I hate Operation Anchorage. I really do. I'm playing it simply because I'm obligated to show it off in the Let's Play. There's some nice things about it, but overall, it's just a waste of time.
I mean Mothership Zeta sucked, and did horrible things to the Fallout universe, but at the very least it was somewhat interesting. This? This is tedium incarnate.
To make up for this, we will be doing the good parts of the game next, I promise.
"Unfortunately while you were up there climbing mountains, we were down here getting out butts kicked. The Chinese decided to use our Field H.Q. for target practice and damn near blew us all to pieces. We lost some good men including my Strike Team Commander, Colonel Patterson."
"Anything I can do to assist, sir?"
"I didn't call you down here for a pep talk and cigars. You've earned yourself a field promotion, soldier. As of this moment you're taking over Patterson's Strike Team. And before you thank me, you better wait and see what your mission entails."
"What are my orders, sir?"
"There are three hardened targets that stand between us and the Chinese Headquarters. That's where your Strike Team comes in. Follow me over to the situation map and I'll bring you up to speed.
You know, this really doesn't feel very Fallout. I don't really know what it feels like to be honest, but it really feels out of place with the universe.
I wouldn't even say it feels like Call of Duty, because the key difference between this and CoD is that CoD is actually fun.
He describes our plan of attack on this map, but a combination of having no idea what the things on the map are, him having minimal animations and me not giving much a damn, I still don't understand what he's talking about.
Turning me into a killing machine? All you give us is some weapons, and a squad of 3 guys.
We don't even get any Power Armor.
You can use this terminal to get some troops for your squad. There's quite a few different types but it's utterly pointless. Your squad gets gunned down pretty quickly, and like every other NPC in this game, their AI is stupid.
You can use this terminal to choose which set of weapons you want. Basically, the game is limiting you even more to only a few weapons at a time, since weapons still disappear. You can cheat the system by dropping your weapons, requisitioning new ones and pick the weapons up again, but I didn't particularly feel like it.
"Suicide Squad? Why do they call it that?"
"Do I really have to answer that? You aren't going after civilian targets you know... this is the big leagues. Anyway, I'm here to give you a hand with Intelligence and LOgistics. Whatever you need, I'm your guy."
"This Strike Team... I've never led troops like that before."
"Don't worry about it. Sergeant Montgomery will be your squad commander and he knows all the in's and out's of the team. If you need anything, like reinforcements or status reports, just speak to him. So, what else can I do for you before you hit the field?"
Basically this NPC is here to introduce you to the two new concepts of this DLC: Strike Teams and Weapon Sets. You can't bring whatever weapons you want with you into battle, you have to choose from a specific set, which sucks. Also, you can bring a strike team into combat with you, but they're useless and they die so quickly, there's no point.
"Remember that your Strike Team members got families too you know. Let's send 'em home alive instead of in a pine box, got it?"
So you're trying to make me feel sorry for NPC's in a game, within a game?
That's the units we're going for.
You can see the soldiers spawn in. I like the effect, but I just find it kind of funny considering that just as many NPC's obviously spawn in outside of the simulation. It'd be funny if this whole DLC was some kind of meta commentary on how terrible developers Bethesda are. (Joking.)
It still looks nice, but I'm already tired of the blue tint. Somehow, I miss the green/brown tint in the main game.
You can talk with Quartermaster to get your weapons and such.
"[Speech, 100%] The stuff you have is okay, but I need some with more... punch."
We can pass a speech check to get a Gauss Rifle from this guy.
"[SUCCESS] Hell, you earned a lot of respect with the soldiers for what you did to those Chinese artillery guns. Tell you what... take this extra gear with you, requisitions be damned. If anyone asks, it fell off a truck."
"I'm ready for my Close Assault gear. Here's my Requisition Holotape."
"Everything appears to be in order. Here you go."
This is the Gauss Rifle. Cool, huh? It's kind of overpowered in Fallout 3 as it only costs 1 microfusion cell per shot, but in New Vegas they balanced it a bit more by costing 5 per shot.
