Let us plan a true zombie survival game ^^

Recommended Videos

ben 19

New member
Oct 30, 2009
1
0
0
so this is what i have in mine

- the infection came off a new medicine company ______ unknown name yet
they are making medicines and tweaking it by their own but it has a side effect making people you know zombie
- type of zombie the slow one but a bit smarter
- place nyc baby or just a city
- ok you start off being in a colony of survivors every place in the world is infected atleast thats what you know you aleady made this village defense city made of walls and fences and some junk its like a big square shape thing where the people is inside and it has a gate thing and also underground passages

- and it could be like a gta style game u can free roam if u want but there is alaso a story and lots of missiona including killing getting blood samples for experimentingcapturing a zombie alive looking for survivors or just clearing the outside

- u can drive eat anything like grand theft auto and ofcourse graphics should be great
- u can get weapons upgrade them by your own customize things u can build barriers by almost using anything like deadrising and

if u reply too me i could add more i still have plenty in mind but im tired right now so reply bye
 

bcponpcp27

New member
Jan 9, 2009
961
0
0
My friend came up with a cool idea. You start on an island, going through a normal day or two. News starts to build about an "infection" that makes it's victims attack and eat people with amazing ferocity (fast zombies). The goal is to escape the island any way possible. Could actually be a cool online game actually.
 

quack35

New member
Sep 1, 2008
2,197
0
0
Zahri said:
CanadianWolverine said:
Zahri said:
My idea of a good and proper one, as i'm sure a good deal of people would agree (on at least a good deal of the points) would be present day, city setting, with maybe a country side and rural areas just to vary things. Infected variations of slow shambling zombies that infect with a simple scratch or bite, thus alerting the player that he has to be really bloody careful and plan things out. Antagonist zombie wants living human flesh in its swollen and ready to burst belleh, and the humans probably don't want this. I'm thinking to myself it would be a survival game, in which you have to literally gather supplies, weapons, and fortify or build some kind of defensive structure, utilizing quite literally anything and everything. The zombies would come in droves (depending on the area of course, but there'll always be atleast a good 10 zombies in any general direction within line of sight) And the main goal in itself would be to survive as long as you can.

I figure that it would be mostly a multiplayer game, with a hitman-esque control screen in the sense of the utilization of a button and the arrow keys to select one of many actions, as well as selecting items to use from an inventory, and a first person shooter perspective. Basically, free world left 4 dead with crippled zombies and a totally malleable world.
Let me be one of those people to agree with you. That sounds like it would be a really fun game to play.

Now lets try to take the grand scale of it down and just distill it to what is most important to you so you can get to work on your awesome zombie game: How important are those 3D graphics? Graphical user interface heads up display? Mouse controls? Physics of game world objects? Skill based aim exclusive or stat based skills? Does it have to be a city with countryside map, would you settle for a building or just a room for now?

That's it, I want you to think small goals, accomplish those goals and pat yourself on the back. Before you know it, you complete a small working game of survival against the zombies. Then you take what you learned from that and make it a bunch of small goals that equal a bigger goal and before you know it you will have your super awesome survival game that I want to play after playing your first small game.

You want to make this game on the computer? Hmm, well, you are going to need some tools, just like if you were to make this a board game you would need a ruler, a pencil, and paper at the very least. Learning computer programing like visual basic or visual C++ (there are a lot of other programming languages out there) is kind of a pain to start off with (but it is very bad ass to learn it because it helps one be methodical to know what it takes to be able at least make scripts, functions, data storage, and practice good documentation), so if you want to get started now and figure out details like that later, totally mod someone else's hard work so you can see results sooner. Lots of games out there come with the tools already released by their developers, so that will go a long way to knocking out something simple and quick to get your game developer juices flowing.

Hope this helps and I can hardly wait to play your version of our imaginary zombie survival game.
The setting of just an ordinary building itself and nothing more already begins to detract from the grand scale of the experience, as in the game itself, when i say maleable, i MEAN it. Destructible environments, including being able to level each and any building, whether for tactical purposes or for the fun of it (if you feel like dicking around and the giant pile of explosives is worrying people). I feel a small suburb would be more of a start really, or a few blocks within a rural city and part of a shopping district, just so it would be realistic to gain supplies and maybe the rare gun or two. I'm thinking of incorporating a garry's mod-esque building style where you can tack on wood or apply some kind of reinforcement to a closeable entrance in any position you deem fit, as well as even start building foundations for a crude fort, or even a sturdy one if the character is well versed in construction skills. It would take a good deal of time though, and while i'm thinking that this will still take some time. It'll be co-op as stated earlier, on a very grand scale.

I myself have absolutely no knowledge of programming thus far, sadly. I plan on getting started at my earliest convenience in learning some C++ or Java script, though with school and AP courses, it's not likely. =(
It's just way too ambitious. You need to start small, and build up from there.