Let's Rank The Resident Evil Games

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Adam Jensen_v1legacy

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I don't really know how to rank them. All I know is that RE4 is still one of my favorite games of all time and therefore it's on the top of RE list.
 

dscross

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Hawki said:
Raises hand...sort of.

I mean, look, RE4 is my #1 RE game, but it sure as hell isn't in that spot for the quality of its story. But I've always been invested in the characters and lore from day 1. Even if it got convoluted as hell later from what I can see, RE2 at least is spared the excesses of later entries. But as I said earlier, RE2 vanilla has the better plot, while RE2 remake has the better storytelling (and yes, plot and storytelling are two separate aspects of narrative).
My main issues with the plot and storytelling of the remake were really just the fact the scenarios were far too similar and that I didn't find the characters as interesting in the new one. Chief Irons is just a generic bad guy in the remake, whereas in the OG he calmly covered up what he did when you first meet him which made him more interesting. His death is also better. Also, Leon is now a naive cop who gets taken for a ride by ada, whereas in the original he had more about him, in my opinion - he just wanted to get out of town and save people along the way rather than help ada with her mission. Wasn't really a fan of ada's fbi look, gunshop owner thing was unnecessary - fitted better at the beginning - sherry isn't as brave, claire is far too brave at the end where she volunteers to fight birkin instead of being forced against her will like in the OG and Anette is now cold and unrelatable and doesn't seem to care that much about her daughter.

None of this takes away from the fact that I prefer the remake over the original because the gameplay is exceptional and a joy to playthrough (bar the boss fights, which I could take or leave).
 

Johnny Novgorod

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New ranking.

1) Un forastero!
2) First day on the job, huh?
2) I hope it's not Chris's blood.
3) Staaaars.
4) ALEXIAAAAAAAAA.
5) CHRIIIIIIIIIIIIIIIIIIIIIIS.
6) ADAAAAAAAAAAA.
 

Hawki

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Johnny Novgorod said:
New ranking.

1) Un forastero!
2) First day on the job, huh?
2) I hope it's not Chris's blood.
3) Staaaars.
4) ALEXIAAAAAAAAA.
5) CHRIIIIIIIIIIIIIIIIIIIIIIS.
6) ADAAAAAAAAAAA.
So, I'm guessing this is a series of clues, so...

1) Resident Evil 4
2) Resident Evil 2 (original)
3) Resident Evil (original)
4) Resident Evil 3: Nemesis
5) Resident Evil Code: Veronica
6) Resident Evil 5
7) Resident Evil 2...again? Or RE6?

dscross said:
My main issues with the plot and storytelling of the remake were really just the fact the scenarios were far too similar and that I didn't find the characters as interesting in the new one. Chief Irons is just a generic bad guy in the remake, whereas in the OG he calmly covered up what he did when you first meet him which made him more interesting. His death is also better. Also, Leon is now a naive cop who gets taken for a ride by ada, whereas in the original he had more about him, in my opinion - he just wanted to get out of town and save people along the way rather than help ada with her mission. Wasn't really a fan of ada's fbi look, gunshop owner thing was unnecessary - fitted better at the beginning - sherry isn't as brave, claire is far too brave at the end where she volunteers to fight birkin instead of being forced against her will like in the OG and Anette is now cold and unrelatable and doesn't seem to care that much about her daughter.
So, yeah, I have to disagree with most of this. I can certainly get the sameiness of the scenarios, how it's more RE1 than RE2 (where the "true story" of RE1 literally can't take place in either Jill or Chris's path), but apart from that:

-Irons: I can sort of get this, but it helps alleviate the worse aspects of the original. At least in one path, Claire hears a woman scream. She enters the office, and doesn't think "hey, there's a dead girl here with a guy going on about her skin, with no zombie anywhere." I'll grant you that the death is better though.

-Leon: Really disagree here - if anything, he's more naieve in the original, in that he just takes Ada at her word that she's looking for her boyfriend. It feels much more belivable that he buys her FBI story, and a nice touch to his character where he's driven to do the right thing. It adds a bit more depth to his character.

-Robert Kendo: Take it or leave it. Neither segment is integral to either game, but I think it's a nice touch of humanity in the game. By this point, you've spent hours in the RPD killing zombies, so it's here that you're reminded that there's still some people left, and they're reacting how you'd expect them to react. It's a small moment, but it adds to the context, and adds to Leon's character as well.

