Let's Play: Crusader Kings II - [Entry 1 - Boot Camp]

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Octorok

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Hello there, Escapists! It's been a while, hasn't it. You may or may not remember my Hearts of Iron III Let's Play, which ended when my computer went on strike and refused to run it. Since I am unwilling to compromise with my sound card, we'll be playing another Paradox game instead - Crusader Kings II.

For those not in the know - Paradox is a developer of "Grand Strategy" games. They tend to cover a large portion of land (if not the entire world), during a particular historical chapter, on a large scale. They run this world in real time, at selectable speeds, and are famous for several things - enormous depth and complexity, bugs, and cracking Let's Plays.

Crusader Kings II is set in the rather spacious period of 1066-1453, and covers Europe and the near bits of Asia and Africa. It's a strange beast. It's not particularly about conquest or warfare, unlike the last LP. Instead, it's about managing a Dynasty. The game is superb at creating a story and character driven narrative, completely randomly, as you guide your family through power struggles and Crusades, murders and jealousy, plotting and important titles.

As with the last game, I'll do my best to explain the important info of the game at the start, set up the LP, and give out as much helpful information as I can as we go along. Let's get going.

EDIT : Next entry I stop being so lazy, and I stop using MSPaint to just plonk down the meme faces in the images. So it will look better in future.

[HEADING=2]Entry 1 - Boot Camp[/HEADING]


This is us. The Kingdom of Scotland, 15th September 1066. My homeland, incidentally. We'll be playing as its current rulers, House Dunkeld.

As you can see, the North and the Western coastlines have a Norseman problem. This is something we'll have to remedy.


To my South is the mighty Kingdom of England, savaged by a giant 3-way war for the throne. Norwegian and Norman claimants battle it out against the Saxon king, Harold, and the victor will have an enormous impact on the future of our nation.


Our other important neighbour, the politically divided Ireland. They follow no single king yet, and the race for power there will also be of chief importance to Scotland.

NOTE : Here's the technical stuff. No special need to put this in, just to explain any jargon that might crop up later, and to help anyone starting out in the game, since the tutorial is pretty poor.


This is your Council tab. Advisors and nobles that help run the nation. You have a Chancellor, who handles Diplomatic matters, a Marshal to manage your armies and castles, a Steward to keep track of all things financial and economic, a Spymaster for wetwork and subterfuge, and finally a Court Chaplain to keep God from striking you down


A breakdown of your kingdom's laws. The really important ones are your Succession Laws, which dictate in what way the throne passes to the next ruler (ours descends through the eldest male child.) and Crown Authority Laws, which dictate your degree of control over your lying, murderous, conspiring, disloyal vassals.


The Technology tab. Largely unimportant, it just sort of runs along as you play with very little player input.


Your Military tab. Here, you call upon your vassals to give you the soldiers you need to raise in times of war. There is no such thing as a standing army, but you can hire out mercenary companies and Holy Orders if you need them.

Since vassals give you tax and soldiers, not to mention their obedience and loyalty, based on how much they like you, a big part of the game is keeping your nobles happy and on your side.


The Intrigue tab. Here you can choose "decisions", like to hold a tournament or a banquet, and pick your Ambitions and Plots. Ambitions are simply your life goals, like to have a son or to get very rich. Plots are used to sneakily murder someone or conspire against them with others.

Also shown here are the Plots in your court that you know about, the contents of your jail, and any vassals likely to rebel.


The final tab of any importance, Diplomacy. Here you interact with characters (you get here by right-clicking on their character portraits and selecting the screen, rather than going to the tab direct) be it a declaration of war or a marriage proposal.

As with Hearts of Iron III, there are a bunch of mapmodes that display different information on the map. For visual easiness, we'll stick in Political Mapmode most of the time.

Now, to business. Those icons up at the top of the screen are Important Stuff and srs bsns. We'll deal with them in time.


Here I am. Malcolm III, aged 27. I'm the guy who took out that asshole Macbeth after he murdered my father and went batshit loco.

