Let's figure out how to get the worst possible outcome for Mass Effect.

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Jacco

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Now that I'm out of school for the summer, I want to go back and play all three games. But I want completely fuck up the galaxy in the process.

So! Let's all work together to figure out the choices that lead to the worst possible outcome for everyone!

And before you start on the "choose your color" I want the galaxy to be fucked BEFORE I choose my color. That way the non-matteringness actually has context within the story.

And Sheperd has to survive the suicide mission for obvious reasons.


So! Let's begin! List all your favorite choices that come to mind. I haven't actually played ME1 in years so I dont remember it too well. As people agree or disagree on choices, I will update the OP so they are all in once place!


Capcha: "One hit wonder." hahahahaha

Choices:

ME2:
Hand the Collector Base over to Cerberus
 

Cloake

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First thing that comes to mind is the suicide mission. Go through it with complete disregard for your comrades, letting them get picked off, and then at the end, hand the Collector base over to Cerberus.
 

Jacco

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Cloake said:
First thing that comes to mind is the suicide mission. Go through it with complete disregard for your comrades, letting them get picked off, and then at the end, hand the Collector base over to Cerberus.
Any specifics on how to get people killed?
 

The Madman

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Just shoot the stupid robot kid at the end and BAM, no matter what you've done you get the super bad ending. Heck, the other ending options are really much better either and it's not like anything you've done up to that point has any real effect anyway.

But if you want something more specific then apparently it's possible to shoot Mordin in ME3 and betray the Krogans. I'd never have the heart to do it myself but that's pretty damned nefarious.
 

Cloake

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Jacco said:
Cloake said:
First thing that comes to mind is the suicide mission. Go through it with complete disregard for your comrades, letting them get picked off, and then at the end, hand the Collector base over to Cerberus.
Any specifics on how to get people killed?
Not absolutely sure, since I didn't purposely try to do it, but I think your team's survival odds are lowered by not doing their loyalty missions, by making poor role decisions for the final mission (i.e. having a weaker biotic try to shield the team), and by not being fast enough when your team needs you, like when you have a member getting burned up in the vents.
 

Requia

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Somebody managed to do an ME2 run where only the two DLC party members survived.
 

RedEyesBlackGamer

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Jan 23, 2011
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Killing the Rachni Queen.
Killing Wrex.
Killing the Council.
Destroying the genophage research (dooming Eve).
Letting Mordin die.
Saving the Collector base.
Curing the genophage.
Basically curing the genophage with Wreav at the krogan's head. What is worse than having to rebuild everything when everyone is recovering from massive losses? A second Krogan Rebellion in a generation or two.
 

RedEyesBlackGamer

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Jacco said:
Cloake said:
First thing that comes to mind is the suicide mission. Go through it with complete disregard for your comrades, letting them get picked off, and then at the end, hand the Collector base over to Cerberus.
Any specifics on how to get people killed?
Pretty easy. Don't have them be loyal and give them tasks they aren't specialized in. And don't upgrade the Normandy. 2-3 deaths right there.
"Jacob, you have no tech experience. Hack those valves."
"Jack, lead the second squad. You have no experience leading and not everyone trusts you."
"Okay, Jack's dead. Kasumi, lead the second squad this time. Nothing can go wrong with a person suited to stealth leading a frontal charge."
 

Mikejames

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Well, making sure Wrex doesn't survive ME1 is a start.

Then again, turning on him in ME3 might have even worse results.

Cloake said:
First thing that comes to mind is the suicide mission. Go through it with complete disregard for your comrades, letting them get picked off, and then at the end, hand the Collector base over to Cerberus.
Handing the Collector base over to Cerberus had negative consequences? I just recall the salvage providing more war assets during the final assault on TIM's base.
 

Phoenixmgs_v1legacy

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The Madman said:
But if you want something more specific then apparently it's possible to shoot Mordin in ME3 and betray the Krogans. I'd never have the heart to do it myself but that's pretty damned nefarious.
That's Mordin's fault for not obeying a direct order from his commanding officer, and he would've lived as well. It's really the right choice at the time if you want to do everything possible to stop the reapers.
 

Ed130 The Vanguard

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Sep 10, 2008
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Letting Casey Hudson work on the end by-himself.

ZING!

You should check out the smoking ruin that was The Bioware Social Network, apparently someone managed to get everyone except Morinth (a Asari succubus) and Kasumi (DLC character that does very little) killed in the suicide run.
 

Cazza

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I can't remember but could you space grunt? I know you can choose to not wake him.

You could get Morinth over Samara. Though if you get everyone killed at the end it wont matter. I know to survive to suicide mission you need at least 2 I think squad mates to as well. Morinth would be a great choice to let back into society after the reaper threat.

On loyalty mission you can get a few people killed. Like Jacob can shot his father etc. That does make them more likely to survive though.
 

wintercoat

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Mikejames said:
Well, making sure Wrex doesn't survive ME1 is a start.

Then again, turning on him in ME3 might have even worse results.

Cloake said:
First thing that comes to mind is the suicide mission. Go through it with complete disregard for your comrades, letting them get picked off, and then at the end, hand the Collector base over to Cerberus.
Handing the Collector base over to Cerberus had negative consequences? I just recall the salvage providing more war assets during the final assault on TIM's base.
If Wrex is alive, the Salarian matriarch bribes Shepard(not sure if you have to accept the bribe), which IIRC requires the original Council dead, and stop Mordin from curing the genophage, Wrex will confront Shepard on the Citadel in a very Krogan-like manner. Shepard ends up killing him/allowing him to die. This has the lowest potential score for the Krogans, as well as you losing the EMS boost from having Wrex as an asset.


