Let us talk, you and I, about Blizzard

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shadowform

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Jan 5, 2009
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*Deep breath in*

Inkidu said:
Blizzard is possibly the worst thing for the video game industry today, and I sincerely wish it would fall under new management or go out of business.
Top Spin Tennis 5, Dante's Inferno "Sin To Win", Madden constantly releasing new engines instead of releasing DLC roster updates, Sims 3 consisting entirely of the content from Sims 2 with updated graphics, Zynga's borderline fraudulent business practice, Evony Online's infamous "Hey look tits" advertisements, mutltiplayer-reliant games, $50 map packs, increasingly restrictive DRM from Ubisoft, reviewers getting fired for low scores, rampant homophobia and racism on XBox voice chat.

And you're stating that a company that you openly admit has a very high level of design fidelity is the worst thing that the video game industry faces.


Reason one: They've not produced anything new since 2001, and I'm being generous.
From 2001 to current, Nintendo has published - roughly - 250 games. Now Nintendo is fairly successful and 250 games is quite a bit, so I'm going to put this forward as a decent sample size. Of these 250 games, 12 have been new IP: Pikmin, Eternal Darkness, Animal Crossing, Geist, Advance Wars, Nintendogs, Another Code, Elite Beat Agents, 4 other 'unique' but unsuccessful and generic titles (Odama, Chibi-Robo, FlingSmash, Drill Dozer), plus a bunch of generic / non-IP games (I'm not counting things like Wii Sports or the Sudoku collection released for the DS). Charitably, this is 13 unique IPs. 13 / 250, and Nintendo is GIGANTIC in comparison to Blizzard - yes, it didn't develop these, but look at the numbers: one in roughly 20 releases was a new IP. To compare, Blizzard has - since 1991 - developed 14 games and 8 expansions for those games, in a total of 7 different IPs, plus one licensed Superman game on the SNES. At its worst, this means out of 23 games, seven of them are new IP. Not counting expansions, this makes about half of their games original IP. If you value a publisher by new IP, Blizzard is FAR and away better than, for instance, Game Freak (12 pokemon titles, plus the aforementioned Drill Dozer since 2001).


The point is Blizzard is trying desperately to stay where it can make the most money for the minimum amount of creativity.
Creativity! There's a word. I think you're confusing creativity with creation. Here's a thought: according to the creators, Quake and Quake II take place in entirely separate continuities. Do they count as unique IP, or the same since they use the same name? How about the Final Fantasy games? The first TEN Final Fantasy titles all use the same gameplay for combat, differing only slightly in how magic is acquired and used, but they all take place in entirely unique universes. Do they count as different IP, or are they all the same? Now, lets look at Warcraft and its sequels. They take place in the same universe and with the same continuity, but each continues and develops the story of their respective universes. Does this not count as creativity because the story universe remains the same?


Refining is all well and good, but honestly if every game was like Blizzard I sincerely doubt we'd have 3-D gaming, I doubt we would have 2.5-D gaming either.
If you're talking about the 3DS, I can present a good twenty examples of excellent games that don't use 3D display. If you're talking about 3d environments, well, Warcraft actually IS an example of very early, primitive 3d gameplay - you have units on the ground and in the air, some of which can and some of which can't interact with each other. It's not visually 3d, of course not, but in terms of the in-game space that the creatures and creations occupy, at the very least is has some sense of the three dimensions.


Sure Blizzard's business model is pure gold. They rake in what has to be millions on a bad year. However, in innovation, in pushing the envelope, and in general Blizzard might as well be trying to fight off guns with swords.
Phasing, introduced to World of Warcraft in the last expansion, allows landscapes and locations to effectively change and develop over time in a persistent world game. This had, literally, never been done before. RealID, the WoW mobile banking, the Terran's mobile structures in the Starcraft series (something I'd never seen before). I'm also fairly certain that they were the first to introduce the idea of instanced encounters with WoW.


Sure it works for a little while in real life (and works really well in Final Fantasy) but eventually the guy who jumps on this newfangled gun is going to walk away a winner. Just ask Japan, Montezuma, and a whole slew of other people.
...wait, what? The Aztecs defeat at the hands of Hernan Cortez was not a result of guns. Good lord, not guns. Guns back then were almost utter garbage - it was the spanish steel sabers capable of cleaving heads open and standard Aztec battle strategy that was more focused on taking prisoners rather than killing that allowed for the catastrophic fall of the Aztec empire. Similarly, the political situation in Japan during the Meiji restoration is hardly as simple as "Swords vs. Guns", and the underlying philosophies behind why each group chose to use that particular weapon was much more important than the weapon itself. Your analogy is terrible.


