Let's Play : Hearts of Iron 3 - [Entry 20 - Atop Mountain Peaks]

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Fat Hippo

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BrotherSurplice said:
Why are so many people suggesting Brazil? Has it got good resources? Could it become a large threat?
From what I understand, establishing a beachhead in Brazil before attacking North America, and then attacking them from the south, would be easier. Brazil is much closer to him, since he can send his ships from West Africa, which won't be hard to conquer at all. This proximity also puts much less of a strain on his supply lines. And if he doesn't actually have to land on USA soil, he doesn't risk having his units pushed back into the sea by a quick defense.
 

BrotherSurplice

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Fat_Hippo said:
BrotherSurplice said:
Why are so many people suggesting Brazil? Has it got good resources? Could it become a large threat?
From what I understand, establishing a beachhead in Brazil before attacking North America, and then attacking them from the south, would be easier. Brazil is much closer to him, since he can send his ships from West Africa, which won't be hard to conquer at all. This proximity also puts much less of a strain on his supply lines. And if he doesn't actually have to land on USA soil, he doesn't risk having his units pushed back into the sea by a quick defense.
Ah, makes sense. Thanks for the answer. Though I see that you left the issue of Brazil's bacon stocks conspicuously absent.
 

Fat Hippo

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BrotherSurplice said:
Fat_Hippo said:
BrotherSurplice said:
Why are so many people suggesting Brazil? Has it got good resources? Could it become a large threat?
From what I understand, establishing a beachhead in Brazil before attacking North America, and then attacking them from the south, would be easier. Brazil is much closer to him, since he can send his ships from West Africa, which won't be hard to conquer at all. This proximity also puts much less of a strain on his supply lines. And if he doesn't actually have to land on USA soil, he doesn't risk having his units pushed back into the sea by a quick defense.
Ah, makes sense. Thanks for the answer. Though I see that you left the issue of Brazil's bacon stocks conspicuously absent.
I'm sure it's chock full. The brave German troops will be feasting on succulent Brazilian pigs soon enough. ;)
 

Octorok

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[HEADING=2]Entry 16 - Kriegsmarine[/HEADING]

On today's title - Unfortunately, there's not a lot I can do to visually show you naval warfare. You don't capture provinces, and you don't get to spread your ships out like land units, making it basically impossible for me to convey any sense of battle or excitement to you.

Why name the entry after content that I'm not including? Well, because the expansion of my navy is by far the most important event to happen in this period, and I need to honour that somehow.

Just note that I build a lot of ships, and the battle for the Atlantic begins in earnest. I develop better doctrine and radar, increase the quality of my ships and Naval Air Squadrons, and I build the single largest fleet in human history.

It's always being upgraded, and parts of it are completed before others, but it's roughly (as of writing) - 16 Carriers, 12 Battleships, 20 Battlecruisers, 24 Heavy Cruisers, 30 Light Cruisers, 50 Destroyer Flotillas and 36 Wolfpacks.

I'm a bit behind on naval tech, especially radar, so it's not like I suddenly jump up and kick the Americans off the water, but I do start to secure my coasts from convoy raiders, and I engage in a few large naval battles, none of which were decisive.


As an experiment, I'm going to try to troll my Italian "Allies" with the game's War Goals system.

I'm going to Demand Egypt and the Middle East as a War Goal from the UK. Hopefully, when they surrender, the Italians will lose their territory in British Egypt and the Near East.

Serves 'em right, they've done absolutely bloody nothing this whole war. They even managed to lose ground in Africa to the British, which is remarkable considering the fact that the Italians have no battle front, while the British have three (and occupied home islands).


Ah, politics system, we meet again...

See, the game is a little confused as to what "Britain" is. On the one hand - all the British people live under German occupation. On the other, "Britain" includes India, Africa, Middle East etc.

So, I'm still at war with Britain. But they aren't a Government-in-Exile, like France, they just never surrendered. So, I'm influencing the British government, by owning Britain (the British Isles).

This means that, on the one hand, I'm at war with Britain, who holds India.

On the other, the entire British cabinet is either from the British Fascists League or the National Socialist Union.