The YCS/186 Gauss Rifle in New Vegas was pretty overpowered (Did 16% more damage and only costs 4 cells), but you had to not have Wild Wasteland to get it, so I guess that balances it out a bit.
This is our squad.
"And thanks to your promotion, I guess I'll be saluting you from now on."
"[Intelligence] Enough! There has to be a way to halt this simulation. A passcode or something."
I think Lily has just about had it with Operation Anchorage as well.
"Simulation? What the hell are you talking about? This is as real as it gets, G.I. And thanks to you, a lot of guys are still vertical. Those artillery guns were pounding the crap out of our soldiers!"
"All in a day's work, Benji"
What's with the stupid nicknames?
"All in a day's work he says."
Wait, wait, wait. We're a guy in this simulation?
"Yeah sure... every day I wake up and single-handedly infiltrate a Commie infested base on a suicide mission."
Hyper realistic military simulation, huh?
"With a role model like you, our boys are gonna turn into killing machines!"
"I never asked to be a role model. I just want to get through this."
"We all want to get through this. None of us asked to be here. We ALL left things behind when this shit started. Some of the guys out here are falling apart. We need guys like you to keep them focused, make them think they're going to get home one day."
I'm talking about in-universe here, but why was the simulation programmed with a story?
"I suppose. Let's just get through this."
"Don't worry. We WILL get through this. I'll be there every step of the way to give you a hand."
So we send our squad off in the direction of the Chimera Tank depot. You remember that tank from the last update? You know the ones they've been hyping up like huge killing machines? We fight two of those on foot.
It's not impressive.
We got a decent set of weapons with us, and a ton of explosives. Ammo for the Gauss Rifle is sparse in this DLC though, so if you're energy weapons focused and you run out of ammo, you're screwed. Doubly so if you didn't even pass the speech check.
You're surroundings are blocked off by visible, invisible walls. They aren't even trying to hide that they put a linear shooter in an open world RPG.
The Gauss Rifle functions as an energy weapons based sniper.
See, we only have 12 shots.
At this point, I stopped giving a damn about taking damage, because I knew a health station would be nearby.
This would come back to bite me in the ass a little bit later into the DLC.
This part would be incredibly annoying without the Gauss Rifle.
I try to throw a grenade in VATS but it completely misses him.
In one of the tents we find another piece of intel. I think me missed some intel at the beginning of the DLC anyway, so I don't think we're going to get the incredibly useless perk that gives plus 3 to a few of our skills.
Now we're just outside the tank depot.
We see some a chinese soldier holding some of our troops captive.
Uh-oh. We've gone thirty seconds without running into an enemy. Something must be up.
Moving mines? Ugh. It's like this DLC is just designed to showcase all the flaws in the combat system.
They're an interesting enemy, but unless you target them in VATS, fighting them is a pain in the ass.
You can throw a grenade up into the alcoves to easily take out enemies from up there.
We're pretty accurate with the Gauss Rifle even though we only have 20 energy weapons.
So I wonder what our object for this part is?
Planting bombs on stuff and running away before they blow up, the same thing we did in the last part of the DLC.
You know, I actually really like the Gauss Rifle. It's a satisfying weapon to use and it looks pretty cool.
I almost never use it in VATS for some reason though.
Oh crap, it's one of those Chimera Tanks.
Never mind, we're fighting it on foot and we're winning.
It did more damage by exploding than anything else.
Still don't quite get how the Gauss Rifle works though.
Again, the fights in the DLC make me rather apathetic, simply because you know soon you'll heal to full anyway. Somehow, this system is worse than regenerating health.
We set the last bomb we needed to, and now let's get out of here.
Another tank.
That was the bomb going off.
Again, if you're able to take down a tank easily with a shotgun, it's not a threat.
Man, this area has been all about explosions.
Really? You guys must suck then.
And you get teleported back to base again.
What's this?
