Less and less PC version of games

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de5gravity

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I feel like we see less and less PC versions of games. Red Dead Rdemption doesn't look like it's getting a PC port, Fable skipped the 2nd one for some reason, and now LA Noire is console only.

Actually let's focus on LA Noire. Why do you think it's not getting a PC version? Are PC games really not that profitable anymore? Can we blame the people who pirate games for it? Does Rockstar not wanna give a cut of the profit to Steam, which looks like the best way to sell on PC nowadays? Or something else?

PS: why yes, I am considering getting a PS3 so I can play LA Noire... :(
 

Zantos

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de5gravity said:
Can we blame the people who pirate games for it?
Short answer, yes. Long answer, a couple of developers and publishers have explicitly stated that piracy of their games on PC has directly led to them not wanting to port future games onto the platform.

And some people have the nerve to blame console players while never having bought a game in their life.
 

Thaluikhain

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Hmm? Wouldn't their be enough people who'd buy games to make it worth the effort?

Or are they worried about people who own consoles, but would prefer to pirate for PCs?
 

Pandabearparade

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Zantos said:
And some people have the nerve to blame console players while never having bought a game in their life.
I know you aren't saying -all- PC gamers are pirates, but I've bought almost all of the games I've ever played.

Even Dragon Age 2, sadly, which I wish I could un-buy.
 

devotedsniper

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Zantos said:
a couple of developers and publishers have explicitly stated that piracy of their games on PC has directly led to them not wanting to port future games onto the platform..
I think thats abit stupid really of them to think that considering console pirates are out there to, it might not be as easy to play pirated games on a console at first but afterwards im sure it's basically the same.
 

No_Remainders

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Pandabearparade said:
Zantos said:
And some people have the nerve to blame console players while never having bought a game in their life.
I know you aren't saying -all- PC gamers are pirates, but I've bought almost all of the games I've ever played.

Even Dragon Age 2, sadly, which I wish I could un-buy.
It doesn't stop the fact that the amount of pirates are driving developers to stop making games for PC.

Even though not all of them are, there is still an obscene amount.
 

squid5580

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Do you blame them for not putting their games on the PC due to piracy? Just look around here at any piracy thread and you see people justify it. They have no protection against it. At least on consoles where yes piracy does exist there is consequences for it if you get caught. So at least devs can see a little bit of justice when they get ripped off.
 

Braedan

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de5gravity said:
Does Rockstar not wanna give a cut of the profit to Steam, which looks like the best way to sell on PC nowadays? Or something else?

PS: why yes, I am considering getting a PS3 so I can play LA Noire... :(
I do NOT understand this logic.
When you look at it, how much of a cut does Steam take? Now compare that with the cost of manufacture, shipping, and the reduced purchase price that Gamestop pays to sell your game? I assume Steam covers the data cost, so really, you would be STUPID not to sell on steam, and I don't think Rockstar could get as popular as they are be being stupid.

Edit: It must be some other reason. My guess would be "Cost of porting not made up buy game sales on PC". Pity, I would buy it.
 

Zantos

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devotedsniper said:
Zantos said:
a couple of developers and publishers have explicitly stated that piracy of their games on PC has directly led to them not wanting to port future games onto the platform..
I think thats abit stupid really of them to think that considering console pirates are out there to, it might not be as easy to play pirated games on a console at first but afterwards im sure it's basically the same.
Pirating to consoles takes some serious hardware and software commitments, and most console owners wouldn't even know when to start. Also I know microsoft (and probably sony) monitor the consoles whenever they can and will actively brick a console remotely if they suspect it's been modded and used for illegal things. In contrast, pirating on PC is a piece of piss, and there's little or no chance you'll get caught. Console piracy happens, but nowhere near on the scale that it does on PC.

Pandabearparade said:
Zantos said:
And some people have the nerve to blame console players while never having bought a game in their life.
I know you aren't saying -all- PC gamers are pirates, but I've bought almost all of the games I've ever played.

Even Dragon Age 2, sadly, which I wish I could un-buy.
Sorry, I didn't mean it to sound generalised. This is just a regular thing from one of my friends. He's a bit of a prat.
 

RADlTZ

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Its a shame really because PC has a lot of benefits that the consoles just dont offer, not that consoles couldnt provide a lot of the things PC's have but still.

On the other hand PC has games that a lot of dedicated console gamers have probably never heard of, yet PC gamers just need to take a look through the store on steam to find something unexpectedly awesome.

Its good to see valve attempt to bring steam in touch with PS3, now that PSN is finally up again I can say that being able to play portal 2 on PC with a friend on his PS3 is a great experience. Sure would be nice if instead of add on gimmick motion controls creating a product barrier between a lot of gamers and.... oh wait... useless wii game rip offs... microsoft/sony would focus on bringing players from PC or other consoles together.