Very average set of skills, one dead wife, and the traits Cruel, Cynical, Wroth, and Trusting. Traits are pretty important. They not only shape your own character, but also help dictate interactions between every character in the game.

Incidentally - the music in this game completely rocks.



My heir, Duncan, aged 9. Has one brother, Domnall, aged 6.


Time to remarry. Not only because picking up a bit of French skirt is good for the soul, but also because a wife's stats help yours, your kids will inherit her titles, and my Spymaster has a crappy Intrigue score and she can replace him.

Since I get no titles from her, I picked a 39-year-old in the vague hopes of not producing more kids. Extra sons = extra people with claims on your throne. On the other hand, a small dynasty means you're more likely to get game over if you all get wiped out. It's a trade off.


I tie the knot, and pick up some easy Prestige. Don't forget to set your Ambition to Get Married. You'll get a reward for fulfilling it, and you can immediately pick another Ambition.


As for my Ambition, I chose to Become Exalted among Men. By being generally awesome for a few years and accumulating 1000 Prestige, people will start calling you "the Great". Way cooler than "the Third".

Unfortunately, I'm only at 85 Prestige. Might be a long road.


I have business with these two. They both fancy themselves King, and they have strong claims on my throne. War is coming. There's really no way to reconcile with them. I just have to make sure that I win the inevitable bust-up.

It really was good of my predecessors to not only marry a noble family and give them claims on the throne, but also to have a bastard son, legitimize him, and give him a title so that he'd have the opportunities every boy wants - to be an enormous pain in the arse.

Thanks very much, Macbeth.


To help ensure the friendship of those vassals who do not have claims on your throne, give out honorary titles like Master of the Hunt. I know that if I was involved in a civil war, I'd certainly join up with the side that let me look after the swans.


I name the Earl of Atholl my court jester. Hopefully the sting is compensated for by the negligible salary.


WHO COULD HAVE POSSIBLY PREDICTED SUCH A TERRIBLE EVENT-


Woops the idiots are fighting each other. Sometimes, not often, but sometimes, life in CK2 is sweet.


OR NOT. Lothian, man, you were so cool! You were Master of Horse or something! Doesn't that stand for anything?


My other idea failed too. Bugger that. Guess the allure of dat MILF action just got the better of Malcolm in these stressful times. Really, can you blame him?


Pictured - Extreme Silliness. I'm not strong enough to actually fight Lothian, so he can attack my lands as much as he likes. But since he's not the leader of the war, just an ally, he's doing me a favour. See, in CK2, wars are governed by Warscore. It goes from negative 100% (you've lost) to positive 100% (you've won), and it shifts based on sieges, battles, capturing your enemy etc. Since I am the leader of my wars, I can attack Moray and get great warscore, while Lothian keeps anyone important from nabbing my castle, for a piddly warscore percentage.


Damn! Atholl and Lothian met on the field and smashed Moray. This leaves their army free to attack mine. Gulp.


Huh. For whatever reason, they didn't follow through on their victory and hit me, allowing me to arrest Moray and end his war.


Things are looking up. Girls are much less of a problem. They only produce Weak Claims on your titles, which aren't as much of a threat as Strong Claims.


Hilariously, they weaken themselves so much sieging Buchan, they are unable to contest me in the field.


You get these little events, guided by your traits. They're fun. They add real flavour to the game.


I catch the enemy on the move and take each army without the support of the other. FEAR ME, DISLOYAL VASSALS, FOR I-


Welcome to Crusader Kings II. Please leave your sanity at the door.


FUCK. Due to the actions of a child, my army is wrecked and I'm unable to recover.


Fortunately, I did enough damage to Atholl that he's willing to agree to put down his arms, in exchange for staying a free man in possession of his titles.

Sure, brother, let us forgive and forget. We are family after all.


"Wait... whatchu doin', bro?"


THAT'S WHAT YOU GET. DON'T FUCK WITH ME. Smug bastard, sitting in his castle, thinking he'd gotten away with it.