That's...cool, but why would have that in a military simulation?
Huh, I don't remember this.
Now we send our squad towards the mines.
The DLC is entirely linear. You have to do those two parts before going to the final area and completing the simulation. We can't finish this DLC fast enough.
You can see bombers flying through the air. This is pretty impressive for a DLC but like I said earlier, I'd totally sacrifice this kind of stuff for some actual decent and lengthy content.
The snipers here are pretty annoying. What's worse is that they have stealth armor, so they disappear from time to time.
Rocket launcher enemies would be more annoying if we can't instantly heal overselves to full when we find hte ammo stations.
Vertibirds flying through the air, visually the battle is pretty cool. Somehow, it's not fun at all to play though.
I'm not completely opposed to the idea of a straight up Fallout FPS (Spin-off, maybe set in the pre-war era? (Of course, then they would miss out on the oh-so marketable Brotherhood of Steel.) but if this what it would look like, then nevermind.
We track down that guy with the rocket launcher. Glad he doesn't have a fat man. I don't remember any enemies in the game that use Fat Mans.
A good chunk of our squad got wiped out by the snipers earlier.
We walk into this building and we're ambushed by flamethrower soldiers. There really isn't many different types of enemies to fight. The only even slightly different enemies are the Dragoons.
Every DLC for Fallout they do this, they only add one new type of enemy. with maybe the sole exception of Broken Steel which really just adds stronger versions of enemies you already fight. Old World Blues is pretty good about this too.
Operation Anchorage: Crimson Dragoons
The Pitt: Trogs
Point Lookout: Swampfolk
Mothership Zeta: Aliens, Abominations
Dead Money: Ghost People (Which is especially ergregious considering that aside from the holograms, they're the only enemies you fight in the entire DLC.)
Honest Hearts: Green Geckos (If you even count them???) and reintroduces Yao Guai
Old World Blues: Cyberdogs (As enemies), Y-17 Trauma Harnesses and Roboscorpions. Old World Blues has a really nice variety of enemies, which is something that many of the DLC's lack.
I just would like more enemy variety is all I'm saying.
We also have a power fist that we never will use.
Okay, maybe this one time.
Somewhat unrelated, but one thing I like about New Vegas is the many different types of power fists in that game.
We aren't that suited to long range combat because the Gauss Rifle isn't the kind of weapon we're most effective with.
There's like 5 snipers up here and they're incredibly annoying.
Once that's taken care of, we continue down the extremely linear path to the next area.
Now we're finally by the building we need to get to. What's our objective? Kill everyone inside.
Variety!
And this is where my "Go rambo and don't give a shit about your health" policy bites me in the ass. There isn't a health dispenser for quite a ways back and this place is filled with dragoons, so they're invisible.
So we're pretty much doing the same thing we did at the very beginning of the simulation, but thankfully this is much shorter.
Notice my sliver of health. I had 6 HP at this particular part.
I let our stupid friend lure the dragoons into the hallway.
At this point, even 90% damage reduction won't save you.
A Dragoon sneaks up on us and we're almost done for.
But luckily, we get a critical hit in VATS.
There's a health dispenser in the middle of the room, thank god...
Upon using it though, dragoons appear right behind us and attack. If only they knew that they could simply flick me and I'd die, this fight would have been a lot shorter.
We have a ton of grenades and mines. I never found a use for the mines in this DLC, and in the entire game for that matter.
You have to wipe out the technicians in these rooms in order to complete this mission in the DLC.
And now we exit the building and get warped back to the base.
Okay, now we're almost done with this goddamn DLC. Just one more update...
Oh yeah, we level up too.
Now we max'd out speech. I'm putting a few points into energy weapons because we could be more effective with the Gauss Rifle (Spoiler, we get it after the simulation is over) and the Metal Blaster.
Another rank of intense training because there's no new perks this level. More agility and AP never hurts.
We're almost done with the DLC. Just a little bit more to go and then we get to the good parts of the game.