This game can be a tad strange at times.


Harrumph. The Japanese don't seem to be getting anywhere, and I now see why - the Americans have landed in French Indochina.

Just when I thought I had one competent ally...


In Lagos (British West/Central Africa), British Jungle Fighters repel an attack from the Panzers. In the tight jungles and heavy rains, I can't move the heavy armour across the river. I need lighter-armed infantry units for this.


Here's the plan - first, the blue arrow.

I'll retreat back along the coast, allowing the Brits to cross the river behind me.

At the same time, I'll loop around behind them from the North. Then, I'll counterattack from the South as my other forces arrive, and catch them in a very, very wide pincer movement.


As a remnant of the American invasion of Scotland a few years back, I decide to finally take back these islands in the North Sea.



Bad news - the 8th US Marines. They fight off the Paratroopers I dropped there, and I'm forced to bring in some extra firepower.


This time, it's four full divisions, and there's no way the 9,000 man garrison can hold the whole battleground.

I overwhelm them.


My new Marine Army, all ready for the Atlantic War. It's entirely possible that I'll need to do some serious coastal and island fighting here, so I've not taken any chances here.

150,000 Marines are stationed in naval bases in Northern Germany.


I also invade Norway, with landings at Oslo, Trondheim and Narvik.

Their army lacks the numbers or the mobility to really do anything about the invasion, so I don't foresee any dangers, such as happened last time in the invasion of Sweden.


Another 30,000 Marines and a host of new Paratroopers, about 120,000.


The Norwegians surrender pretty easily. They'd begun to attack Sweden, but since they lacked the offensive ability to fight me, they just kind of stood aside as I took their key ports and cities.


After rallying the garrison forces from Spain and Southern France, I kick the British force out of Cadiz.

I'd been expecting vicious resistance, but it turns out their men were in really, really poor supply. They gave up within hours of the attack.


The assault on Yugoslavia begins. I'm looking forward to seeing the completely blank map of Europe, with just "Germany" written on it.

Unfortunately, even after I deal with Finland and Portugal, Italy will still be there, the final piece of Europe left, albeit as my (completely bastard useless)lapdog.


The attack goes as you'd expect. They actually have quite a large army, but so do I. Seeing as how I'm not really "needed" anywhere, and I'm just gathering men in France, I can afford to send 250,000 against Yugoslavia.


An historic day, readers - I finally get past 1000 Industrial Capacity.

Even the United States can't match that bid. The factory complexes of Germany must look like something from science-fiction. Mind-bogglingly vast expanses of structures, huge plumes of smoke, the clink and clank of turning gears and infinite conveyor belts.

And, speaking as someone who played as Luxembourg (who have 10 IC), it feels damn good to operate on this kind of scale.

Speaking of scale, I must get you guys a shot of the Red Army. They can't supply it properly, of course, but dayum , it still frightens me.


Ljubljana and Zagreb fall into German hands just as the assault on Belgrade begins.


I'd like to speak about some unexpected drama, just to spice things up a bit, but there's really nothing to say.

Yugoslavia surrenders. Yawn.


Albania, the tiny lilac smudge nestled in Southern Europe.

I'm not sure it even HAS a military.

[/IMG]

No, no it does not. The purple/grey stripes look kinda cool.

What? There really is no commentary to be made here!


The Allied raids on my convoys begin (on a smaller scale) once more.

There's two possible reasons. One, is that the Allied fleets have moved into a naval base closer to my sea lanes.

Two, is that the Allied ships are operating from the US, but have extended their ranges.

Since I really, really want it to be the first one, I begin eliminating all possibilities. I start with the Canary Islands.

Admittedly, 90,000 men may have been overkill, but trust me, it's worth it to stop fucking convoy raiding. Convoy raiding wrecks Nationial Unity (and, in a drawn out war, it does far, far too much damage), you can't do shit about it, and you can't ever really raise your National Unity again.

I know that (in real life) convoy raiding is a big deal, but it still irritates me that it effects you no matter if the convoy actually matters.

