Kadoodle said:
Still, I'd like to see the most famous battles done right. I want to see D-day. I want to see Stalingrad. And I want to see them done well, and to stay true to actual battles and events. I'm talking the most realistic and historically accurate WWII game to date. Sure, more discreet battles are okay, but we need to see the big ones done correctly first.
Give Call of Duty 2 a go. Probably the most realistic arcade-styled game FPS game I know of, though I mean realism less so in game mechanics and moreso in how close it seems to replicating an actual conflict.
Though if you have played it, and didn't like it, then I'm not sure.
It features Stalingrad and Pointe Du Hoc of D-Day 1944, which are two of the most memorable campaigns I've played.
Also;
TheIronRuler said:
That exactly is a factor in creating the BEST shooter experience ever.
Too bad it's a risk game developers don't take, trying to humanize their antagonists and making you feel bad for killing them since it sometimes isn't just for self defense.
I had a scene in my mind once, set in a fictional shooter game in which you are a civilian forced upon you to become an armed "freedom fighter" or terrorist, depends on who you're asking, that shoots a soldier and kills him. Then you go into a shock state and start vomiting after you've realized you've killed a man (all in first person). THAT is an experience to remember.
Its extremely unfortunate that devs just usually don't even try to do anything like this.
However, in the previously mentioned Call of Duty 2 its possible to wound an enemy soldier and watch him attempt to crawl to the safety of his remaining allies. Theres also quite a few sequences which involve soldiers being killed in some particularly gruesome and horrific ways (a guy being shredded by an MG42 through a doorway, soldiers trudging around aimlessly while on fire for instance.)
Even just shooting an enemy is pretty jarring, wounded or killed enemies often produce some particularly horrible (in a good way) screams. Or they might grab their neck and roll around on the ground a bit before bleeding out.
This one of the reasons I liked CoD 2 so much. Not because it has this, but because when it shows you these hellish depictions of warfare it never seems to go "Oh look at that! Look at the gritty realism and intensity! Isn't the player just totally sympathising with those poor bastards right now?"
It just shows you such scenes, right in front of you, without trying to make a big deal out of it.
It uses these things as another addition to the game rather then a selling point, which the few other games that dare to attempt this sort of thing often do.
Call of Duty 2 and Deus Ex are the only games which made me give a shit about the virtual dudes my virtual dude was killing.
CoD 2 because of what I said above and Deus Ex because the most of the bad guys are either
good guys or just people who don't really care about the big bad guy's ideals and just want to get paid and go home.
Again, Deus Ex doesn't make a big deal out of this either. In fact you could have no idea of the real nature of the majority of the enemies if you miss out on a fair chunk of dialog and such.