Let's Play: Galactic Civilizations 2

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Savagezion

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Hawk of Battle said:
How soon can I have Eyrie pumping out warships so we can begin the subjagation of the these foul xeno types? I'm wanting to target the Snathi first, because they look easy to bully and we need to clear out these aliens and take their planets as soon as possible.
I figured you may want to see what you are working with as your planet is a little... different.

 

Savagezion

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Archont approached me with a request to settle near Houi as he assumed that the movement detected further out might be the perfect enterprise. I trusted him but figuring that he and Houi were mostly going to be enterprising I sent Doraleous and Associates with a colony ship to set up a military base on a lower class planet nearby. However, when Archont approached the surface of the planet a he sent out a transmission telling of some strange creatures that dwelled on the planet. (Sorry the screenshot didn't take.) It seemed these creatures could consume and amplify life force energy and the planet would thrive off of this energy release. This was not something that could be overlooked but to utilize it would be seen as evil. So Archont and myself devised that anyone caught trolling on internet forums would be fed to these creatures and improve the amount of life the planet could sustain. 100 people were sacrificed to these creatures and the planet almost immediately began to flourish with new life.



With the front lines more secured, I figured I should go over the budget to keep an eye on our debt level. It was getting deeper, but still nothing too serious. As a way to secure the longevity of the budget, I lowered the tax rate by 15% back down to 30% to boost citizen morale up a bit which worked surprisingly well resulting in a 90% backing by the citizens of our continued expansion. Although it was a ruse as to our actual standing, and put us a bit deeper in debt, it worked out because more citizens who had been committing tax fraud began to surface and the census bureaus of each planet were reporting more and more citizens at an alarming rate.

As this rapid economic shift started getting underway, I commissioned 3 colony ships out into the depths of the void pursuing a string of stars that Yahtzee had reported beyond the stars Sander, Martin, and Andromeda. Upon reaching the stars at the end of the string that bordered the edge of the galaxy, a transmission occurred. They followed the signal to what appeared to be a rogue moon until closer inspection where it seemed to be a small lush planet of high quality. The crew accepted the transmission to be greeted by a toad-like race on the other end.



They communicated through snorts, slurps, and a noise that sounded similar to a croaking grunt. The transmission didn't seem hostile but there was real way to tell for sure. They simply cut transmission and cautiously began settling the few planets that could sustain life around them. One of the crew made a joke about the race's remarkable resemblance to a crew mate Paul, which earned this new race the nickname "Paulos".

With this much life seeming to abundant in the the galaxy, I put our top researchers to work on decoding the alien languages and looking for similar patterns between our speech and their own to see if we could make translators for communication with these other species. As it turned out, the scientists had amazing news from a report sent back by the colony ships that had met the Paulos. There was a strange resource that was between our planet and the Paulos that held many unique properties we hadn't seen before that could aid us in our research of the universe. As a result we quickly commissioned a ship that could go to the site and create a mining starbase around the resource.

In the following weeks, while we constructed such a ship, a colony ship that had embarked on a voyage beyond the Planet Houi to investigate the activity beyond encountered an alien ship. The report sent back was claiming this ship was much more advanced technologically than anything we have seen from the Dark Yor. As well, they sent a still frame image of the transmission and said that the audio from the transmission is similar to the high pitch white noise that came from the Dark Yor transmission.



The colony ship happened across a Class 9 planet near the transmission and decided to create a colony there. I ordered that they create a factory on a nearby site and then granted control of the planet to Mr. Thin as a token of appreciation for his cooperation with the empires economy so early and planet Powerhouse's increasing aid to the economy.

Within the following weeks, the starbase construction ship was launched and the Escapists had harnessed their first resource.

 

Savagezion

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I cut the update in half. I got two planets that are up for grabs to anyone who wants them. Class 5 and Class 6. There is still more content that is being withheld until the next update. I plan to do two or three more updates (more if I can) today as I have the whole day off. Additionally, there are probably still a good amount of planets in the void. Anyone that wants planets speak up, even if you already have one.

Mr Thin said:
MOAR UPDATES!

I want my planet to flourish like a spring daisy.
Today is a good day. Last night was disrupted at every turn unexpectedly. Your planet is doing good and will soon be doing even better. I gave you another planet to do what you want with it. It is currently named "Sector J7", a Class 9 (8 tiles to build on) and has a 100% production bonus tile I already started a factory on which will be bought. Then there is a 100% research tile.
 

willofbob

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wonderful idea gent!
I'd like to put an order in for one small, industrial planet (known by the small native community as "Deiselpunk") and a small warship called either Brittania or the "Monty Python's Flying Circus"
 

Savagezion

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willofbob said:
wonderful idea gent!
I'd like to put an order in for one small, industrial planet (known by the small native community as "Deiselpunk") and a small warship called either Brittania or the "Monty Python's Flying Circus"
I'll have you in the next update.
 

