Let's design the perfect controller by combining parts from ones that already exist

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Vaccine

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Feb 13, 2010
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The best controller doesn't exist, nor will ever exist, because it is a purely subjective "best".

As for me, I stick with a keyboard and mouse, or a PS3 controller, I hate the 360 controller because it just feels too big.
 

Evil Top Hat

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May 21, 2011
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A controller that allows you to control the game with your mind would be awesome. I'm sorry were these controllers supposed to be realistic?

I do think that a matrix game with that controller where you can control your character with your mind would be amazing. You would also have to be able to use your mind to manipulate the rules of the Matrix in the same way they do in the film to be able to pull off all those crazy stunts.

One day...
 

Zantos

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Jan 5, 2011
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Souplex said:
The perfect controller already exists. It's the 360 controller.
Like!

Seriously though, why don't they just accept it's a weapon and start selling attachments to use it as such?
 

shasjas

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May 18, 2011
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Sonic Doctor said:
Souplex said:
The perfect controller already exists. It's the 360 controller.
I agree totally.

lordlillen said:

if the replace the R1 and L1 with the playstation versions this would be my dream controller.
Ugh! That would be awful. I just picked up my 360 controller to see how that would work with my thumbs and it would be a nightmare. Holding it in the most comfortable way would mean that the tips of my thumbs would touch and that when I move one it would nudge and mess up the placement of the other. This also isn't because I have big hands and tumbs, I have very small hands and thumbs.

I believe Microsoft knew this as a possibility, and that is why they created the awesomeness of having staggered joysticks. Besides, I've never understood how people have had complaints about where the d-pad is, because it has actually been awesome having it below my left thumb and to the right and not above my left thumb and to left like one the PS controllers. When I use to have a PS2, I found the placement of the d-pad very awkward.
i have never had any of those problems in my life with the PS controller layout. and testing on my ps3 controller right now, for me at least, you would have to be controlling the analog sticks using the joints half way down your thumb for that to happen.

so the above pic would also be my perfect controller.
 

DaHero

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Jan 10, 2011
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There's this thing called a keyboard and mouse, best controlling device in history. Using the mouse to turn eliminates the keyboards swerving issues.
 

Phisi

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Jun 1, 2011
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I'll be going with the PS controller layout but it could be a nicer fit in one's hands. Oh and to all those saying keyboard and mouse, using a mouse to play Cthulhu Sleeps on Audiosurf is a very bad idea.
 

Sonic Doctor

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Jan 9, 2010
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shasjas said:
Sonic Doctor said:
Argh, have to snip.
i have never had any of those problems in my life with the PS controller layout. and testing on my ps3 controller right now, for me at least, you would have to be controlling the analog sticks using the joints half way down your thumb for that to happen.

so the above pic would also be my perfect controller.
Why did you remove my spoiler edit of lordillen's picture? I'm trying to keep the thread reasonable, medium and bigger pics should be spoiled, posting so many large pics in a thread is frowned upon on this site.

Now to my regular response: I didn't mention about how I had problems with the PS controller because the sticks were next to each other on the same height line on the controller.
I said I had a problem with the position of the d-pad on the PS controllers. Other than that, the sticks were spaced fine on the PS controller and I didn't have problems with my thumbs.

The reason is that if you compare a PS controller and compare to how the d-pad and the right stick on the 360 controller are spaced, if the left stick in the 360 was placed where the d-pad is, the left stick and the right stick would be closer together than compared to how separated the sticks on the PS controller are.

The PS controller is a longer controller horizontally and the sticks are farther apart compared to that modified picture of the 360 controller. That is why the modified controller in the picture wouldn't work, even with my small hands. As I said before, that is why Microsoft designed their controller to have staggered sticks. They didn't want a controller that is as long horizontally as the PS controller. Instead of bringing the hands too far apart like the PS, the 360 isn't as long and is fat and rounded on the handle sides. Because of that the 360 controller's shape fits better, practically melding perfectly with the palms and under-fingers of each hand.
 

funguy2121

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Xzi said:
It also uses the crappy little nub sticks from the 3DS.
I'm unsure of that. Most of the journos who demo'd the controller said that they're not the "crappy little nub sticks" from the 3DS, and that they're more like the older analog sticks but without the tension that builds up when you have to hold your thumb against the spring pressure in a certain direction for prolonged periods. In fact, all of the reviews I've read from people who actually used the controller were overwhelmingly favorable. Now IGN is saying that they do use the same circle pads as the 3DS, but even IGN are very excited about the new controller.

Xzi said:
Not accurate, not comfortable, and incredibly gimmicky.
You haven't played with the thing, so unless you're referring exclusively to the circle pads (and I would ask if you're a 3DS owner), I wonder how you came about this info. I have spent some time with a 3DS and the circle pad is very accurate and very comfortable. As for the rest of the controller, please tell me you're not joining the other posters who judged "uncomfortable" based on a photograph and against the advice of the entire gaming journalism community, who have collectively assured us that the controller is very intuitive and very comfortable. And gimmicky? When did it become a debate gimmick to use the word "gimmick?" Let's discuss some Nintendo gimmicks from the past. Analogue sticks. Gaming in 3D (not "Avatar" 3D, polygonal 3D). Rumble. Local multiplayer support for 4 players. Intuitive, tactile button layouts.

Xzi said:
Probably the farthest you can get from the perfect controller.
And yet, when Microsoft and Sony emulate some of its features in the next couple of years, the complainers will still be on board.
 

