Let's Play Fallout: New Vegas [The Servant]

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ChupathingyX

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AlternatePFG said:
Weapons
-Sturdy Caravan Shotgun
-Weathered 10mm Pistol
I can't decide out of those two. Probably the 10mm for nostalgia.

Armor
-Lightweight Leather Armor
That one because it is the most "Mad Max-y" of all the armours in New Vegas.

Although the lightweight metal armour looks really cool and offers the most protection, but also takes 1 agility away.
 

DustyDrB

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I'll second the Weathered 10mm and Lightweight Leather Armor.

Are you planning on going with light, medium, or heavy armor? I usually prefer light due to the extra critical chance boost with one of the perks.
 

mirror's edgy

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AlternatePFG said:
Oh yeah, almost completely forgot about the Courier's Stash DLC items. We will choose one weapon and one piece of armor to bring with us out of Goodsprings. The other stuff will be put into safe storage until later in the game when the weapons stop being so overpowered. This is what we can choose from.

Weapons
-Sturdy Caravan Shotgun
-Weathered 10mm Pistol
-Mercenary's Grenade Rifle
-Broad Machete

Armor
-Lightweight Leather Armor
-Armored Vault 13 Jumpsuit
-Lightweight Metal Armor
-Tribal Raiding Armor

The other items like stimpaks and ammo will be held onto for simplicity's sake.
I vote for the broad machete, seeing as there are already soooo many guns carried by the powder gangers you'll be mowing down by the truckload. And the Vault 13 jumpsuit for nostalgia's sake.
 

AlternatePFG

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Just giving you guys a heads up, I'm probably going to be installing a HUD mod or two for New Vegas soon. I already have one update without it, but due to some issues I've been having with the vanilla HUD I can't really continue on without adding it. I used the Steam screenshot feature for most of the Fallout 3 LP believe it or not, but it's simply too laggy in Fallout: New Vegas so I've resorted to using the in-game screenshot function instead. (For now)

It works pretty well, but there's the notification menu that pops up for taking screenshots and it's pretty large and distracting, so getting a smaller HUD will certainly alleviate some of that. Not to mention the default HUD for New Vegas on PC is pretty crappy anyway. I'll probably be using DarNUI [http://forums.bethsoft.com/topic/1143482-wipzbeta-darnified-ui-nv/] again, as it's pretty much identical to the one I used in Fallout 3 and it works really well.
 

CM156_v1legacy

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AlternatePFG said:
Oh yeah, almost completely forgot about the Courier's Stash DLC items. We will choose one weapon and one piece of armor to bring with us out of Goodsprings. The other stuff will be put into safe storage until later in the game when the weapons stop being so overpowered. This is what we can choose from.

Weapons
-Sturdy Caravan Shotgun
-Weathered 10mm Pistol
-Mercenary's Grenade Rifle
-Broad Machete

Armor
-Lightweight Leather Armor
-Armored Vault 13 Jumpsuit
-Lightweight Metal Armor
-Tribal Raiding Armor

The other items like stimpaks and ammo will be held onto for simplicity's sake.
My vote is for the Weathered 10mm and the Armored Vault 13 Jumpsuit.

It's good to have you back doing this. I'm looking forward to seeing your take on New Vegas.
 

Melon Hunter

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Definitely the Armored Vault 13 Jumpsuit and Weathered 10mm Pistol. They look great and perform really well. I got Courier's Stash with my pre-order and I don't think I even took off the jumpsuit until I got to Vault 34 and looted some Security Armor.
 

Dr_Horrible

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Throw my vote behind the Weathered 10mm, and either the lightweight leather armor or the armored vault suit.
 

CM156_v1legacy

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Dr_Horrible said:
Throw my vote behind the Weathered 10mm, and either the lightweight leather armor or the armored vault suit.
One of the reasons I think the Vault 13 suit is a good choice is that it's an excuse to talk about Fallout 1. Which is, I'm told, a good game. Plus, I heard that New Vegas is closer to Fallout 1 than Fallout 3 was in tone and things like that.
 

Dr_Horrible

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CM156 said:
Dr_Horrible said:
Throw my vote behind the Weathered 10mm, and either the lightweight leather armor or the armored vault suit.
One of the reasons I think the Vault 13 suit is a good choice is that it's an excuse to talk about Fallout 1. Which is, I'm told, a good game. Plus, I heard that New Vegas is closer to Fallout 1 than Fallout 3 was in tone and things like that.
Yeah, my favorite thing about New Vegas is that it takes Fallout 3's mechanics and makes a 'true' Fallout reboot with it. I never got very far in either of the original games, because I suck at them, but I love them anyway.
 

