Legend of Zelda: The Missing Link (2player game for Wii, just an idea...)

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sonicspin

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Nov 13, 2008
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Should Nintendo make a 2 player Zelda game for the Wii? If so here's an idea for how it could go down. Link, for some reason is caught in a snowstorm with a traveling troupe, some kids wind up missing, and Link volunteers to find them. He finds them in a cave along with a man frozen in ice who looks just like him. His presence makes the ice melt, and the frozen Link wakes up with no memories... The two decide to go out and solve the mystery...Let me know if you have anything to contribute to the idea, or just give me your opinion about the idea.
 

Blights

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Feb 16, 2009
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*Cough* Cheesy *Cough*

Seriously? Two Links? That would be pretty bad. Plus it would be the umbbillionth time Link has had to rescue children. Maybe just a mercenary in his Troupe, or something.
 

sonicspin

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Natty DL said:
*Cough* Cheesy *Cough*

Seriously? Two Links? That would be pretty bad. Plus it would be the umbbillionth time Link has had to rescue children. Maybe just a mercenary in his Troupe, or something.
The children are just the plot device that allows Link to find the other Link, that's all... And as for the two Links theory, we already know that it's a different Link in just about every Zelda game, one of them could have got frozen...
 

Sacell

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May 17, 2009
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was there a game on the gameboy or gameboy advanced that had nothing but link in different colors.
 

Sacell

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May 17, 2009
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lol Yea I never understand the point of that was. Been awhile since I played that to.
 

DrDeath3191

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Why does it need to be two Links? It could be a co-operative adventure with Zelda, or an original character with different abilities which allow them to solve different puzzles.
 

Dragoon785

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It sounds neat on paper (or in this case typed) but there's a couple things that make Legend of Zelda great that would make it difficult to be a multiplayer experience, especially on a 3d platform. One of the perks of Legend of Zelda is having the ability to do whatever you want, go anywhere, relax. With 2 people, there's a lot more focus and pressure on the players to just go straight through the game. If both players are patient, it might not be a problem...
The choice seems to be open adventurous world with one player, or more closed in 2 player action.

Some games can make the transitions easier because of consistency or at least being a little on the linear side. For example, Resident Evil 4 and 5. 4 worked really well alone, there's a lot of action and it is pretty much linear with a minigame. They basically reprogrammed the game to work with 2 people. Once again though, this game is more action than adventure.

The reason why four swords worked out well was because of its good use of 2d. Players can share the screen and get stuff done. That game also dummied down the exploration content to work on gameplay for four people.

A Legend of Zelda splitscreen/or online experience may stop a player from exploring and enjoying the game...especially if all the places they go would need 2 people to do it. Better find a good partner.
They would have to pull out a new or tried and true method to get it to work. For example, in Psi-Ops for PS2, two players worked off of one character. One player would control movement and guns, while the other player would control aiming and psychic powers.

Here's an idea:
That "other Link" could be a phantom that pops out of Link when player 2 wants to walk around and help out for a limited time. They'd have to work on the camera angles, but that is just one possibility. It allows for one player to play and 2 player to join in if they feel like it. Each Link could share and exchange their items to make the puzzles more interesting. Just an idea though...

It could have potiential, but somehow they would need to combine Nintendo's fun storytelling and ideas while balancing an adventurous experience.
 

tomtom94

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May 11, 2009
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The problem lies not in the idea but the execution.
For one, Zelda is primarily a single-player game with that massive game world filled with mini-games, side quests and characters.
For two, co-operative puzzles with two characters basically consist of "one player stands on this block other player stands on the other block"
For three, Nintendo refuse to listen to good ideas unless you have a big pile of money handy.

While I wouldn't object I doubt this seems likely. A Mario Galaxy-style system IS a possibility though.
 

super_smash_jesus

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Dec 11, 2007
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So many times I have wished for 2 player Zelda, but the actual way to do it is the issue. I see no reason why they need 2 links (although not a bad idea) because you always have a secondary character helping out anyways. Think of having a Midna like character playable, with completely different abilities and uses than Link. I wouldn't mind seeing something like that, assuming it was done correctly (cameras and game-play smooth), but I don't expect Nintendo to be doing anything too radical to the next Zelda (change is generally frowned upon, look at windwaker).
 

SkaiSchindler

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May 21, 2009
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No No no guys. I have the best idea. Do you remember the allience from twilght princess? With the girl and the guy that link knew from ordon village. If you remember those guys than hear me out. What if there was a sequel to twilight where the king of hyrule becomes a tyrant and link and the other guys come together to stop him. The gameplay would be similar to that of Left 4 dead only zelda style. Tell me what you think!