I would like to discuss MMO's as a genre and really pick out the top games and what they brought to this genre.
(**NOTE: I will leave out a lot to discuss on purpose. I'm just typing out what I can think of off the top of my head right now, so sorry if I forget something, or even worst, place in misinformation)
First off, I would like to discuss in Order
PvE
PvE (Massive Player Focus aka Raids)
PvP
**More
For the first part, I would like to discuss about PvE and which games brought what to the playing field.
Lets look at Ever Quest/2 (EQ/EQ2)
This was the first REAL MMO (but will say Neverwinter Nights was the first MMORPG for PC and it went into develop in 1989 and was also the first PvP in an MMO, so it did a lot of good for the genre as a whole). The concept of do quests, turn in quests, obtain reward and playing with others, beside your self to level or beat harder quests, came from this game series.
Next I would like to look at Asheron's Call/2 (AC/AC2)
Not so much changed in the genre, but one thing did upgrade and started a good trend in almost all MMO's to follow: Graphics. The models and water graphics in AC/AC2 IMO were better than EQ/EQ2. Without games updating their engines and increasing graphics, who knows what our current MMO's would look like. I'm sure they wouldn't be bad, but who knows.
Next I will skip some other MMO's and do Blizzards work: World of Warcraft.
The huge thing that World of Warcraft (WoW) gave the MMO genre was the story based on Game/Comic Lore. Lore was a huge and a great move for the genre. Next came factions or different sides. Good thumbs up for blizzard for pushing this genre.
Skip some more MMO's to the Recent:
I would like to talk about the new crave Rift.
Rift choose to follow a different path. While at this point, the genre has almost reached its peak, Trion did improve or market a MMO to a rarely or never touched approach to gaming: Real Time Game Changes. In this case, the Rifts are what make Rift a helper in the Genre. Adding in this type of game play is cool and exciting. Now Rift wasn't the first one to do this, but unlike the other MMO's that I know, the entire came is based around this one focus, so I'm going to go out on a limb and give them the majority of credit for adding this to the MMO genre.
:
vE (Raids::
Personally, I cant say much here. Dungeons were first created (to my knowledge) in EQ. From there, Raids were just larger form of a dungeon crawl, but with top end game loot and I'm not sure which was the first game to produce Raids for Endgame.
:
vP::
As I stated above: Neverwinter Nights was the first MMO to produce PvP in the MMO Genre. So basically everything from then onward was thanks to them
Now I would like to leave the rest open to you the forum posters on escapist to discuss or even disagree with me. Either way, the Genre has slowly advanced into a very important genre. But if I had to give full credit to one source, which defined and allowed our current MMO's to even exist, It would have to go to the Old School Board and Dice:
Dungeons and Dragons. Face it, with out this game, I highly doubt MMO's would have exploded as they did. FPS are easy and everyone can play and games like Mario and Zelda have a fantasy portion, but also very easy to play. So I have to tip my hat to D&D and thank them for allowing the MMO genre to explode and add so many new jobs to the gaming market.
(**NOTE: I will leave out a lot to discuss on purpose. I'm just typing out what I can think of off the top of my head right now, so sorry if I forget something, or even worst, place in misinformation)
First off, I would like to discuss in Order
PvE
PvE (Massive Player Focus aka Raids)
PvP
**More
For the first part, I would like to discuss about PvE and which games brought what to the playing field.
Lets look at Ever Quest/2 (EQ/EQ2)
This was the first REAL MMO (but will say Neverwinter Nights was the first MMORPG for PC and it went into develop in 1989 and was also the first PvP in an MMO, so it did a lot of good for the genre as a whole). The concept of do quests, turn in quests, obtain reward and playing with others, beside your self to level or beat harder quests, came from this game series.
Next I would like to look at Asheron's Call/2 (AC/AC2)
Not so much changed in the genre, but one thing did upgrade and started a good trend in almost all MMO's to follow: Graphics. The models and water graphics in AC/AC2 IMO were better than EQ/EQ2. Without games updating their engines and increasing graphics, who knows what our current MMO's would look like. I'm sure they wouldn't be bad, but who knows.
Next I will skip some other MMO's and do Blizzards work: World of Warcraft.
The huge thing that World of Warcraft (WoW) gave the MMO genre was the story based on Game/Comic Lore. Lore was a huge and a great move for the genre. Next came factions or different sides. Good thumbs up for blizzard for pushing this genre.
Skip some more MMO's to the Recent:
I would like to talk about the new crave Rift.
Rift choose to follow a different path. While at this point, the genre has almost reached its peak, Trion did improve or market a MMO to a rarely or never touched approach to gaming: Real Time Game Changes. In this case, the Rifts are what make Rift a helper in the Genre. Adding in this type of game play is cool and exciting. Now Rift wasn't the first one to do this, but unlike the other MMO's that I know, the entire came is based around this one focus, so I'm going to go out on a limb and give them the majority of credit for adding this to the MMO genre.
:
Personally, I cant say much here. Dungeons were first created (to my knowledge) in EQ. From there, Raids were just larger form of a dungeon crawl, but with top end game loot and I'm not sure which was the first game to produce Raids for Endgame.
:
As I stated above: Neverwinter Nights was the first MMO to produce PvP in the MMO Genre. So basically everything from then onward was thanks to them
Now I would like to leave the rest open to you the forum posters on escapist to discuss or even disagree with me. Either way, the Genre has slowly advanced into a very important genre. But if I had to give full credit to one source, which defined and allowed our current MMO's to even exist, It would have to go to the Old School Board and Dice:
Dungeons and Dragons. Face it, with out this game, I highly doubt MMO's would have exploded as they did. FPS are easy and everyone can play and games like Mario and Zelda have a fantasy portion, but also very easy to play. So I have to tip my hat to D&D and thank them for allowing the MMO genre to explode and add so many new jobs to the gaming market.