Time to get a hold of these rampaging cattle. Time to institute a little Crown Authoritah.


Lothian, wanker that he is, can stay out of jail on account of being a remarkably loyal vassal with the Content trait. Always watch out for Content/Ambitious. It's a plus/minus 50 opinion trait, so it's worth it to get vassals with Content, and always look out for Ambition.

Strathearn is a child, and as such cannot plot, so it's pretty convenient to just leave him as he is.


I had to spend half the treasury in bribes, but the law passed. Now...


ALL YOUR TITLES ARE BELONG TO ME.


Annoyingly, you can only confiscate one title at a time, so Moray still holds the same two counties as before, and still has claims on my throne, but he's no longer a Duke.

See, CK2 is based on a king of "layered" vassalship, where everyone answers to the rank above them. At the bottom are your Barons, Mayors, and Bishops, who answer to their Counts/Earls, who generally own one or two counties. Counts answer to their Duke, who might control all or part of a Duchy (a small group of counties, like "Normandy" or "Brittany"), who answer to a King or an Emperor.

So I hold the title Duke of Moray. This means the Earl of Buchan, and the Earl of Ross and Moray both answer directly to me. This is no better than it was before, so I'll later get rid of this Duke title.

Moray had no children, however - hopefully, he'll die in prison and pass his lands to his sister, who only has a Weak Claim on the throne and is much less dangerous. Gotta love that glass ceiling, amirite?


While all of my vassals are happy/in the big house/oblivious children, I'll push for taxes on the nobility. I need an economy.


Meanwhile, in England, Harold was hilariously offed by the Mayor of Dorchester (???), putting the imaginatively named Godwin of Godwin on the throne. He is a thoroughly unremarkable individual.

The Norwegians have all but backed off (good for us, we don't want a Norwegian Superpower), leaving England open to William the Bastard.


As I said, I don't really get much for being Duke of Moray, so I hand the title off to loyal Buchan. He'll love me for it and will free me up for more Duke titles. You can't hold more than 2 as a King, since the vassals start getting pissy at you.


Screw off, Popeface, I have real problems. Besides, my Piety isn't that bad. I once had a guy who was known to have murdered 11 people, including one Pope, a baby, and his own sons. You should have seen the Piety on that.


The Earl of Carrick has declared his independence from the Norwegian Duke of the Isles. Since all of these counties are "de jure" part of Scotland (that is, they are meant to be a part of the Kingdom of Scotland, but instead are "de facto" part of an independent Duchy of the Isles), I have reasons to declare war for them.

Claims are how war in this game works. You declare war for a claim, be it on a single county like this, or an entire Empire. You can also fight Holy Wars, but we're a long way off that.



CTHULHU, HE COMES FOR YOOOUUUU.

I should explain - this book... this damn book. It's stalking me. This is a reasonably common event. In fact, you'll probably encounter it when you play a long game. But, I get it every. Single. Game. 75 hours of game time, and nearly every first ruler I've ever had has found this scary, scary bloody book.

Protect me, oh sweet lawd!


Huh. Gained the trait Scholar. Nice.


My eldest comes of age. He's a talented Diplomat (a useful skill), but not much else. Traits Zealous, Charitable, and Just. A good man, should be a good ruler.

Damn though. Soon, he'll start asking for lands to rule, and I've not got anything I want to give him. If only-


Huh. That was convenient. Time to give my boy some land (if you don't, you take a negative to Prestige and your child will whine at you), AFTER he's married off. Once a child leaves your court, you can no longer arrange marriages for them, and they'll marry some random idiot just to spite you.

With no good claims rolling about, I pick him a wife with a rockin' Stewardship stat. Aww baby, fill in those tax invoices! Yeah!


Remember to give jobs to your Councillors. My Chancellor is sent to fabricate claims on Northumberland (I plan on stealing as much land as I can from a weakened England), the Steward and Chaplain are sent to work on tech speed (tech moves glacier slow in this game. I put Focus on Legalism, Castle Infrastructure, and Siege Equipment, to speed those up, and they STILL take decades) my sexy Spymaster dearest is sent off to uncover any plotting in Lothian's court (I still don't trust him. He's far too powerful a vassal for my liking) and once the war is over, the Marshal will go to my Province and Train Troops.


