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holy_secret

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Nov 2, 2009
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I bought it for my PS3 and I have to say that I really like this game. The writing is hilarious and you can totally tell that they're adults trying to sound like teenagers, but does it matter? As it is serious, it also doesn't take itself too serious. It's the Chris Pratt of video games.

I personally related to the story. We've all been through our teenage years. Heck, some are even still in them.
Who hasn't wished they could reverse time and change small details? Answering a random question from your favorite teacher correctly? Take the chance to get back at your bully and then reverse time in case it didn't go as planned?

I liked how every character was incredibly detailed and given back stories and how the first episode was about exposition. I care for them already, and I especially care for Max, the heroine of the story, whom I feel could as well be me. Despite me being a man. I doesn't matter.

So yeah. Go buy it and play it. You won't be disappointed :)
 

aceman67

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Jan 14, 2010
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I keep reading that people are turned off by the teen dialogue. I gotta ask why? Is it embarrassment?

I used to manage a pizza joint, I had a lot of teens in my employ... and they talk like they are portrayed in the game. They act like they do in the game. The drama is accurate to what is shown in the game.

As cliche as the game is, they're cliche's for a reason: Because its common place. I think the writers actually tried too hard for as much realism as they could get into a sci-fi time travel romp.
 

-Dragmire-

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Mar 29, 2011
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aceman67 said:
I keep reading that people are turned off by the teen dialogue. I gotta ask why? Is it embarrassment?

I used to manage a pizza joint, I had a lot of teens in my employ... and they talk like they are portrayed in the game. They act like they do in the game. The drama is accurate to what is shown in the game.

As cliche as the game is, they're cliche's for a reason: Because its common place. I think the writers actually tried too hard for as much realism as they could get into a sci-fi time travel romp.
Might be a region thing, where it's appropriate for people from your region but misses the mark for others.

Haven't played it so I'm just guessing to why there's a divide from people's perspectives.
 

Bat Vader

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Mar 11, 2009
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I bought the first episode and personally I loved it. I greatly enjoy point and click adventure games and the way they used the art palette with the graphics is pretty beautiful. It is getting a lot of hate on the Steam forums though even though it is considered extremely positive.
 

BloatedGuppy

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Feb 3, 2010
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aceman67 said:
I keep reading that people are turned off by the teen dialogue. I gotta ask why? Is it embarrassment?

I used to manage a pizza joint, I had a lot of teens in my employ... and they talk like they are portrayed in the game. They act like they do in the game. The drama is accurate to what is shown in the game.
The dialogue vacillates between "charmingly awkward" and appropriate to the personalities/age of the characters, and "people don't talk like that" dubious writing. I thought the game was very enjoyable, but I find it hard to rebuke criticism of the writing. It could be better. It isn't consistently horrible, but it isn't consistently good, either.

Bat Vader said:
It is getting a lot of hate on the Steam forums though even though it is considered extremely positive.
It was always going to generate a lot of hate, particularly in this climate. I don't know if you've noticed, but a demographic of the gaming community are even bigger hipsters than the hipsters they purport to despise. Anything that doesn't fit their definition of what a "proper game" is allowed to be is the recipient of incoherent rage. CERTAINLY doesn't help if it's in any way "artsy fartsy", aimed at casuals, or...christ I don't even know how to elucidate this...possessed of an "overly feminine energy". The game flirts with admittedly Weetzie Bat levels of twee at junctures, so it isn't going to go over well with the guns and tits crowd, either.
 

shintakie10

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BloatedGuppy said:
Well, I bought and played the first episode. It wasn't without little issues...the walking about was occasionally inexplicably "hitchy", and the dialogue...while generally acceptable if not above average for the medium...often sounded a bit too much like an adult's approximation of "teen" instead of actual teens actually talking. Does anyone say "Hella" as much in real life as the characters in this game? I think not.
You've never been to California if you don't think people say hella a lot. The only word said more than hella is the addition of "like" into pretty much every sentence possible. Its basically our version of umm.
 