See, if the convoy was for vital food that the nation would starve without, OK. Or, if it was for oil, fine. But convoys that run alongside land routes, that supply random military garrisons "count" as convoys, even if you can supply yourself via land, which I can.

This means that (in theory), I could sink all of the US's convoys for long enough, land in one province and the entire US would surrender.


My scheme works beautifully in Africa. I outmaneuver the British, zipping behind them and cutting off their supplies.


Important stuff here, not just expanding my Empire by eating up little countries like Albania.

I begin my campaign in Persia, the doorway to India.


Things go pretty well. I begin using mobile forces to eat up territory as fast as the Persians can retreat (sometimes faster), and supply isn't as bad as I'd thought.

But wait for it. You know what's coming. It came in France, it came in Spain, it came in Iraq.


QUELLE. GODDAMN. SURPRISE.

My forces are halted the unexpected arrival of the British. If these guys don't surrender when I take their Indian cities, and I have to manually destroy them, I'm going to nuke *everything*.

Not in game, you understand, I'm going to cause an actual nuclear apocalypse.


Bizarrely, the Canadians land in Persia. I assume they were operating from India, but still. It feels really odd.


Having now experienced the risks I take engaging in jungles and deserts (and since it's entirely likely I'll have to fight in more jungles and deserts), I begin work on... well, truth be told, it's not so much an Afrika Korps.

It's an Afrika Army. Composed mainly of infantry (tanks run like pudding through jungles and deserts), it's about 450,000 men, trained solely for fighting in South America, Africa and Asia.

My Winter coats did their duty, it's time to roll up the sleeves and put on the green camouflage paint.


A quick peek at the Allied armies in Persia. It's not quite the colourful array we saw in Kuwait, but it's trying its best.


I finish the naval and air bases in Iceland. It's not enough to facilitate the N. American campaign by itself, but I really need a base I can use for the attack on Canada, and the UK is just a little too far away.

Greenland, unfortunately, doesn't come with the existing ports of Iceland, and it's simply too cold to effectively run an invasion from there.


I'm starting to bog down in the territory. My men are still superior, but in these conditions, it doesn't take much bolstering from the British to establish a new Persian defensive line against me, even pushing me back in a few places.

I'll probably have to bring in some more men from Yugoslavia, and retreat a bit to hold my position steady until I'm ready for a fresh offensive.

That, or I could try to tip the scales just that little bit farther to get the Persian surrender, stranding the Allied armies in German territory.

Hm. Tough question. It's a problem of risk vs. reward, I suppose.


But we'll tackle that question next time.

I break the Spanish garrison in Africa, basically the only thing between me and dominance of West Africa as far south as South Africa.

Well, save the Portuguese, of course.

END OF ENTRY 16

P.S. - I know it wasn't a great entry, but hopefully it'll pick up a bit with the attack on India.
 

Ilikemilkshake

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One Question.. What's the likelyhood that Russia will declare war on you any time soon?

Because it seems like they're the only ones with any chance of stopping you. Despite some remarkable resiliance from the free British forces they just dont have the Industry to do anything other than slow you down at this point and if the US and other Allied forces were capable of doing anything more than annoying you they would have done so by now.

So really i dont see how the free world can do anything other than cave under the inexorable tide of German industrial might!

(1000 IC is damned impressive :|)
 

Octorok

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Ilikemilkshake said:
One Question.. What's the likelyhood that Russia will declare war on you any time soon?

Because it seems like they're the only ones with any chance of stopping you. Despite some remarkable resiliance from the free British forces they just dont have the Industry to do anything other than slow you down at this point and if the US and other Allied forces were capable of doing anything more than annoying you they would have done so by now.

So really i dont see how the free world can do anything other than cave under the inexorable tide of German industrial might!

(1000 IC is damned impressive :|)
Well, Russia and I have an 18-month Non-Agression Pact from the date of their surrender. After that, it's anyone's guess. I have absolutely no idea if they're programmed to get their territory back, or if they can supply their military, or if they'll stay put down.