Speaking of which, Carrick enjoys 0.8 seconds of independence. See, when you fight a war over a province, after the war you have a 10 year truce with that person. If they die you can fight their successor, but otherwise it makes taking individual counties very slow. This way, I have Carrick, but no truce with the Duke of the Isles.

Ah. A little peace and quiet for once. Seems a nice place to stop. I apologise for the sheer length, but I had to explain a great deal and go into detail to cover quite a lot of material. That's why we only hit 1073 in 50 images. This will speed up in the future, not least because this was a pretty packed entry.

END OF ENTRY 1

So. Fans old and new (I don't have the Humble trait, you may have noticed), thoughts/comments/suggestions?
 

ErwinGodfrey

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Ha ha ha, a great start so far my friend. You know unlike HOI3 I'm actually playing this game, as it is a far easier game for a casual grand-strategy player like me to grasp, so thanks.

I've been playing as England, and after about four decades I finally formed the Empire of Britannia, after which I shift-tabbed out and blasted Rule Britannia for an hour while I completed the conquest of Scotland :p. So after three long "Great" Imperial rules my situation is a little tenuous, as my new Emperor is busy once again re-subjugating Brittany, the Northern English lords and this old Welsh hag (And the former Emperor's lover) who just happens to own half of Wales and also Leicester. Not to mention he also has to keep the bloody Kebabs from retaking Portugal and Gallicia.

Well if I have to offer any advice, it would be to periodically (every decade or so) take a look at the global map for some lulz-borderz, especially when it comes to the cluster-fuck that is Eastern Europe and the Balkans. For example in my Ireland game, Croatia, besides it's own good sized Kingdom, also owned Duchy sized enclaves in Transylvania, the Baltics and Poland, and in freaking Northern Russia.

Can't wait to see the next one!
 

Burninator

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Ooh, hey, Octorok LP. So following this.

Pity about the HOI3, but it was fun while it lasted. And it actually got me into the game! Currently conquering the world as comintern poland. Fun!

I probably won't have quite as much to say about this one (though I make no promises), but this looks like a nice start. Here's to hoping your hardware doesn't spoil this one!
 

Spectrum_Prez

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Instead of cranking up feudal taxes, I would have gone with raising city taxes and lowering city levies. Otherwise, this is a decently awesome LP. Have fun with it.

Are you planning any forays into Ireland?
 

Cabisco

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At first I was thinking this was a boring and pointless exercise but then I proceeded to read your entire entry and enjoyed it, well done you for proving my first opinion incorrect :)
 

endtherapture

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I started my first game as Norway. It has been epic so far, 200 years in and I'm slowly trying to form the Empire of Scandanavia, however Muslims have taken over half of Europe.

Everything has been going swell except that Iceland keep having their own wars within the Kingdom and Sweden keep declaring war on me, and I literally cannot defeat them. Damn you Sweden.
 

Octorok

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Odgical said:
Is it possible to turn Scotland into an Islamic country, by the way?
In theory, I suppose, although I'm not sure how you'd go about it.
Spectrum_Prez said:
Instead of cranking up feudal taxes, I would have gone with raising city taxes and lowering city levies. Otherwise, this is a decently awesome LP. Have fun with it.

Are you planning any forays into Ireland?
The balance between feudal taxes and the -10 opinion is long debated, and there's no clear answer so far as I see. I tend to just go for it, since over time the money will become worth it, and because it's a nice cash boost early in the game.

I'm definitely planning on advancing Scottish power in Ireland, but my priorities are to secure a unified Scotland and getting away with as much land as I can before England stabilises. One of my favourite tricks is to wait until a victorious king settles in, then assassinate him, and declare war on the vassals that immediately rebel. Really cuts England down to size.