Berenzen

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Lightweight Leather Armor or Armored Vault 13 jumpsuit w/Steady Caravan Shotgun. the 10mm pistol gets outclassed pretty quickly by other pistols, and you need a powerful short-range weapon, which the shotgun can do- seriously, you can and will destroy anyone early game, and by the time you're facing creatures that have a DT that can neutralize the shotgun you either have shotgun surgeon or a better weapon. As for the Armors, I personally like the Lightweight Leather Armor because and I think it looks cooler, but both give the same amount of DT. and have the same weight, also, the Vault suit gives more cash.If you're using light armor, make sure to get the light touch perk, 5% crit is ridiculous, and reducing enemy chances to crit you means higher survivability. Using Ulysses duster with it makes you a crit GOD.

In the end a modded 9mm ends up being better for mid-range combat than the Weathered 10mm, and the silenced .22 is so broken, it alone can wipe the floor of any time you want to use stealth. I've cleared the entirety of the NCRCF using a fully maintained Silenced .22.

Though honestly, the weapons are not that broken- they're a little better than their normal versions, sure, but honestly, I end up using other weapons by the time I leave Goodsprings in the end, typically a fully modded Varmint rifle and 9mm pistol, with a silenced .22 Pistol for stealth. And the armors aren't really that much better than others, except for being 2lbs lighter.
 

AlternatePFG

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[HEADING=1]Shootout in Goodsprings[/HEADING]​
Last update, we woke up in a town in the middle of nowhere after being shot in the head. After an almost insultingly pointless tutorial, we're almost ready to be on our way and out of this town. Of course, it's never as simple as that.


Didn't get a good shot of the saloon last update, so here it is. Looks about as crappy as the rest of the houses in town, but what do you expect?


We need to talk to Trudy, the person in charge of the saloon. Well, we don't need to talk to her. We can already leave Goodsprings behind if we wanted to at this point.



Ignore the screenshot notification on the upper left corner of the screen. That will be fixed, or at least somewhat allievated by next update.


First time I played through the game, I shot this guy dead right here for threatening the town, and everyone acted like I was the bad guy.




You would think someone would have bothered to fix the broken mirror in back.


"I overheard your argument. What was that all about?"

"It looks like our little town got itself dragged into the middle of something we don't want anything to do with. About a week ago, this trader, Ringo, comes into town. Survivor of an attack, he says. Bad men after him, needs a place to hide. We figured he was just in shock, so we gave him a place to lie low. We didn't actually expect anyone to come after him."

So they didn't ask him anything about the attack afterwards?

"What are you going to do now?"

"Some of the others, like Sunny, will probably stand up for Ringo if he asks for help, which he hasn't. Personally, I hope he sneaks out of town one night and takes the Powder Gangers with him."

"Why not just kill Cobb and be done with it?"

"You mean murder him?"

Well, I don't think it counts as murder if he's threatening you, but whatever.

"That's not our way, even if Cobb is scum. He can bluster and threaten all he wants."

"Where is Ringo now?"

"He's holed up at the abandoned gas station up the hill."

The gas station is right behind Doc Mitchell's house.

"I'm trying to track down the people who attacked me. Know anything about them?"

"Not much, other than they're a bunch of freeloaders who expected a few rounds on the house. I was able to get them to pay up, though. Of course, one of the Great Khans did knock my radio to the floor "by accident," and it hasn't been working since."

What a tragedy.

"Did my attackers say where they were going?"

"They were having some kind of argument about it, but the guy in the checkered coat kept shushing them. Sounded like they came in from the north through Quarry Junction. If that's the case I can't say I blame them for not wanting to go back."

A lot of people who played the game for the first time either didn't listen or didn't inquire about what was up north. If you go north, straight to Vegas, you'll have to fight off Giant Radscorpions, Deathclaws and Cazadores. Not fun stuff. You are kind of forced along a path, but once you get to Novac, the game opens up much more.

Not saying that you can't sequence break the game, you can and I will show it in a later update, but the route isn't very obvious and you still need to make your way past some tough enemies.

"Why is that?"

"The whole area's overrun with the kind of critters that just get mad if you shoot 'em. Merchants avoid that whole stretch of the I-15 like it's radioactive. Which it could be for all I know."

"So where are they headed?"