And, I'm not so sure about the US. Nobody poses a genuine "threat" to Germany anymore (well... maybe a sudden invasion by the Soviets, at the same time as a total Allied commitment to France/retaking the UK. I'm tough, but I'm not at all certain about the classic two-front war.), but the US is still a major obstacle. I only recently overtook them, so for a long time they were actually outproducing me, and Japan proved to be of no use whatsoever in the Pacific.

It's not so much that I fear them D-Daying me and winning, but that the invasion will be this huge bloodbath, where I lose half a million men on the beaches.

At least I can (vaguely) see the Russian army. I have absolutely no idea of American military capabilities.
 

Fat Hippo

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Octorok said:
Ilikemilkshake said:
One Question.. What's the likelyhood that Russia will declare war on you any time soon?

Because it seems like they're the only ones with any chance of stopping you. Despite some remarkable resiliance from the free British forces they just dont have the Industry to do anything other than slow you down at this point and if the US and other Allied forces were capable of doing anything more than annoying you they would have done so by now.

So really i dont see how the free world can do anything other than cave under the inexorable tide of German industrial might!

(1000 IC is damned impressive :|)
Well, Russia and I have an 18-month Non-Agression Pact from the date of their surrender. After that, it's anyone's guess. I have absolutely no idea if they're programmed to get their territory back, or if they can supply their military, or if they'll stay put down.

And, I'm not so sure about the US. Nobody poses a genuine "threat" to Germany anymore (well... maybe a sudden invasion by the Soviets, at the same time as a total Allied commitment to France/retaking the UK. I'm tough, but I'm not at all certain about the classic two-front war.), but the US is still a major obstacle. I only recently overtook them, so for a long time they were actually outproducing me, and Japan proved to be of no use whatsoever in the Pacific.

It's not so much that I fear them D-Daying me and winning, but that the invasion will be this huge bloodbath, where I lose half a million men on the beaches.

At least I can (vaguely) see the Russian army. I have absolutely no idea of American military capabilities.
And you can't send some spies to do military espionage in the US? Get a feel for the numbers?
 

Octorok

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Fat_Hippo said:
And you can't send some spies to do military espionage in the US? Get a feel for the numbers?
You can't really rely on the in-game guess that your spies make. It's always far, far too low.

Besides, it just tells you the name/type of each unit. It doesn't tell you the numbers, or the makeup, and a big list of names is hard to visualise compared to actually seeing the opposing army.

Also, it doesn't tell me (my intel isn't very good on military statistics, I focused on propaganda) where each unit is stationed.

The entire US military could be in Baltimore, for all I know.

It'll be fun, though. What would the game be without blind steps? I took a leap of faith by attacking the UK, and I had no idea if I or the Russians would stand along the border, and those both went excellently.
 

Ilikemilkshake

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Octorok said:
Ilikemilkshake said:
One Question.. What's the likelyhood that Russia will declare war on you any time soon?

Because it seems like they're the only ones with any chance of stopping you. Despite some remarkable resiliance from the free British forces they just dont have the Industry to do anything other than slow you down at this point and if the US and other Allied forces were capable of doing anything more than annoying you they would have done so by now.

So really i dont see how the free world can do anything other than cave under the inexorable tide of German industrial might!

(1000 IC is damned impressive :|)
Well, Russia and I have an 18-month Non-Agression Pact from the date of their surrender. After that, it's anyone's guess. I have absolutely no idea if they're programmed to get their territory back, or if they can supply their military, or if they'll stay put down.

And, I'm not so sure about the US. Nobody poses a genuine "threat" to Germany anymore (well... maybe a sudden invasion by the Soviets, at the same time as a total Allied commitment to France/retaking the UK. I'm tough, but I'm not at all certain about the classic two-front war.), but the US is still a major obstacle. I only recently overtook them, so for a long time they were actually outproducing me, and Japan proved to be of no use whatsoever in the Pacific.

It's not so much that I fear them D-Daying me and winning, but that the invasion will be this huge bloodbath, where I lose half a million men on the beaches.

At least I can (vaguely) see the Russian army. I have absolutely no idea of American military capabilities.
Interesting. Well it will be once the 18 months is up to see what the AI does.
But you're right.. there's not much in the way of challenge now unless everyone launches a full out coordinated assault.. or if the Allies get nukes?
 

