Have you played Black Ops and Black Ops 2? Because if you haven't, my job is significantly harder. I have to explain a storyline which rivals Metal Gear Solid in its complexity.Goliath100 said:Why does this statement seem more true by the minuteSmooth Operator said:So essentially OP you have no perception of detail and now want to argue that it's actually all the same...Your logic is like this:... There are many strange double standards where Game A does the EXACT SAME THINGS as Game B, but game B is seen as "stupid", but Game A is seen as "smart".
"Why does game "x" get called bad when it's EXACTLY THE SAME as game "y"?
I can't wait for an answer, it's because people are hypocrites."
People have been more than happy to explain that it's because game "x" and game "y" is not the same, and there is differences in level-, esthetic-, mechanics-design and narrative.
Can you bother going in detail on this one because I'm not buying it for a second.For example, Spec Ops: The Line does very little narratively which Black Ops/Black Ops 2 does not.
Why are do you even try this argument? "Person "x" made "y". "Y" is good. Therefore everything person "x" makes has to be good as well." And I can do the same argument in reverse: David S. Goyer wrote Blade: Trinity, a terrible movie. Therefore Cod:BO1/2 has to be terrible.BO-BO2 were written by David S. Goyer, who wrote Nolan's Batman films, and they're quite similar thematically.
And that makes everything better because...? Have you heard of the "I have a black friend" defence? Because this is exactly the same argument.People call these games "jingoistic". These are games where your character kills JFK.
You do know what "accidental subtext" is? Because a lot of what you bring up is accidental subtext. There is also a difference between "having" a theme and "exploring" a theme.Where the villain was created by American greed and harrowing injustice. BO2 has anti-drone undertones. (And in Black Ops, you play a soldier who is insane, and led around by a memory implanted by sabotaged brainwashing. The game constantly hints something is wrong with Reznov. YOU are Reznov. It's all excellent mindscrew stuff. But Spec Ops gets praised while Black Ops is deemed to be just another mindless FPS.)
Crysis 2/3 explore themes around immortality, transhumanism, and what happens to soldiers who have sacrificed their humanity for the greater good.
Syndicate, which is not like CoD in any way, explores free will and how revolutionary causes lie to demonise their opponents.
Even Transformers 4 is filled with subtext. Fuel. War. Black ops. Genocide. The state of modern film. The ethics of modern technology. Living on the brink of destitution. Leadership. Sex jokes are replaced with sober reflection.
These works of art have meaningful things to say. But they just don't pretentiously preach at the audience.
edit:
Syndicate explores free will by pretending to give you a choice of whether to kill a major character or not. Attempting to do so results in her mocking you. At the end of the game, you discover that everything you'd fought for during the entire second half of the game was total bullcrap. There was no kill-switch. You'd gone from being a puppet of Eurocorp to being a puppet of someone who wanted to take Eurocorp down.
Crysis 2's exploration of immortality is not subtext. It has a grandiose speech on immortality from the sort-of villain, who is like Mr House from New Vegas, except much more interesting, IMO.
"So - here you are. Theseus, at last. Welcome. Scant reward for so much effort, eh. Crack the labyrinth, and you would at least expect to see the Minotaur before it kills you. Ah well, it seems only fair. Come, then. Masks off. I am here. Shocked? I would be. I'd revel in it, if I were you: that sudden jump of the pulse, the cram of flight or fight chemicals into the belly. So sweet while it lasts. But it's been so very long since I felt any of it. A century or more since my pleasures were anything but cerebral. I took the path Karl Rasch refused, the cold road to immortality. I'd hope to wear Prophet's suit myself. Take on the weapons he brought us, wear his armor. Enter the labyrinth and confront the minotaur. But now... You. You will have to finish what Prophet began."
"Will there been an afterlife, I wonder? Choirs of angels? Or a fiery pit? One unlearns these falsehoods over time, but the child who learnt to fear hell is never really gone. To tell the truth, I think I had enough of afterlives as it is - this one has been pretty purgatorial. Almost fifty years floating in supercooled jelly like some medical specimen, thoughts creeping like rats through cramped silicon corridors of machines trapped behind video screens and camera systems. Never sleeping, never resting, never ceasing to think about the world I no longer belong to. No, if this is a taste of the afterlife, I think simple oblivion will do nicely."
Meanwhile, Crysis 3's ending has a lot to say.
http://www.youtube.com/watch?v=JrFuD2BJUbQ
Also, have you seen Transformers 4?
It goes from:
All the dinosaurs dead.
Modern films are trash. Too many sequels.
NO FINANCIAL AID.
CIA unit CEMETERY WIND's genocide against Autobots.
The first place they hide is an abandoned fuel station. This ties into the "extinction" theme. Death of dinosaurs. Fossil fuels, etc.
Head of tech corp justifying why melting down Autobot corpses is okay.
The film also explores fathers wanting to protect their children from themselves.