http://www.bay12games.com/dwarves/title.png
Yes! It's that time again, folks! New and violent tales and legends concerning our favorite drunk stunties! Tales of stone, booze, gold and lethal dwarven stupidity!
What is Dwarf Fortress, you ask? Well, it is an odd little indie game, which combines the appeal of Minecraft and The Sims. You manage a group of dwarves as they struggle to survive and build a magnificent fortress.
It isn't always very easy, however... Dangerous creatures, like goblins, wolves and undead slugmen, are just waiting to sink their teeth into dwarven flesh, to say nothing of the horros that lurk in the dwarven heart itself...
The game's website: http://www.bay12games.com/dwarves/features.html
Now, I'm not very good at Dwarf Fortress, myself, so I imagine this Let's Play might turn out... Mercifully brief, if we're particularly unlucky. But we'll give it a shot.
If anyone would like to be officially dwarfed, just post your desired name and prefered occupation, and I'll name a dwarf after you as quickly as I can.
So without further ado, let's strike the earth!
Year One, First Steps
The snow laid thick over the forest, blanketing the trees, paths and the frozen bogs. It was a quiet winter morning when They arrived, aboard a wagon drawn by a worn old horse and a fat, tired old yak. Seven dwarves, surrounded by supplies and equipment. Suddenly, the party stopped, and began unloading their goods in the quiet glade. One in particular, wearing a purple robe, stood still and took in the scenery, comparing it to his map. He nodded, his breath streaming through his well-kept mustache.
Nothing was going to be the same again in that forest. The dwarf had come.
http://img198.imageshack.us/img198/7752/lemongateexp01.jpg
Journal of Baku Feathercoin, Colonial Magistrate of the Lemongate Party.
So. We're here. Oh, joy, a forest... I should have known something was fishy about this contract. But when the king wants a colony, he gets a colony.
It's all politics. They're just sending me out here in the hopes that I'll die, so the rest of the Feathercoins don't have to split the inheritance. Gods' bells, What an idea! A dwarven settlement in a bloody forest!
But I'll show 'em. I'll turn this death sentence into profit somehow. They can sit around the drafty old cave above the bloody snow limit and squabble over mithril teaspoons while I make it big out here.
With me, I've got six other losers. Two woodcutters, two miners, one poor dirtpacker sod and Rimtar Guzzlegob the brewmaster. Armok knows how he got his arse kicked out here, but at least we won't go sober.
http://img22.imageshack.us/img22/180/lg02s.jpg
Well, it's no good to sit around on our hands up here waiting for the wild pandas to finish us off. I'll have them mine us a hole and cut us a clearing.
http://img28.imageshack.us/img28/8045/lg03.jpg
The plan for now is to dig a small corridor I can fill with traps and then a central staircase down into the rock where we can get the actual fortress going. Dirt is for shrooms...
Speaking of shrooms, this will be the shroomroom some day.
http://img515.imageshack.us/img515/4802/lg04.jpg
Good news at last! The girls found some hematite while digging out the bunk floor. Once you pop hematite into a smelter, it becomes dependable old iron! And there seems to be plenty more of it. Probably enough to make this trip worthwhile in the end.
http://img12.imageshack.us/img12/1613/lg05h.jpg
Gave Guzzlegob the honour of building our first still. I've never seen him work so fast before. Now that we've got some plump helmets into the dirt, it won't be long until we've got delicious wine pouring out of that still... Mmmm...
http://img577.imageshack.us/img577/4577/lg06.jpg
Early Summer.
We've finally got some rooms ready. Good. I'm knackered, I've been the fortress mason, the mechanic, the architect... Everything that there's noone else to do. Well, the days of passing out on the refuse heap is over!
I'm also having a shared dormitory built, in case we run out of rooms faster than we can fill 'em in this depressing bog. Very likely... But then again, we've got food, booze and lodgings done. All we need now is good old dwarfpower to put to work.
http://img843.imageshack.us/img843/9616/lg08v.jpg
Seems I'm still a lucky dwarf. I've seen a few migrants making their way through the forest.