Octorok

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Ilikemilkshake said:
Interesting. Well it will be once the 18 months is up to see what the AI does.
But you're right.. there's not much in the way of challenge now unless everyone launches a full out coordinated assault.. or if the Allies get nukes?
Well, I started nuclear research back in 1936. If anyone'e going to get The Bomb first, it's me.
 

Ilikemilkshake

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Octorok said:
Ilikemilkshake said:
Interesting. Well it will be once the 18 months is up to see what the AI does.
But you're right.. there's not much in the way of challenge now unless everyone launches a full out coordinated assault.. or if the Allies get nukes?
Well, I started nuclear research back in 1936. If anyone'e going to get The Bomb first, it's me.
Ah cool. Yeah i dont think the AI is programmed to take on the research that early.. so i think you're safe for a while.
 

Muspelheim

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Octorok said:
Ilikemilkshake said:
Interesting. Well it will be once the 18 months is up to see what the AI does.
But you're right.. there's not much in the way of challenge now unless everyone launches a full out coordinated assault.. or if the Allies get nukes?
Well, I started nuclear research back in 1936. If anyone'e going to get The Bomb first, it's me.

Good that you brought the rest of Scandinavia into the Empire, they were looking awfully lonely up there. Now there's just crafty old Portugal to worry about. And that ever-present thorn in our side, bolt in our machine... Luxembourg.

Better research that bomb before they do.
 

Octorok

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worldruler8 said:
I may be necroing this, but is this let's play still going? it's been about 2 weeks...
Yes, indeed it is. Apologies for the delay, but I've had a lot of "Back-to-School" work to do, and I've not really had a single block of time in which I could sit down and get an entry done, until today, when I'm off sick.

[sup]Well, strictly speaking I have had a block of time to do the entry, but I just started playing Dungeons & Dragons again, so I devoted that time to my first D&D sessions in about a year.[/sup]

As a bit of a compensation for the long wait, I'll do another extra-size entry. Expect it later today.
 

Octorok

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OK, this is the first half of the extra-large entry I promised. Due to some irritating guff that I can't adequately explain, I'll post the second half tomorrow.

NOTE : I will not treat the second half as a new entry, so don't be sad if the title remains the same and it looks like I haven't updated, just check back here and see if I updated.

[HEADING=2]Entry 17 - Advance into India : Part 1[/HEADING]


Obviously, I begin an entry titled "Advance into India" with a screenshot of Finland. Suck it, geography!

Fortunately for my cheating, exploiting self the Finnish key victory cities are all along their coastline. This means that a coordinated series of landings can knock the country out without having to meet their ski troops on the icefields of battle.


While I prepare for that, we can focus on a more pressing matter. The Brits and the Americans land behind the Japanese, at Hanoi, cutting off the Japanese force in French Indochina.

*sigh*. Just, tell me when you do finally win a war, guys.


In the (slightly nearer) Eastern Front, two Panzer divisions are racing across North Persia, having broken through the weakly held Allied lines near the Soviet border.

This breakthrough goes better than I could have dreamed. I run around behind their lines without resistance, allowing me the opportunity to cut off the supply lines from India.


Perfectly timed for this attack, Persia surrenders, unwilling to resist the Germans just to protect the British Empire.


This provides a perfect opportunity to destroy a not-insignificant chunk of the Allied forces. See those two big blocks of Allied territory? They can no longer be supplied or reinforced, without a rescue operation from India.


Unfortunately, it's not the *entire* Allied force, and the path to India is by no means clear. Yet another layer of Allied defence, bolstered by US armed forces, stands between me and my prize.


Here's how screwed they are, by virtue of my mad MSPaint skills.

The red line indicates all the areas they cannot use to escape.

The blue line indicates the area I can immediately move to and block off with those two (bizarrely well fuelled and well-supplied) Panzer divisions.


At Zahedan, those same two, beloved Panzer divisions stand an assault from 82,000 Allied troops. Having been alerted to the danger of a counterattack from India, I'll hold my current position, pull in more troops along the Southern route to stop the Allied retreat from Persia, and put all my new PoWs to work in nice, happy labour camps.

