Letting children die horribly seems to be the new 'hook'. (Now includes video, due to popular demand

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Fr]anc[is

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Jamboxdotcom said:
i always used to plant dynamite on the friggin' pickpocket kids in the Den.
If you go into combat and walk by them that way they can't pickpocket you. Just in case you were unaware
 

Kopikatsu

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Harkonnen64 said:
The concept of seeing evil, boogery children die appeals to me for some reason. Am I a bad person?
Depends. Do you want them to die because they're short, thus making you have to aim down to shoot them in the head? If so, then no. (Basically like Oddjob on Goldeneye 64.)

If you want them to die for any other reason, then...uh...still no.
 

Jamboxdotcom

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Fr said:
anc[is]
Jamboxdotcom said:
i always used to plant dynamite on the friggin' pickpocket kids in the Den.
If you go into combat and walk by them that way they can't pickpocket you. Just in case you were unaware
yeah, i did know that... it's just a pain in the arse. i get lazy, so i prefer to just remove the kids so i don't have to worry about it anymore :) granted, early in the game you can't really afford enough dynamite to kill all the pickpockets, and later in the game there's much less reason to visit the Den, but still. it was the principle of the matter!
 

Shoggoth2588

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Cookiegerard said:
Maybe it is because children are the most annoying thing on this earth?
Not quite as annoying as Roman. Speaking of GTA-IV, I wouldn't say killing children is the new in thing until it is revealed that GTA-V will feature a number of mini-games based upon the abduction, ransom and, murder of children.

As I've said in another thread, Dead Space and Dead Space 2 featured creatures that looked and acted more like the infection forms of The Flood from the Halo series (granted they used to be babies but still: the point I made then is that you're not stomping around in a maternity ward)

As for Dead Rising 2...well, I never actually went back into the safe room after I let my ball-N-chain die so for all I know yeah, she did kill off everyone thanks to my neglect. The thing about that one though is, you don't actually see her turn and attack everyone else. Not in the video anyway...dammit, I need to go back and check that out now...this is gonna bug me.

I haven't seen the trailer for Dead Island but I've already seen the pattern: The children in these games are children in horror games. Not (strict)adventure, sci-fi, comedy, platformers, puzzle-games, turn-based RPG, RTS, etc.

I like to think that the horror genre get to take certain liberties. For example, you can kill a child in a horror movie or game due to it's context (or have a child murderer to make said horror venture possibly scarier). You couldn't have a movie or game in which Indiana Jones pushes a kid into an abyss, no matter how many snakes are being thrown at him. You couldn't kill a child in a comedy either (although beating the kid is another story where comedy in concerned).
 

beniki

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May 28, 2009
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A cool thing would be to let players kill kids in games. Then in sequels after that, have the kids grow up to be vendors for the best equipment.

Unless you kill them in the previous game of course. In which case, no BFG for you.

People will twiddle the save files, but it would be a neat way to make a point.
 

Stickwell

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Aug 15, 2010
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This. For some reason that is the only thing that annoys the piss out of me when playing Fallout 3 and Fallout NV.
I loved the fact that you could kill the children.
 

FuzzyRaccoon

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Cookiegerard said:
Maybe it is because children are the most annoying thing on this earth?
Ugh, agreed. I like that they have that. It's so silly that children can't be included in things. At the same time, I hate when games use it as a crutch.
:/
 

Kopikatsu

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Stickwell said:
This. For some reason that is the only thing that annoys the piss out of me when playing Fallout 3 and Fallout NV.
I loved the fact that you could kill the children.
Should I be calling the FBI?

Haha...just kidding. [font-size="2"]*Gets phone*[/font]
 

Solo-Wing

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joebear15 said:
Justin Tarrant said:
Continuity said:
its obvious isn't it? lots of kids play games, how to draw the kids into the story: include a kid in it, so they can identify.
And have nightmares.
theirs scarier shit going on the the real world then in most video games
What would scare a kid more? A war going on in the middle east (they see plenty of that shit on TV and in CoD games which they play) or a kid getting ripped apart by a zombie?
 

Captain Pancake

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Cookiegerard said:
Maybe it is because children are the most annoying thing on this earth?
by and large, yes. If the kids annoying then it's a pro move, if they fall into the cute category then it becomes shady.
 

Paragon Fury

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Jan 23, 2009
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Its not a hook; its the reality.

As much as society tries to make children out to be little angels that can do no wrong, in reality many adults see them for what they really are; incompetent, annoying parasites that serve little purpose other than to absorb the resources, time and patience of the adults around them. and have near-perfect immunity from any sort of backlash.

We want to see them die, or at the very least, go away.
 

MikailCaboose

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joebear15 said:
Justin Tarrant said:
Continuity said:
its obvious isn't it? lots of kids play games, how to draw the kids into the story: include a kid in it, so they can identify.
And have nightmares.
theirs scarier shit going on the the real world then in most video games
Especially considering you can actually turn a game off, unlike life.
 

lacktheknack

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Jan 19, 2009
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RollForInitiative said:
Besides, who didn't want to shoot a few of the obnoxious brats in Fallout 3?
I didn't. I had the Child at Heart perk, and thus Little Lamplight became my absolute favorite town/item shop/resting place.

Anyways, games are forever trying to shove the envelope. This is the next step.
 

lacktheknack

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Kopikatsu said:
Anyway...have to wonder, though. After children, what do they move on to? Seems like they've gotten pretty much everything in video games at this point. Even threesomes. (God of War)
Foursomes, obviously.
 

Gigano

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Oct 15, 2009
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Make something taboo and it will eventually (re)surface in full force.

Broadcasting standards, mass screen testings etc. have purged American media - and thus the stories told in them - of child deaths/murders for quite a while, so it's only natural that this somewhat unexplored angle will crop up in ways increasingly closer to that actual taboo (that'll probably still net an AO rating if a gameplay mechanic that's outright shown).

Heavy Rain touched upon it, and now it seems more direct use of it is around the corner, which certainly isn't a bad thing, unless it's just slapped on for shock value (and even then it's only bad for the artistically lazy "slapped on" part rather than the "shock" factor).
 

Kopikatsu

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lacktheknack said:
Kopikatsu said:
Anyway...have to wonder, though. After children, what do they move on to? Seems like they've gotten pretty much everything in video games at this point. Even threesomes. (God of War)
Foursomes, obviously.
And after that...foursomes with children? (Yeaaaah, I felt wrong even typing that. I apologize. I really do.)

Aaaaaanyway, technically, Dog of Raw 3 had a foursome. Well, technically it was just an orgy since it was two groups of two, but hey. Four people involved in sexual acts within very close proximity. That counts, right?