Also (mostly) pictured; forest. Armok's beard, we'll have to do something about that... Logging won't be a problem around here.
http://img707.imageshack.us/img707/3986/lg09.jpg
Two fisherdwarves and a peasant... Hurray. Well, I've sent one of them down into the factory floor, hopefully he'll churn out a few useless stone trinkets and other things we can flog to the traders. The other one's helping me make stone blocks. We've already got the traiding post up, and we're making progress on the tower on top of the fortress entrance.
http://img689.imageshack.us/img689/6284/lg10.jpg
Late Autumn.
Thank the gods, the traders found their way out here, and they can squeeze their wagons up through the trees as well. Capital! While we don't really need anything of them, I need them to head back to civilization and tell everyone how fantastic it is out here. I need more labourers.
The tower's first floor is done, leaving time for the concrete wall. The idea is to put a drawbridge in, so if we get unwanted company, we can just raise the bridge without sealing ourselves underground. The pond can be a useful watersource if things goes really bad.
http://img696.imageshack.us/img696/2263/lg11v.jpg
Late Winter.
Well, it's been roundabout one year. We're... Ten dwarves up from seven, and the beer we bought off the caravan is worth more than the guff we sold them. But hopefully, things will improve when we get the word out there. Well, let's see what we've thrown together thus far.
These are the finished ground level buildings. Nothing fancy. The news is a tower and a drawbridge to the south. And a buttload of animals wandering around the courtyard. Kobolds won't have my yak-steak.
http://img689.imageshack.us/img689/819/lg12g.jpg
Right, second floor, right beneath the corridor of traps. It will be the barracks for the military, once I've got people to draft.
http://imageshack.us/f/713/lg13.jpg/
Third floor, which contains the farms, the kitchen, still and above all, the food stockpile. Most popular place in the fort, believe me...
http://img560.imageshack.us/img560/4197/lg14.jpg
The workshop and warehouse floor. Hopefully, there will be more in it in the future.
http://img713.imageshack.us/img713/3584/lg15.jpg
The meeting hall and offices, with the bedrooms to the east. At least it's rock, which I'll have engraved as soon as one of those pampered vandals get their arse exiled here.
http://img809.imageshack.us/img809/7128/lg16.jpg
Factory floor, with some craftsdwarfshops and wood furnaces. I've got big plans for this floor.
http://img31.imageshack.us/img31/7388/lg17.jpg
And finally, the mines. Oh, lovely, lovely iron ore... It's everywhere. I have no clue of how it came to be deposited out here in the bloody woods instead of inside a mountain, but I won't question luck when I see it.
http://img221.imageshack.us/img221/3751/lg18.jpg
That concludes the tour. It's still just a humble beginning, but I've seen worse.
None have died yet, the only injury is the stupid lumberjack getting bitten by a bee and we could probably swim in the extra booze stocks we've got. This is not a bad start, and once we get some more losers here I can put to work, things will really take off.
The king and the court's going to regret sending me out here when they find out what minerals we have here... Maybe if I buy them all and have them haul refuse they'll show me some respect for a change! Baku Feathercoin always comes out on top!
To be Continued
So; we're off to a... Thrilling? No, not really, but we're certainly off to a start, at least! Again, if you'd like to be dwarfed yourself, just post the name and prefered job you'd like. Although I can't guarantee you won't die horribly, of course...
In case you don't speak ASCII or feel a bit lost, here's a sideways paintification of the fortress thus far.
http://img407.imageshack.us/img407/9469/lgpaintmap01.png
Will Baku recieve the dwarfpower he need? Will the fortress death ratio remain as happy and nonexistant as it has been thus far? How will Dwarven nobility, well known for their caring and kindness, react?
Find out next episode! Same dorf-time, same dorf-channel!