Current tally of Allied surrenders in Persia - 40,000.


I am able to rush another 3 Panzer divisions across the desert and block the route from Persia to India, then push North.

30,000 more Allied surrendered.


Persia is now under my control, with the final Surrender Counter resting at 92,000, not including battle casualties.

To India!


Hold up, thar. The German Empire has fingers in many wars, and business doesn't stop because I'm focused on Persia.

All the while this has been going on, I've been sweeping on down the West Coast of Africa, arriving in the Belgian Congo, and cornering the Allied garrison here, in these dense and impenetrable jungles of Central Africa.

My advance further East, across the spine of Africa, is impossible. The terrain acts as effective a wall as a few billion tons of concrete. I can either - head further South, then double back up the opposite coast, land on the East Coast directly, or head South through Italian Egypt, meeting up with my current forces around South Africa.

Hm. We'll see where time takes us.


Also while that is going on, I invade Finland by sea on the evening of the 28th of November, with Marine landings at Helsinki, Turku and Vaasa.


The Finns surrender in the small hours of the morning, 29th November.

There were no casualties and no shots fired.

Umad, Stalin?



He totally mad.


On a saner note, the Great Carrier Air Arm is constructed. Thousands (no seriously, goddamn thousands ) of naval planes are stationed in French Air Bases.

What? We don't have enough Air Carriers yet!


Alongside moar ships, this time, scores of Heavy and Light Cruisers.

"Hilariously", I'm still suffering from minor convoy raids. I think if a nation devoting ~700 IC to its Navy can't protect its convoys, it's time to rethink the game mechanic.


The Infantry part of the Afrika Army also arrives, to be deployed in Baghdad until they are ready for service in India.

When a new unit is placed on the map, it starts out at 0% Organisation. This means that any unit must exist for a few weeks before it can be combat-effective.


It's irritating to leave behind my enormous Pile o' Soldiers, but I can't just sit around getting bombed for weeks.

There are no airbases around. Well, no, that's not true. There's one Level 1 airfield in all of Eastern Persia. Yeah.

This means that the Allies can pull out that fun old trick of bombing the roads behind me, killing supply.

I'm faced by some serious supply difficulties as I cross into India with 250,000 men on New Year's Eve, 1944.


It goes mostly OK, except in the South, where my advance is blocked by that river.

It's a bit tough, but hopefully I can flank around the river and break the Allied position there from the other side of the water.


17,000 Allies surrender in Boma, Africa. Hey, I'm now almost close enough to the Portuguese colonies that I can finally conquer them! Hooray!


Fortunately for me, the Allies pull back, leaving only a token defence in the centre of the front along the river.

I can now attack these guys on the coast from the North. It's worth noting here that about 80% of the manpower here is Chinese.

I guess that since Japan would lose a war with Bulgaria, they didn't feel the need to keep any Chinese people in China, at all.


56,000 Allied soldiers are caught on the river, and surrender.

This tiny chokepoint of a front is murder to fight in, especially if your army is full of mobile troops, designed for sweeping, flanking attacks.


And I don't like the look of that Delta one little bit. Each river is like a line of retreat for the Allies here.


The crossing to India goes... suboptimally. It's this damn river, coupled with a lack of supplies.

There's not a whole lot I can do here. I don't need more men, and I can't bring any air power to the battlefield.


If I can't make this route work, then there's always another option.

Afghanistan might allow me another way into India, and hopefully the wider front will allow me to bring superior numbers to bear.


Just in time, my desert Panzers arrive.


Damnit. Never mind going into India, the Chinese actually push me back at Omara.


Oh, bollocks. I am now in full retreat from the Indian border, and pulling ships from Spain to prepare for an assault on Portuguese Africa.


Into Afghanistan we go. Deep breath. This is some of the harshest terrain in the world for a modern army to conduct a war.


Goddamn ouch . In terms of casualties, this is one of my bloodiest campaigns so far. My army is being trounced by these Chinese irregulars.


In the South, where the front intersects with the Indian border, my advance is halted by Allied forces.

