Aiden Pryde said:
Hi, Escapists! I need a little bit of your help.
I'm working on a narrative project that tells a story of distant future and space exploration (think Star Trek, but with more guns and gruesome deaths). Now, I can do many things - create memorable characters, build tension, twist the plot, - but, unfortunately, my scientific knowledge is not as deep as I would like it to be, and that means working in a Sci-Fi setting is going to be a struggle.
*snerks* Sorry, but I couldn't help but laugh at the statement combining Star Trek and "scientific knowledge" in the same phrase. XD Seriously, sci fi writers have never let a pesky thing like "facts" stop them from telling a sci fi story, so you shouldn't let it hold you back either. Just keep your universal rules consistent and you will be fine.
Aiden Pryde said:
I need to give these poor guys a couple of interesting problems. These don't have to be something unique or original - I'm cool if you suggest an idea taken from a book. I just don't want to fill my story with tired cliches.
Lastly, just to clarify: you can crash-land the ship if you want, just don't turn it into scrap metal. All problems must be solvable - I need my characters to be able to live another day.
OK, fire away!
Ok, random list of possible problems during their travel.
1. A key component of the propulsion system fails mid travel, forcing the ship out of hypertravel in an emergency speed drop, stranding them in the middle of nowhere. Investigation determines that the damage was likely to be sabotage. So now the crew has to A) Fix the problem B) Determine if it is sabotage or not and C) Find the culprit before more damage can be done.
You can add extra layers of threat to this, by having some outside threats show up as well. Possibly aliens, or maybe environmental, giving them a time limit. "We've got to get that engine fixed in 2 days or we will fall into the star and blow up!" etc.
2. The ship is traveling on what is supposed to be a "safe" route, only to find themselves caught in some kind of trap. Possibly space pirates, or an unforseen astronomical object that has kicked them out of hypertravel.
3. The ship is traveling on a "safe" route, but instead of ending up where they should, they are in some random point in space, with no idea why. The instruments say they should be at Point B, but they are instead at Point WTFWHEREAREWE?!? They have to fix the navigation system and get back on course before they A) Die to some outside threat or B) Miss an important deadline at Point B that they must make.
4. The ship picks up a random distress call, asking for aid, but they've got a schedule to keep. If they veer off course to help, can they make it back to their destination in time? What if the distress is a trap?
5. The ship is traveling to investigate some ancient ruins, upon arriving they uncover something powerful and dangerous. It's threatening the ship, but they don't know how to deal with it, as it's in a language they don't understand. Now they have to crack the cipher and stop the thing from blowing them up, while making sure this new power doesn't fall into the wrong hands.
That's all I can think of off the top of my head. Seriously though, don't sweat having your stuff be scientifically accurate, there is a sliding scale of sci fi realism, and plenty of fan loved stories (Star Trek especially) are on the "Very Loose" side of it.