Yes! It's that time again, folks! New and violent tales and legends concerning our favorite drunk stunties! Tales of stone, booze, gold and lethal dwarven stupidity!
What is Dwarf Fortress, you ask? Well, it is an odd little indie game, which combines the appeal of Minecraft and The Sims. You manage a group of dwarves as they struggle to survive and build a magnificent fortress.
It isn't always very easy, however... Dangerous creatures, like goblins, wolves and undead slugmen, are just waiting to sink their teeth into dwarven flesh, to say nothing of the horros that lurk in the dwarven heart itself...
The game's website: http://www.bay12games.com/dwarves/features.html
Now, I'm not very good at Dwarf Fortress, myself, so I imagine this Let's Play might turn out... Mercifully brief, if we're particularly unlucky. But we'll give it a shot.
If anyone would like to be officially dwarfed, just post your desired name and prefered occupation, and I'll name a dwarf after you as quickly as I can.
So without further ado, let's strike the earth!
Year One, First Steps
The snow laid thick over the forest, blanketing the trees, paths and the frozen bogs. It was a quiet winter morning when They arrived, aboard a wagon drawn by a worn old horse and a fat, tired old yak. Seven dwarves, surrounded by supplies and equipment. Suddenly, the party stopped, and began unloading their goods in the quiet glade. One in particular, wearing a purple robe, stood still and took in the scenery, comparing it to his map. He nodded, his breath streaming through his well-kept mustache.
Nothing was going to be the same again in that forest. The dwarf had come.
http://img198.imageshack.us/img198/7752/lemongateexp01.jpg
Journal of Baku Feathercoin, Colonial Magistrate of the Lemongate Party.
So. We're here. Oh, joy, a forest... I should have known something was fishy about this contract. But when the king wants a colony, he gets a colony.
It's all politics. They're just sending me out here in the hopes that I'll die, so the rest of the Feathercoins don't have to split the inheritance. Gods' bells, What an idea! A dwarven settlement in a bloody forest!
But I'll show 'em. I'll turn this death sentence into profit somehow. They can sit around the drafty old cave above the bloody snow limit and squabble over mithril teaspoons while I make it big out here.
With me, I've got six other losers. Two woodcutters, two miners, one poor dirtpacker sod and Rimtar Guzzlegob the brewmaster. Armok knows how he got his arse kicked out here, but at least we won't go sober.
http://img22.imageshack.us/img22/180/lg02s.jpg
Well, it's no good to sit around on our hands up here waiting for the wild pandas to finish us off. I'll have them mine us a hole and cut us a clearing.
http://img28.imageshack.us/img28/8045/lg03.jpg
The plan for now is to dig a small corridor I can fill with traps and then a central staircase down into the rock where we can get the actual fortress going. Dirt is for shrooms...
Speaking of shrooms, this will be the shroomroom some day.
http://img515.imageshack.us/img515/4802/lg04.jpg
Good news at last! The girls found some hematite while digging out the bunk floor. Once you pop hematite into a smelter, it becomes dependable old iron! And there seems to be plenty more of it. Probably enough to make this trip worthwhile in the end.
http://img12.imageshack.us/img12/1613/lg05h.jpg
Gave Guzzlegob the honour of building our first still. I've never seen him work so fast before. Now that we've got some plump helmets into the dirt, it won't be long until we've got delicious wine pouring out of that still... Mmmm...
http://img577.imageshack.us/img577/4577/lg06.jpg
Early Summer.
We've finally got some rooms ready. Good. I'm knackered, I've been the fortress mason, the mechanic, the architect... Everything that there's noone else to do. Well, the days of passing out on the refuse heap is over!
I'm also having a shared dormitory built, in case we run out of rooms faster than we can fill 'em in this depressing bog. Very likely... But then again, we've got food, booze and lodgings done. All we need now is good old dwarfpower to put to work.
http://img843.imageshack.us/img843/9616/lg08v.jpg
Seems I'm still a lucky dwarf. I've seen a few migrants making their way through the forest.
