left 4 dead 3

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JWAN

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Dec 27, 2008
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multiple models for special infected
new game engine
5 survivors
use the smoker from the first game
spitter needs to recharge faster
charger needs to have more health (25% more minimum)
jockey needs to jump further or have more health
story line
you need to be able to play as the witch and have some kinda proximity zone where you can attack
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first valve needs to get their act together and get HL3 out
 

SonicKoala

The Night Zombie
Sep 8, 2009
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Internet Kraken said:
SonicKoala said:
Internet Kraken said:
SonicKoala said:
Internet Kraken said:
SonicKoala said:
tmujir955 said:
I want to be able to play as a zombie in Multiplayer.

I expect to be quoted many times.
You will get your wish. That would be a fucking awesome idea, even if you'd only last for a few gun shots. But that could be easily fixed by faster re-spawn times, or something like that. At the same time, it would increase the number of people able to play in a multiplayer game at one time. All in all, that'd be fucking sweet. At the same time, that's another thing that could easily be added by DLC.
If you're talking about a normal CI, that's not going to happen. Valve has said that they don't allow players to do this because they want them to observe their teammates during their down time to improve their skills as infected.
Whoa, captain buzzkill, way to kill the buzz. I suppose I understand that, but at the same time.... who cares? If a player wants to improve their skills, then they can play as the special infected. If they want to run around as a mindless zombie just for the hell of it, I don't see the problem with that.
The problem with that is that it would horribly weaken your team to have a player running around as a common infected rather than a special infected.
It would still be FUN though, and the fact that the common infected would die quicker would be made up by faster spawn times for them.
It wouldn't be fun for the other players though. Valve wants you to work as a team, both on survivors and on infected. Replacing one SI with a CI reduces the ability for the Infected players to work together effectively. If you decide to play as a CI, you're pretty much admitting that you don't give a shit about your team. If that's the case, then why are you playing Left 4 Dead 2 anyways?
You could still work together even if somebody was a common infected. Perhaps they could have some unique ability to help direct the horde, I don't know, but if they were to integrate the CI into multiplayer, with the proper modifications it COULD work, and it would add an entirely new element to the zombie section of multiplayer - normally, you just stay out of sight until the horde comes, and then jump in. Well, maybe if one person could help direct the horde, that could factor into the strategy aspect. And to answer your last question, the main purpose is to have fun, so yeah. And finally, I don't give a shit what "Valve wants me to do", that's stupid. It's up to the gamer how they play the game, not the freaking game developer.
 

JWAN

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Dec 27, 2008
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SonicKoala said:
Internet Kraken said:
SonicKoala said:
Internet Kraken said:
SonicKoala said:
Internet Kraken said:
SonicKoala said:
tmujir955 said:
I want to be able to play as a zombie in Multiplayer.

I expect to be quoted many times.
You will get your wish. That would be a fucking awesome idea, even if you'd only last for a few gun shots. But that could be easily fixed by faster re-spawn times, or something like that. At the same time, it would increase the number of people able to play in a multiplayer game at one time. All in all, that'd be fucking sweet. At the same time, that's another thing that could easily be added by DLC.
If you're talking about a normal CI, that's not going to happen. Valve has said that they don't allow players to do this because they want them to observe their teammates during their down time to improve their skills as infected.
Whoa, captain buzzkill, way to kill the buzz. I suppose I understand that, but at the same time.... who cares? If a player wants to improve their skills, then they can play as the special infected. If they want to run around as a mindless zombie just for the hell of it, I don't see the problem with that.
The problem with that is that it would horribly weaken your team to have a player running around as a common infected rather than a special infected.
It would still be FUN though, and the fact that the common infected would die quicker would be made up by faster spawn times for them.
It wouldn't be fun for the other players though. Valve wants you to work as a team, both on survivors and on infected. Replacing one SI with a CI reduces the ability for the Infected players to work together effectively. If you decide to play as a CI, you're pretty much admitting that you don't give a shit about your team. If that's the case, then why are you playing Left 4 Dead 2 anyways?
You could still work together even if somebody was a common infected. Perhaps they could have some unique ability to help direct the horde, I don't know, but if they were to integrate the CI into multiplayer, with the proper modifications it COULD work, and it would add an entirely new element to the zombie section of multiplayer - normally, you just stay out of sight until the horde comes, and then jump in. Well, maybe if one person could help direct the horde, that could factor into the strategy aspect. And to answer your last question, the main purpose is to have fun, so yeah. And finally, I don't give a shit what "Valve wants me to do", that's stupid. It's up to the gamer how they play the game, not the freaking game developer.
what if they doubled the health and their damage to an "uncommon" like the construction worker for example, and in between special infected spawns you can play instead of sit on your ass
 

