Legend of Korra: The Game

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Sack of Cheese

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jamail77 said:
Yeah, I can see where the complaints are coming from. I suppose it's because I didn't expect big things from it, it's a downloadable title after all. I know some downloadable titles are very meaty like States of decay for example, so that might not be a very good excuse.

Avatar franchise has been in drought for a good game right now and Platinum's Korra just hit the spot. Maybe if this game does well, we might see a full-fledged Avatar game in the future?

About platinum games problem, I don't think they had much input in how the plot and story of the game enfolds. They just provide a solid, very playable foundation, drawing from their previous action games. (some of the animations were reused like Korra's air dodging animation is exactly the same as Bayonetta's for example)
 

jamail77

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May 21, 2011
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Sack of Cheese said:
jamail77 said:
I suppose it's because I didn't expect big things from it, it's a downloadable title after all. I know some downloadable titles are very meaty like States of decay for example, so that might not be a very good excuse.
And, I hate that excuse. There is no sliding scale for cheaper titles; I review games as games. If they're fun, they're fun and if they're not, they're not. The only thing the scale should slide down towards for cheaper titles is scope, not quality of fun. You say yourself that it is entirely possible to get a meatier title that is downloadable and at a similar price. Yes, there are things you should expect going in, like a RELATIVELY shorter campaign (it shouldn't be ridiculously short) and graphics shouldn't be top of the line, but those don't detract from the quality of the game. I sound over-defensive though. If that's a good enough excuse for you, I certainly don't judge you for it as it is an understandable excuse. I just can't lower my standards like that just because it's a budget title.

Well, I know they got Tim Hedrick to write and Bryke to design the villain (and maybe the latter possibly contributed writing as well, I don't know). I get the feeling though that he, possibly they, were just called in for a hour and brainstormed something really quick that would work within the very gamey nature of the game (See my complaints about that in my 1st post) rather than actually doing some serious thinking on the story. How could they seriously think for a 5 hour campaign anyway especially considering the split between gameplay and cutscenes just makes it shorter in terms of story?

I don't want to ruin this for the people who want to geek out, so I'm going to make an effort to stop complaining now except for those who want clarification on any specific issue that concern me about the game. As I said, I do plan getting it on a discount. Unfortunately, I can't find another Amon joke about this game, so that's the best I can do to remove my cynicism from this discussion.
 

Tanis

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Aug 30, 2010
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I just hope it does well enough to warrant a full sequel of a game.

Between Book 3 and Book 4 THREE YEARS passed.

I could EASILY see a game being made out of said three years.
 

jamail77

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Tanis said:
I could EASILY see a game being made out of said three years.
You do? Is Korra not the main character of this hypothetical game? She spent those 3 years recovering, unable to walk, dress herself, or do any complicated bending until 2 years in. For such a game to work, you certainly couldn't play as Korra and that might turn some people away from the game.
 

Tanis

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Aug 30, 2010
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jamail77 said:
Tanis said:
I could EASILY see a game being made out of said three years.
You do? Is Korra not the main character of this hypothetical game? She spent those 3 years recovering, unable to walk, dress herself, or do any complicated bending until 2 years in. For such a game to work, you certainly couldn't play as Korra and that might turn some people away from the game.
She had a good 6 months of not being crippled.
Plus they could always pull the 'in her nightmares' for game play for her.

And, yes, there's a LOT of not-Korra game play to go around.

Between rebuilding the Air Nation to a 'world police' to Kuvaria(sp?) bringing order out of chaos...
Yeah, I could see a few things here.
 
Jan 2, 2012
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The game is totally fine to me, I do think that if the development time had been longer (say about a year and a half or so) It would have been more favorably received. Sadly this didn't happen, but it's still a great game as it is and if you go in with the right mindset then you can get quite a bit out of it. They didn't want to do something on the level of Bayonetta or MGR and they didn't kid themselves by trying. That said, what they did make is solid enough that I want a PS4 so I can play a slightly better version but I had a blast with the game nonetheless.
 

jamail77

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Tanis said:
She had a good 6 months of not being crippled.
You said, "I could EASILY see a game being made out of said three years", so I assumed you meant the game would take place over those 3 years rather than during the time after Korra had recovered. (Well, more like semi-recovered). Post-recovery is technically still taking place during the 3 year period, so I see how I misinterpreted you. My bad.
 

Tanis

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jamail77 said:
Tanis said:
She had a good 6 months of not being crippled.
You said, "I could EASILY see a game being made out of said three years", so I assumed you meant the game would take place over those 3 years rather than during the time after Korra had recovered. (Well, more like semi-recovered). Post-recovery is technically still taking place during the 3 year period, so I see how I misinterpreted you. My bad.
I did, but I was referring to the 'Korra only' part.

I could see her time as a cripple explored in her nightmares.
Something akin to Psychonauts in that the writers explore her broken, mercury poised recovering, mind via her fighting her own demons.

As someone who has been in a VERY bad accident, I know that half the battle is convincing yourself that you can do it.
The best doctors and trainers in the world can't do shit if YOU don't feel like you can recover.

So, let Korra's game play be a reflection of her own broken state.
-With bending barely working, and maybe even some kind of 'fear' mechanic like Eternal Darkness.

With the rest of the game being about the 'Team Avatar' growing up.
-This would allow for both Mako and Bolin to have a level up system that 'makes sense'.
--Even Asami could go though the motions.

Hell, the whole 'training to be an air bender master' with Jinora teaching Ikki could be a basic tutorial!
 

jamail77

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Tanis said:
I did, but I was referring to the 'Korra only' part.

I could see her time as a cripple explored in her nightmares.
Something akin to Psychonauts in that the writers explore her broken, mercury poised recovering, mind via her fighting her own demons.
No, I read that part of your post that mentioned nightmares. I was referring to how I didn't understand how playable Korra on the streets versus in her head would play out. I was just addressing that you had considered that. I know you also had Psychonauts like gameplay to act between pre- and post-recovery. I just didn't address it in my reply because I wanted to focus on the misunderstanding of how playable Korra, not in her head, would play out and, like I said, you had a plan for that, go to post-recovery. Sorry for not being clear: I wrote too fast and made it sound as if your game took place in the 6 month period. I didn't think my post through. I read your entire post. I know what you meant. Sorry again.

Tanis said:
As someone who has been in a VERY bad accident, I know that half the battle is convincing yourself that you can do it.
The best doctors and trainers in the world can't do shit if YOU don't feel like you can recover.
I'm sorry to hear that happened to you, but it's great to know you recovered and that this show was able to relate to you that way!