Blizzard on the other hand jams its fingers in its ears and says, "We don't need you we just need the Skinner Box!"

If any of you are wondering there is a "Extra Credits" that deals with this issue. Look it up if you're interested. Blizzard's unwillingness to change is also shown in their inability to embrace other platforms.
Kay. There's some operant conditioning in the loot drops that Diablo and World of Warcraft use. You do know that they've actually tried to move away from this in WoW by introducing several ways to get gear at a static, absolute rates rather than via random reinforcement, right? You know that they're continually introducing new challenges to tweak that 'Mastery' thing that they talk about at the end of that same episode of Extra Credits, right? You know that they've also started trying to move further towards a distinct storyline, as also mentioned at the end of that episode? In general, they're trying to move further away from the RNG.


I will cite Mr. MovieBob's "The Big Picture" episode "The P.C. Gamer is Dead--Long Live the P.C. Gamer" as supporting opinion.
He says "Web based diversions like MMOs and whatever Zynga's latest contribution is have a bright future yet." WoW is an MMO and the majority of Blizzard's other games are RTS games - which, I would point out, have yet to see a truly successful release on a console. So actually no, MovieBob doesn't really support your opinion.


No one is perfect, but do you really think their new M.M.O.R.P.G. is going to vary greatly from W.O.W. in anything mechanical. I doubt it. Doing that would be killing the golden goose 101.
I honestly couldn't tell you. I can say that I certainly don't think that this new MMO will have warriors with a rage bar and rogues that stack combo points, if that's what you're asking. As far as more bare-bones mechanics like damage-over-time effects (which i would add is present in Team Fortress 2, even), yes, I do think they're probably going to contain some of those.


I'll let you guys in on a little secret. Leonardo da Vinci never finished the "Mona Lisa". Some of you might be aware of this fact, it's there for the people who aren't. Well let's see: A man left an unpolished, unfinished piece of art to the world and to this day people of all ages and origins flock to France to see it. I like my care and polish as much as the next guy, but at some point I'm going to get bored of the same game no matter how carefully planned and flawless it appears to be.
Here's another secret: Blizzard hasn't finished World of Warcraft. They continue to add to it, update it, change things, fix problems, alter the mechanics, change the design, and sometimes even re-evaluate the entirety of what they had previously created (you know, like what the main point of Cataclysm was). And you know what? People of all ages and origins flock to their computers to play it. As good as it may be now, they're still working to try and improve that - and if you're saying that's somehow a bad thing, we come from entirely different worlds.


However, do you think any other company could go thirteen years without release in new game and still stay in the black?
Blizzard has released several new games since 1998. Diablo II, Warcraft III, Starcraft II, World of Warcraft, and several expansions for each. Considering the average development time for games in this day and age, one development studio pushing out 4 full games and 5 expansions over the course of 13 years really isn't too bad. I'm guessing that you misspoke, however, and what you really mean is new IP. Gamefreak has gone since 1998 almost entirely on Pokemon, Infinity Ward is going on 8 years of CoD sequels with no end in sight and a bright future ahead of them (barring a lawsuit that has nothing to do with the design of the games), id Software lived exclusively on Doom and Quake from 1993 to 2009 (though it did publish the Hexen games for Raven Software), Retro Studios (responsible for Metroid Prime, Prime 2, Prime 3, and DKC Returns) was started in 1998 and by all accounts is doing quite well rehashing old IP, and to draw a broader comparison to Blizzard which has published in 3 separate IPs in the past 13 years, we have Lionhead (Black & White, Fable, The Movies, since 2001), Insomniac (Spyro, Ratchet & Clank, Resistance, since 1998), Maxis has developed nothing but The Sims and Sim City since 1999, and Rockstar, a collection of ten separate development studios, has four series and three stand-alone games between them. Oh, and lets not forget that Metroid: Other M was Team Ninja's first break from the Dead of Alive / Ninja Gaiden series since the studio was created in 1995.


You didn't think very hard, did you?


It's not a question of whether or not I like Blizzard games, it's not a question of are Blizzard's games good or bad. It's a question of what is Blizzard doing to move the industry forward, and I feel the answer is, nothing.
Perfecting an art can be just as important as advancing it, especially with a medium as young as gaming is. Even aside from this, your basic thesis - that Blizzard is a negative force because they are not creating new IP, which means they are not innovating - is flawed. New IP does not necessarily mean new innovations (eg: Doom -> Quake was new IP, but mechanically there was very little new to the game mechanically), you (as well as I) lack an adequate technical knowledge to know whether Blizzard is making advances at a software level (an advance in how 3d models or environments are rendered can have just as much as an impact as a new gameplay idea), and not all innovation will necessarily move the industry forward (see also: Virtual Boy).
 