"I didn't hear exactly, but the leader was talking about the Strip. Fella wants to get there and avoid the 15, he'd have to go east. Take Highway 93 up."

"Want me to take a look at your broken radio?"

Why not, free EXP and caps.

"Sure. The outside looks okay, but I think something broke on the inside. There'd be caps in it for you. I do like to hear what's going on in the world. And that Mr. New Vegas seems like such a gentleman."


Let's see what we can do to fix this.


Only 20 repair required, you might have enough repair at this point in the game even without tagging the skill. I am an idiot and forget to talk to Trudy about the reward right away, so we collect that later.


We can also steal this revolver if we really wanted to, but we'll start seeing them everywhere soon anyways.


So let's go find Ringo up at the gas station. It's just behind Doc Mitchell's house over there.


Not much really there, aside from the Sunset Sarsaparilla machine. It's the new beverage in New Vegas, though you'll still find plenty of Nuka Cola and other variants of it.


"I'm not an enemy, if that's what you're asking."

No matter what dialogue option you choose, he lowers his weapon and offers to teach you Caravan.

Before you ask, no, even after spending a grand total of like 350 hours on this game, I still have not figured out how to play Caravan. Seriously, how the fuck does that game work?

"Sorry about the gun. You just caught me off guard, that's all. We got off to a bad start. What say we start over with a friendly game of Caravan? You know how to play?"

NOPE

"Did you know there's a man named Joe Cobb looking for you?"

"Yeah. He doesn't look very tough, though. I hear he's afraid I'll shoot him down from one of the windows when I see him, and he's right. I'll have a much bigger problem once his friends show up. There's no way I could handle all of them in a gunfight."

Actually, you probably could. They all suck and are armed with either Cleavers, Varmint Rifles or sometimes Single Shotgun. I'd say you have a chance.

"What are you going to do about the Powder Gangers?"

"I'm going to lay low for as long as I can, assuming the town doesn't throw me to the wolves. I've got no chance against the gang on my own."

"Maybe I can help."

I've fought Geckos before. It's pretty much the same thing, right?

"We'd just end up sharing the same grave if it's just the two of us. Now, if some of the other people in town were also on board..."

"I'll ask around and see who I can round up."

"Start with Sunny Smiles. She's been friendlier than most around here."

They all seem pretty friendly to me...


Yeah, this gas station isn't the best of hideouts. You think it would have been repurposed into a store or something.


Back to the saloon...


Looks like Sunny's dog has gotten over the demonic possession from last update.


"I'm going to help Ringo take on the powder gangers. I might need your help."

"Say no more. I'm in."

"Just like that?"

"Just like that. I have a feeling that I'm going to end up fighting those guys one way or another, so I might as well get it over with. Joe Cobb talks about leaving us alone if we hand over Ringo, but I know his type. He and his friends will come after the town eventually. However, between you, me, and Ringo, we aren't exactly a force to be reckoned with."

There's like 5 of them. I think we can take them on.

"A lot of people around here look up to Trudy."

Here's a question: Who runs this town anyways?

"If you could convince Trudy to join us, some of the folks in town might decide to help out as well. I know Easy Pete's got a stock of dynamite somewhere, and Chet just got a shipment of leather armor we could borrow. Talk to them as well. Finally, there's a good chance we'll all end up with extra holes in us, so if Doc Mitchell could cough up some extra stimpaks, that'd be great."

So, it's pretty much just a ton of skill checks. Speech for Trudy (Or Sneak), Explosives for Easy Pete and Barter for Chet. Mitchell gives you his stuff without a speech check. Right now, all we have is speech, so we can only get the supplies from Doc Mitchell and convince Trudy to help us.


"[Speech 25] You should help me take down the powder gang. Bullets, explosions, lots of fun."

One new thing about New Vegas is that speech checks require a certain amount of speech. This means no more save scumming to get a successful check anymore.

"[SUCCEEDED] I was planning on sitting this one out, but for some reason I can't help but like you. I'm with you. Let me have a word with a few other folks and I'll see if I can't round up some more members for this militia you're creating."

As far as can tell, she doesn't. Only she shows up for the fight, no other townsfolk.

"While everyone does own a gun, we could stand to be a little better equipped. The general store probably has what we need in stock."

We can't get him to help though, because Chet is a dick.

Oh yeah, we forgot to get the reward for fixing her radio.

"I fixed your radio."

"Yep, I heard it turn right back on after you got done tinkering with it. Here's some caps for the work."

"Thanks for the caps."

Only 50 caps.