PureChaos

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as far as i'm concerned, the GameCube controller is pretty much my ideal controller. all the buttons are easily within reach and it works really well
 

Feylynn

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Feb 16, 2010
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Pressure sensitive keyboard with a macro-able mouse.

Sorry have to represent my favorite, but I'll tell you what, I vote on an actual controller and you hypothetically back me up when I tell console designers to let me use my control scheme.

Dual Shock 3 but maybe have a bit of a click to the marshmellow triggers before the pressure sensitivity kicks in. Just so they are harder to bump and have more feedback.

Since I won't use it you can really do whatever you want but I'll note that I don't like the way an xBox controller is held, with handles that slant inward, I like the parallel handled controls of the GCN, PS, and N64(Though yes the rest of this controller can burn in controller hell).

Maybe a controller with free form handles that can lock into a few different angles to suit the PS and the xBox users?
 

funguy2121

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Xzi said:
funguy2121 said:
You haven't played with the thing, so unless you're referring exclusively to the circle pads (and I would ask if you're a 3DS owner), I wonder how you came about this info. I have spent some time with a 3DS and the circle pad is very accurate and very comfortable. As for the rest of the controller, please tell me you're not joining the other posters who judged "uncomfortable" based on a photograph and against the advice of the entire gaming journalism community, who have collectively assured us that the controller is very intuitive and very comfortable. And gimmicky? When did it become a debate gimmick to use the word "gimmick?" Let's discuss some Nintendo gimmicks from the past. Analogue sticks. Gaming in 3D (not "Avatar" 3D, polygonal 3D). Rumble. Local multiplayer support for 4 players. Intuitive, tactile button layouts.
(1) A mouse has to be a part of the overall control scheme in order for it to be considered "perfect," or anywhere near that, really.

(2) As for being uncomfortable, I CAN tell that just by looking at it. No matter how light it is or how well it sits in your hands, it's not something I'd want to hold for long periods of time, simply due to its bulkiness. Same reason the original Xbox controller sucked.

(3) Lastly, I don't remember anyone calling analog sticks or 4-player support gimmicks. Maybe you do. (4)But the virtual boy was very gimmicky. (5)As was the Wii. (6)And a touchscreen on the controller for a home console? Gimmick overload. It will allow games to be played in a different way. But not a more accurate or intuitive way. (7)People will have to spend a lot of time learning the intricacies of each game's controls on the WiiU. (8)And that's why it's a gimmick. (9)Also why the WiiU will have very little third party support, like the Wii. The rest of the industry will be moving on in a year, and Nintendo will be taking a back seat as usual. Had they released this console instead of the Wii at the same time as the PS3, then maybe developers would have had a chance to give a shit. But that window is long past.
(1) This is a PC gamer perspective. If you want to be able to turn and aim with superhuman speed, then you're right. If you want a setup that feels and functions more like the way that people moving about in the real world do, a good controller is more precise.

(2) It sounds like the fact that your hands will be a couple of inches farther apart is what's really bothering you. Do you really think this will make the controller uncomfortable? Did you read the text that you quoted? All of the journos said it's very comfortable, even after they've used it for a while.

(3) Anytime a company like Nintendo (or their competitors, for that matter) try something different, a whole bunch of fanboys cry "gimmick," usually without even qualifying it. To this day, people still talk shit about the N64 controller, even though we have it to thank for the analog stick and rumble support. And fanboys still talk shit about the system itself, even though with a much smaller catalogue it still had a great deal more 3D games than its jaggie-fied competitor, the PSOne, and had out-of-box 4-player support. That's what I was saying.

(4) This isn't exactly a bold statement. Almost nobody purchased the Virtual Boy and almost no one thinks that it was a well-advised idea.

(5) The tens of millions of consumers who bought a Wii in lieu of an XBox or a PS3 disagree with you, as do the creators of the XBox and PS3,, who designed peripherals to emulate the Wii. Also, the gamers who appreciate what the IR pointer has done for control, especially in FPS shooters, and can't go back, disagree with you.

(6) How does allowing new kinds of games to be made equate to a gimmick in your mind? And how does having to pause to combine and then use potions, equipment, weapons and spells, and pause or obscure part of the main screen to see the map, mean "precise and intuitive" to you?

(7) And a brand new gamer would have to spend a good deal of time figuring out how to use the controller for the N64, X-Box, Gamecube or any one of the Playstations. Is not learning to play a new way part of the fun? You know what? Scratch that. I took for granted that your assertion was accurate, which of course it isn't. Being able to pause the game but not having to do so to look up inventory or map details or use a tracker or cam chat with NPCs won't have much of a learning curve, and if it does, you can pause the game. How is having a touch screen going to confuse gamers?

(8) That's not the definition of a gimmick.

(9) Remember that you said that in a year, when Tecmo, EA, Sega, Ubisoft and all the rest keep on making games for the new system.
 

Twilight_guy

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Nov 24, 2008
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As an effort to end console vs. PC hate I have to say a controller that emulates the precision of a mouse and offers the ability to have the buttons of a keyboard. (Anything that requires a keyboard is usually poorly design on the controls but this is just to stop the bitching). Not sure how you can do this but a more precise motion control might offer this kind of control. Also, isn't it odd that we're trying to cobble together existing tech to make a controller then coming up with new technology. This is a theoretical discussion and I know that current technology is no-where near any sort of peak so shouldn't we be coming up with better stuff then what exists?
 

Tigurus

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Apr 14, 2009
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Mine would be a PS2 controller with XBOX360 Triggers.

PS2 felt great in weight, shape, buttons and everything. However, the XBOX360 triggers felt good and are better than those PS3 triggers who I feel like the can break any moment.