-Sherry: Um, sort of? Then again, "bravery isn't the absence of fear but the confrontation of it." Sherry might seem brave in RE2, but part of it is the absence of fear. Like, she enters the sewerage area after hearing her father, and never shows fear in the section. In contrast, her being terrified of Irons but still overcoming it is more engaging (also a nice touch in that one of the game's more tense moments involves a human rather than a monster)

-Claire: Again, disagree. I can't remember much of the manipulation part in the early game (when was Claire manipulated to fight anything?), but I loved the moment there.

-Annette: Really disagree here. Annette here feels far more human than her vanilla self. While it's clear that she cares about Sherry, she still focuses on the bigger picture of William. It's not a lack of affection on her part, it's that it's hard for her to express it, and that at the end of the day, she wants to at least try and correct Umbrella's mistakes. In the original, Annette seemed to care more about the G-virus than her daughter, and cared about it in a way that came off as selfish - "my husband's legacy!" versus "I can't let the G-virus get out into the world."

Also, boss fights. Yeah, again, this has to go to the remake. The boss fights in the original are quite simple when you get down to it - either stand and shoot, or run, stand, shoot, repeat. Compare this to the first Birkin boss fight for instance, where you need to be aware of the layout of the area and not get cornered, rather than "stand on bridge, shoot till he's dead."
 

Johnny Novgorod

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Hawki said:
Johnny Novgorod said:
New ranking.

1) Un forastero!
2) First day on the job, huh?
2) I hope it's not Chris's blood.
3) Staaaars.
4) ALEXIAAAAAAAAA.
5) CHRIIIIIIIIIIIIIIIIIIIIIIS.
6) ADAAAAAAAAAAA.
So, I'm guessing this is a series of clues, so...

1) Resident Evil 4
2) Resident Evil 2 (original)
3) Resident Evil (original)
4) Resident Evil 3: Nemesis
5) Resident Evil Code: Veronica
6) Resident Evil 5
7) Resident Evil 2...again? Or RE6?
RE6. Simmons screams her name a bunch. Haven't played either remake or Zero.
 

dscross

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Hawki said:
So, yeah, I have to disagree with most of this. I can certainly get the sameiness of the scenarios, how it's more RE1 than RE2 (where the "true story" of RE1 literally can't take place in either Jill or Chris's path), but apart from that:
It's fair that you disagree with my nitpicks, and I have to emphasise that I REALLY like the game - I put it at number 2 in my favourite RE games on list at the top of this thread, above the original RE2. But I'll still explain my nitpicks with the characters just for the fun...

-Irons: I can sort of get this, but it helps alleviate the worse aspects of the original. At least in one path, Claire hears a woman scream. She enters the office, and doesn't think "hey, there's a dead girl here with a guy going on about her skin, with no zombie anywhere." I'll grant you that the death is better though.
My point with Irons was more that when you first meet him in the original it's not exactly clear that he's a bad guy at first unless you read all the stuff lying around. I thought he was more nuanced that's all. He could be any villian now. Thought it was a big downgrade.

-Leon: Really disagree here - if anything, he's more naieve in the original, in that he just takes Ada at her word that she's looking for her boyfriend. It feels much more belivable that he buys her FBI story, and a nice touch to his character where he's driven to do the right thing. It adds a bit more depth to his character.
In the first one, he's simply trying to escape and helping ada and finding the lab was an accident. Ada didn't really explain properly what she was doing there - she used an excuse, and then he just assumed she was another citizen, as you would. I think his motivations were more belivable in the OG - get out, rescue people on the way - rather than 'help ada find annette and uncover umbrella'. he had no idea in the og, he was trying to get out and stay alive. That's it.

Robert Kendo: Take it or leave it. Neither segment is integral to either game, but I think it's a nice touch of humanity in the game. By this point, you've spent hours in the RPD killing zombies, so it's here that you're reminded that there's still some people left, and they're reacting how you'd expect them to react. It's a small moment, but it adds to the context, and adds to Leon's character as well.
I didn't care that much about him in the orginal either but I really don't think the whole daughter thing added much personally. I still think it sat better at start before the zombies had killed most of the town.

