This is the thing that bugs me about PC gaming, I see a game and I'm like oh wow this game looks amazing, I wait patiently and midway through they're like lol no PC version sorry. Game releases and I hear amazing things about it. With a heavy heart I sigh and pick it up when it is on sale and play it on my 360. Unfortunately I suck with controllers, I just can't get my hands to have the same dexterity as with a mouse and keyboard. The joysticks and buttons are just alien to me and my hands feel cramped. Because of this I suck at the games and after an hour I have to stop playing the damn thing because my hands hurt and then I don't like the game and just don't bother to buy for the console again. I know that if it had been a PC release, I probably would've loved it to death, but with my problems the game just falls to the back of my gaming library.
Example, I bought Undead Nightmare for the 360, decent amount of fun, but I just can't pull off some of the challenges no matter how hard I try. The whole light 5 undead and then kill them in dead eye mode, I throw a fire bottle, lol you missed, only got 3 or so of them. Throw another well those initially on fire are now dead. Finally get 5, but since they are all chasing me they are so clumped together I don't have the precision with the joysticks to target all their heads before the time expires or they reach me. And I fail the darn thing over and over. If I had a mouse I'd click on all their damn heads instantly and this achievement would be a joke.
And then come the crappy ports, seriously for those developers out there that actually bother to port to the PC. Seriously much love for doing that. But please for the love of all that is holy, please either 1) Allow us to customize the controls or 2) Put in a logical sense of controls. Also please realize that if you have a quicktime 1) Lower the mashing needed to be successful in an event, seriously the Reboot of Prince of Persia, you need to break your damn space bar to win against the minibosses. 2) Put the inputs of quicktimes as logical keys, Resident Evil 5, random quick times press 'v' press 'x', press 'e' & 'v'; these aren't natural, odds are players hands are in the ASWD position and won't be expecting that, or even off the keyboard completely during a cutscene.
Also, we have keyboards. I've noticed this in way too many ports, they don't give a system to chat in the darn game, seriously give a few bucks for someone to let us type. Way too many PC ported games either don't have keyboard typing support or even mic support. And this gets insanely aggravating for Co-op games. Resident Evil 5 on the PC is a nightmare, seriously checkpoints are far between, if I need to go take a wiz I pretty much have to leave the game because I have no way of telling the person on the other side of what I need to do.
Same with Bullet Storm, the multiplayer is all about doing team skill kills, lack of communication just leads to people mashing buttons like morons, you get through a few levels and then everyone quits on like level 6 because no one can coordinate the special kills for the desperately needed points.
Also, companies need to realize that when you release a PC game months and months later for the PC, don't expect stellar sales as compared to the consoles. The people who desperately wanted the game and would've chosen the PC if they could have probably picked it up for the consoles. Even then when months have passed the console version are usually half the damn price, and now you're releasing the game at the full console price on the PC? Why should I pay the full price when I can pick it up for cheaper on the console? Oh the extra price is for playing it on the PC? Then where is my discount for waiting so damn long?
And this sucks 10x for games that get spoiled by people. Seriously, it is hard enough to dodge spoilers in the first few days of a game, and when I have to wait months for a PC version to come out, the game is going to get spoiled for me one way or another.
Example, I bought Undead Nightmare for the 360, decent amount of fun, but I just can't pull off some of the challenges no matter how hard I try. The whole light 5 undead and then kill them in dead eye mode, I throw a fire bottle, lol you missed, only got 3 or so of them. Throw another well those initially on fire are now dead. Finally get 5, but since they are all chasing me they are so clumped together I don't have the precision with the joysticks to target all their heads before the time expires or they reach me. And I fail the darn thing over and over. If I had a mouse I'd click on all their damn heads instantly and this achievement would be a joke.
And then come the crappy ports, seriously for those developers out there that actually bother to port to the PC. Seriously much love for doing that. But please for the love of all that is holy, please either 1) Allow us to customize the controls or 2) Put in a logical sense of controls. Also please realize that if you have a quicktime 1) Lower the mashing needed to be successful in an event, seriously the Reboot of Prince of Persia, you need to break your damn space bar to win against the minibosses. 2) Put the inputs of quicktimes as logical keys, Resident Evil 5, random quick times press 'v' press 'x', press 'e' & 'v'; these aren't natural, odds are players hands are in the ASWD position and won't be expecting that, or even off the keyboard completely during a cutscene.
Also, we have keyboards. I've noticed this in way too many ports, they don't give a system to chat in the darn game, seriously give a few bucks for someone to let us type. Way too many PC ported games either don't have keyboard typing support or even mic support. And this gets insanely aggravating for Co-op games. Resident Evil 5 on the PC is a nightmare, seriously checkpoints are far between, if I need to go take a wiz I pretty much have to leave the game because I have no way of telling the person on the other side of what I need to do.
Same with Bullet Storm, the multiplayer is all about doing team skill kills, lack of communication just leads to people mashing buttons like morons, you get through a few levels and then everyone quits on like level 6 because no one can coordinate the special kills for the desperately needed points.
Also, companies need to realize that when you release a PC game months and months later for the PC, don't expect stellar sales as compared to the consoles. The people who desperately wanted the game and would've chosen the PC if they could have probably picked it up for the consoles. Even then when months have passed the console version are usually half the damn price, and now you're releasing the game at the full console price on the PC? Why should I pay the full price when I can pick it up for cheaper on the console? Oh the extra price is for playing it on the PC? Then where is my discount for waiting so damn long?
And this sucks 10x for games that get spoiled by people. Seriously, it is hard enough to dodge spoilers in the first few days of a game, and when I have to wait months for a PC version to come out, the game is going to get spoiled for me one way or another.