Twilight_guy

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Nov 24, 2008
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I reject your assertion that "innovation" is the driving force in gaming. Prove me wrong.

Blizzard, like Valve, can afford to not have to release games as frequently as other companies. That' not to say they haven't done anything. At no point has blizzard just up and fired everyone and said "no need to work, just gotta maintain servers." They have people working on stuff all the time. You can make the argument that they're spinning their wheels with dumb stuff but then you have to also target the small army of developers who just redo the most popular game type at the time too. I suppose singling Blizzard out is a bit like pulling over the speeding sports car rather then the other speeding cars but it just comes across as a bit myopic that this whole thread is for one company. Then again nobody can even prove wither a company is doing something original or not "original" is not an objective concept.

On the flip side, what do you think is working to improve the games industry then?
 

MaxwellEdison

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Sep 30, 2010
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Your first point would apply to pretty much most developers, as stated before. Valve hasn't done tons of different properties - should they be gone?

I would agree with the second point, but I counter with the fact that Blizzard can tell stories pretty damn well.
 

A Free Man

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May 9, 2010
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Well really if it ain't broke don't fix it. Why should they make new and innovative on the forefront of imagination games when they are making millions whilst satisfying a large group of peopl with games they are still working on. That being said I don't respect them for what they are doing but unfortunately the world doesn't run on wishful thinking and dreams so when it comes time to feed my future family I'd probably rather work for blizzard then on a small design team that could go bust at any point in time.
 

Sean951

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timeadept said:
I finally stopped playing WoW because i got tired of working for gear that i never obtained, and so i could never be competitive in PvP. Without the numerical possibility of victory (or defeat in some cases) there was simply *no* fun to be had for me in PvP.
This was actually addressed in Cata, pretty much all PvP gear is back to being available through Battlegrounds, not just Arena.

wtfbbqsaucepwn said:
Recently, Blizzard has left a bit to be desired with some of their expansions. Cataclysm is a joke and too easy
While yes, many people are complaining about Cata, the most common complaints I see are about how Blizz reversed their decision in Wrath to go to a more "casual friendly" approach with regards to gear and Heroic dungeons.
 

Frotality

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mark twain once said something along the lines of, "if you want a polished piece of art, dont expect originality, and if you want an original work, dont expect it to be polished".

blizzard lucked out with WoW, so they dont have much reason at all to do anything new. i would have loved warcraft 4, but since theres no reason to make a "sequel" to WoW, blizzard wont be doing anything outside of their very limited safety zone until WoW finally dies off. theyre hardly the biggest offender out there though; WoW is one game constantly updated, so if blizzard falls into a rut its alot more excusable than releasing sequel after sequel that have less improvement between them than WoW has between content patches.

they at least put a good deal of effort into starcraft 2; the same cannot be said of much other sequels in recent times.
 

Scout Tactical

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Taerdin said:
Sorry to nit pick, but a couple of those are not new IPs. Front Mission has been around for years, Front Mission 3 is one of my all time favs. The mana series is also quite old.
Fair enough. I think the point still stands. There's still a lot of new IP. In fact, that's only from three platforms. I didn't even glance at handheld or PC stuff. That is also only new IP from 2006, in contrast to Blizzard's 3 since 2001, or my previous list of companies that only have 1-2 IP at all.

LogicNProportion said:
But they change so little from game to game story-wise, aesthetically, etc.

If you reread his post, you will know that he meant new IP's are merely a part of the solution. There must also be passion and creativity in this field. Square Enix does most anything nowadays to print money as is. : /

Re-releasing REGULAR FF5 on the PSN? That's as stagnant as you can get. FF4 has had so many re-releases with updates, etc that is borders on silly...and that's still being lazy.
First off, I don't think you know what it means to make a new intellectual property, since you said they don't change much "story-wise". When I say that that was a list of "new IPs", I mean that those were different games with different stories, backgrounds, characters, etc. They were not part of any previous series or inspired by any previous novel, movie, etc. These are original works.

Moreover, I don't see your point about FF, unless you're saying that you are the "worst thing to happen to the industry" if you don't create new IP, and abandon your old IP. Does this mean that if Blizzard wants to stop being the "worst thing to happen to the industry", it has to completely discontinue WoW, Diablo, and Starcraft? Don't you think that would make people... mad?