Demon ID said:
At first I was thinking this was a boring and pointless exercise but then I proceeded to read your entire entry and enjoyed it, well done you for proving my first opinion incorrect :)
Yeah, there's really no way to dodge this. I'm intent on trying to teach others about the game, but I have to drop all this dull data on the reader to set up the better material. I'm glad you read onto the funnier stuff.

endtherapture said:
I started my first game as Norway. It has been epic so far, 200 years in and I'm slowly trying to form the Empire of Scandanavia, however Muslims have taken over half of Europe.

Everything has been going swell except that Iceland keep having their own wars within the Kingdom and Sweden keep declaring war on me, and I literally cannot defeat them. Damn you Sweden.
Man, I had the opposite problems as Sweden. You learn to hate Norway, every time the descendants of Jarl Erik the Heathen come round for a nice bout of civil war, and Norway declares war on the rebels, not only stealing your lands, but also quite possibly wrecking your armies and costing you the war.

Burninator said:
Ooh, hey, Octorok LP. So following this.

Pity about the HOI3, but it was fun while it lasted. And it actually got me into the game! Currently conquering the world as comintern poland. Fun!

I probably won't have quite as much to say about this one (though I make no promises), but this looks like a nice start. Here's to hoping your hardware doesn't spoil this one!
Nice to see you again, Burninator. I'd actually be semi-relieved if you wouldn't post those essays of yours. They were fun discussions we had, but responding to one of your megaposts took as long as writing a Let's Play entry ;).

ErwinGodfrey said:
Ha ha ha, a great start so far my friend. You know unlike HOI3 I'm actually playing this game, as it is a far easier game for a casual grand-strategy player like me to grasp, so thanks.

I've been playing as England, and after about four decades I finally formed the Empire of Britannia, after which I shift-tabbed out and blasted Rule Britannia for an hour while I completed the conquest of Scotland :p. So after three long "Great" Imperial rules my situation is a little tenuous, as my new Emperor is busy once again re-subjugating Brittany, the Northern English lords and this old Welsh hag (And the former Emperor's lover) who just happens to own half of Wales and also Leicester. Not to mention he also has to keep the bloody Kebabs from retaking Portugal and Gallicia.

Well if I have to offer any advice, it would be to periodically (every decade or so) take a look at the global map for some lulz-borderz, especially when it comes to the cluster-fuck that is Eastern Europe and the Balkans. For example in my Ireland game, Croatia, besides it's own good sized Kingdom, also owned Duchy sized enclaves in Transylvania, the Baltics and Poland, and in freaking Northern Russia.

Can't wait to see the next one!
Thanks for the feedback, chaps. I'm keeping an eye out for the "Wait, wut?" moments you get, where a Polish Kingdom of Jerusalem takes Rome, or the Golden Horde converts to Orthodox and fights Holy Wars against the Muslims.
 

ErwinGodfrey

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endtherapture said:
I started my first game as Norway. It has been epic so far, 200 years in and I'm slowly trying to form the Empire of Scandanavia, however Muslims have taken over half of Europe.

Everything has been going swell except that Iceland keep having their own wars within the Kingdom and Sweden keep declaring war on me, and I literally cannot defeat them. Damn you Sweden.
Well you are trying to form an Empire, I wouldn't think it'd be easy. You know I've never played as a Scandinavian lord, but it seems that although Norway usually becomes a super-power it is almost never at the expense of Denmark or Sweden. Your Sweden seems unusually strong though, did you make sure to expand into Finland and Karelia before the Ruskies or the other Scandinavian powers swallowed them up, they would've given you the manpower boost needed to beat up them Swedes.
 

sextus the crazy

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The game and the storytelling are both really gripping. Can't wait for the next update. I'm not a big 4X game guy (too much work to get into), but this looks fun.
 

SomeBrianDude

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Man, I love me some Crusader Kings II. Got a good game going now, playing as the rulers of Clydesdale. It was pretty rough at the start, as I began as one of Lothian's vassals, but I invaded them ages ago.