I can take the Afghans well enough, but the Allied armies can take advantage of this terrain to great effect.


I finally halt the retreat from the Indian border.


I even strike back at one point.


Eight new Panzer divisions deployed to Baghdad.


Von Eberbach's column is encircled at Gereshk.


I am able to break the encirclement, but this reveals a serious problem in this campaign.

Due to lack of supply, the only way I can survive attacks from the Allies is through weight of numbers. However, this leaves me vulnerable to encirclement by the lighter, faster forces of my enemy.


Eleven more Panzer divisions in the Caucasus. I'm preparing them as a mobile screen in case of retreat from Persia, or simply as reserves if needed.


In the North, where the only opposition is the Afghan army, I punch through and take Kabul. In the face of this, Afghanistan surrenders to me.


Hmm. At this point, the attack is closer to trench warfare than Blitzkrieg. An idea occurs to me. The Brits are very, very near to surrendering. Sometimes, it just takes a little push to get nations to go in this game..


I begin the movement of a Marine Corps to Kuwait, starting with 4 divisions.


Ladies and Gentlemen, I give you - The Carrier Fleet! May God Save the United States Navy.


Further ships and Marines to the Indian Ocean. This is going to be fun. I have to admit, I was a little let down after the Soviets collapsed. Everything felt too easy, like I could conquer anybody.

Adversity like this is forcing me to think creatively.


Nonetheless, I could use a bit less adversity. The situation in Persia is grim. I'm completely locked in position, unable to move around except in small jumps with those few men ready for battle.

With all my forces thrown into Afghanistan, the Chinese are threatening to cut me off through Persia.


Good thing I held those Panzers back.


The German attack has now stopped completely, along the entire front.

250,000 men are now speeding their away across the desert to keep the supply lines open.


100,000 Marines land just South of Bombay, and storm the city.

It's a long fight, but the Canadian forces are soon overwhelmed and forced to withdraw.

Hopefully, from here, I'll be able to establish a second front in India, behind the enemy lines.


Oh dear... in Afghanistan, 200,000 men are encircled by American tanks.

One third my force, trapped by barely a handful of divisions.

I'm not missing the poetic justice here, given that I did exactly this to the Allies not a few months ago in Persia.

END OF ENTRY 17
 

Ilikemilkshake

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Octorok said:
"Hilariously", I'm still suffering from minor convoy raids. I think if a nation devoting ~700 IC to its Navy can't protect its convoys, it's time to rethink the game mechanic.
I had the same problem in my early game but managed to fix it pretty easily, now im only getting 1 or 2 convoys raided per week instead of per hour.

If you didnt know already if you go into the production tab, and the bottom right you'll see all your convoys, if you click on an individual convoy, you can assign escorts to it. I've found that between 10-20 escorts depending on the number of transports usually keeps them safe.

As a secondary measure (which im sure you probably know this part already) you can change the map to the 'naval' display which shows you all of your convoy routes, and also shows where attacks are occuring, so you can figure out the best place to have your fleets patrol. Also given that you must have a huge advantage in fleet size, if you have any bases close enough you could try blockade as many enemy ports as you can so that based fleets cant leave, and fleets also cant dock for repairs.

Doing this whilst playing as Britain i've managed to gain almost 100% naval dominance against Germany, Italy, Japan and their minor allies. /endtextwall

Anyway nice update :)
 

Octorok

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Ilikemilkshake said:
Octorok said:
"Hilariously", I'm still suffering from minor convoy raids. I think if a nation devoting ~700 IC to its Navy can't protect its convoys, it's time to rethink the game mechanic.
I had the same problem in my early game but managed to fix it pretty easily, now im only getting 1 or 2 convoys raided per week instead of per hour.

If you didnt know already if you go into the production tab, and the bottom right you'll see all your convoys, if you click on an individual convoy, you can assign escorts to it. I've found that between 10-20 escorts depending on the number of transports usually keeps them safe.