Mr Thin

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I'm back, with a bunch of new questions.

1. Does the factory increase manufacturing speed of other buildings, or just ships?

2. Is there any kind of boost for placing, say, a factory next to another factory? Or is it irrelevant as long as they're on the same planet?

3. Can you pursue multiple different types on research on multiple different planets? Or is this like Civ IV/Sins of a Solar Empire, where it's one tech for the entire empire, and all research labs contribute to the overall tech level?

4. Can I expect to get any more planets? I'm perfectly happy with one or two, but if I'm going to get more, I'd like to start a naming scheme, instead of just giving them random titles.

Hope you don't mind answering these questions; I could probably find the answers myself if I spent half an hour reading the wiki (I assume there's a wiki) but I'd rather ask.

Ahem.

I know the game is turn-based, so I'm assuming buildings take a certain number of turns to finish. If my farm is finished, I'd like to start building a Market Centre. If not, let me know.
 

Savagezion

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Mr Thin said:
1. Does the factory increase manufacturing speed of other buildings, or just ships?

2. Is there any kind of boost for placing, say, a factory next to another factory? Or is it irrelevant as long as they're on the same planet?

3. Can you pursue multiple different types on research on multiple different planets? Or is this like Civ IV/Sins of a Solar Empire, where it's one tech for the entire empire, and all research labs contribute to the overall tech level?

4. Can I expect to get any more planets? I'm perfectly happy with one or two, but if I'm going to get more, I'd like to start a naming scheme, instead of just giving them random titles.
1. Both
2. Irrelevant so long as they are on the same planet.
3. 1 tech for the whole empire. All research labs work collectively.
4. You can have as many as you want so long as we can get more. I was going to place a rule on this but I think it is just easier to offer planets on request. I am seeing all players as "factions" rather than "players".

Hope you don't mind answering these questions; I could probably find the answers myself if I spent half an hour reading the wiki (I assume there's a wiki) but I'd rather ask.

Ahem.

I know the game is turn-based, so I'm assuming buildings take a certain number of turns to finish. If my farm is finished, I'd like to start building a Market Centre. If not, let me know.
I don't mind answering questions. I am going to have to break things down today and get the faction system posted so that people have a better understanding of the system in place. It really doesn't matter so much during the expansion phase but when things level off, the power is going to be divided based on how you are contributing to the empire.

Planet Powerhouse I actually pushed deep into markets already. I can alter it but right now you have the 1 farm that counts as 4 farms, 2 entertainment districts for a happiness boost, and then markets. By the citizens being happy, your population grows much faster. I figured you didn't get to do what you wanted with that planet so it was a freebie. The new planet is a bit better quality and with the current situation of diverse planets holds more freedom.
 

Mr Thin

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Well then, might I change the name of 'Powerhouse' to 'Er-Murazor'? And name the second planet 'Khamul'.

Said planet I would then like stuffed with research labs (though I welcome advice & differing opinions, whether I heed them or not).

Also, I like the whole thing you're doing with the OP. The rules and next/last entry thing. Very snazzy.
 

veloper

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The Madman said:
veloper said:
Not just barbarians. The other civs can easily crush you at higher difficulty settings, if you expand like that and ignore your military.
A good starting position can make a bigger difference than moving the difficulty slider a notch down, but the breaks are still in place.
In civ 4 city maintenance each turn limits the amount of cities you can support until you get better tech. Overdo it and you may never recover from becoming too big too early.
The game isn't in the bag until you've crushed atleast every other civilization on your continent and come out with a tech lead.

So Civ does a much better job of challenging the player.
Over-expand too quickly strains the economy and makes trying to deal with that many people so quickly with so few supplies difficult. I know. I've owned every Civilization game since 2, believe me, I know. But Galactic Civilizations does that too so I don't really see your point.
The maintenance cost for a new colony in GC2 is static and negligible. The maintenance per colony doesn't grow bigger for each new colony. That's the difference.

Your colonies being completely immune to anything an opponent might try in GC2 until someone invents planetary invasion is the biggest difference.

In GC2 there is only one way to play the early game well and that is all out colony rush. In Civ4, one of the most powerful game strategies is SS capital wonderspam and that actually requires diverting alot of resources to just improving the capital city pretty early on, almost the opposite of a fast expansion.

