Is it a reasonable indicator though? We only know how many players played a MaleShep, not how important the gender choice was to them or even if they bothered with the choice, since MaleShep is also the generic option for those that don't fiddle around with the character creator, just like Soldier is the default class and sees the most use.Smeatza said:It's still a reasonable indicator. When a group was given the choice between having a male or female character the vast majority of said group chose a male one. No this is not conclusive proof that these individuals would not buy a game with a female lead. But it does show what the general preference was, which gender the players would play as when given a choice.
If I'm stood in a video game store. Glancing between Uncharted 3 and the new Tomb Raider, this preference is going to come into play (amongst other preferences).
I realize this isn't hardcore scientific research, but I can safely say that there are too man confounding and unknown factors from that ME3 summary to make it a reliable statistic for indicating gender preference. For example, what would have happened if FemShep was the generic choice? Would we see more FemSheps? As Jim Sterling pointed out in his last Jimquisition, there needs to be a whole lot of more research done in this area, because right now we are in a hen/egg-situation where we simply aren't sure what's what in terms of gender preference and its' importance to gamers.