As a secondary measure (which im sure you probably know this part already) you can change the map to the 'naval' display which shows you all of your convoy routes, and also shows where attacks are occuring, so you can figure out the best place to have your fleets patrol. Also given that you must have a huge advantage in fleet size, if you have any bases close enough you could try blockade as many enemy ports as you can so that based fleets cant leave, and fleets also cant dock for repairs.

Doing this whilst playing as Britain i've managed to gain almost 100% naval dominance against Germany, Italy, Japan and their minor allies. /endtextwall

Anyway nice update :)
My real difficulty is the sheer scale of the operation.

I can't protect the entire coastline, because it's vast, and I can't intercept their ships, because the Atlantic is vast, and I can't ever "put down" their raiding parties, because their navy is vast.

It's like a Hydra. Every time I block, intercept, or destroy them, it achieves nothing and they carry on raiding my convoys.

Oh, and my Escort ships might as well be made of biscuits. The Allies can sink 'em almost faster than I can replace them.
 

ChupathingyX

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Finland don't happen to have a "White Death" ability or anything like that, which allows them to own larger armies with a single person?
 

Ilikemilkshake

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Octorok said:
Ilikemilkshake said:
Octorok said:
"Hilariously", I'm still suffering from minor convoy raids. I think if a nation devoting ~700 IC to its Navy can't protect its convoys, it's time to rethink the game mechanic.
I had the same problem in my early game but managed to fix it pretty easily, now im only getting 1 or 2 convoys raided per week instead of per hour.

If you didnt know already if you go into the production tab, and the bottom right you'll see all your convoys, if you click on an individual convoy, you can assign escorts to it. I've found that between 10-20 escorts depending on the number of transports usually keeps them safe.

As a secondary measure (which im sure you probably know this part already) you can change the map to the 'naval' display which shows you all of your convoy routes, and also shows where attacks are occuring, so you can figure out the best place to have your fleets patrol. Also given that you must have a huge advantage in fleet size, if you have any bases close enough you could try blockade as many enemy ports as you can so that based fleets cant leave, and fleets also cant dock for repairs.

Doing this whilst playing as Britain i've managed to gain almost 100% naval dominance against Germany, Italy, Japan and their minor allies. /endtextwall

Anyway nice update :)
My real difficulty is the sheer scale of the operation.

I can't protect the entire coastline, because it's vast, and I can't intercept their ships, because the Atlantic is vast, and I can't ever "put down" their raiding parties, because their navy is vast.

It's like a Hydra. Every time I block, intercept, or destroy them, it achieves nothing and they carry on raiding my convoys.

Oh, and my Escort ships might as well be made of biscuits. The Allies can sink 'em almost faster than I can replace them.
Ah but thats the thing, you dont need to protect your entire coastline. If you go to the naval map display to see all of your convoy routes all you need to do is protect those convoy lines, whilst keeping a few fleets dotted around to react to any other threats.

Also depending on the size of the raiders fleet, if you have enough escorts assigned to a convoy, it actually becomes impossible for that convoy to be attacked. Oh also there's technology that improves convoys, escorts and your ability to destroy enemy raiders which could be worth looking into.
 

Octorok

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Ilikemilkshake said:
Ah but thats the thing, you dont need to protect your entire coastline. If you go to the naval map display to see all of your convoy routes all you need to do is protect those convoy lines, whilst keeping a few fleets dotted around to react to any other threats.

Also depending on the size of the raiders fleet, if you have enough escorts assigned to a convoy, it actually becomes impossible for that convoy to be attacked. Oh also there's technology that improves convoys, escorts and your ability to destroy enemy raiders which could be worth looking into.
Well, when I say "coastline" I just mean the convoys. I've got men in Africa, Greenland, the UK etc that involve so many convoys, it's just impossible to protect them all.

And, unfortunately, I only began looking into naval tech pretty late in the game. I was not aware that you could make so many Escorts that it made a convoy automatically safe, however. I'll try stacking a big pile of escorts on one convoy, see if I can find the sweet spot for Escort numbers.

As I said, though, Allied naval tech is years ahead of mine, and their numbers are pretty good. So, they still sink vast quantities of my shipping, and they will continue to do so until I actually get the Allied navies in a pitched naval battle and obliterate them.