I really like the animated Series Legend of Korra. It may be not as great as the original Avatar but nonetheless I think it's still an amazing show that started out a bit wonky but got better, especially during Season 3 and 4.
I also really like Platinum Games. They made some of my favorite games in recent years. Namely Vanquish, Bayonetta and Metal Gear Rising. The fast pacing during the fights and the over the top action is great and Platinum Games always builds in some elements that made every of those games standout in their genre.
So, of course I'm a bit grumpy about bayonetta 2 being a WiiU excluisve. I really don't have money to buy a WiiU just for that game. Especially since I'm planning to buy a PS4 in the near future so I can play Bloodborne(the Souls games are another favorite of mine).
But to make it easier on me Platinum decided to make a Korra game. Back when it was announced I giggled like a little girl. Who else besides Platinum games could make a game that revolves around the awesome fight scenes from the animated show. It was a match made it heaven.
Now that I played it for a bit I still don't really know what to think about the game.
Well, I know that I really like the game. From the first moment it really feels like a Platinum game. You played MGR? You instantly get the counter system. You played Bayonetta? You will have no problems with timing your dodges and the charged attacks will make you feel right at home. The fighting mechanics are fluent and pretty responsive to to your inputs. It even shares the camera issues, you encounter in other platinum games. What takes Korra apart from the other games is that you can switch your bending on the fly. It's great fun to shoot icicles like turret before rolling away on an airball before crushing the rest of the enemies with massive boulders.
It's not as aggressive as MGR but also doesn't rely as much on dodging as Bayonetta does. It's a really good mix of both those games.
Also it's a pretty challening games. Sometimes the camera fucks you over and other times you'll die because you fucked up rotating to the bending style you want to use. But for the most part it's pretty fair. Playing good and using all styles makes fights easier and faster, while relying on one style can get you killed real quick. Everything is to my liking. They even gave Korra the same dodge-recovery as Bayonetta(just without the silly cat pose).
But I can't help but feel that all those similarities to their other game somehow hold Korra back.
Like I mentioned before, once the game started I knew what to do and since then there wasn't anything that was unfamiliar or even surprising. I know my attacks and I know the attack patterns of enemies.
Even the sections were you ride on Naga feel incredibly familiar.
But on the other hand, it's a 15? game with a really short development period, which is painfully obvious at times and I feel expecting AAA level of gameplay quality is a bit unfair towards the game.
What it does it does great.
I'd like to hear some other opinions on the game.
I also really like Platinum Games. They made some of my favorite games in recent years. Namely Vanquish, Bayonetta and Metal Gear Rising. The fast pacing during the fights and the over the top action is great and Platinum Games always builds in some elements that made every of those games standout in their genre.
So, of course I'm a bit grumpy about bayonetta 2 being a WiiU excluisve. I really don't have money to buy a WiiU just for that game. Especially since I'm planning to buy a PS4 in the near future so I can play Bloodborne(the Souls games are another favorite of mine).
But to make it easier on me Platinum decided to make a Korra game. Back when it was announced I giggled like a little girl. Who else besides Platinum games could make a game that revolves around the awesome fight scenes from the animated show. It was a match made it heaven.
Now that I played it for a bit I still don't really know what to think about the game.
Well, I know that I really like the game. From the first moment it really feels like a Platinum game. You played MGR? You instantly get the counter system. You played Bayonetta? You will have no problems with timing your dodges and the charged attacks will make you feel right at home. The fighting mechanics are fluent and pretty responsive to to your inputs. It even shares the camera issues, you encounter in other platinum games. What takes Korra apart from the other games is that you can switch your bending on the fly. It's great fun to shoot icicles like turret before rolling away on an airball before crushing the rest of the enemies with massive boulders.
It's not as aggressive as MGR but also doesn't rely as much on dodging as Bayonetta does. It's a really good mix of both those games.
Also it's a pretty challening games. Sometimes the camera fucks you over and other times you'll die because you fucked up rotating to the bending style you want to use. But for the most part it's pretty fair. Playing good and using all styles makes fights easier and faster, while relying on one style can get you killed real quick. Everything is to my liking. They even gave Korra the same dodge-recovery as Bayonetta(just without the silly cat pose).
But I can't help but feel that all those similarities to their other game somehow hold Korra back.
Like I mentioned before, once the game started I knew what to do and since then there wasn't anything that was unfamiliar or even surprising. I know my attacks and I know the attack patterns of enemies.
Even the sections were you ride on Naga feel incredibly familiar.
But on the other hand, it's a 15? game with a really short development period, which is painfully obvious at times and I feel expecting AAA level of gameplay quality is a bit unfair towards the game.
What it does it does great.
I'd like to hear some other opinions on the game.