Right now, I've managed to grab the whole of the south of Scotland, a little bit of northern England, the Isle of Man, and Lubeck in the Holy Roman Empire (gotta love marriage). The Duke of Moray has managed to do pretty much the same with the north, and the King of Scotland holds the middle ground. There's going to be a war for the crown, and I'm pretty sure I can come out on top. Lubeck is my cash-cow, it's 3 expansion slots are filled with cities and raking in the gold, which has let me improve my provinces in Scotland, so I can easily outgun the other two. I just need to stop them from allying against me, that would probably force it to stalemate.

My tactic has been to try to limit my male children to one every generation. I've had to kill so many children...
 

Geo Da Sponge

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Okay, yes, this thread not only makes me want to start playing Crusader Kings II again, it makes me wish I had taken more careful track of my first Irish ruler (I was doing a pretty good job carving out an Irish kingdom from a one-region start).

But the funny thing was my first ruler. The guy lived to be old. Like, really old, by Medieval standards. At least 80. Anyway, the best part was when he had to remarry at about the age of 70. It was just supposed to be for political reasons, so I marry him off to this 18 year old Byzantine Princess. And guess what happens...?

They fall in love. As in, actual stat-based in-game-event love.

And after that...?

He gets her pregnant three times in five years. My ruler, who's now in his 70s, now has one son who's in his 50s, and the rest who are only a few years old.

He shall be forever remembered as... The Undying Casanova.

Of course, as you're no doubt aware nothing fucks you over quite like one really good ruler popping his clogs and getting replaced by a moron who manages to live for an infuriatingly long time. There are times when I wish you could plot to kill off your own damn character. Things went to-and-fro after that first ruler eventually died.

EDIT: In fact, just remembered how I screwed over my first major vassal. When the game starts I'm eyeing up his region, so I send off my Chancellor to fabricate a claim. He does so, and I declare war... Only to find out that their leader is an excellent tactician. So I reload my earlier game (I had only just started playing, so sue me) and take a more... Sneaky route. I save up enough money to have the guy assassinated, leaving his child heir in charge. He's much easier to beat, and after I take over his region he becomes one of my most loyal vassals and a prominent figure in the church.

Right up until: A) I wanted his region under my direct control and B) He decided it was a good idea to get involved in heresy.

So that's how I killed a boy's father, made him my most loyal vassal and then left him in my dungeons to rot. This game really makes you think like a cut throat Medieval ruler.
 

endtherapture

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ErwinGodfrey said:
endtherapture said:
I started my first game as Norway. It has been epic so far, 200 years in and I'm slowly trying to form the Empire of Scandanavia, however Muslims have taken over half of Europe.

Everything has been going swell except that Iceland keep having their own wars within the Kingdom and Sweden keep declaring war on me, and I literally cannot defeat them. Damn you Sweden.
Well you are trying to form an Empire, I wouldn't think it'd be easy. You know I've never played as a Scandinavian lord, but it seems that although Norway usually becomes a super-power it is almost never at the expense of Denmark or Sweden. Your Sweden seems unusually strong though, did you make sure to expand into Finland and Karelia before the Ruskies or the other Scandinavian powers swallowed them up, they would've given you the manpower boost needed to beat up them Swedes.
I've taken Karelia, and Lappland, and I have a naval stronhold in Angermanland. It's just Sweden seems to have a manpower boost over me, so whenever they declare war I have to make a White Peace or worse because I simply run out of men. Even when I hire mecenaries. It's annoying. The Duchys in Finland keep trying to rebel from Denmark though so I just hope that comes to fruitions. I've survived 200 years without anyone trying to take my Throne though and I've got a pretty big dynasty, with most men of power being of my blood though, so thats good enough.
 

Bostur

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What a nice surprise to see a new LP by Octorok. And what an excellent choice of game for it. :-D

Geo Da Sponge said:
Of course, as you're no doubt aware nothing fucks you over quite like one really good ruler popping his clogs and getting replaced by a moron who manages to live for an infuriatingly long time. There are times when I wish you could plot to kill off your own damn character. Things went to-and-fro after that first ruler eventually died.
Something like this can work:


Send him of with a small force against the heathens. In the event that he does survive he might get some extra traits and popularity.
 