Internet Kraken

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Mar 18, 2009
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SonicKoala said:
You could still work together even if somebody was a common infected. Perhaps they could have some unique ability to help direct the horde, I don't know, but if they were to integrate the CI into multiplayer, with the proper modifications it COULD work, and it would add an entirely new element to the zombie section of multiplayer - normally, you just stay out of sight until the horde comes, and then jump in. Well, maybe if one person could help direct the horde, that could factor into the strategy aspect. And to answer your last question, the main purpose is to have fun, so yeah. And finally, I don't give a shit what "Valve wants me to do", that's stupid. It's up to the gamer how they play the game, not the freaking game developer.
We already have an infected that directs the horde. It's called the Boomer.

And you're right, you decide how you have fun with the game. However, the game is still designed so that you have fun by working together with your teammates. The second you stop working with your teammates, the game stops being as fun. Maybe it gets more fun for you, but it certainly doesn't for your teammates.

JWAN said:
what if they doubled the health and their damage to an "uncommon" like the construction worker for example, and in between special infected spawns you can play instead of sit on your ass
They don't let you do this so you observe the other players. You can watch your teammates to see how they attack the survivors, and you can see how the survivors prevent or fall victim to these attacks. It's supposed to help you become a better player by observing the actions of others. It also forces you to value your infected spawns rather than just rushing in and wasting it. That encourages the player to be more cautious and work with their teammates for success.
 

SonicKoala

The Night Zombie
Sep 8, 2009
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JWAN said:
SonicKoala said:
Internet Kraken said:
SonicKoala said:
Internet Kraken said:
SonicKoala said:
Internet Kraken said:
SonicKoala said:
tmujir955 said:
I want to be able to play as a zombie in Multiplayer.

I expect to be quoted many times.
You will get your wish. That would be a fucking awesome idea, even if you'd only last for a few gun shots. But that could be easily fixed by faster re-spawn times, or something like that. At the same time, it would increase the number of people able to play in a multiplayer game at one time. All in all, that'd be fucking sweet. At the same time, that's another thing that could easily be added by DLC.
If you're talking about a normal CI, that's not going to happen. Valve has said that they don't allow players to do this because they want them to observe their teammates during their down time to improve their skills as infected.
Whoa, captain buzzkill, way to kill the buzz. I suppose I understand that, but at the same time.... who cares? If a player wants to improve their skills, then they can play as the special infected. If they want to run around as a mindless zombie just for the hell of it, I don't see the problem with that.
The problem with that is that it would horribly weaken your team to have a player running around as a common infected rather than a special infected.
It would still be FUN though, and the fact that the common infected would die quicker would be made up by faster spawn times for them.
It wouldn't be fun for the other players though. Valve wants you to work as a team, both on survivors and on infected. Replacing one SI with a CI reduces the ability for the Infected players to work together effectively. If you decide to play as a CI, you're pretty much admitting that you don't give a shit about your team. If that's the case, then why are you playing Left 4 Dead 2 anyways?
You could still work together even if somebody was a common infected. Perhaps they could have some unique ability to help direct the horde, I don't know, but if they were to integrate the CI into multiplayer, with the proper modifications it COULD work, and it would add an entirely new element to the zombie section of multiplayer - normally, you just stay out of sight until the horde comes, and then jump in. Well, maybe if one person could help direct the horde, that could factor into the strategy aspect. And to answer your last question, the main purpose is to have fun, so yeah. And finally, I don't give a shit what "Valve wants me to do", that's stupid. It's up to the gamer how they play the game, not the freaking game developer.
what if they doubled the health and their damage to an "uncommon" like the construction worker for example, and in between special infected spawns you can play instead of sit on your ass
Hooray, this is possibly one of the greatest compromises ever conceived. See, now THAT would be awesome.
 

nikosuave

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Mar 14, 2009
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Why does it have to be one single locale, let's go for broke