That's also why I like the Fall from Heaven mod for Civ4, since it alleviates the late-game grind by adding otherworldly invasions and catastrophe to spice up an otherwise bland sequence in the game where you just rollover the opponents after having reaching 'critical mass' so to speak.
I reckon what Civ lacks here and what almost all 4X games lack, is a MEE feature, where all the remaining civs ally as one against one run-away player, before it's too late to offer any meaningful resistance.
Current AIs will pick on weak players (which makes perfect sense), but wait for their turn to get singled out, when the player becomes too strong. That has to change.
 

alimarin

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I'd like to enlist as a military commander, I'll start off with a scout or two to explore the universe.

And if I must have a planet, give me one with industry bonuses, I'll name the planet Altair.
 

The Madman

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veloper said:
The maintenance cost for a new colony in GC2 is static and negligible. The maintenance per colony doesn't grow bigger for each new colony. That's the difference.

Your colonies being completely immune to anything an opponent might try in GC2 until someone invents planetary invasion is the biggest difference.

In GC2 there is only one way to play the early game well and that is all out colony rush. In Civ4, one of the most powerful game strategies is SS capital wonderspam and that actually requires diverting alot of resources to just improving the capital city pretty early on, almost the opposite of a fast expansion.
There is actually an escalating cost in GalCiv2 for early expanding, though that could be yet another feature one of the expansions added as it's been ages since I played the default game. Most planets when you first colonize them don't start turning any sort of profit for years, and indeed if the quality isn't very good, might never. Usually I relegate planets like those as research or industrial planets as they're simply not big enough to boast a large enough population as well as the right structures to make me money. Planet quality and type also play a huge roll. You can expand quite quickly at the start, but only if you've spent the time to research faster space travel and more efficient colony ships. Meanwhile pursuing that strategy also means those planets you take while decent in number are going to be low quality and very spread out since you're forced to skip numerous planets that you don't have the means to colonize.

Just like in Civ it's also perfectly possible to focus small instead of big. Make sure you have a firm grasp on your small section of space then research planetary improvement and extreme world colonization abilities. Take planets that would otherwise be impossible to colonize and improve the quality of those you own for a quick, early advantage without the downsides of being spread thin across space. That's actually how I personally prefer to play as I'm the type who likes to have things neat and orderly rather than stay useless planets all over the place eating up my money. Can't really wonder-spam since in GalCiv2 you have limited space on each planet, but you could certainly spread em out across your other planets.

As for the invasions that's only partly true. Spies and sabotage are a great way to weaken an enemy planets economy early on. Similarly if you're not careful while expanding quickly and take planets close to other races, there's always the danger of the planets rebelling and going over to the other races faction if your own culture isn't strong enough to compete... which it quite likely isn't because you blew your early money and time on space travel and expansion rather than more long-term improvements.

Also worth nothing that the different AI races play slightly different. Playing the game often you'll quickly notice the Drengin Empire pretty much go straight for planetary invasion while the Humans will usually focus on expansion and diplomacy. It's pretty neat. Again, could be a feature the expansions added, I have no clue.

veloper said:
I reckon what Civ lacks here and what almost all 4X games lack, is a MEE feature, where all the remaining civs ally as one against one run-away player, before it's too late to offer any meaningful resistance.
Current AIs will pick on weak players (which makes perfect sense), but wait for their turn to get singled out, when the player becomes too strong. That has to change.
Agreed. Though as I show with that earlier screenshot, GalCiv2 does that. Actually got pretty tough for me in that particular scenario since on of the races which declared war had researched a type of weaponry I had no defence against, lost a few planets before I was finally able to counter with ships better suited to fighting theirs. That was fun, multiple methods of weaponry is an idea I'd like to see other 4x games use.

Other than GalCiv Rome: Total War had it so that the other Roman empires turned against you at a certain point, but then the TW games aren't strict 4x and that only happened if you played as Rome. Hmm... can't actually think of any other 4x games with a built in mechanic to try and make late-game more interesting. I've heard good things about Sword of the Stars, but never played that game myself so I'm not sure if it has anything.

And by the way if you've never played the Fall From Heaven 2 mod for Civ4 give it a shot, it's brilliant.

And to the Let's Play, sadly it's mandatory I vote for the Yor Empire. The puny Escapists are a squishy and silly race that just beg for destruction.

Keep it up, The Escapist could use more Let's Plays as they're a fun read and really the only other long term one up right now is the Dwarf Fortress one.
 

Savagezion

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Sorry guys, a bunch of stuff has happened since my last post. I won't post the details on the internet but to give you an idea, someone went to the E.R. and someone got arrested... those two incidents aren't related. Needless to say, things have been pretty chaotic here since my last post where I had the day off and planned to throw multiple updates up.

