Let's Play: UFO Enemy Unknown

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dekkarax

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Huzzah, my first kill! :D

The purple things don't seem as much as a hazard as the sectoids do they?
 

GloatingSwine

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dekkarax said:
Huzzah, my first kill! :D

The purple things don't seem as much as a hazard as the sectoids do they?
Floaters are a little better statistically, (more HP, better armour) and they can fly, but overall they're not really as dangerous as Sectoids, they have no psionics (though those are turned off, so that doesn't matter), and their terror unit, the Reaper, only has melee attacks and is less dangerous than the heavily armoured Cyberdisc. (Reapers are murder if they do attack you, and they are fast, but they can't shoot).

The really dangerous aliens show up later.
 

vid20

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Feb 12, 2008
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WOOOOW, I am a machine!!!! haha. Seriously. I am loving this, so so very much.

"and that's why they call me CAPSLOCK FURY!"
 

Brett Alex

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Jul 22, 2008
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Woah lotta action this round. Presumably captured aliens are worth far more than alien corpses/technology?
 

teh_gunslinger

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Dec 6, 2007
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Yay. I actually managed to survive a mission and kill an alien. I was pretty certain I would survive jut about 5 minutes before buying the farm.
As others have said: This is awesome.
 

GloatingSwine

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Live captures can be interrogated for information, unfortunately you can't sell them to zoos or anything. Also unfortunately, all the lives we've got so far are Reapers (you get lots of them, they tend to fall unconscious sooner than dying, and a bug prevents 4 square unconscious aliens from waking up like normal ones), which aren't very interesting as they're just big dumb beasts.

What we need is a Navigator at this stage, because they give us the ability to research the Hyperwave Decoder, the best radar, so in future missions I will be trying to zap one with a stun prod.
 

Brett Alex

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GloatingSwine said:
Live captures can be interrogated for information, unfortunately you can't sell them to zoos or anything.
Well, no game is perfect I guess...
That stun prod does sound promising though. Always wanted to see an alien get tazed. Any more spots open for new recruits by the way?
 

AceDiamond

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GloatingSwine said:
Yeah, the Faceless Goons are legion, we still need plenty of names.
I was thinking I could get promoted up to field work but having started to play through this again I realize how important the Heavy Weapons Platforms are.
 

dekkarax

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AceDiamond said:
GloatingSwine said:
Yeah, the Faceless Goons are legion, we still need plenty of names.
I was thinking I could get promoted up to field work but having started to play through this again I realize how important the Heavy Weapons Platforms are.
Plus you're quite lucky actually, since HWPs are radio-controlled, you can never get killed, even if the HWP is destroyed.
 

AceDiamond

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dekkarax said:
AceDiamond said:
GloatingSwine said:
Yeah, the Faceless Goons are legion, we still need plenty of names.
I was thinking I could get promoted up to field work but having started to play through this again I realize how important the Heavy Weapons Platforms are.
Plus you're quite lucky actually, since HWPs are radio-controlled, you can never get killed, even if the HWP is destroyed.
I know, but I felt like I was cheating somehow by doing that.

That said a compromise could be made by assigning my name to one of the guys who stays back at the base as a guard in case the aliens try to cut off resistance at the source.
 

GloatingSwine

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AceDiamond said:
That said a compromise could be made by assigning my name to one of the guys who stays back at the base as a guard in case the aliens try to cut off resistance at the source.
I was planning to do that eventually, if I take this up to the Cydonia mission, so it would look like you were controlling from the avenger. I have enough goons to stick you in now though.
 

GloatingSwine

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*** Classified: Above Top Secret ***
X-Com Council of Funding Nations Gold Level Clearance Required.

X-Com Monthly Performance Report, January 1999

The first month of X-Com's official paramilitary operations have been a resounding success. Our dedicated team of scientific researchers have brought Earth weapons technology forwards in leaps and bounds, allowing us to field weapons such as the Heavy Laser, a powerful and accurate laser weapon usable for long range sniper fire.



Their current project will be the creation of an aircraft and tank mounted laser cannon, designed to reduce the reliance of X-Com interceptors on disruptable lines of logistic supply.*



On-site manufacture has allowed us to utilise materials captured directly from our alien foes without compromising operational security by shipping to outside manufacturies.



This high level of autonomy means that X-Com can remain a flexible fighting force no matter the steps taken by the alien menace to disrupt our operations.

Our combat teams have demonstrated a high level of competence in ground combat, and have maintained a high record of success against the alien invader for minimal casualties. Doctrines have been developed to effectively assault any vessels we have encountered so far, and this combined with our new weaponry in each combat role will mean that future ground combat operations will hopefully continue to proceed smoothly.

Our current order of battle is as follows:

Scout troops are armed with laser pistols and shock batons, carry extra grenades and high explosive charges, and extra flares.
Soldiers are armed with laser rifles, grenades, and flares
Snipers are armed with Heavy Lasers
Heavy Weapon Troops are armed with Rocket Launchers and a variety of rocket ammunition, laser pistol sidearms, grenades and flares
We currently operate a single heavy weapon platform with a rocket launcher.

Additionally, we have been collating reports from civil and military authorities to track the movements of our alien adversary.



As can be seen, the areas of highest activity are Europe and South East Asia/Australasia. X-Com General McSwine reccomends starting a further X-Com facility in South East Asia with detection and intercept capability to counter incursions in this area of the world.



Thanks to X-Com's performance, and the increasing severity of the mission facing it due to the incident in Tokyo, the decision of the Council of Funding Nations is to increase X-Com's monthly funding. Nations committed to increase funding contributions are as follows:



Report Ends

----

* OOC Note: Laser Cannons are usually rubbish, they've been modded to be equal in range to Avalanche missiles, though their damage is still lower.
 

GloatingSwine

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No such thing, sadly. You have a big shiny rocket launcher now. For making boom with. Heavy Weapons will pretty much stick with the rocket launcher until Blaster Launchers starts showing up. You can never have too much boom, especially when the very rude people (Chryssalids) show up later on.
 

Brett Alex

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GloatingSwine said:
Yeah, the Faceless Goons are legion, we still need plenty of names.
I'm happy to lend a name to a sniper then, those heavy lasers look tantalizing.
 

GloatingSwine

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Armitage Shanks said:
GloatingSwine said:
Yeah, the Faceless Goons are legion, we still need plenty of names.
I'm happy to lend a name to a sniper then, those heavy lasers look tantalizing.
Actually, I've already deployed you as a scout. Look out for your intrepid exploits in a couple of updates time (I'm keeping a few in hand so that I have material if I can't play for a couple of days).
 

teh_gunslinger

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Dec 6, 2007
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Dammit. Every time I reach the end of this thread I have a feeling of "Awwww....". I can only repeat myself. Awesome.