BloatedGuppy

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shintakie10 said:
You've never been to California if you don't think people say hella a lot. The only word said more than hella is the addition of "like" into pretty much every sentence possible. Its basically our version of umm.
She's in Oregon!

I live in the Pacific Northwest!

The overuse of hella in this game is hella ridiculous!
 

Darth Rosenberg

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Oct 25, 2011
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Just finished it/ep.1 about an hour ago, aaaaand it's pretty good, I guess? Not quite Telltale good, but definitely better-than-Cage good.

My main issues were; too much narration - even between the inner-monologue exploration sections. 'Show, don't tell' counts for games, too, maybe even more than film. The characters are supposed to be 18, right? Well, Max seems closer to 15, as does some of the behaviour and emosiuns of her classmates. Lastly, Chloe just seems overdesigned - like a videogame character who's supposed to represent 'edgy', as opposed to an actual person (other characters also fall foul to that, I think).

And yeah, I think it was trying a little too hard to be hip. A lot of the vernacular and references already sound a little out of date.

All that said? I think the kind of narrative it's telling (in terms of tone and script), and the focus is gives well written female characters makes up for its shortcomings or rough edges, and I'll certainly be sticking with it to see what happens next. The industry is a better place with Dontnod in it, and I hope they go from strength to strength.
 

Rebel_Raven

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Jul 24, 2011
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Schadrach said:
Rebel_Raven said:
Got episode 1, played it, liked it, got the season pass.
I've been looking forward to this a while.

Prolly will replay it to get the stuff I missed later.

I just gotta wonder how much bullshit'll arise. "Oh,it didn't sell well! Female protagonists can't be done anymore coz they ruin the game, and the game won't sell!" I imagine it won't because it's not that well known about, but I still hope it does do well. The game's pretty charming.

Dontnod had a great world with Remember Me, but not that great on gameplay. This game lets them create a great world, and not have to rely so heavily on gameplay. Piecing things together, warping time, changing events, making choices, I'm eager to see what'll come of things.
The main reason I hadn't already picked this up was Remember Me not being a particularly good game. Fantastic world building, but poor execution. It was the second to last thing I preordered -- the last was Witcher 3 (mostly because of the discount for having the other two).

So, Dontnod releases a new game that sounds kind of interesting, does the same "publisher afraid of our female protagonist" song and dance, it's not hard to see why I might be cautious.
Honestly, I wish it weren't so believable that publishers would be afraid of a female protagonist for what ever reason.

Strange Life seems to rely more on storytelling, and the time mechanic of Remember Me. Less on Combat, and platforming. There's collectibles, still, and it's possible to miss them. 5 dollars (US) for episode one prolly won't break anyone's bank, so I recommend at least giving it a try.
 

StriderShinryu

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Darth Rosenberg said:
The characters are supposed to be 18, right? Well, Max seems closer to 15
While I generally really enjoyed the first episode, I have to agree with this point. It really did feel like the characters were aged older than they actually looked and acted. It's just a hunch but it wouldn't surprise me if the developers initially planned to have the characters younger but chose to (or were asked to) age them up due to some of the plot line content (pregnancy, drug use, a kid bringing a gun to school, etc.)
 

DeadProxy

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Sep 15, 2010
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Played the first chapter yesterday.

I wouldn't say it's a fantastic piece of work, though. The voice acting by the main character isn't all that great in my eyes. Most of her dialogue is very too the point, and doesn't really make you think the girl is all that deep. I dont entirely blame the voice actor though, a lot of her lines just seem very plainly written,so hopefully that gets better as the episodes go on.

It is pretty cool though that in all the episodic games out there now, this one lets you see all the branches of a conversation and pick your desired path, instead of having to replay or restart the chapter based on a bad decision or 2.

I'd give it a low 7 or high 6, it's worth the couple of hours your 5 bucks gets you, but the kinda poor writing leaves a bit to be desired.

Sam is probably my favourite character so far, for being able to bounce between "creepy pedophile" to "artful wordsmith" back to "creepy pedophile." Janitors are weird.
 

