Left 4 Dead Demo Review

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Jietai

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Nov 17, 2008
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Left 4 Dead Demo Review

As the demo comes to a close, many people are left wondering what is going to be in the full version. Fortunately, the full game will be released at the same time that the demo closes. A lot of issues that come with most demos can be solved shortly after the full game opens, and this review's purpose is to address them.

The characters in L4D have a good bit of depth in them. In singleplayer, the characters frequently communicate with each other and help each other out by giving each other health and protecting each other when they get attacked by zombies. However, the characters can only be so deep as very little story has been given to players during the demo. The characters themselves are easily recognizable from the zombies. I would, however, like to see some zombies with similar clothing to the humans so the game goes away from the 'click and kill' type to the 'aim, click, and kill' type.

L4D's AI Director suprised me a few times. When I first started playing, I was intrigued by the random zombie spawns and random weapon locations; however, the more I played through the game the more I realized that the spawn locations are not truly random. From what I've seen, the AI director spawns zombies and items in one of multiple locations. When I first read about the AI director, I was under the assumption that zombies and items would be able to spawn ANYWHERE on the map. I've memorized the locations of where weapons can spawn, which is disappointing. I was pleasantly surprised, though, at a few 'quirks' in the AI director. In one of my playthroughs, I found a medkit hiding behind a box near the entrance to the saferoom on the Apartments level.

The maps themselves are well designed. Both the Subway and Apartments level provide an excellent contrast between open space and narrow chokepoints, which means that the team's playstyle needs to be able to adjust quickly or they'll be overtaken by the zombies. I was a bit disappointed in not finding a Tank on the apartments level, but I'm not too worried about it.

Some of the weapons need to be adjusted a lot. The Uzi, shotgun, and rifle seem well-balanced. My issue is with the Autoshotgun and the hunting rifle. The autoshotgun is far too powerful for the amount of bullets it has and the rate of fire. The hunting rifle is able to fire way too fast. My suggestion for the autoshotgun is to either reduce its firing rate, reduce its damage, or lower the amount of bullets per reload. The dual pistols seem a bit too powerful as well; I suggest a slight damage reduction.

The boss zombies scale well throught the difficulty changes; however, the regular zombies never seem to get stronger. Yes, they do more damage to you on higher levels, but it serves no purpose when your autoshotgun can take out an entire swarm of them in three seconds. Perhaps more health for regular zombies on the higher levels?

Multiplayer works well and provides a huge contrast between singleplayer. Of course, a player's experience will be dependent on the level of the game and the skill of the player's teammates. Reiterating before, I believe zombies should be scaled up on the higher levels to provide a bigger challenge for higher-skilled players. With the higher scaling, teams would need to stick in tighter groups, which is already one of the focal points of the game.


I do have a few complaints and questions about the game. My main issue is players circumventing the apartments by jumping onto the air conditioners behind the spawn point. I also have a problem with people repeatedly pressing the weapon change and melee keys (some are calling it karate) to quickly dispatch the zombies. And for the question; is it a glitch to be able to reload while meleeing a zombie?

I know it's a demo and there will be issues. I'm just trying to address them. I honestly believe this game is Game of the Year material, it's just that the game is a little rough around the edges. I'd love to review the full game once it comes out if I could afford it.

Questions, comments, flames, and compliments should all be sent to jietai@live.com or contact me through Steam's friends list; my account name is ruaki.
 

gantzsurvivor1

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i agree with almost everything you said. My biggest complaint would have to be the reloading while meleeing. Its just weird the first time I did it i was confused. I kept trying to reload without knowing i was already at max capacity. Then a secound later im pinned down by a hoard of zombies. That glitch needs to be corrected.
 

LOOY

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Apr 14, 2008
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They'll probably fix some of the exploits soon after launch.

As for the game seeming too easy, remember those are the first 2 out of 5 levels in a campaign, and some people will take 6 retrys to beat the demo on expert.
 

LewsTherin

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You talk about circumventing through the....(sorry of the pun) vents as if it were a bad thing. I think that it is good that the devs reward gamers for checking for every possible solution to a problem/scenario. If YOU were trapped at the top of an apartment building, would you really rather go through each room and clear it out, or try and sneak through the airvents without alerting the hordes inside? It's this kind of openness that I absolutely LOVE in this game.

Good review.
 

Jietai

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Nov 17, 2008
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LewsTherin said:
You talk about circumventing through the....(sorry of the pun) vents as if it were a bad thing. I think that it is good that the devs reward gamers for checking for every possible solution to a problem/scenario. If YOU were trapped at the top of an apartment building, would you really rather go through each room and clear it out, or try and sneak through the airvents without alerting the hordes inside? It's this kind of openness that I absolutely LOVE in this game.