Again, I'm not defending SquareEnix here, just for clarity. I'm just pointing out how the OP's assertion that "you are the worst thing to happen to the industry if you do not create new IP" would logically follow that we should respect those who create bad games, as long as they are new IP. He even points out that a game doesn't have to be good to earn our respect: he says that developers should make games like the Mona Lisa: unfinished.
 

Bobbity

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Mar 17, 2010
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I disagree, and vehemently. I would much rather see carefully refined games, than poorly thought out and rushed new concepts.

I could probably write a response rant, but I haven't the energy, and I'd imagine that you've probably already been flamed into the ground.

/edit
shadowform said:
*Deep breath in*

Inkidu said:
Blizzard is possibly the worst thing for the video game industry today, and I sincerely wish it would fall under new management or go out of business.
Top Spin Tennis 5, Dante's Inferno "Sin To Win", Madden constantly releasing new engines instead of releasing DLC roster updates, Sims 3 consisting entirely of the content from Sims 2 with updated graphics, Zynga's borderline fraudulent business practice, Evony Online's infamous "Hey look tits" advertisements, mutltiplayer-reliant games, $50 map packs, increasingly restrictive DRM from Ubisoft, reviewers getting fired for low scores, rampant homophobia and racism on XBox voice chat.

And you're stating that a company that you openly admit has a very high level of design fidelity is the worst thing that the video game industry faces.


Reason one: They've not produced anything new since 2001, and I'm being generous.
From 2001 to current, Nintendo has published - roughly - 250 games. Now Nintendo is fairly successful and 250 games is quite a bit, so I'm going to put this forward as a decent sample size. Of these 250 games, 12 have been new IP: Pikmin, Eternal Darkness, Animal Crossing, Geist, Advance Wars, Nintendogs, Another Code, Elite Beat Agents, 4 other 'unique' but unsuccessful and generic titles (Odama, Chibi-Robo, FlingSmash, Drill Dozer), plus a bunch of generic / non-IP games (I'm not counting things like Wii Sports or the Sudoku collection released for the DS). Charitably, this is 13 unique IPs. 13 / 250, and Nintendo is GIGANTIC in comparison to Blizzard - yes, it didn't develop these, but look at the numbers: one in roughly 20 releases was a new IP. To compare, Blizzard has - since 1991 - developed 14 games and 8 expansions for those games, in a total of 7 different IPs, plus one licensed Superman game on the SNES. At its worst, this means out of 23 games, seven of them are new IP. Not counting expansions, this makes about half of their games original IP. If you value a publisher by new IP, Blizzard is FAR and away better than, for instance, Game Freak (12 pokemon titles, plus the aforementioned Drill Dozer since 2001).


The point is Blizzard is trying desperately to stay where it can make the most money for the minimum amount of creativity.
Creativity! There's a word. I think you're confusing creativity with creation. Here's a thought: according to the creators, Quake and Quake II take place in entirely separate continuities. Do they count as unique IP, or the same since they use the same name? How about the Final Fantasy games? The first TEN Final Fantasy titles all use the same gameplay for combat, differing only slightly in how magic is acquired and used, but they all take place in entirely unique universes. Do they count as different IP, or are they all the same? Now, lets look at Warcraft and its sequels. They take place in the same universe and with the same continuity, but each continues and develops the story of their respective universes. Does this not count as creativity because the story universe remains the same?


Refining is all well and good, but honestly if every game was like Blizzard I sincerely doubt we'd have 3-D gaming, I doubt we would have 2.5-D gaming either.
If you're talking about the 3DS, I can present a good twenty examples of excellent games that don't use 3D display. If you're talking about 3d environments, well, Warcraft actually IS an example of very early, primitive 3d gameplay - you have units on the ground and in the air, some of which can and some of which can't interact with each other. It's not visually 3d, of course not, but in terms of the in-game space that the creatures and creations occupy, at the very least is has some sense of the three dimensions.


Sure Blizzard's business model is pure gold. They rake in what has to be millions on a bad year. However, in innovation, in pushing the envelope, and in general Blizzard might as well be trying to fight off guns with swords.
Phasing, introduced to World of Warcraft in the last expansion, allows landscapes and locations to effectively change and develop over time in a persistent world game. This had, literally, never been done before. RealID, the WoW mobile banking, the Terran's mobile structures in the Starcraft series (something I'd never seen before). I'm also fairly certain that they were the first to introduce the idea of instanced encounters with WoW.


