I wish this were possible. Imagine how much harder the industry would try to make really good games if we could just return it within like 14 days or something. I know a couple of people who buy used just because GameStop has a return policy like this.Pandabearparade said:I know you aren't saying -all- PC gamers are pirates, but I've bought almost all of the games I've ever played.
Even Dragon Age 2, sadly, which I wish I could un-buy.
You were implying all pirates did so because of frugality. I'm saying you don't know that. You're saying I can't prove that you don't know. But you're admitting that no one knows. So,... what's your point?Glademaster said:It doesn't require more technical expertise. In all cases of console piracy I know it requite none as every single case of someone pirating on consoles I know about they go to a shop get it chipped then BUY the pirated games from that shop/guy. That is how console pirating works. So a lot of those 1 downloads can easily turn into a reality of 100+ copies pirated. The only reason people think it is less as you never see the anywhere close to the true units for console piracy. I cannot say how mnay of those downloads do spawn spin off piracy but that they do and is something rarely considered by many people when talking about console piracy levels.PhiMed said:I don't know about the assertion that piracy is "just as prevalent on consoles". It's certainly not true worldwide, and I doubt it's even true in developed nations. Console piracy requires a good deal more technical expertise than PC piracy. This is, of course, except on the Wii, because Nintendo has no ability to punish pirates. "You'll ban me from online play? Oh no!" The only reason it's less ubiquitous is because most of the Wii's target demo isn't tech savvy enough to pull it off.Glademaster said:No pirates are not to blame lower profit margins are. People need to stop treating pirates as a lost sale as they aren't. They wouldn't of bought the game anyway. This does not make it right by any stretch of the imagination but people who pirate tend to be quite cheap/tight even though they bought a ?200+ system. Pirating is just as prevalent on consoles you just have less tangible figures to deal with.
Seriously people piracy is not the reason it is the excuse the reason is simple but unfortunate economics.
As for the claim that "They wouldn't of bought the game anyway" because they're "cheap/tight". That's debatable, but I think it's incorrect. If it was actually impossible to pirate I think some of these people would turn into sales. Some people do it because of frugality, but I think a lot of other people do it because of a combination of ease of commission and lack of morals. If it wasn't so easy, they might never have done it, in other words.
Now in PC piracy everyone I have ever known to do it actually did it themselves and found a torrent. Thus helping to create a lot more solid and accurate picture for PC piracy. Do you not remember when MS banned a million consoles off XBL? You are telling me console pircay is not as prevalent.
It is not a debateable point that they are cheap and woudln't of bought it anyway. Plenty of people are like this. What is debateable is the scale of how many are like this. Also do you even know how many some is? Is it 1% or 60%? You do not know no one can ever know. I can't say how many people do it due to being cheap but a lot do. Nor can say how many would be actual says either. Talking about pircay figures even the downloads is airy fairy guess work at best. Some people also use pirated copies as demos but how many? This is another thing to consider but just as hard to quantify.
I'm sorry, but that graph is simply untrue. Just as with consoles, the overall PC game sales can seen steady increase over the years as well. Last year in particular marked a steep rise actually, with online digital distribution contributing massively to the platforms profitability.pepitko said:You can't really find actual figures of pirated games on consoles vs the PC. But if I look at myself and my friends as an example, there is much less pirating on consoles and much more on PCs. IMO, to understand why developers consider consoles to be a priority, you need to look at sales volume of console games vs PC games and the picture is crystal clear.
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There have always been console only games. I personally don't enjoy rockstar titles (Red Dead Redemption was okay), so I really don't care. There's nothing to worry about.de5gravity said:I feel like we see less and less PC versions of games. Red Dead Rdemption doesn't look like it's getting a PC port, Fable skipped the 2nd one for some reason, and now LA Noire is console only.
Actually let's focus on LA Noire. Why do you think it's not getting a PC version? Are PC games really not that profitable anymore? Can we blame the people who pirate games for it? Does Rockstar not wanna give a cut of the profit to Steam, which looks like the best way to sell on PC nowadays? Or something else?
PS: why yes, I am considering getting a PS3 so I can play LA Noire...![]()
Yes, it's not easy.Zantos said:Pirating to consoles takes some serious hardware and software commitments, and most console owners wouldn't even know when to start. Also I know microsoft (and probably sony) monitor the consoles whenever they can and will actively brick a console remotely if they suspect it's been modded and used for illegal things. In contrast, pirating on PC is a piece of piss, and there's little or no chance you'll get caught. Console piracy happens, but nowhere near on the scale that it does on PC.
Also, it doesn't help that the PC version was released 7 and a bit months after the console version. That sort of situation is going to have a detrimental effect on PC sales as just about anyone with a PC and current gen console who has an interest in the game is going to go with the MUCH earlier console release. This is certainly the case when the PC version isn't even announced until after console versions have launched.octafish said:I think the reason Rockstar have abandoned the PC is because of the reception of the GTA IV port. On release it was a nightmare, it didn't work on ATI cards and it had multiple performance problems. Plus the game wasn't well loved by a lot of people.
All patched up, it is a good port. You can run it "console quality" on a pretty basic PC but with a decent machine it flies. However it took them a good six months to get it working well. The grief Rockstar caused themselves with their initial shoddy implementation seems to have left them deciding that it just isn't worth it to port future games to PC.
I fail to see how all the reasons you listed should make you conclude that the developers are "lazy". Those reasons are more than enough for the developers not to port to PC or contract another developer to do it for them.Keava said:Because devs are lazy. Making a proper PC port takes a bit more than just 'few changes' in the code. You have re optimize a lot of stuff, make sure it uses the various hardware combinations, re-do the controls, allow for better use of available RAM and VRAM.
If you just make a crappy port the 'easy way' you get a subpar product that will be bashed by gamers and bring little to no profit due to it's short comings. Then there is also the fact that some types of games generally play better with console control schemes. Brawlers tend to feel really clunky with mouse/keyboard combo and not every PC gamer bothers with game pads.