Good review.
I suppose it is more fair than I first thought to jump onto the air conditioners (not vents ;D) at the beginning. You lose approximately 40 health (expert) and are more prone to having to solo the zombie hordes.
 

Jamanticus

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Wait- why do you want the normal zombies to become even more difficult to kill on Expert?!

It's hard enough to survive a swarm of them all at once, let alone if they are all wearing zombie bulletproof vests.

Honestly, I think it's fine that the normal zombies just do more damage to the player as the difficulty increases- their role is to be easily-killable creatures that come in swarms. If you get swarms of not-easily-killable zombies, the game will be utterly impossible.

Good review, though, even if I disagree on one point.

Oh, and may I be the first to welcome you to the Escapist!
 

Jietai

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Nov 17, 2008
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Jamanticus said:
Wait- why do you want the normal zombies to become even more difficult to kill on Expert?!

It's hard enough to survive a swarm of them all at once, let alone if they are all wearing zombie bulletproof vests.

Honestly, I think it's fine that the normal zombies just do more damage to the player as the difficulty increases- their role is to be easily-killable creatures that come in swarms. If you get swarms of not-easily-killable zombies, the game will be utterly impossible.

Good review, though, even if I disagree on one point.

Oh, and may I be the first to welcome you to the Escapist!
Ah, I'm just a sucker for a challenge. Also, thanks for the welcome! ;D
 

Zeldadudes

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Sep 12, 2008
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Really enjoyed reading your review but one thing you need to know is that i had no idea what this game was about, who it was made by and what Genre it is.
Other than that i am looking forward to L4D if it continues being praised.

(I looked on the net for some information about it)
 

I Stomp on Kittens

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Nov 3, 2008
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I think this is a really nice review I love the demo but there is some things to fix and definatly my game of the year choice
 

tgun

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Nov 10, 2008
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Just a quick reply here, I only really skimmed your review, however;

Melee'ing whilst reloading isn't a glitch: the developers have said it's working as intended.
 

TheBluesader

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Jietai said:
Left 4 Dead Demo Review

Questions, comments, flames, and compliments should all be sent to jietai@live.com or contact me through Steam's friends list; my account name is ruaki.
Wow. Good review. You answered pretty much every question I had about about this game. If the finished product is like the demo in any substantial way, and I'd have to imagine it is, I now have plenty of info to decide whether to buy.

Again, nice work.
 

Diablo2Fan

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Jan 8, 2009
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Excellent review here, i'm really glad that the full product lived up to my expectations.

Agreed with you on the AI director, even in the full game it does only spawn objects and npcs in a number of places, one a multiplayer playthrough of one of the missions from the dead air campaign i was suprised that upon leaving the safe house a Tank had spawned leaving us the only option of running back to the safe house, promptly he had smashed the door down ending the mission for all of us. This happended 3 times in a row before finally the AI director put him 2 minutes furthur into the mission.

I also have a complaint with the story line, this was picked up in Yahtzee's ZP review for L4D aswell. It seems that all you ever seem to do is start in an diffrent location and after trawling through the mission blasting off as many zombie limbs as is physically possibly and finally being rescued you end up at the begning of some other location with no sign of how you got there. You would have thought that they would have at least had the previous rescue transport break down or crash or something.

Other than that loved the demo and still loving the full game.
 

Iron Mal

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Jun 4, 2008
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I think that you wrote a good review and addressed some good points although I disagree with your critisism of the weapons.

Let us not forget that you are more or less being swarmed by zombie hordes on a bi-minutely basis, having an auto shotgun or hunting rifle that's a bit too effective is normally your only saving grace in some situations (then again, my belief is that when your main enemy is the computer then any concerns about overpowering the player should be thrown out the window within reason). Being able to melee while reload may not be realistic but it is yet another feature that is seemingly intended to give the player a fighting chance when things get hectic (we're dealing with a zombie apocolypse, I think we've abandoned any hint of realism at this point).

I personally didn't notice much work from this AI director, shifting the guns/supplies between three possible locations and vomiting zombies at you every 20 seconds doesn't strike me as mixing up the gameplay as much as it makes the game partially predictable while commiting the darkest sin a game can (that being infinately respawning enemies).
 

JWAN

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Dec 27, 2008
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I enjoyed the demo

I wont buy the game though, I want someone else to do it for me. (I'm too cheap)
 

Valatix

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Jan 9, 2009
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I have to say the demo was good. It would be better if the game hade a story mode for the zombies