Part 1 is here!
There're a lot of images, so I split them up so they'll load faster.
Here's the party leader, by the way. This is Lee Thax, and he's a warlock.
I should point out that I'm using two mods in this game, and that they're both warlock-related. You see, warlocks are a tad underpowered in NWN2, so the community decided to take some steps to fix that. The first mod I'm using is called 'Warlock Buddy' and its' main purpose is to make the ability 'Hideous Blow' slightly less worthless. The second is a mod to make hellfire abilities (we'll see these later on) do hit point damage instead of constitution damage to the wielder. A little confusing to the inexperienced viewer, I know, but this isn't really important; I'm just throwing this out so the veterans don't get confused.
Hmm. That's a little odd.
Well, at least we'll be near land when the ship inevitably kicks the bucket.
...Oh come on, don't give me that. When have you ever started off on a ship in a game that wasn't destroyed?
Umberlee is the goddess of the seas, by the way.
She's also classified as 'chaotic evil'.
This is that feature I was talking about before. We'll see a demonstration of it shortly.
Volothamp is supposed to be a very experienced adventurer.
You'd think he'd know better by now.
So basically you're telling me that you ate a dolphin because some bastard stole your lunch and then vomited all up again anyway.
Can't say I blame you.
I know how you feel. Eating a living dolphin in utter rage can be a difficult habit to break.
Anyway, here's the manifest the captain wanted us to sign.
You can choose from a list of pre-existing characters or make your own from cratch.
Luckily I already made the other three, so they're on the list.
And there you have it! One party. Now, if you look at our character portraits on the top-right, you'l notice those "+" symbols on each one; This signifies that we have enough experience to level up.
Storm of Zehir doesn't actually start at level one, probably due to the somewhat random nature of low-level battle and the increased permenance of death in this expansion, which I'll talk about later when somebody inevitably bites the dust.
Anyway, we effectively start at level 4, although due to their racial ECL, Jormund and Haborym are levels 2 and 3 respectively.
Now that that's out of the way, time to go below and see the introduction.
Not all that surprising, really. I mean, she is a halfling...
So yeah. We're shipwrecked now.
Kelemvor is the god of the dead. He's listed as lawful neutral.
If you'll look below the text, you can see that the four character portraits have different things on them. The yellow glowey-thing indicates the character that is currently speaking. The speech bubble indicates that that character can say something that the currently selected one cannot.
Jormund can suggest attacking them first. This doesnt seem wise, though, considering we have no weapons.
Again, you can see I've switched characters for another dialogue choice. It makes sense; Haborym, being a paladin, is probably the only one in the party that would've had training in group battle.
Wait, how could he have heard that they're fearsome if he hasn't actually heard of them before?
Chrissake, man, you're holding a crossbow!
Well actually I won't, seeing as I'm a warlock, but give it here anyway, I might be able to sell it later.
This time, Ogohd chimes in.
Alrighty, I'd best get to scavenging then.
There're a lot of images, so I split them up so they'll load faster.

Here's the party leader, by the way. This is Lee Thax, and he's a warlock.
I should point out that I'm using two mods in this game, and that they're both warlock-related. You see, warlocks are a tad underpowered in NWN2, so the community decided to take some steps to fix that. The first mod I'm using is called 'Warlock Buddy' and its' main purpose is to make the ability 'Hideous Blow' slightly less worthless. The second is a mod to make hellfire abilities (we'll see these later on) do hit point damage instead of constitution damage to the wielder. A little confusing to the inexperienced viewer, I know, but this isn't really important; I'm just throwing this out so the veterans don't get confused.


Hmm. That's a little odd.



Well, at least we'll be near land when the ship inevitably kicks the bucket.
...Oh come on, don't give me that. When have you ever started off on a ship in a game that wasn't destroyed?

Umberlee is the goddess of the seas, by the way.
She's also classified as 'chaotic evil'.

This is that feature I was talking about before. We'll see a demonstration of it shortly.


Volothamp is supposed to be a very experienced adventurer.
You'd think he'd know better by now.


So basically you're telling me that you ate a dolphin because some bastard stole your lunch and then vomited all up again anyway.
Can't say I blame you.


I know how you feel. Eating a living dolphin in utter rage can be a difficult habit to break.

Anyway, here's the manifest the captain wanted us to sign.


You can choose from a list of pre-existing characters or make your own from cratch.
Luckily I already made the other three, so they're on the list.


And there you have it! One party. Now, if you look at our character portraits on the top-right, you'l notice those "+" symbols on each one; This signifies that we have enough experience to level up.
Storm of Zehir doesn't actually start at level one, probably due to the somewhat random nature of low-level battle and the increased permenance of death in this expansion, which I'll talk about later when somebody inevitably bites the dust.
Anyway, we effectively start at level 4, although due to their racial ECL, Jormund and Haborym are levels 2 and 3 respectively.

Now that that's out of the way, time to go below and see the introduction.





Not all that surprising, really. I mean, she is a halfling...




So yeah. We're shipwrecked now.

Kelemvor is the god of the dead. He's listed as lawful neutral.






If you'll look below the text, you can see that the four character portraits have different things on them. The yellow glowey-thing indicates the character that is currently speaking. The speech bubble indicates that that character can say something that the currently selected one cannot.

Jormund can suggest attacking them first. This doesnt seem wise, though, considering we have no weapons.



Again, you can see I've switched characters for another dialogue choice. It makes sense; Haborym, being a paladin, is probably the only one in the party that would've had training in group battle.



Wait, how could he have heard that they're fearsome if he hasn't actually heard of them before?

Chrissake, man, you're holding a crossbow!

Well actually I won't, seeing as I'm a warlock, but give it here anyway, I might be able to sell it later.


This time, Ogohd chimes in.