Colorado ski slopes/town
Las vegas casino
Cruise ship
 

SonicKoala

The Night Zombie
Sep 8, 2009
2,266
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Internet Kraken said:
SonicKoala said:
You could still work together even if somebody was a common infected. Perhaps they could have some unique ability to help direct the horde, I don't know, but if they were to integrate the CI into multiplayer, with the proper modifications it COULD work, and it would add an entirely new element to the zombie section of multiplayer - normally, you just stay out of sight until the horde comes, and then jump in. Well, maybe if one person could help direct the horde, that could factor into the strategy aspect. And to answer your last question, the main purpose is to have fun, so yeah. And finally, I don't give a shit what "Valve wants me to do", that's stupid. It's up to the gamer how they play the game, not the freaking game developer.
We already have an infected that directs the horde. It's called the Boomer.

And you're right, you decide how you have fun with the game. However, the game is still designed so that you have fun by working together with your teammates. The second you stop working with your teammates, the game stops being as fun. Maybe it gets more fun for you, but it certainly doesn't for your teammates.
Yeah, I guess when all my teammates are as uptight as you are
 

adledog

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Dec 28, 2008
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Ok first of all its too soon for Left for Dead 3 is a stupid answer. Secondly, I'd like to see more of the different kinds of events (ending to dead center, when u have to run through the maze to turn off the alarm), more atmospheric settings like hard rain, which is my favorite campaign in L4D2 by far due to the hurricane and corn field, and the varied paths longer and more complex. And some more stuff im sure I havent thought of but Valve has since theyre at least thinking about it by now.
 

G1eet

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Mar 25, 2009
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Internet Kraken said:
Armored Prayer said:
But I like to see more new special infected in L4D3.
Do we really need anymore? The new SI fill in the gaps left by the old SI, preventing survivors from exploiting cheap strategies such as corner camping. I can't think of a niche that now needs to be filled by other SI.
Maybe a fully flight-capable Infected to rile up the rest of the agoraphobics out there? That's the only one I can think of, and that's a stretch at best.
 

Internet Kraken

Animalia Mollusca Cephalopada
Mar 18, 2009
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SonicKoala said:
Internet Kraken said:
SonicKoala said:
You could still work together even if somebody was a common infected. Perhaps they could have some unique ability to help direct the horde, I don't know, but if they were to integrate the CI into multiplayer, with the proper modifications it COULD work, and it would add an entirely new element to the zombie section of multiplayer - normally, you just stay out of sight until the horde comes, and then jump in. Well, maybe if one person could help direct the horde, that could factor into the strategy aspect. And to answer your last question, the main purpose is to have fun, so yeah. And finally, I don't give a shit what "Valve wants me to do", that's stupid. It's up to the gamer how they play the game, not the freaking game developer.
We already have an infected that directs the horde. It's called the Boomer.

And you're right, you decide how you have fun with the game. However, the game is still designed so that you have fun by working together with your teammates. The second you stop working with your teammates, the game stops being as fun. Maybe it gets more fun for you, but it certainly doesn't for your teammates.
Yeah, I guess when all my teammates are as uptight as you are
I'm not uptight, but if I sound like I am then I apologize.

All I'm telling you is that if you neglected your teammates and instead choose to charge them as a weak CI, then you would be ruining their ability to enjoy the game. It's no fun when someone is intentionally screwing your team over. You would basically be a griefer.
 

JWAN

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Dec 27, 2008
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SonicKoala said:
JWAN said:
SonicKoala said:
Internet Kraken said:
SonicKoala said:
Internet Kraken said:
SonicKoala said:
Internet Kraken said:
SonicKoala said:
tmujir955 said:
I want to be able to play as a zombie in Multiplayer.

