Talshere said:
Then you're doing it wrong, as I said.
anything which I suddenly notice which breaks, I look at something thinking "im boss" then something happens and I suddenly notice thats not how I would do it. A really easy example of something small that I notice. On SWTOR when you hit 14 you get a buff to move at 35% increased speed. If your sabre is out you do a classic samurai style run with sword behind you in your RIGHT hand which holding your left hand forward. Its all the little things. Dont even tell me thats smal and petty, it no different than wanting a run animation to be a realistic as possible. There was nothing "wrong" with ridged movements from a technical standpoint.
Well hell, I've got news for you. They ALWAYS train samurai to work the blade right handed, so your immersion should already be ruined. It's sooooo unrealistic! I mean, your immersion may not be broken, but now mine is (as a practitioner)!
Geez.
Seriously, if you're noticing nitpicky little things about your self-insert fantasy, your immersion was already broken.
It really would be nice if people would stop using "it breaks my immersion" as a crutch. You want left-handed options. That's fine. You want left-handed options because you want a self-insert in your escapist fantasy. That's also fine. But it breaks your immersion? No. No it doesn't. If your character needs to be left-handed for you to be "immersed," you're not actually talking immersion.
Zachary Amaranth said:
I tried learning a few instruments when I was young but invariably gave up because noone would teach me to do it left handed because it was "wrong" (My god music is very medieval in some ways, count the number of left handed people in any orchestra, statistically there should be 10-15, youd never tell)
Making lefty instruments used to be rather expensive. Given the price of left-handed guitars these days, I'd imagine this has changed for all instruments, but there's a solid reason that you're getting taught right-handed for instruments.
As it is I now play guitar hero right handed just because its awkward to hold left handed but naturally I still pick up any instrument left handed. Ive decided when I've left uni and have money I will learn violin even if I have to go to the end of the earth to find someone who will teach me left handed -.-
I injured my left shoulder and for two years picking up an instrument left handed sent pain up my shoulder and neck into my skull. It's not a recommended way of changing the habit, though.
Kinda wish there were lefty pianos, though that would be incredibly expensive. Also, I still get tingling and numbness down the left side of my left hand from the shoulder injury, so it might not work in the long run. But it'd be more comfortable for me.
Guitar Hero's "Lefty Flip" always struck me as horrible because most of the models aren't actually strapped for it. It's inconvenient and uncomfortable. I don't mind the controls being in different locations and such, but I do mind my fake guitar trying to "correct" itself. But since I already play geetar righty, it seemed like I should just continue the trend anyway.
Though I do AIR GUITAR left-handed. Been doing that since before I picked up an ax though.
Talshere said:
Fappy said:

Now imagine a 100% grapple based martial art like judo. How your opponent attacks you is EVERYTHING.
I've never actually taken Judo, but I'm pretty sure they teach everyone right-handed. That doesn't mean quite the dynamic shift you seem to expect from a left-handed opponent. I'm an Aiki Jujutsu practitioner and they do teach everyone right handed, at least in a traditional dojo.
Believe it or not, the moves are remarkably similar no matter which hand you're grabbed by.
Sure, it affects whether you step to the outside or inside, but you're really not thinking "Oh dear, I need to place my left hand here and take his right hand...."
I may not be the best practitioner in the world, or even close, but handedness has nothing to do with whether or not you hit me. Just your speed, my reaction time, and how much experience I have with the situation. Technically, how much experience you've had, too, but the point remains.
Regardless, this kind of matters little in video games that rarely take into account actual human physiology.
simple64 said:
How little do you need in order to become immersed? How much do you need to imagine in order to become immersed?
Well, by the definitions tossed around here, I am NEVER immersed.
I mean, if we're using any sort of practical definition, "immersion" would be the point at which you start to miss these exact qualities people are complaining about. But "immersion" is being dropped like crazy because it's a buzzword. It's like "edgy" or "innovation."
Really, in terms of actual immersion, you shouldn't be paying attention to which hand someone uses. In that, it takes little imagination for me to be immersed. And I maintain a lot of people lack even that.
But honestly, before "immersion" became a buzzword last year, did we have large bodies of people complaining about lefty Link? "Omg, this breaks the flow of the game, I can't play a left-handed character!" I don't think most people cared, honestly. This generation, it's now an "immersion breaker" all of a sudden.
I do mind games that focus on handiness...without the left handed option. I'm looking at you, Wii.
Now this I agree with.