"You're welcome. So, can I get you anything?"


We level up for the first time.


Points go into lockpick in order to be able to pick basic easy locks.


I always pick Rapid Reload, faster reloading is never a bad thing.


Let's go talk to Doc Mitchell.


At the beginning of the game in Doc Mitchell's house, you can't raise your weapon. Once you leave however, you can come back and kill him if you like. Don't know why, you can do that if you feel like being a dick.


Well, Doc, I don't really know how to explain this but... I was shot in the head, again.

"The town is going to be attacked by bandits. Anything you can do to help?"

"Seems like wherever I go it's always the same. Folks just never leave each other alone. I'm not much good in a fight, with my bum leg. And my supplies are scarce. But I'll give you what I can spare."


So now let's return to Ringo.


"Sunny's with us."

"Well, I guess that means we're ready to go. Unless you think there's something else you can do?"

"Let's do this."

"All right, I'm ready. I hope."

Ringo is really just a merchant.


"How many are there?"

"At least six, Joe Cobb included. They look pretty mean."

"Let's go."

"I'll be set up near the store. Let's hope that the gang doesn't manage to make it that far."


The powder gangers come in from the south, they're only a few feet away from that windmill.


I always sneak around to the side to attack them.


As you could probably guess, this isn't much of a fight with only the few of them. They have pretty shitty weapons too.


VATS works pretty much the same, though I use it a lot less. Mostly because with iron sights, aiming at vital points manually is much easier than Fallout 3, and it doesn't stop the game dead in tracks to do so.



We get Powder Gangers infamy for fighting these guys, by the end of this fight we will be villified with the Powder Gangers. If you side with the Powder Gangers, you will be villified by Goodsprings, but by that point, there will be like one important NPC left in the town anyways. (More on that on a later playthrough)



They all go down fairly quickly.


"You're welcome."

"I'll stick around for a bit longer, but I'll be gone in a few days. If you ever visit New Vegas, look me up at the Crimson Caravan camp."

One last thing I want to check before the end of this update.


Let's check out the General Store for a second.


This is Chet. If we had high enough Barter, we could convince him to give us some supplies to fight off the Powder Gangers, but really, very few people tag or put points into Barter this early on, if at all.

He sells some okay stuff, and is mostly just there to explain some of the new weapon mechanics of the game. More into them when we are actually able to use them, but he talks about special and surplus ammo. Surplus ammo is cheap and can be bought in bulk, and is less powerful than normal ammo. There is special ammo, which may be more damaging or have special effects. He also talks about weapon mods, which do a variety of things.


We sell the dynamite the Powder Gangers dropped for some extra caps.


Oh look, a Nuka Cola Quantum banner. No Quantum sidequest in this game, though there is something much similar to it, but at this time it has an (arguably) much better reward.

Anyway, there is still one or things to do at Goodsprings before we leave. Mostly conversational stuff really.
Okay, so we're going with the Armored Vault 13 Jumpsuit and the Weathered 10mm Pistol as people requested. Everything else would be put into safe storage and retrieved at a later date.

Just reiterating for those who missed it:

Just giving you guys a heads up, I'm probably going to be installing a HUD mod or two for New Vegas soon. I already have one update without it, but due to some issues I've been having with the vanilla HUD I can't really continue on without adding it. I used the Steam screenshot feature for most of the Fallout 3 LP believe it or not, but it's simply too laggy in Fallout: New Vegas so I've resorted to using the in-game screenshot function instead. (For now)

It works pretty well, but there's the notification menu that pops up for taking screenshots and it's pretty large and distracting, so getting a smaller HUD will certainly alleviate some of that. Not to mention the default HUD for New Vegas on PC is pretty crappy anyway. I'll probably be using DarNUI [http://forums.bethsoft.com/topic/1143482-wipzbeta-darnified-ui-nv/] again, as it's pretty much identical to the one I used in Fallout 3 and it works really well.
 

ChupathingyX

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AlternatePFG said:
What a tragedy.
...and there goes a golden opportunity to use a specific meme.

Before you ask, no, even after spending a grand total of like 350 hours on this game, I still have not figured out how to play Caravan. Seriously, how the fuck does that game work?

Good ol' Rooster Teeth.
 

CM156_v1legacy

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Mar 23, 2011
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AlternatePFG said:
Well, I don't think it counts as murder if he's threatening you, but whatever.
Actually, under Castle Doctrine, you?re correct. Her place of work and residence is her ?castle? and if someone shows up armed, threatens her, and refuses to back down, she?s well within her rights to pop him right in the face. But yeah. I was tempted to shoot him too. But no, I did the quest.