Sure it works for a little while in real life (and works really well in Final Fantasy) but eventually the guy who jumps on this newfangled gun is going to walk away a winner. Just ask Japan, Montezuma, and a whole slew of other people.
...wait, what? The Aztecs defeat at the hands of Hernan Cortez was not a result of guns. Good lord, not guns. Guns back then were almost utter garbage - it was the spanish steel sabers capable of cleaving heads open and standard Aztec battle strategy that was more focused on taking prisoners rather than killing that allowed for the catastrophic fall of the Aztec empire. Similarly, the political situation in Japan during the Meiji restoration is hardly as simple as "Swords vs. Guns", and the underlying philosophies behind why each group chose to use that particular weapon was much more important than the weapon itself. Your analogy is terrible.


Blizzard on the other hand jams its fingers in its ears and says, "We don't need you we just need the Skinner Box!"

If any of you are wondering there is a "Extra Credits" that deals with this issue. Look it up if you're interested. Blizzard's unwillingness to change is also shown in their inability to embrace other platforms.
Kay. There's some operant conditioning in the loot drops that Diablo and World of Warcraft use. You do know that they've actually tried to move away from this in WoW by introducing several ways to get gear at a static, absolute rates rather than via random reinforcement, right? You know that they're continually introducing new challenges to tweak that 'Mastery' thing that they talk about at the end of that same episode of Extra Credits, right? You know that they've also started trying to move further towards a distinct storyline, as also mentioned at the end of that episode? In general, they're trying to move further away from the RNG.


I will cite Mr. MovieBob's "The Big Picture" episode "The P.C. Gamer is Dead--Long Live the P.C. Gamer" as supporting opinion.
He says "Web based diversions like MMOs and whatever Zynga's latest contribution is have a bright future yet." WoW is an MMO and the majority of Blizzard's other games are RTS games - which, I would point out, have yet to see a truly successful release on a console. So actually no, MovieBob doesn't really support your opinion.


No one is perfect, but do you really think their new M.M.O.R.P.G. is going to vary greatly from W.O.W. in anything mechanical. I doubt it. Doing that would be killing the golden goose 101.
I honestly couldn't tell you. I can say that I certainly don't think that this new MMO will have warriors with a rage bar and rogues that stack combo points, if that's what you're asking. As far as more bare-bones mechanics like damage-over-time effects (which i would add is present in Team Fortress 2, even), yes, I do think they're probably going to contain some of those.


I'll let you guys in on a little secret. Leonardo da Vinci never finished the "Mona Lisa". Some of you might be aware of this fact, it's there for the people who aren't. Well let's see: A man left an unpolished, unfinished piece of art to the world and to this day people of all ages and origins flock to France to see it. I like my care and polish as much as the next guy, but at some point I'm going to get bored of the same game no matter how carefully planned and flawless it appears to be.
Here's another secret: Blizzard hasn't finished World of Warcraft. They continue to add to it, update it, change things, fix problems, alter the mechanics, change the design, and sometimes even re-evaluate the entirety of what they had previously created (you know, like what the main point of Cataclysm was). And you know what? People of all ages and origins flock to their computers to play it. As good as it may be now, they're still working to try and improve that - and if you're saying that's somehow a bad thing, we come from entirely different worlds.


However, do you think any other company could go thirteen years without release in new game and still stay in the black?
Blizzard has released several new games since 1998. Diablo II, Warcraft III, Starcraft II, World of Warcraft, and several expansions for each. Considering the average development time for games in this day and age, one development studio pushing out 4 full games and 5 expansions over the course of 13 years really isn't too bad. I'm guessing that you misspoke, however, and what you really mean is new IP. Gamefreak has gone since 1998 almost entirely on Pokemon, Infinity Ward is going on 8 years of CoD sequels with no end in sight and a bright future ahead of them (barring a lawsuit that has nothing to do with the design of the games), id Software lived exclusively on Doom and Quake from 1993 to 2009 (though it did publish the Hexen games for Raven Software), Retro Studios (responsible for Metroid Prime, Prime 2, Prime 3, and DKC Returns) was started in 1998 and by all accounts is doing quite well rehashing old IP, and to draw a broader comparison to Blizzard which has published in 3 separate IPs in the past 13 years, we have Lionhead (Black & White, Fable, The Movies, since 2001), Insomniac (Spyro, Ratchet & Clank, Resistance, since 1998), Maxis has developed nothing but The Sims and Sim City since 1999, and Rockstar, a collection of ten separate development studios, has four series and three stand-alone games between them. Oh, and lets not forget that Metroid: Other M was Team Ninja's first break from the Dead of Alive / Ninja Gaiden series since the studio was created in 1995.


You didn't think very hard, did you?