Also (mostly) pictured; forest. Armok's beard, we'll have to do something about that... Logging won't be a problem around here.
http://img707.imageshack.us/img707/3986/lg09.jpg
Two fisherdwarves and a peasant... Hurray. Well, I've sent one of them down into the factory floor, hopefully he'll churn out a few useless stone trinkets and other things we can flog to the traders. The other one's helping me make stone blocks. We've already got the traiding post up, and we're making progress on the tower on top of the fortress entrance.
http://img689.imageshack.us/img689/6284/lg10.jpg
Late Autumn.
Thank the gods, the traders found their way out here, and they can squeeze their wagons up through the trees as well. Capital! While we don't really need anything of them, I need them to head back to civilization and tell everyone how fantastic it is out here. I need more labourers.
The tower's first floor is done, leaving time for the concrete wall. The idea is to put a drawbridge in, so if we get unwanted company, we can just raise the bridge without sealing ourselves underground. The pond can be a useful watersource if things goes really bad.
http://img696.imageshack.us/img696/2263/lg11v.jpg
Late Winter.
Well, it's been roundabout one year. We're... Ten dwarves up from seven, and the beer we bought off the caravan is worth more than the guff we sold them. But hopefully, things will improve when we get the word out there. Well, let's see what we've thrown together thus far.
These are the finished ground level buildings. Nothing fancy. The news is a tower and a drawbridge to the south. And a buttload of animals wandering around the courtyard. Kobolds won't have my yak-steak.
http://img689.imageshack.us/img689/819/lg12g.jpg
Right, second floor, right beneath the corridor of traps. It will be the barracks for the military, once I've got people to draft.
http://imageshack.us/f/713/lg13.jpg/
Third floor, which contains the farms, the kitchen, still and above all, the food stockpile. Most popular place in the fort, believe me...
http://img560.imageshack.us/img560/4197/lg14.jpg
The workshop and warehouse floor. Hopefully, there will be more in it in the future.
http://img713.imageshack.us/img713/3584/lg15.jpg
The meeting hall and offices, with the bedrooms to the east. At least it's rock, which I'll have engraved as soon as one of those pampered vandals get their arse exiled here.
http://img809.imageshack.us/img809/7128/lg16.jpg
Factory floor, with some craftsdwarfshops and wood furnaces. I've got big plans for this floor.
http://img31.imageshack.us/img31/7388/lg17.jpg
And finally, the mines. Oh, lovely, lovely iron ore... It's everywhere. I have no clue of how it came to be deposited out here in the bloody woods instead of inside a mountain, but I won't question luck when I see it.
http://img221.imageshack.us/img221/3751/lg18.jpg
That concludes the tour. It's still just a humble beginning, but I've seen worse.
None have died yet, the only injury is the stupid lumberjack getting bitten by a bee and we could probably swim in the extra booze stocks we've got. This is not a bad start, and once we get some more losers here I can put to work, things will really take off.
The king and the court's going to regret sending me out here when they find out what minerals we have here... Maybe if I buy them all and have them haul refuse they'll show me some respect for a change! Baku Feathercoin always comes out on top!
To be Continued
So; we're off to a... Thrilling? No, not really, but we're certainly off to a start, at least! Again, if you'd like to be dwarfed yourself, just post the name and prefered job you'd like. Although I can't guarantee you won't die horribly, of course...
In case you don't speak ASCII or feel a bit lost, here's a sideways paintification of the fortress thus far.
http://img407.imageshack.us/img407/9469/lgpaintmap01.png
Will Baku recieve the dwarfpower he need? Will the fortress death ratio remain as happy and nonexistant as it has been thus far? How will Dwarven nobility, well known for their caring and kindness, react?
Find out next episode! Same dorf-time, same dorf-channel!