What a tragedy.

Before you ask, no, even after spending a grand total of like 350 hours on this game, I still have not figured out how to play Caravan. Seriously, how the fuck does that game work?
I didn?t even bother. At least Fable 2 had the decency to make the games really easy, if hard to win.

I always pick Rapid Reload, faster reloading is never a bad thing.
I wish I could take that perk in real life.

Surplus ammo is cheap and can be bought in bulk, and is less powerful than normal ammo.
No kidding. My father bought a tin of it that opened like a sardine can.

By the way, a bit off topic: Skyrim: who did you side with? I picked the Empire
 

Berenzen

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Not saying that you can't sequence break the game, you can and I will show it in a later update, but the route isn't very obvious and you still need to make your way past some tough enemies.
Are you talking about Primm Pass, because seriously, screw Primm Pass. Screw Primm Pass with that floppy purple dildo in Saint Row 3

As for Caravan- screw it. I've dropped easily 500 hours into FONV, and I've never gotten it. There are easier ways to make money anyways *CoughsavestateabuseonslotmachineswithtenluckCough*.

Also, you can kill Joe Cobb after, when he's at his hangout spot- where you would pick up the counter version of the quest you just did, then they just ask if you think what you did was the right thing.
 

DustyDrB

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Jan 19, 2010
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I actually sequence broke the game on my very first playthrough. I got to New Vegas before I got to Primm. I had one Stealth Boy, and took the most direct route from the Goodsprings water tower to New Vegas. It took me several reloads, but I finally got through the Giant Radscorpions and Cazadores with a sliver of health.

But then I was paranoid about my low health and lack of stimpaks. So I killed some Brahmin (from a distance) I found near a ruined building thinking they could at least heal me some. Next thing I know, some maniac is running around lighting up everyone around him with a flamethrower. Hello, Cook-Cook. He didn't see me, but I figured if I could take him down, I could sell his stuff for a decent amount of caps. So I did. Luckily, his health had been taken down a good bit when he turned on his men and they fought back.

Sequence breaking is fun.

ChupathingyX said:
AlternatePFG said:
What a tragedy.
...and there goes a golden opportunity to use a specific meme.

Before you ask, no, even after spending a grand total of like 350 hours on this game, I still have not figured out how to play Caravan. Seriously, how the fuck does that game work?

Good ol' Rooster Teeth.
They actually make it seems easy. I never understood the game, so didn't mess with it. I don't spend much time gambling at all in New Vegas. I try to avoid going into casinos because they are notoriously glitchy. If your followers are carrying weapons, they won't get them back after they are taken by the doorman. I lost A Light Shining In The Darkness, The Survivalist's rifle, a 12.7mm SMG, and That Gun during my last playthrough this way (had given them to Cass and forgot about this glitch. I continued playing for a good while after until I noticed Cass wasn't as effective as she was earlier. It was too late to reload by then).
 

Berenzen

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DustyDrB said:
ChupathingyX said:
AlternatePFG said:
What a tragedy.
...and there goes a golden opportunity to use a specific meme.

Before you ask, no, even after spending a grand total of like 350 hours on this game, I still have not figured out how to play Caravan. Seriously, how the fuck does that game work?

Good ol' Rooster Teeth.
They actually make it seems easy. I never understood the game, so didn't mess with it. I don't spend much time gambling at all in New Vegas. I try to avoid going into casinos because they are notoriously glitchy. If your followers are carrying weapons, they won't get them back after they are taken by the doorman. I lost A Light Shining In The Darkness, The Survivalist's rifle, a 12.7mm SMG, and That Gun during my last playthrough this way (had given them to Cass and forgot about this glitch. I continued playing for a good while after until I noticed Cass wasn't as effective as she was earlier. It was too late to reload by then).
Which platform is this on? Because I have never ran into this glitch, even on the opening week. Also, you can steal your weapons back from their safe, it requires 100 lockpicking sure (and a stealth boy too), but ideally you should have at least 80 plus the comprehension perk, meaning a stealth boy and a magazine later and you don't have to worry about lost weapons. (I did this to get a fat boy into the Tops to massacre everyone there.) Afterwards you just have to be able to sneak by the person by it in order to pick up your gear later.
 

DustyDrB

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Jan 19, 2010
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Berenzen said:
DustyDrB said:
ChupathingyX said:
AlternatePFG said:
What a tragedy.
...and there goes a golden opportunity to use a specific meme.