Not that I can see that ever happening between PC/Xbox/Playstation (all 3 together, also nintendo dosnt seem huge on the online side), microsoft and sony will never work together, and if Sonys relationship with Steam turns into an all out sexy-affair microsoft will probably try to copy them and try to join xbox with Games for Windows (FAIL RIGHT THERE)

Microsoft should have thought to join xbox with PC as a built in for the 360. They have the home advantage of having most PC gamers use THEIR opperating system and theres no way M$ is short of cash, so Games for Windows live should have been a top priority.

A propper Games for Windows platform and the ability to play with the 360 userbase would have made miscrosoft the standout juggernaught of this console generation but no, nobody at that company seems to have vision anymore.
 

Wolfram23

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Well I will say that I think it's pretty silly to not make PC versions of games if you're going multiplatform already (particularily if you're on Xbox which is somewhat easy to port to PC).

I think Witcher 2 is going to sell really well, and Great Old Games is really trying to champion that PC gamers aren't a bunch of asshole pirates. They're offering the game without DRM! It's so awesome and I'm really hoping the PC community steps up and buys the shit out of this game (I'm going to be playing it tonight).

That said, as a PC gamer, I hardly feel left out. There's so many games to play, not getting a console exclusive here and there isn't a big deal... of course, I do have a PS3 as well ;)
 

AndyFromMonday

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No_Remainders said:
Even though not all of them are, there is still an obscene amount.

Zantos said:
Short answer, yes. Long answer, a couple of developers and publishers have explicitly stated that piracy of their games on PC has directly led to them not wanting to port future games onto the platform..
I want you to provide information. If you claim that piracy is so rampant that it forces developers to actually stop developing for the PC then I want you to show piracy rates per games, the location those games were downloaded to(country) and proof that publishers are losing money over it.
 

Zantos

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Wolfram01 said:
I think Witcher 2 is going to sell really well, and Great Old Games is really trying to champion that PC gamers aren't a bunch of asshole pirates. They're offering the game without DRM! It's so awesome and I'm really hoping the PC community steps up and buys the shit out of this game (I'm going to be playing it tonight).
I know someone who's already illegally downloaded it. Same guy who constantly blames consoles for games not coming out on PC.
 

BreakfastMan

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Isn't this a good thing, consider how crappy console ports on the PC are? I mean, come on, did you guys really want or need that PC port of Resident Evil 4?

As for why that game is not coming out for the PC, I am not sure. It could be that it might not be worth it from a sales standpoint. There are a lot more people playing PS3 and 360 today than people with the computer that can run that game. So, if they have many more potential sales on the PS3 and 360, why should they use part of their limited budget to port it to PC? From a business standpoint it does not make much sense, I think.
 

LordLundar

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Zantos said:
Short answer, yes. Long answer, a couple of developers and publishers have explicitly stated that piracy of their games on PC has directly led to them not wanting to port future games onto the platform.
Unfortunately it seems whenever piracy gets blamed, it always winds up being a lame excuse. The most blatant example was Epic Games after they released Unreal Tournament 3. When it came to pre-release excitement, the PC version was being considered the one to have, and pre-orders of the PC version were even given a map editor to create and upload their maps to play when the game launched. IT looked like the PC version was going to be the big ticket seller of the year.

Then it launched and what came out was not the stellar game that was expected. Instead PC users got a rather poorly made PS3 port that practically required a gamepad to even come remotely being able to play properly and a substandard quality otherwise. In addition, the maps that all the PC pre-orders made wound up only being useable by the PS3 version. In a press release after the launch, it was revealed that it was not a mistake, but intended that the PC users would be blocked off from the maps that they made. End result was that PC sales tanked and rather than say "we fucked up by alienating our primary user base", they decided to blame piracy for the low sales. Incidentally, with no final release demo available (only a beta one), I checked for a torrent to download. No one bothered to make one that didn't require an inordinate amount of hoops to jump through just to play the single player.

Another example is Crytek. When Crysis launched to less than expected numbers, they blamed pirates and "cheapskates" who couldn't afford to upgrade their system to play it. Same with all subsequent games. Considering that the specs at launch on their titles is extremely high just to run it a bare minimum for a pretty generic shooter outside of graphics, their declaration did little more than alienate their user base. Once again, sales tanked and piracy was blamed, despite relatively few pirated copies floating around because no one wanted to play a game that they couldn't accommodate.

