MelasZepheos said:
2. Bring Back Health Meters:
Halo 1 has a shield meter and a health meter. It also features health packs that you walk over to trigger, just like the 'old school' FPSs everyone whines about. Halo 2 onwards also had the shield meter, which actually functions about the same as a health meter, and since you died very shortly after your shield went down it might as well have just been a health meter. Further, it had an in-story reason for the shield (your health) regenerating.
I recently decided to give Halo another shot after bailing less than half-way through the first. Halo: Reach has a health meter below the shields... and I'm mostly finding it functionally the same as just recharging health, at least on Normal difficulty. The shields are powerful enough that I'm never worried about my low health in the rare instances where it gets knocked down. When I die, it's pretty much insta-kills, where I go from full health and shields to death in under a second.
I mentioned this in another Halo thread and someone told me that's pretty much normal. Death doesn't come from a thousand cuts, it comes from a well-placed shot or two. Mostly I play the game in the same overly-aggressive manner I play all games with recharging health. Only when I encounter an enemy with the insta-kill ability to I play more conservative on the second play-through.
4. Stop Ripping Off Aliens:
Aliens features squads of grizzled marines of various ethnicities and grizzledness, all wizecracking their way through the various scenarios they find themselves in, like a lot of mainstream first person shooters these days. However, Halo featured a lone, silent protagonist (like Gordon Freeman) with very little personality assigned to him aside from what can be gleaned by the way the enemies react to him and his squadmates treat him. The closest Halo comes to Aliens is the crypod sequence but one shout out does not a ripoff make.
The whole space marine thing is the ALIENS rip-off. Doom was shameless about it, but has about as much in common with the premise as Halo does. Mostly Doom just tried to duplicate the lighting. But absolutely everyone knows why space marines are the go-to guys in FPS and it's all about how fucking cool they were in ALIENS. And quite a number of games utilize the face-hugger in some way, with a smaller monster visibly possessing regular characters. Halo has the Flood and Half-Life has the Head-Crabs. *cough*alien*cough*
The other movie that creeps up a fair bit (and whose novel most likely inspired ALIENS) is Starship Troopers. Pretty much every space marine cliche is from one of those two movies. Halo is a bit unusual in that they liberally borrowed from Ringworld, which is really only well-known in sci-fi fandom, which is more than most space marine stories ever bother to do.