There is one thing important to realise about the RNG in Dota 2 - there is no RNG. The game uses a pseudo random distribution (PRD) rather than a pseudo random number generator (pRNG). In short, the difference is that the PRD is "less random" - it balances out the random chance by smoothing out the success/failure spikes. You are less likely to get a streak of crits, also a streak of no crits. Just needed to mention it.The Wykydtron said:I was just throwing any RNG people I could think of at the time
You do not seem to comprehend the extent of what you're proposing. Think of this - if a carry gets no gold penalty from death, then even if they die, they'll be able to get their items faster. That is entirely counter productive to what you suggest - they already lose the gold from not killing creeps, so when they suddenly stop losing gold from dying, they'll be pretty much unstopable.The Gentleman said:Except you already achieve this by killing them without the penalty. 20 seconds out of the game can be anywhere from 300-1000g lost simply from being unable to kill creeps. The penalty is overkill and tips way too heavily in favor of the higher-level character.
And you keep referring to this mythical "higher level character" throughout your post. That shouldn't happen. If anybody has such a big level advantage over your team, it's because you let them. There is no inherent way for two equally matched (or at least close) teams to get a really huge level gap - it's only going to happen through feeding one of the other heroes repeatedly. It's not a balance issue you let that happen, it's an issue with your team.
Why? Why must Dota be...not-Dota to appease you? Why not play not-Dota to begin with?The Gentleman said:If anything, it may be better to have this mechanic set up as a separate game mode ("league-style" or something along those lines) with a less harsh mode as the "regular" game.
Then the other team already lost, because they were unable to prevent you from overlevelling to this extent. I can only see this scenario happening if the other team refuses to even fight - maybe Ghandi got clones and is playing an entire team or something.The Gentleman said:So, for example, if you were level 15 and your opponents were 5, 6, 7, 8, and 9
Then you already lost because you slept through the game. I don't see this happening in any sort of normal game without you leaving your hero idle for a lo-o-ong period of time.The Gentleman said:if you were 7 and your opponents were 13, 14, 15, 16, and 17
That's already possible and you don't need game mechanics to "balance" it. It's called playing the game and playing it well. Don't feed the enemy team, preserve your lanes. Buy wards, buy sentries, if needed, set up a perimeter, carry town portals - flee when needed, and assist team fights with them. Pick your fights as well - protect your carry, feed him the kills. There you go - now the enemy doesn't have a bajillion levels on top of you.The Gentleman said:the idea is to scale leveling so that one side is not overwhelming.
It's gaps between players - not balancing issues. Several veterans have pointed it out to you already. If I may, you actually sound like almost every newbie that comes to Dota. Why is it that you know better, than people who have played the game for much, much longer than you - especially when we tell you it's not an issue with the game but the players. It's a team based game - not playing as a team would of course lead to situations where team play would have prevented a situation.The Gentleman said:Except I'm also able to do these things (and have several times) and I'm a relative novice, and that tells me that there are larger balancing problems in some of the hero set ups, not skill gaps between players.
It's harsh but...yes - you do actually need to be able to play the game, instead of the game playing itself for you. Your suggestions are stuff that is already not needed if you have experience. If your suggestion is "but make it not need experience", then this is perhaps not the game you're looking for. Should I also suggest changes to chess because I get beaten easily? Or is it perhaps a better idea to learn to play better and train myself to anticipate moves and to use strategies against my opponent?The Gentleman said:Except that effectively excludes anyone who likes to play a few games a week in favor of those willing to devote hours of time to memorize abilities and characters. It effectively mandates the use of voice chat in order to play as a baseline.
Also, something I should note - no voice chat is not required. It's useful but not required. I've had many games when text chat sufficed - it certainly does if you're paired with other players that know what they are doing. Heck, in fact, there was no voice chat in WC3 custom games, and yet a team of complete random players were still able to play together. Granted, it's slightly harder to get a good team match-up[footnote]Oh the glory days of getting people who refused to buy boots and only got life and mana potions because they expected this to work like Diablo or something.[/footnote] but if it's capable of working there, then it's certainly able to work in Dota 2 where you have advanced way of non-voice chat - pre-set messages and three different map markings.
There is no issue.The Gentleman said:And it still doesn't address the issue of level gaps.
Then it's time to call the relatives of the players on your team and tell them the poor person dropped dead in front of their PC. This is the most likely reason it has come to this - it's already hard enough to hit level 25, if the other team is still level 12 at this time, then they are most likely literally not playing. Again, this is only a situation that your team let happened. If in chess your opponent pulls out 5 queens, why exactly is the game at fault for this power gap between you two? You have the means to stop them, after all.The Gentleman said:If your team is at level 12 for the most part, and there's a level 25 that you're up against
Then, simply put, Dota 2 is not the game for them. It's really that simple. I may come across as rude but I don't mean to be - they are really just looking for a different game for their needs. Heroes of the Storm, whenever it comes out, would probably be more down their alley. Dota already works - if players refuse to let it work as intended, it's not the fault of the game. Again, I'd draw comparison to chess - if I zerg rush my opponent with pawns, I'll most likely lose. Instead of that I can either play another game or learn to play chess.The Gentleman said:The majority of players are interested in a fun game experience, not a outright competition.