Sherry: Um, sort of? Then again, "bravery isn't the absence of fear but the confrontation of it." Sherry might seem brave in RE2, but part of it is the absence of fear. Like, she enters the sewerage area after hearing her father, and never shows fear in the section. In contrast, her being terrified of Irons but still overcoming it is more engaging (also a nice touch in that one of the game's more tense moments involves a human rather than a monster)
She's not in it enough for me to care about her that much, I just thought it was slightly better for her character that she could go off on her own rather than being kidnapped. I prefered her section in the OG. that's just personal preference though.

Claire: Again, disagree. I can't remember much of the manipulation part in the early game (when was Claire manipulated to fight anything?), but I loved the moment there.
I don't really have a problem with Claire, I think she's better actually. It's just that one bit at the end where she fights birikin volunterarily bugs me. When she goes 'I GOT THIS' to Anette and goes after Birkin. In the OG, things just happen so she fights. she doesn't dive into fights like that with massive monsters. It's supposed to be about escaping isn't it? That's just a single nitpick though. Claire I actually prefer in this version generally.

Annette: Really disagree here. Annette here feels far more human than her vanilla self. While it's clear that she cares about Sherry, she still focuses on the bigger picture of William. It's not a lack of affection on her part, it's that it's hard for her to express it, and that at the end of the day, she wants to at least try and correct Umbrella's mistakes. In the original, Annette seemed to care more about the G-virus than her daughter, and cared about it in a way that came off as selfish - "my husband's legacy!" versus "I can't let the G-virus get out into the world."
In the OG, when claire first meets her, she is really upset when she finds out Sherry is missing and that William might be after her. I found that more relatable as a character. In the new one, that's not the case. Every time she's with Sherry she doesn't seem bothered to me and leaves her for dead a few times and needs Claire to convince her to save her.

Also, boss fights. Yeah, again, this has to go to the remake. The boss fights in the original are quite simple when you get down to it - either stand and shoot, or run, stand, shoot, repeat. Compare this to the first Birkin boss fight for instance, where you need to be aware of the layout of the area and not get cornered, rather than "stand on bridge, shoot till he's dead."
I'm not a fan of long boss fights in RE games, or in general. I prefer them short and sweet like in the OG so I can get on with the survival horror bits rather than action, which I'm not mad into. That's the reason. So my distaste for the boss fight comes down more to my taste in games. I don't think the series needs long fights. They are a lot easier once you get used to them (I've S+ed the A scenarios now) but it's not certainly short on the first try. I found them pretty boring.

Also there were different bosses per scemario in the original which made it more inetresting to me. You saw them the evolution of birkin in both scenarios and you didn't get the exact same boss fights each time you play (i know the final one is different for each character in the new one though. which I did appreciate at least). I definitely think the game would have been EVEN BETTER if they'd have done the scenario thing properly.

Overall, I prefer the gameplay a lot more in the new one - but I still think lots of elements of the story were a lot better in the original.
 

Drathnoxis

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dscross said:
You can think it's not as good as the original but to say it isn't that good without mentioning why you dislike the gameplay itself is pretty odd.
I only actually played the game for about an hour at my cousin's. I'm not really that interested in shooters. It was just more Resident evil 7, which had a lot of minor annoyances like being unable to remove bullets from a handgun, and yellow tape that cannot be removed except with knife.

The rest of the game I only watched because SGF has been playing it nonstop for like 3 months. I basically only watched it out of habit, because it was pretty dull.
Hawki said:
In the original, Annette seemed to care more about the G-virus than her daughter, and cared about it in a way that came off as selfish - "my husband's legacy!" versus "I can't let the G-virus get out into the world."
Being selfish is the only reason I can see to create unstoppable monsters. If she didn't want to let the G-virus out in the world she maybe shouldn't have helped to make the stupid thing in the first place.
 

MrBoBo

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1. RE2 - Original
2. RE2 - Remake
3. REmake
4. RE5
5. RE4
6. RE3
7. RE7
8. RE6
 

dscross

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Drathnoxis said:
dscross said:
You can think it's not as good as the original but to say it isn't that good without mentioning why you dislike the gameplay itself is pretty odd.
I only actually played the game for about an hour at my cousin's. I'm not really that interested in shooters. It was just more Resident evil 7, which had a lot of minor annoyances like being unable to remove bullets from a handgun, and yellow tape that cannot be removed except with knife.
I don't like shooters either. I would not define this game as a normal shooter. I haven't tried on normal, but shooting everything isn't really an option on hardcore. You can (and should) get through this game hardly shooting at all except bosses - just selective shooting and running. It's a survival game through and through, and plays a lot like the original in many ways, in my eyes. Plus the old ink ribbon system is back and it really works for it.