Before you ask, no, even after spending a grand total of like 350 hours on this game, I still have not figured out how to play Caravan. Seriously, how the fuck does that game work?

Good ol' Rooster Teeth.
They actually make it seems easy. I never understood the game, so didn't mess with it. I don't spend much time gambling at all in New Vegas. I try to avoid going into casinos because they are notoriously glitchy. If your followers are carrying weapons, they won't get them back after they are taken by the doorman. I lost A Light Shining In The Darkness, The Survivalist's rifle, a 12.7mm SMG, and That Gun during my last playthrough this way (had given them to Cass and forgot about this glitch. I continued playing for a good while after until I noticed Cass wasn't as effective as she was earlier. It was too late to reload by then).
Which platform is this on? Because I have never ran into this glitch, even on the opening week. Also, you can steal your weapons back from their safe, it requires 100 lockpicking sure (and a stealth boy too), but ideally you should have at least 80 plus the comprehension perk, meaning a stealth boy and a magazine later and you don't have to worry about lost weapons. (I did this to get a fat boy into the Tops to massacre everyone there.) Afterwards you just have to be able to sneak by the person by it in order to pick up your gear later.
It's on the 360. I actually don't have problems with bugs outside of this one (and the one I'm about to mention), and in the future I can avoid it by just taking the weapons off them before I go in (weapons that I'm carrying are returned). I couldn't get those weapons because of another issue [http://fallout.wikia.com/wiki/The_Tops#Notable_loot]. The locker that probably has my weapons is unable to be opened. Nothing happened when I selected it. The Vault (Fallout wiki) only lists this as a problem with the console versions.
 

AlternatePFG

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Berenzen said:
Not saying that you can't sequence break the game, you can and I will show it in a later update, but the route isn't very obvious and you still need to make your way past some tough enemies.
Are you talking about Primm Pass, because seriously, screw Primm Pass. Screw Primm Pass with that floppy purple dildo in Saint Row 3.
Nah, there's a way to get through Hidden Valley all the way to the REPCONN HQ just outside of Vegas. It involves legging it past a half a dozen giant radscorpions.
 

mirror's edgy

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On the subject of this quest, was anyone else disappointed by the result of siding with the Powder Gangers? I supported Goodsprings (if only because Cobb was an asshole) but the Powder Gangers seemed like a good strategic move early on. You won't have to be attacked left and right by their bros in the surrounding area and a large, armed to the teeth faction owes you one. Goodsprings is a nice little town, but you'll probably never have a reason to go back, so siding with the Powder Gangers would be logical, if cruel.

Then, it turns out you've shot yourself in the foot. The Powder Gangers holed up in Primm attack you regardless of your alliance, and that's a location most players want to stop at for plot reasons. Not only that, but you haven't been killing a dozen or so Powder Gangers on your way there and collecting their ammo and pawning off their weapons for early spare change. So, from a gameplay perspective, the choice has unexpected backlash.

Anyone else have a "zuh?" reaction to this?
 

Melon Hunter

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mirror said:
On the subject of this quest, was anyone else disappointed by the result of siding with the Powder Gangers? I supported Goodsprings (if only because Cobb was an asshole) but the Powder Gangers seemed like a good strategic move early on. You won't have to be attacked left and right by their bros in the surrounding area and a large, armed to the teeth faction owes you one. Goodsprings is a nice little town, but you'll probably never have a reason to go back, so siding with the Powder Gangers would be logical, if cruel.

Then, it turns out you've shot yourself in the foot. The Powder Gangers holed up in Primm attack you regardless of your alliance, and that's a location most players want to stop at for plot reasons. Not only that, but you haven't been killing a dozen or so Powder Gangers on your way there and collecting their ammo and pawning off their weapons for early spare change. So, from a gameplay perspective, the choice has unexpected backlash.

Anyone else have a "zuh?" reaction to this?
Sort of, but considering the Gangers in Vault 19 are also unaffected by Powder Ganger reputation (but are automatically hostile if you kill Papa Khan, of all people), I guess the idea is that the Powder Gangers are actually a very disparate group of people. Any who left the NCRCF can be considered their own factions, in that regard.

I suppose it was also a karmic kick. You were dug out of the ground, nursed back to health and shown how to survive in the Mojave by the people of this town, and you repay them by killing them all and helping a bunch of criminals loot the town, all for the sake of one merchant? Not cool, bro.