ErwinGodfrey

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endtherapture said:
I've taken Karelia, and Lappland, and I have a naval stronhold in Angermanland. It's just Sweden seems to have a manpower boost over me, so whenever they declare war I have to make a White Peace or worse because I simply run out of men. Even when I hire mecenaries. It's annoying. The Duchys in Finland keep trying to rebel from Denmark though so I just hope that comes to fruitions. I've survived 200 years without anyone trying to take my Throne though and I've got a pretty big dynasty, with most men of power being of my blood though, so thats good enough.
How did you try and fight the war? Like, did you let their largest hosts bash their own brains out on your forts before smacking them down. or did you try to run them through areas that would make them experience attrition?
 

Bernzz

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Oh hey, I remember your Hearts of Iron III LP. That was fun, disappointing that it's over before the end.

I shall now watch this thread avidly instead. :D
 

endtherapture

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ErwinGodfrey said:
endtherapture said:
I've taken Karelia, and Lappland, and I have a naval stronhold in Angermanland. It's just Sweden seems to have a manpower boost over me, so whenever they declare war I have to make a White Peace or worse because I simply run out of men. Even when I hire mecenaries. It's annoying. The Duchys in Finland keep trying to rebel from Denmark though so I just hope that comes to fruitions. I've survived 200 years without anyone trying to take my Throne though and I've got a pretty big dynasty, with most men of power being of my blood though, so thats good enough.
How did you try and fight the war? Like, did you let their largest hosts bash their own brains out on your forts before smacking them down. or did you try to run them through areas that would make them experience attrition?
The armies are only a few thousand strong at most so no one really is up to attrition rate. I'm not sure quite how to actually fight wars in this game, I just tend to chuck superior numbers around, can anyone give me a guide on how to fight a war haha?
 

Bostur

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endtherapture said:
The armies are only a few thousand strong at most so no one really is up to attrition rate. I'm not sure quite how to actually fight wars in this game, I just tend to chuck superior numbers around, can anyone give me a guide on how to fight a war haha?
CK2 is very simple on the strategic level. But there are a few tricks.

Using the terrain works the same as in most strategy games. Avoid attacking across rivers and straits and try to force the enemy to do it. Each province has a terrain type viewable from the terrain overlay, that may give the defender an advantage. The battle window will show any bonuses and penalties that apply due to terrain.

Economically it can help to postpone raising troops until they are needed, and force the enemy to keep his troops raised as long as possible. If the enemy is sieging your castle you can sometimes wait until he is almost done before wiping his army out.

When I lay siege I like having a small advance force acting as scout. If the enemy approaches with a large force I get more time to react. Having a moderately sized raiding force to intercept enemy armies trying to assemble can also be effective. It's better to fight a lot of battles against small forces than one large battle against a large force.

There are other ways to scout as well. A small fleet can be positioned next to enemy territories, or even members of your council can be used to scout by placing them in strategically important provinces.

Examining the battlefield before a war is often wortwhile. Things to keep in mind are defensible terrain, chokepoints, provinces where atrittion can become an issue and provinces where the largest armies can be raised.
 

Burninator

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Nice to see you again,Burninator. I'd actually be semi-relieved if you wouldn't post those essays of yours. They were fun discussions we had, but responding to one of your megaposts took as long as writing a Let's Play entry ;).
My interest in the medieval period is not nearly as pronounced as my interst in the 20th century.

Though in hindsight it does seem like a lot of my ideas weren't really usable within the context of the game. Sorry for spamming you with that stuff, I guess. : P
Though talking about it was cool!

In any case, eager to see where this goes. The inclusion of the rage faces was a very nice touch.
 

Trololo Punk

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May 14, 2011
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Wasn't here for the HoI Let's Play. But this seems interesting. I'll definitely follow it. Might even help myself play this game since as soon as I started the game. I had no real idea what I should do (even with the tutorial played through).