I expect to be quoted many times.
You will get your wish. That would be a fucking awesome idea, even if you'd only last for a few gun shots. But that could be easily fixed by faster re-spawn times, or something like that. At the same time, it would increase the number of people able to play in a multiplayer game at one time. All in all, that'd be fucking sweet. At the same time, that's another thing that could easily be added by DLC.
If you're talking about a normal CI, that's not going to happen. Valve has said that they don't allow players to do this because they want them to observe their teammates during their down time to improve their skills as infected.
Whoa, captain buzzkill, way to kill the buzz. I suppose I understand that, but at the same time.... who cares? If a player wants to improve their skills, then they can play as the special infected. If they want to run around as a mindless zombie just for the hell of it, I don't see the problem with that.
The problem with that is that it would horribly weaken your team to have a player running around as a common infected rather than a special infected.
It would still be FUN though, and the fact that the common infected would die quicker would be made up by faster spawn times for them.
It wouldn't be fun for the other players though. Valve wants you to work as a team, both on survivors and on infected. Replacing one SI with a CI reduces the ability for the Infected players to work together effectively. If you decide to play as a CI, you're pretty much admitting that you don't give a shit about your team. If that's the case, then why are you playing Left 4 Dead 2 anyways?
You could still work together even if somebody was a common infected. Perhaps they could have some unique ability to help direct the horde, I don't know, but if they were to integrate the CI into multiplayer, with the proper modifications it COULD work, and it would add an entirely new element to the zombie section of multiplayer - normally, you just stay out of sight until the horde comes, and then jump in. Well, maybe if one person could help direct the horde, that could factor into the strategy aspect. And to answer your last question, the main purpose is to have fun, so yeah. And finally, I don't give a shit what "Valve wants me to do", that's stupid. It's up to the gamer how they play the game, not the freaking game developer.
what if they doubled the health and their damage to an "uncommon" like the construction worker for example, and in between special infected spawns you can play instead of sit on your ass
Hooray, this is possibly one of the greatest compromises ever conceived. See, now THAT would be awesome.
To tell you the truth I think Valve went a little nuts on the teeter totter puzzles because I don't see what impaired them from doing that. Even if they quadrupled the health and the damage it would still be fun to do in between uncommon spawns or at least cut the time down from 19 seconds down to 3-5.
Its just a long sit where you don't do anything, if I wanted to do that i could surf porn on the internet and get way more fun out of it
 

Therumancer

Citation Needed
Nov 28, 2007
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Well if I was Valve I would probably design an Avatar creator and voice clip recorder for the game and then let people create their own survivors and dialogue for specific situations, and then upload them onto STEAM so people can download other people's creations for the offline mode. As well as creating an endless number of possible survivors for multiplayer games where everyone could have their own look/character.

Not being happy with the survivors in the game now, or having all these ideas for what they could have instead for characters seeming to be close to the #1 topic in Left For Dead discussion. I'd figure this would be logical DLC, or even a gimmick on which to totally base a third game in the series.


That said I just got a copy of this game pretty cheaply even though I figured I wouldn't get one for a LONG time if ever. If I had to guess, I'd say that despite the franchise being pretty popular I wouldn't think it would have much in the way of sequel potential. The 4 way team concept and zombie apocolypse themse is interesting, but in the end it seems like a pretty derivitive FPS. I don't play many FPS games, and honestly I was quite surprised at how this game wasn't really differant from most others I have played given the general time involved. I mean the last true FPS I played was Bioshock years ago, and on some levels I felt this was actually a step down (I also play Borderlands but that is an RPG/FPS hybrid).

L4D2 seems to do what it was made to do well, and Valve's quality shows, but in the end I'm just not sure what you could add to a formula like this except for the above. I mean other than the usual "more maps, new zombie skins, new weapons" thing.

As ironic as it might sound I see a lot of potential for the zombie apocolypse genere in gaming, but truthfully I think it needs more in the way of survival elements to really work. I think right now the best game of the ZA genere is probably "Dead Rising" (and I am looking forward to the sequel in the beginning of next year), for all of it's myraid flaws and failures I think the most creative attempt in the ZA genere was probably Halloween's "Fort Zombie" that game more or less didn't work, but if someone could make that format work smoothly I think you might see the next step in the genere.

No flames please. I like L4D2 just fine as far as shooters go, and someof the enviroments are VERY creative, it's just that in the end I didn't really see much of a differance between that and any other shooter where you reduce massive hordes of enemies to hamburger while moving through a level looking for the exit/safe room. Once you've seen all the levels a few times, with or without other players, what more is really left? I could of course be missing something since I haven't had it all that long. It's just my initial impression.