To say it's the fault of piracy is just buying the lame excuses. Better causes are publishers either being lazy to only want to devote resources to consoles (which requires less testing due to the static nature of the specs) or outright alienating the PC user base. Is piracy an issue? certainly. But when a publisher focuses it as the sole cause, all they do is push away their current user base. Look at Ubisoft. Even with big sales of top tier games, they cannot get into the PC market anymore because of how poorly they treat their PC user base (Starforce, missing CD-Keys, always on required DRM) and unless they stop thinking that the PC market isn't the enemy, they won't be able to get back into that market. Same for any publisher.
 

devotedsniper

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Zantos said:
devotedsniper said:
Zantos said:
a couple of developers and publishers have explicitly stated that piracy of their games on PC has directly led to them not wanting to port future games onto the platform..
I think thats abit stupid really of them to think that considering console pirates are out there to, it might not be as easy to play pirated games on a console at first but afterwards im sure it's basically the same.
Pirating to consoles takes some serious hardware and software commitments, and most console owners wouldn't even know when to start. Also I know microsoft (and probably sony) monitor the consoles whenever they can and will actively brick a console remotely if they suspect it's been modded and used for illegal things. In contrast, pirating on PC is a piece of piss, and there's little or no chance you'll get caught. Console piracy happens, but nowhere near on the scale that it does on PC.
While you do have a fair point you got to remember that most people who chip there xbox or ps3 know "a guy" who can do it or one of there friends do, and while yes they do brick the console (if detected) all that means is they can't play online (which is the same for most pc games pirated), otherwise there machine goes bye byes.

Also for the cost of a 360 or ps3 now a days you can have 2 (if your really that desperate to play pirates and still play online), which would equal around the same as it would cost to have a decent pc, either way i'll stick to my pc since it can do everything and more a console can.

You also need to remember some people only play on the console and are useless when it comes to pc's let alone pc gaming.
 

Zantos

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AndyFromMonday said:
No_Remainders said:
Even though not all of them are, there is still an obscene amount.

Zantos said:
Short answer, yes. Long answer, a couple of developers and publishers have explicitly stated that piracy of their games on PC has directly led to them not wanting to port future games onto the platform..
I want you to provide information. If you claim that piracy is so rampant that it forces developers to actually stop developing for the PC then I want you to show piracy rates per games, the location those games were downloaded to(country) and proof that publishers are losing money over it.
Well I can't take time out of my busy "Learn particle physics in less than 12 hours" schedule to do a full analysis. Fortunately this seems to be pretty complete http://www.tweakguides.com/Piracy_1.html

Since it's fairly long, I'd recommend skipping straight to section 5 where several game devs are sourced saying that piracy is a major issue preventing PC releases. Especially the one by Cliffy B. It also goes into detail about other reasons as to why console versions are more common than PC gaming.
 

omicron1

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I think it's important to realize that investors often drive release decisions. All the DRM we see nowadays? Day 1 DLC? 'Tain't the developers making those calls. Heck, it probably isn't even the publishers' first choice. Keeping the investors and shareholders happy is a big responsibility, and those pesky moneyed people like safe bets more than anything. Plus, they don't have access to all the data. They have the official industrywide reports on per-platform sales figures, and probably a company's individual sales record (including digital sales), but the effect of platforms like Steam is mostly lost on them. They're bound to be skittish when they see dropping retail sales figures for the PC platform, without seeing the corresponding increase in digital sales. And so they run, to safer harbors and easier bets.
 

Zantos

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devotedsniper said:
While you do have a fair point you got to remember that most people who chip there xbox or ps3 know "a guy" who can do it or one of there friends do, and while yes they do brick the console (if detected) all that means is they can't play online (which is the same for most pc games pirated), otherwise there machine goes bye byes.

Also for the cost of a 360 or ps3 now a days you can have 2 (if your really that desperate to play pirates and still play online), which would equal around the same as it would cost to have a decent pc, either way i'll stick to my pc since it can do everything and more a console can.

You also need to remember some people only play on the console and are useless when it comes to pc's let alone pc gaming.
I'd say that put a gaming PC together still costs considerably more than 2 xbox 360s (on my own personal costs). And it still requires considerably more time, money and effort to have the console modded than Install Bittorrent, find torrent, download, mount, run.

LordLundar said:
This is very true. Piracy does seem to be scapegoated for dev failures a fair few times in the past. Also it's not the only issue, PC diversity and dev laziness also play a big part in the problem. But at the end of the day if piracy wasn't such a big issue they wouldn't be able to scapegoat it. Also, a fairly comprehensive analysis I linked to in my other posts do suggest that Crysis, among many other popular games, was still very heavily pirated.
 

Twad

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Piracy is only a small part of a much larger, more complex problem.

Another might be that the quality of games, code-wise is lacking sometimes. Games requiring lots and lots of patching once its out.. is lost money. (hence why we see lots of sequels to games; re-using a new engine for 2-3 games saves a lot on the production cost)

Or that the games are expensive and the quality/quantity doesnt always justify the price tag.

Maybe Demos are less common than they used to?

Anyway. Personnally i dont really feel the problem: the vast majority of consoles games dont interest me in the slightest and i still see plenty of nice new titles on PC.
And plenty of nice indie titles too.