Also, There's a single bit with removing tape in the whole game and i have no idea what you are talking about not being able to remove bullets from handguns - that's the same as in the original resis!
 

Hawki

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Drathnoxis said:
Being selfish is the only reason I can see to create unstoppable monsters. If she didn't want to let the G-virus out in the world she maybe shouldn't have helped to make the stupid thing in the first place.
Okay, then - "more selfish."

I've stated elsewhere that I don't think Annette is redeemed per se by the end of RE2. She was no doubt aware of what was going on in NEST (with Umbrella experimenting on children), and she willingly took part in viral research. But when the shit hits the fan...I guess the difference between the two is that the original Annette is more interested in her husband's legacy, whereas the remake Annette spends her time trying to alleviate the terrible things she helped spawn.

There's certainly precedents for this in real life - J. Robert Oppenheimer helped create the atomic bomb, but after its use, lobbied against nuclear proliferation. It's not a 1:1 comparison, but it's possible to do something you regret, and make efforts trying to create your mistake. That doesn't make you a hypocrite.
 

Hawki

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So, having since completed Umbrella Corps and the RE2 remake since I posted my list, it's time to update it:

15: Resident Evil: Umbrella Corps
14) Resident Evil Gaiden
13) Resident Evil: Survivour
12) Resident Evil: Outbreak File 2
11) Resident Evil: Outbreak
10) Resident Evil: Dead Aim
9) Resident Evil (original)
8) Resident Evil Zero
7) Resident Evil Code: Veronica
6) Resident Evil 5
5) Resident Evil 2 (original)
4) Resident Evil 3: Nemesis
3) Resident Evil 2 (remake)
2) Resident Evil (remake)
1) Resident Evil 4

You might be saying, "wait, Umbrella Corps is worse than Gaiden?"

Yes.

Yes it is.
 

MrBoBo

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Hawki said:
So, having since completed Umbrella Corps and the RE2 remake since I posted my list, it's time to update it:

15: Resident Evil: Umbrella Corps
14) Resident Evil Gaiden
13) Resident Evil: Survivour
12) Resident Evil: Outbreak File 2
11) Resident Evil: Outbreak
10) Resident Evil: Dead Aim
9) Resident Evil (original)
8) Resident Evil Zero
7) Resident Evil Code: Veronica
6) Resident Evil 5
5) Resident Evil 2 (original)
4) Resident Evil 3: Nemesis
3) Resident Evil 2 (remake)
2) Resident Evil (remake)
1) Resident Evil 4

You might be saying, "wait, Umbrella Corps is worse than Gaiden?"

Yes.

Yes it is.
I've never understood the Gaiden hate. It's a mostly faithful transition to Gameboy.
 

Hawki

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MrBoBo said:
I've never understood the Gaiden hate. It's a mostly faithful transition to Gameboy.
Well, only speaking for myself, but:

-The story's bad. Even discounting how it's not canon, it's just not really engaging on any level. At times, it gets absolutely ludicrous. Even when RE's been at its most wacky (cough, Dead Aim, cough), it's at least been engaging on at least some level.

-No sense of atmosphere. True, it's a gameboy game, but it doesn't salvage the lack of immersion, in either the environments or the music.

-Gameplay is dire. Like, on one hand, it's really simple, in that you're only really facing one type of enemy over and over, and defeating them the same way over and over. The only real divergence is the Tyrant where you've got to force it back into the fans, and even then, it's the same tactic.

On the other, the game's insanely hard. Like, I had to restart it after I realized that I basically had to kill every zombie I saw to scavenge ammo, and had to kill them with the knife, because I had to save the ammo for the tougher zombies. Also, IIRC, I also needed to kill zombies to get keys. Which zombie you ask? Kill them till you find it.

Getting ammo from enemies in Resident Evil was also a thing in RE4/5, but they handled it much better, in that the combat was engaging.

At the end of the day, Gaiden, for me, is an exercise in tedium. There's just not really anything to reccomend in the game. Gameplay's a chore, and since it's non-canon, you're not missing out on anything storywise.