It's not a question of whether or not I like Blizzard games, it's not a question of are Blizzard's games good or bad. It's a question of what is Blizzard doing to move the industry forward, and I feel the answer is, nothing.
Perfecting an art can be just as important as advancing it, especially with a medium as young as gaming is. Even aside from this, your basic thesis - that Blizzard is a negative force because they are not creating new IP, which means they are not innovating - is flawed. New IP does not necessarily mean new innovations (eg: Doom -> Quake was new IP, but mechanically there was very little new to the game mechanically), you (as well as I) lack an adequate technical knowledge to know whether Blizzard is making advances at a software level (an advance in how 3d models or environments are rendered can have just as much as an impact as a new gameplay idea), and not all innovation will necessarily move the industry forward (see also: Virtual Boy).
Looks like Shadowform already did a supremely comprehensive one. Nice work :)
 

TiefBlau

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Inkidu said:
Blizzard is possibly the worst thing for the video game industry today, and I sincerely wish it would fall under new management or go out of business.
Oh boy.

Well, let's hear it.
Inkidu said:
I'm going to wait for the inner and outer raging to die out. So everyone who is actually interested is still here and the hardcore, never-say-die fans have left. Super.
Smug AND overly projecting. A winning combination.
Inkidu said:
Reason one: They've not produced anything new since 2001, and I'm being generous. By new I mean a new intellectual property (I.P.).
Slapping a new name on something doesn't make it original. The opposite applies as well.
Inkidu said:
Everything they have produced since Diablo has been a sequel expansion MMO-ification of some old property that has done successfully well. Think about it. Starcraft and its expansions, Diablo and its sequel, Warcraft and subsequent installments. Now, I'm not one to go bashing sequels. I like some of them, I hate some of them. That's not the point. The point is Blizzard is trying desperately to stay where it can make the most money for the minimum amount of creativity.
Hahahahahahahahaha

oh wait your serious

Hahahahahahahahahaha
Inkidu said:
I say if you're one of those people who think that games are joining the echelons of mediums that are considered art you should abandon Blizzard.
And I say that if you value any sort of logical consistency you'd take a good look at yourself in the mirror and reevaluate your mental well-being.
Inkidu said:
Some people say, "I wish every company was like Blizzard. They refine their games, releasing only when ready so that it is perfect." Well, champ, I'm going to present to you the other edge of that sword. Refining is all well and good, but honestly if every game was like Blizzard I sincerely doubt we'd have 3-D gaming, I doubt we would have 2.5-D gaming either. Sure Blizzard's business model is pure gold. They rake in what has to be millions on a bad year. However, in innovation, in pushing the envelope, and in general Blizzard might as well be trying to fight off guns with swords.
The guys that introduced modding to RTS's in as grand a scale as Half-Life introduced modding in FPS's? The guys that created the world's most popular MMO? The guys that made Starcraft 2? Yeah, okay.

Also, taking time to make a good game is not the same thing as being unoriginal. How the fuck did you draw that comparison?
Inkidu said:
Sure it works for a little while in real life (and works really well in Final Fantasy) but eventually the guy who jumps on this newfangled gun is going to walk away a winner. Just ask Japan, Montezuma, and a whole slew of other people.
You are headbangingly stupid.
Inkidu said:
Maybe that's an unfair comparison... to the indigenous people. They didn't know this gun was out here history shows that people learned to use them really quickly. Blizzard on the other hand jams its fingers in its ears and says, "We don't need you we just need the Skinner Box!"
I have a feeling you don't even know what a Skinner Box is.
Inkidu said:
If any of you are wondering there is a "Extra Credits" that deals with this issue. Look it up if you're interested. Blizzard's unwillingness to change is also shown in their inability to embrace other platforms. I will cite Mr. MovieBob's "The Big Picture" episode "The P.C. Gamer is Dead--Long Live the P.C. Gamer" as supporting opinion.
Okay, I'm going to stop now.

Your opinion is just..so...fucking..stupid. Anyone can tell you haven't even played a game from Blizzard, or even grasp the concept of originality.

And no, don't even hide behind the "I'm just a Blizzard fanboy" excuse. Because I'm not. Blizzard does some stupid, sinister shit. No, they don't need defending. Your argument is the equivalent of saying Hitler was a bad person because his moustache was stupid. You just don't get it.

And stop referencing Escapist videos. Those are radical/introspective viewpoints designed to raise questions, not answers. They're for people who know their ass from their face about the gaming industry. And MovieBob's PC Gaming video was hilariously uninformed anyways.
 

Rayne870

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Nov 28, 2010
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TiefBlau said:
Inkidu said:
Blizzard is possibly the worst thing for the video game industry today, and I sincerely wish it would fall under new management or go out of business.
Oh boy.