Oh and no offense but "The Witch" is the dumbest thing I've ever run into, but I won't go into that here. :p
 

SonicKoala

The Night Zombie
Sep 8, 2009
2,266
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Internet Kraken said:
SonicKoala said:
Internet Kraken said:
SonicKoala said:
You could still work together even if somebody was a common infected. Perhaps they could have some unique ability to help direct the horde, I don't know, but if they were to integrate the CI into multiplayer, with the proper modifications it COULD work, and it would add an entirely new element to the zombie section of multiplayer - normally, you just stay out of sight until the horde comes, and then jump in. Well, maybe if one person could help direct the horde, that could factor into the strategy aspect. And to answer your last question, the main purpose is to have fun, so yeah. And finally, I don't give a shit what "Valve wants me to do", that's stupid. It's up to the gamer how they play the game, not the freaking game developer.
We already have an infected that directs the horde. It's called the Boomer.

And you're right, you decide how you have fun with the game. However, the game is still designed so that you have fun by working together with your teammates. The second you stop working with your teammates, the game stops being as fun. Maybe it gets more fun for you, but it certainly doesn't for your teammates.
Yeah, I guess when all my teammates are as uptight as you are
I'm not uptight, but if I sound like I am then I apologize.

All I'm telling you is that if you neglected your teammates and instead choose to charge them as a weak CI, then you would be ruining their ability to enjoy the game. It's no fun when someone is intentionally screwing your team over. You would basically be a griefer.
Alright, I understand where you're coming from, and I agree that working together is an important part of L4D, and it does make the game more fun overall, and I can see how the common infected notion would reduce the whole strategic aspect of multiplayer. I suppose what I'm getting at is possibly a new kind of special infected, one that is similar to a common infected but stronger with some sort of unique ability. Granted, this is theoretical, and it probably wouldn't work, but I'm sure some clever game designer could make something of it. At the same time, a previous suggestion I saw where you left the player play as a common infected IN BETWEEN special infected spawns would be something that could easily be integrated, and it wouldn't interfere with the whole strategy aspect.
 

Srkkl

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Apr 1, 2009
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I would like to see the series die because it sucks, although I wasn't forced to buy it yadda yadda bullshit.
 

Internet Kraken

Animalia Mollusca Cephalopada
Mar 18, 2009
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SonicKoala said:
Internet Kraken said:
SonicKoala said:
Internet Kraken said:
SonicKoala said:
You could still work together even if somebody was a common infected. Perhaps they could have some unique ability to help direct the horde, I don't know, but if they were to integrate the CI into multiplayer, with the proper modifications it COULD work, and it would add an entirely new element to the zombie section of multiplayer - normally, you just stay out of sight until the horde comes, and then jump in. Well, maybe if one person could help direct the horde, that could factor into the strategy aspect. And to answer your last question, the main purpose is to have fun, so yeah. And finally, I don't give a shit what "Valve wants me to do", that's stupid. It's up to the gamer how they play the game, not the freaking game developer.
We already have an infected that directs the horde. It's called the Boomer.

And you're right, you decide how you have fun with the game. However, the game is still designed so that you have fun by working together with your teammates. The second you stop working with your teammates, the game stops being as fun. Maybe it gets more fun for you, but it certainly doesn't for your teammates.
Yeah, I guess when all my teammates are as uptight as you are
I'm not uptight, but if I sound like I am then I apologize.

All I'm telling you is that if you neglected your teammates and instead choose to charge them as a weak CI, then you would be ruining their ability to enjoy the game. It's no fun when someone is intentionally screwing your team over. You would basically be a griefer.
Alright, I understand where you're coming from, and I agree that working together is an important part of L4D, and it does make the game more fun overall, and I can see how the common infected notion would reduce the whole strategic aspect of multiplayer. I suppose what I'm getting at is possibly a new kind of special infected, one that is similar to a common infected but stronger with some sort of unique ability. Granted, this is theoretical, and it probably wouldn't work, but I'm sure some clever game designer could make something of it. At the same time, a previous suggestion I saw where you left the player play as a common infected IN BETWEEN special infected spawns would be something that could easily be integrated, and it wouldn't interfere with the whole strategy aspect.
Every single special infected is just a common infected that's stronger with a unique ability. Even the Boomer with his is measly 50 HP is still more durable than a CI.

And again, you can't play as an infected between spawns because you're supposed to spend that time observing your teammates. Also, spawning as an infected during that time would be pointless as the time it would take for you to spawn and then run up to the survivors would be longer than the average 20 second respawn time.