Alrighty, I'd best get to scavenging then.
While I do that, here's the exchange between Volo and the green things.
"Ah... Ahem. Garmohk! Tur... var... dharmok?"
"VRACK! Khar Tummum drak-varmoc!"
"Er... well... Ahem. Tummum... drak... mak... kurrum kha?"
"VRACK! Khar urommoc, nuchek, katomakuben!"
"Kato... Mak... Gub... Oh dear, you should probably start backing up, everyone"
"Dharmoc nuchek sintogub nooyeb, heh heh.."
"Uh, now is not the time for retreat, friends... please?"
Unfortunately for him, we're still all the way back here, trying to make bandages out of a ripped sail.
Still, we dispatch them with little trouble.
Well, if it means I dont have to transcript a language I dont understand, its worth a shot.
"We.. did not understand well. Did not mean harm"
"HAH. Vrack mogh cha. No harm?"
"Yes, yes - no harm. Peace! No hurt."
"But you has hurt! No more hurt! VRACK!"
"But we - I - Oh, stlarn it, friends? Now is maybe... backing up..."
"You wish hurt? You GET hurt! HAH!"
"Can't we talk - I suppose the talking has just about stopped!"
Once again, we manage to kill them all, though unfortunately it seems our fellow survivors weren't quite as organised with their attacks, running, healing and so on as we were.
Ah well. At least I don't have to give that sword back now.
"Now. No more fooling. We've both hurt too much; can we not make peace?"
"Yes, peace. Want have you for meat."
"I... suppose we could share a meal together. What are you planning to-"
I thought he said he had experience with goblins.
"No, no, HAH! We wish - Urag tulk mag ogh - to have you... for meat!"
"Ah... oh dear. Friends? I should like to retreat right about now"
It sure was nice of them not to attack us all at once at the beginning.
Better safe than sorry, I suppose.
And the last one goes do-
Oh.
Okay, NOW the last one goes down.
Conveniently, the heavily armed patrol decides that now is a good time to show up.
I knew it! After so many years of poaching by adventurers, goblins have become an endangered species! NOBODY BELIEVED ME
Jormund has every reason to want to, as well, as we'll see later on.
Not really a good arguement, but hey, maybe he's stupid enough to buy it.
Guess not.
It is my life's goal to one day have people refer to me as the 'High Phantasmage'.
It will be glorious.
Resurrection in NWN2 and even D&D in general is kind of odd in the way that it sometimes comes up in the story, but usually only happens to PCs.
I suppose that makes sense, I mean, why bother killing the evil wizard if his friend is just going to come in the next day and carry his body to a church? Beyond cheapening death, it just doesn't make sense in most stories.
...anyway, that's the end of the beach scene. Thanks for reading, guys. As I said, this is my first let's play, so if you have any feedback, I'd love to hear it.
Come back next update, where we'll see the city of Samorgal and meet this Sa'Sani person.
And also maybe feed a druid to an eldritch abomination. Who can say?

"Ah... Ahem. Garmohk! Tur... var... dharmok?"

"VRACK! Khar Tummum drak-varmoc!"

"Er... well... Ahem. Tummum... drak... mak... kurrum kha?"

"VRACK! Khar urommoc, nuchek, katomakuben!"

"Kato... Mak... Gub... Oh dear, you should probably start backing up, everyone"

"Dharmoc nuchek sintogub nooyeb, heh heh.."

"Uh, now is not the time for retreat, friends... please?"

Unfortunately for him, we're still all the way back here, trying to make bandages out of a ripped sail.



Still, we dispatch them with little trouble.

Well, if it means I dont have to transcript a language I dont understand, its worth a shot.

"We.. did not understand well. Did not mean harm"

"HAH. Vrack mogh cha. No harm?"

"Yes, yes - no harm. Peace! No hurt."

"But you has hurt! No more hurt! VRACK!"

"But we - I - Oh, stlarn it, friends? Now is maybe... backing up..."

"You wish hurt? You GET hurt! HAH!"

"Can't we talk - I suppose the talking has just about stopped!"





Once again, we manage to kill them all, though unfortunately it seems our fellow survivors weren't quite as organised with their attacks, running, healing and so on as we were.
Ah well. At least I don't have to give that sword back now.


"Now. No more fooling. We've both hurt too much; can we not make peace?"

"Yes, peace. Want have you for meat."

"I... suppose we could share a meal together. What are you planning to-"
I thought he said he had experience with goblins.

"No, no, HAH! We wish - Urag tulk mag ogh - to have you... for meat!"

"Ah... oh dear. Friends? I should like to retreat right about now"

It sure was nice of them not to attack us all at once at the beginning.


Better safe than sorry, I suppose.

And the last one goes do-

Oh.


Okay, NOW the last one goes down.
Conveniently, the heavily armed patrol decides that now is a good time to show up.


I knew it! After so many years of poaching by adventurers, goblins have become an endangered species! NOBODY BELIEVED ME

Jormund has every reason to want to, as well, as we'll see later on.



Not really a good arguement, but hey, maybe he's stupid enough to buy it.

Guess not.

It is my life's goal to one day have people refer to me as the 'High Phantasmage'.
It will be glorious.

Resurrection in NWN2 and even D&D in general is kind of odd in the way that it sometimes comes up in the story, but usually only happens to PCs.
I suppose that makes sense, I mean, why bother killing the evil wizard if his friend is just going to come in the next day and carry his body to a church? Beyond cheapening death, it just doesn't make sense in most stories.
...anyway, that's the end of the beach scene. Thanks for reading, guys. As I said, this is my first let's play, so if you have any feedback, I'd love to hear it.
Come back next update, where we'll see the city of Samorgal and meet this Sa'Sani person.
And also maybe feed a druid to an eldritch abomination. Who can say?