Well, let's hear it.
Snip
/Brofist

shadowform said:
*Deep breath in*
Huge friggin snip
You may have a Brofist too. Nicely done!
 

Skoosh

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Jun 19, 2009
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What about custom games? That's always been my favorite part of Warcraft and Starcraft. They created a medium for us to put in out own innovation. Look at DotA, almost its own genre now with HoN and LoL. Hell, even if you don't accept that, why attack Blizzard about this? There are such worse offenders out there, why not get angry that there's 50 Mario games or Madden just keeps re-releasing the same thing? In all of that, I couldn't see why Blizzard should be even a main target, let alone your only target.

I can't help but shake the feeling that you're a troll. More IPs do not mean more innovation. By that logic Tolkien didn't do shit since he pretty much just stuck with one IP. Don't like the games? Don't buy them. Their existence isn't hurting you.
 

ShadowyMOON

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While I previously argued a bit in Blizzard's defense, the praise they get from some people here is pretty ridiculous. They aren't the gods of refining and polish even if that's all they do and the quality of their games has been going down lately.

StarCraft 2, even after beta was delayed by an year had plenty of balance issues and on top of that B.net 2.0 is a complete mess. Matchmaking is flawless, but everything else is pretty much horrible. Interface, lack of usability compared to the old B.net (Yes it has LESS features than the 10 year old B.net for god's sake.) , no LAN, no chat channels, horrendous custom game browsers, no MPQ editing on threat of banning. I could go on but I think I've made my point for now.

I don't agree that innovation is the driving force in the industry, but the collective closing of eyes and trips to la-la land while screaming "Blizz can do no wrong!" are getting rather annoying. Their games are in a decline in terms of quality and features, if Diablo 3 ends up with less features than Diablo 2, much like SC 2 compared to SC 1, we have a major problem.
 

Kaez

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Jan 11, 2010
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Wait wait wait....

The OP spoke of lack of innovation, and heaps of money... sorta drifted in and out of that becuase of this simple question.

WHY does it matter to the OP if they don't bother making new IP's (aside from Titan)? Becuase he's bored of those three IP's? They aren't innovative enough? To that last question, this is my response. People want innovation; change. But when there is too much innovation, people cry foul. If there is no innovation, people cry foul. It's a damned if you do, and damned if you don't.

Seriously, the reason those three IP's are still alive an kicking is becuase of the player base. Starcraft got a sequel becuase of their fan following, and actually it makes sense becuase they set themselves up for it, a sequel hook at the end of Brood War, and it took them a very long time to get to where they are now (SC:Ghost aside)... and hell South Korea made it a friggen sport.

Had they never made another game I'd say we'd almost have a fully definitive ending to the Diablo series. Baal, Diablo, and Mephisto are "dead", and the only loose ends were the Worldstone and what happened to Tyreal, possibly Baal's Soulstone, and what the lesser two remaining evil's where doing, and that last one might have just been me.

Warcraft (and WoW) are doing so well probably becuase of the fleshed out lore that Metzen and his team have created. Fans are still clamoring for a Warcraft 4 (but are fairly less vocal about it) just to go back to the series roots.

There was a comment about the longevity through multiplayer for games like RTS's. Starcraft has got to be the longest lived RTS out there that has a GOOD free multiplayer system, and is a company that still is in operation, I bet you could go onto Battle.net and still find a game easy, even with Starcraft 2's upgrades and changes to both Battle.net (which in itself is an innovation all the way back to B.net 1.0).

Hmm, kinda long winded post in favor of Blizzard on my part, but there are only a few studios out there I actually like... Blizzard, Bioware (though yeah, play one you played em all), Gearbox, Crytek, and back in the day Dynamix (Long live Tribes), and Looking Glass Studios.
 

iLikeHippos

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Jan 19, 2010
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You can't seriously think all that game developers do is 'being a movement'. I get that impression, however.

"If the developers don't do anything new and creative, they should just step off"

They are a BUSINESS. If you hit a mine, and it contains several gold veins, you don't walk the fuck away from it just because to be 'original' and 'explore other territories'. You'll mine the SHIT out of that mine, gain enough gold to substain you, and 100 families for fucking life just for the hell of it.


Blizzard goes for what is safe, but also for what is really, really good. Not a single game Blizzard has released have so far disappointed me.
That's more than I can say for any other developer out there.
Not to mention they have probably stolen half a year of my lifespan in gaming time, as they suck me in like a million dollar hooker.
MUUUUCH more than any other game developer out there.
And I'm just one of the millions out there.