I was hoping this break would give a few people who have planets time to respond anyways as there are a couple planets I am unsure how they want me to proceed.

@Hawk of Battle: I have Eyrie building 2 embassies on their respective tiles and they are making constructors/colony ships.

@Type SD: I'll make sure you are in this update.

@alimarin: I am actually going to make it so that you have to have a planet now with the faction system coming up. I will get you in this update as well.

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The best thing for everyone to do when they get a planet is plan out and list everything they want me to build on their planet (in order - otherwise the default I will use is "factories > bonus tiles > misc")

I will also post a bit more on the faction system. New update on its way.
 

Savagezion

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The galactic economy of the escapists was beginning to feel noticeable strain. It could still handle a bit more expansion before the reins would have to be pulled back so we continued sending out more colony ships into the surrounding star systems. Now, that Mr. Thin's power was beginning to grow in the galaxy he began a restructuring process of his faction resulting in a new name for the two planets under his control. Powerhouse came to be known as El-Murazor and planet formerly known as Sector J7 was given its first official name, Khamul. WillofBob's colony ship reached the Paulos star system and founded the Deiselpunk colony on a small planet in the same system. Type SD founded a new colony on a high quality Class 11 planet in the star system just beyond Deiselpunk. No name was given at the time and it was just being referred to as Sector J4 until an official name is given. Finally, alimarin founded an industrious colony known as Altair near the center of the galaxy.





Almost immediately after founding the planets near the Paulos a small group of ships soon came to investigate the newly settled planets. Luckily, the new translator devices had been fully developed and with a few small calibrations, we were actually able to translate the communications of a whole new race. This new race near Paulos referred to themselves as the Iconian Refuge. They were slightly more advanced than us but mostly saw us as equals wheras the Yor had began to look down upon us.


At the end of the year, the races banded together to create a United Council where galactic laws would be determined by the many races. The first meeting was held soon after we encountered these two neighbors in the galaxy. Our population was barely in the lead so basically the decision was up to us.



Considering I plan to help bolster a strong economy, I chose the most amount of trade routes allowed in the decision.

Soon after this, a new race emerged near the planet Houi who called themselves the Arcean Empire. They races were a bit more advanced than us technologically, but didn't really look down on us as a society. We took advantage of the poor negotiation skills of the Arceans and cleaned up on a tech trading deal where we received a handful of technologies for a couple of ours giving us a boost towards the tech lead. The Yor and the Iconians were pretty shrewd negotiators so we have held off on offering them any trade deals as they ask too much of us.

Most of the factory based planets had been working on constructor ships we utilized to begin mining deeper into the resource that improved our research and also created a new economic starbase module near Houi and Palestinia to bolster their economies even further. Currently, we are researching Space weapons so that we can begin militarizing our empire.

Altair - Class 4
Tiles
1 Prod (+100%)
1 Food (+100%)
1 Morale (+100%)
1 Infl. (+100%)

Sector Y4 - Class 10
Tiles
1 Food (+100%)
1 Resrch.(+100%)
8 Standard

Deiselpunk - Class 4
Tiles
1 Prod (+300%)
1 Food (+100%)
1 Infl. (+100%)
1 Standard

Planets available: 1

Note: It will be the weekend before I get to add another update. My timing for starting this was a little off, but it will continue. Next update will be larger. If I do not hear from players for long enough, I will have to auto-play their planets and eventually, they may be handed over to a new faction. Expansion phase is about done so, future updates will have a much larger scope than they have so far. We have officially almost made it out of the dull part.
 

Mr Thin

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Savagezion said:
Note: It will be the weekend before I get to add another update. My timing for starting this was a little off, but it will continue. Next update will be larger. If I do not hear from players for long enough, I will have to auto-play their planets and eventually, they may be handed over to a new faction. Expansion phase is about done so, future updates will have a much larger scope than they have so far. We have officially almost made it out of the dull part.
Note: It will be the weekend before I get to add another update. My timing for starting this was a little off, but it will continue. Next update will be larger.
It will be the weekend before I get to add another update.
It will be the weekend
Lies! Lies and deceit! I am bored, OP, entertain me!
 

Savagezion

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Mr Thin said:
Lies! Lies and deceit! I am bored, OP, entertain me!
Yeah, I was going to add one this weekend but I hadn't heard an update from any players. Some don't need to really As their plans are pre-mapped out. I am out of state right now, and my only internet connection is an iPhone so any updating is a pain. I won't be back until next week so I figured it would give some players some time. I will update the faction system before I get back though so that the game can resume right away.