Xzi said:
funguy2121 said:
You haven't played with the thing, so unless you're referring exclusively to the circle pads (and I would ask if you're a 3DS owner), I wonder how you came about this info. I have spent some time with a 3DS and the circle pad is very accurate and very comfortable. As for the rest of the controller, please tell me you're not joining the other posters who judged "uncomfortable" based on a photograph and against the advice of the entire gaming journalism community, who have collectively assured us that the controller is very intuitive and very comfortable. And gimmicky? When did it become a debate gimmick to use the word "gimmick?" Let's discuss some Nintendo gimmicks from the past. Analogue sticks. Gaming in 3D (not "Avatar" 3D, polygonal 3D). Rumble. Local multiplayer support for 4 players. Intuitive, tactile button layouts.
(1) A mouse has to be a part of the overall control scheme in order for it to be considered "perfect," or anywhere near that, really.
(2) As for being uncomfortable, I CAN tell that just by looking at it. No matter how light it is or how well it sits in your hands, it's not something I'd want to hold for long periods of time, simply due to its bulkiness. Same reason the original Xbox controller sucked.
(3) Lastly, I don't remember anyone calling analog sticks or 4-player support gimmicks. Maybe you do. (4)But the virtual boy was very gimmicky. (5)As was the Wii. (6)And a touchscreen on the controller for a home console? Gimmick overload. It will allow games to be played in a different way. But not a more accurate or intuitive way. (7)People will have to spend a lot of time learning the intricacies of each game's controls on the WiiU. (8)And that's why it's a gimmick. (9)Also why the WiiU will have very little third party support, like the Wii. The rest of the industry will be moving on in a year, and Nintendo will be taking a back seat as usual. Had they released this console instead of the Wii at the same time as the PS3, then maybe developers would have had a chance to give a shit. But that window is long past.
(1) This is a PC gamer perspective. If you want to be able to turn and aim with superhuman speed, then you're right. If you want a setup that feels and functions more like the way that people moving about in the real world do, a good controller is more precise.
(2) It sounds like the fact that your hands will be a couple of inches farther apart is what's really bothering you. Do you really think this will make the controller uncomfortable? Did you read the text that you quoted? All of the journos said it's very comfortable, even after they've used it for a while.
(3) Anytime a company like Nintendo (or their competitors, for that matter) try something different, a whole bunch of fanboys cry "gimmick," usually without even qualifying it. To this day, people still talk shit about the N64 controller, even though we have it to thank for the analog stick and rumble support. And fanboys still talk shit about the system itself, even though with a much smaller catalogue it still had a great deal more 3D games than its jaggie-fied competitor, the PSOne, and had out-of-box 4-player support. That's what I was saying.
(4) This isn't exactly a bold statement. Almost nobody purchased the Virtual Boy and almost no one thinks that it was a well-advised idea.
(5) The tens of millions of consumers who bought a Wii in lieu of an XBox or a PS3 disagree with you, as do the creators of the XBox and PS3,, who designed peripherals to emulate the Wii. Also, the gamers who appreciate what the IR pointer has done for control, especially in FPS shooters, and can't go back, disagree with you.
(6) How does allowing new kinds of games to be made equate to a gimmick in your mind? And how does having to pause to combine and then use potions, equipment, weapons and spells, and pause or obscure part of the main screen to see the map, mean "precise and intuitive" to you?
(7) And a brand new gamer would have to spend a good deal of time figuring out how to use the controller for the N64, X-Box, Gamecube or any one of the Playstations. Is not learning to play a new way part of the fun? You know what? Scratch that. I took for granted that your assertion was accurate, which of course it isn't. Being able to pause the game but not having to do so to look up inventory or map details or use a tracker or cam chat with NPCs won't have much of a learning curve, and if it does, you can pause the game. How is having a touch screen going to confuse gamers?
(8) That's not the definition of a gimmick.
(9) Remember that you said that in a year, when Tecmo, EA, Sega, Ubisoft and all the rest keep on making games for the new system.