However, you could not have known this at all. Otherwise you would not had posted your lengthy, open, subjective complaint.
So you can thank me later for pointing out the flaws.
 

adrian_exec

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Apr 5, 2009
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Inkidu said:
It's not a question of whether or not I like Blizzard games, it's not a question of are Blizzard's games good or bad. It's a question of what is Blizzard doing to move the industry forward, and I feel the answer is, nothing.
Hello Mr. Inkidu, I'm here to try and explain to you something called supply and demand.

Let me give you a small example before I continue, could you tell me why does Ferrari make only Sports Cars? Why don't they try to make hybrid or electric cars? You know to "push" the envelope into making a car that is fast and economical. Well the answer is simple, they have no demand to make such cars and even though Ferrari cars are very expensive they still have a very high demand to make Sports Cars!

And that's the same with Blizzard, they haven't been releasing new IP's because it was not demanded from them. Especially with WoW, they have been releasing so many expansions for WoW because it was being demanded by the 12 million players. I know cause I used to be one of them, whenever Blizzard would released a new expansions after 6 months or so, they would have to release new content cause the players were starting to get bored of playing WoW. So of course they would focus a lot on WoW and that's why they released a new expansions every 2-3 years.

Same goes for Starcraft 2 and Diablo 3. My guess would be that Blizzard could do a new franchise but both Starcraft 2 and Diablo 3 have been demanded for over 10 years. Like it or not Blizzard actually cares about their fan base, unlike EA who neglects their fan base and streamlines Dragon Age 2 to be more accessible to casual players. Pushing the envelope doesn't mean only releasing new games, but also releasing extremely good and polished games, the way Blizzard are currently doing, if only other companies would try to do the same.

And even though I said all that, I am with you. I wish Blizzard would release a new franchise and I'm quite disappointed that they are making a new MMO. But saying you wish a good company like Blizzard to go out of buisness is to much, you are going overboard with such remarks. There will be a time when they will release a new franchise, just not in the near future.

ps:
Xzi said:
Inkidu said:
I also hear tell of a new M.M.O.R.P.G. that Blizzard is working on. Now, I might be wrong, I often am. No one is perfect, but do you really think their new M.M.O.R.P.G. is going to vary greatly from W.O.W. in anything mechanical. I doubt it. Doing that would be killing the golden goose 101.
Their new MMO is going to be a shooter MMORPG with that direct click-to-fire type combat you'd expect from a shooter. I'd say that varies quite a bit from World of Warcraft.
Blizzard stated that they are making this new MMO because it will offer them more creative freedom then WoW does. So my guess would be that it will be totally different from WoW.

As Mr.Xzi above me said, the new MMO will be a shooter. That alone is already very different from any other companies that have only tried to make WoW clones over the years.
 

lapan

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While i'm not really interested in most of their games, since i'm not exactly a good RTS player and never really could get into WOW, they can keep doing what they are good at for all i care.
 

Pyro Paul

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Inkidu said:
Pyro Paul said:
Inkidu said:
It's not a question of whether or not I like Blizzard games, it's not a question of are Blizzard's games good or bad. It's a question of what is Blizzard doing to move the industry forward, and I feel the answer is, nothing.
It is companies like Blizzard that keep the industry moving forward.

Your problem is that you're looking for iconic 'change the course of history as we know it!' events, and that isn't going to happen... However Blizzard is pushing the industry forward quiet well in developing new mechanics and solutions to problems that plauge many other video games.

Key problems like how to save bandwidth and provide a compelling experience that doesn't melt your processor. Case in point, With the new cataclysm expansion release they created an evolving story which uses 'NPC Phase Instance'. In this, only the NPCs appear and disappear according to your quest progress rather then having huge areas of the world map.

This undoubtably conserves the bandwidth of the servers while also allows players to acctually feel like the world around them is changing and evolving due to their actions. And though while such a solution isn't as innovative or game changing as a physics engine in some other games, it is progressing the industry forward.
Well yes they were moving it forward for a time where the biggest and best hardware/graphics/thing was the goal. However, the cost-to-powerhouse ratio is becoming less and less profitable. The next big or subtle thing will soon not lie in processor power or even bandwidth. It's going to lie in what people do with what they have not where it can go.
... So what you're saying is the next big thing is when a company creates ingenious solutions to subtle problems, working with what they got rather then pushing the envolope.

And my example of how Blizzard create Ingenious solutions to Subtle problems working with in their limitations rather then pushing the envolope isn't exactly that?


your points are controdictory and ill informed...
seriously, you're misreading everything you've quoted so far...