you just stay out of sight until the horde comes, and then jump in. Well, maybe if one person could help direct the horde, that could factor into the strategy aspect. And to answer your last question, the main purpose is to have fun, so yeah. And finally, I don't give a shit what "Valve wants me to do", that's stupid. It's up to the gamer how they play the game, not the freaking game developer.Internet Kraken said:It wouldn't be fun for the other players though. Valve wants you to work as a team, both on survivors and on infected. Replacing one SI with a CI reduces the ability for the Infected players to work together effectively. If you decide to play as a CI, you're pretty much admitting that you don't give a shit about your team. If that's the case, then why are you playing Left 4 Dead 2 anyways?SonicKoala said:It would still be FUN though, and the fact that the common infected would die quicker would be made up by faster spawn times for them.Internet Kraken said:The problem with that is that it would horribly weaken your team to have a player running around as a common infected rather than a special infected.SonicKoala said:Whoa, captain buzzkill, way to kill the buzz. I suppose I understand that, but at the same time.... who cares? If a player wants to improve their skills, then they can play as the special infected. If they want to run around as a mindless zombie just for the hell of it, I don't see the problem with that.Internet Kraken said:If you're talking about a normal CI, that's not going to happen. Valve has said that they don't allow players to do this because they want them to observe their teammates during their down time to improve their skills as infected.SonicKoala said:You will get your wish. That would be a fucking awesome idea, even if you'd only last for a few gun shots. But that could be easily fixed by faster re-spawn times, or something like that. At the same time, it would increase the number of people able to play in a multiplayer game at one time. All in all, that'd be fucking sweet. At the same time, that's another thing that could easily be added by DLC.tmujir955 said:I want to be able to play as a zombie in Multiplayer.
I expect to be quoted many times.
Alright, I understand where you're coming from, and I agree that working together is an important part of L4D, and it does make the game more fun overall, and I can see how the common infected notion would reduce the whole strategic aspect of multiplayer. I suppose what I'm getting at is possibly a new kind of special infected, one that is similar to a common infected but stronger with some sort of unique ability. Granted, this is theoretical, and it probably wouldn't work, but I'm sure some clever game designer could make something of it. At the same time, a previous suggestion I saw where you left the player play as a common infected IN BETWEEN special infected spawns would be something that could easily be integrated, and it wouldn't interfere with the whole strategy aspect.Internet Kraken said:I'm not uptight, but if I sound like I am then I apologize.SonicKoala said:Yeah, I guess when all my teammates are as uptight as you areInternet Kraken said:We already have an infected that directs the horde. It's called the Boomer.SonicKoala said:You could still work together even if somebody was a common infected. Perhaps they could have some unique ability to help direct the horde, I don't know, but if they were to integrate the CI into multiplayer, with the proper modifications it COULD work, and it would add an entirely new element to the zombie section of multiplayer - normally, you just stay out of sight until the horde comes, and then jump in. Well, maybe if one person could help direct the horde, that could factor into the strategy aspect. And to answer your last question, the main purpose is to have fun, so yeah. And finally, I don't give a shit what "Valve wants me to do", that's stupid. It's up to the gamer how they play the game, not the freaking game developer.
And you're right, you decide how you have fun with the game. However, the game is still designed so that you have fun by working together with your teammates. The second you stop working with your teammates, the game stops being as fun. Maybe it gets more fun for you, but it certainly doesn't for your teammates.
All I'm telling you is that if you neglected your teammates and instead choose to charge them as a weak CI, then you would be ruining their ability to enjoy the game. It's no fun when someone is intentionally screwing your team over. You would basically be a griefer.
Every single special infected is just a common infected that's stronger with a unique ability. Even the Boomer with his is measly 50 HP is still more durable than a CI.SonicKoala said:Alright, I understand where you're coming from, and I agree that working together is an important part of L4D, and it does make the game more fun overall, and I can see how the common infected notion would reduce the whole strategic aspect of multiplayer. I suppose what I'm getting at is possibly a new kind of special infected, one that is similar to a common infected but stronger with some sort of unique ability. Granted, this is theoretical, and it probably wouldn't work, but I'm sure some clever game designer could make something of it. At the same time, a previous suggestion I saw where you left the player play as a common infected IN BETWEEN special infected spawns would be something that could easily be integrated, and it wouldn't interfere with the whole strategy aspect.Internet Kraken said:I'm not uptight, but if I sound like I am then I apologize.SonicKoala said:Yeah, I guess when all my teammates are as uptight as you areInternet Kraken said:We already have an infected that directs the horde. It's called the Boomer.SonicKoala said:You could still work together even if somebody was a common infected. Perhaps they could have some unique ability to help direct the horde, I don't know, but if they were to integrate the CI into multiplayer, with the proper modifications it COULD work, and it would add an entirely new element to the zombie section of multiplayer - normally, you just stay out of sight until the horde comes, and then jump in. Well, maybe if one person could help direct the horde, that could factor into the strategy aspect. And to answer your last question, the main purpose is to have fun, so yeah. And finally, I don't give a shit what "Valve wants me to do", that's stupid. It's up to the gamer how they play the game, not the freaking game developer.
And you're right, you decide how you have fun with the game. However, the game is still designed so that you have fun by working together with your teammates. The second you stop working with your teammates, the game stops being as fun. Maybe it gets more fun for you, but it certainly doesn't for your teammates.
All I'm telling you is that if you neglected your teammates and instead choose to charge them as a weak CI, then you would be ruining their ability to enjoy the game. It's no fun when someone is intentionally screwing your team over. You would basically be a griefer.