I don't know how much EMS you lose because of it, having never done this in a playthrough myself.

Also, for the lowest EMS, you need Mordin, Tali, Jacob and/or Jack(and/or possibly Legion) as the two survivors on the suicide mission. Anyone else will give you a point gain. Those are the only four that are taken care of in 3 in a manner that keeps you from gaining points. Thane is killed in 3, but if he's the one who attacks Kai Leng, Kirrahe will add points to your EMS, so Thane needs to be dead in 3 so that Kirrahe dies as well. For Jack and Jacob, just don't do their missions and they end up dead. For Mordin, you're stopping the genophage from being cured, so will take care of him yourself, and IIRC, the Quarian Fleet is worth more than the Geth fleet, so it's better to let the Geth kill the Quarians, which takes care of Tali. Although, this is assuming that Garrus and Tali, being squad-mates in 3, add to your EMS, which I don't remember if they do or not. If they don't, you could always just keep Garrus and Tali alive. Makes you feel less of a jackass when sabotaging the genophage curing.

Oh, and a few of the side quests in 3 can lead to a lower EMS, such as not letting the Turian at the space port stay with his Asari wife. If you let him go, it has no impact on your score, but if you let him stay, it raises the Citadel's security score. Collecting and turning in the various drop-off quests is also a no-go, as most, if not all of them add to your score by bolstering the various fleets.

Your import needs to have few resources accumulated during 2. Having a lot of ore will add to your EMS, as will upgrading the Normandy in any way, and that includes the Medbay.

You need to let all of the Normany's crew be turned into goo in 2. And you have to recruit Chakwas to your ship, as well as Kaiden/Ashley. If you don't, Chakwas and the Wonder Twins act as war assets, increasing your EMS.

As far as I remember, the Collector ship has no bearing on your EMS, nor does handing over Legion to Cerberus or recruiting him.

There's a few more things you can do, I believe, but I'm drawing a blank on it. For worst possible outcome in a story sense, I'm gonna have to agree with RedEyesBlackGamer, and say Wreav + cured Genophage - Eve = bad times.
 

Jacco

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RedEyesBlackGamer said:
Killing the Rachni Queen.
Killing Wrex.
Killing the Council.
Destroying the genophage research (dooming Eve).
Letting Mordin die.
Saving the Collector base.
Curing the genophage.
Basically curing the genophage with Wreav at the krogan's head. What is worse than having to rebuild everything when everyone is recovering from massive losses? A second Krogan Rebellion in a generation or two.
But what do all of those really do to how the story plays out? If you kill the queen, does that meant he Rachni don't show up as Reavers?
 

Requia

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Jacco said:
RedEyesBlackGamer said:
Killing the Rachni Queen.
Killing Wrex.
Killing the Council.
Destroying the genophage research (dooming Eve).
Letting Mordin die.
Saving the Collector base.
Curing the genophage.
Basically curing the genophage with Wreav at the krogan's head. What is worse than having to rebuild everything when everyone is recovering from massive losses? A second Krogan Rebellion in a generation or two.
But what do all of those really do to how the story plays out? If you kill the queen, does that meant he Rachni don't show up as Reavers?
They do. But you can mess things up even more if you killed the queen in ME1 but then save the queen in ME3.
 

RedEyesBlackGamer

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Jan 23, 2011
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Jacco said:
RedEyesBlackGamer said:
Killing the Rachni Queen.
Killing Wrex.
Killing the Council.
Destroying the genophage research (dooming Eve).
Letting Mordin die.
Saving the Collector base.
Curing the genophage.
Basically curing the genophage with Wreav at the krogan's head. What is worse than having to rebuild everything when everyone is recovering from massive losses? A second Krogan Rebellion in a generation or two.
But what do all of those really do to how the story plays out? If you kill the queen, does that meant he Rachni don't show up as Reavers?
The cloned queen is lying through her teeth about joining you. Killing the original queen and sparing the clone is the worst possible outcome in that plotline.
 

Jacco

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RedEyesBlackGamer said:
Jacco said:
RedEyesBlackGamer said:
Killing the Rachni Queen.
Killing Wrex.
Killing the Council.
Destroying the genophage research (dooming Eve).
Letting Mordin die.
Saving the Collector base.
Curing the genophage.
Basically curing the genophage with Wreav at the krogan's head. What is worse than having to rebuild everything when everyone is recovering from massive losses? A second Krogan Rebellion in a generation or two.
But what do all of those really do to how the story plays out? If you kill the queen, does that meant he Rachni don't show up as Reavers?
The cloned queen is lying through her teeth about joining you. Killing the original queen and sparing the clone is the worst possible outcome in that plotline.
What happens if you do that? Does she join the Reapers anyway?
 

mad825

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Jacco said:
What happens if you do that? Does she join the Reapers anyway?
The cloned Ranchi queen is indoctrinated so...

Anyway, this is worse outcome in ME
If no one survives,If Shepard dies, there's no one to save Biowa..Erm, the galaxy

Requia said:
Somebody managed to do an ME2 run where only the two DLC party members survived.
QFT!
 

xPixelatedx

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Play Number 3.

Seriously, what the hell man. My friends got me to buy both ME1 and ME2 with the promise of choice and consequence. Before I even had a chance to sit down and play either of them, ME3 comes out and the entire internet, friends included, tell me all my choices will amount to nothing.