SecondPrize

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Mar 12, 2012
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I've skipped it for now as it really doesn't seem like my bag. Just wanted to chime in and warn people to NOT look too far in discussing this game online because the possibility of getting the story accurately spoiled is high. Turns out people parsed the files and found references related to decisions, locations, chapter/segment/sequence names that DONTNOD inexplicably included in chapter one. So just be careful where you dig if you like the game and don't want it spoiled for you.

I do kind of dig the pricing at five bones for a few hours of entertainment but I've always felt that many indie games overstep in occupying the AA price point. I learned long ago what kind of experience 20 bucks should buy me and it's not what I've seen of late.
 

Slycne

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Feb 19, 2006
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DeadProxy said:
Most of her dialogue is very too the point, and doesn't really make you think the girl is all that deep. I dont entirely blame the voice actor though, a lot of her lines just seem very plainly written,so hopefully that gets better as the episodes go on.
I honestly couldn't get passed it. The dialogue was so bad. It was this awkward combination of silted lines and dressed up like how someone thinks a teenage girl thinks/talks. I just kind of wanted to yell at the screen "This isn't how people talk to each other in conversation!"

I liked the combination of adventure game and time travel mechanics well enough though. Anyone that's played through more, is it worth stomaching the dialogue?
 

BloatedGuppy

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Feb 3, 2010
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Slycne said:
I liked the combination of adventure game and time travel mechanics well enough though. Anyone that's played through more, is it worth stomaching the dialogue?
As someone who enjoyed the game very much despite being critical of the dialogue, I would say "it depends". It's going to be almost entirely dependent on what you want from a game, and what your predilections are as far as different mechanics or story devices go. The game certainly puts a premium on whimsy and melodrama, so if that sort of thing triggers disgust, you're not going to get far no matter how good/bad the dialogue is at any given moment.
 

Longing

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Nov 29, 2012
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The dialogue is atrocious. I could actually handle teen slang and angst, but this is in the realm of "fucking nobody from earth talks like this".

It's bearable at first, but as soon as you get to the courtyard, it all goes tits up. All of the characters feel like tropes written by someone who's never seen actual human beings interact and who seems to thing that people will only talk with you if you've impressed them with obscure knowledge you have regarding the exact same thing they're doing at that moment.

As a big interactive story fan, I do not recommend. It's bad when you can't even come up with good writing when it's pretty much the only thing required for your game.
 

Casual Shinji

Should've gone before we left.
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Jul 18, 2009
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I played the demo and I broke out in hives at the amount of "hipsteriness". I wanted to pop that frikking teacher in the mouth the moment I laid eyes on him. I usually try to refrain from using this word, but God was it pretentious. Maybe this is what life on a university is actually like, but I couldn't stand this fucking dialoge. Any character that uses the word 'hella' unironically needs to be thrown off a cliff.

Also, how are these girls 18 when most of them barely look 15? What are they vegans or something?
 

TravelerSF

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Nov 13, 2012
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I'll just post what I posted on their Facebook page:

"It is a flawed creation with a strong identity.

Opinions from a man who has no experience in game design carry little weight, but I'm hoping you're willing to take your fan's opinions into account nonetheless. So here I go:

The time rewinding mechanic is an interesting one, if a tad repetitive. Though it allows redoing your choices and fixing mistakes, that's almost everything it is used for. I liked the few puzzles where I had to use the rewind, but would've wanted them to be a tad more challenging. Perhaps now, after the introductions, players can be given something a tad more complicated to solve?

The cast is diverse enough, but perhaps a tad too big. I felt exhausted going through the school, talking with everyone I could see to get all the dialogue. I felt like it was a chore to introduce myself with all of them, instead of the game introducing them to me. Same goes with the environments, too much objects to look at, too little relevant information gained.

I do like Max as a protagonist. She's plain, but that's something we need in videogames now - more characters we can relate with. It's a shame so much of her personality is explained through monologue. Instead of us seeing or even doing the things that are supposed to define her (shyness, creativity, photography) we're stuck on listening to them.

Chloe really is the saving grace of the episode and her relationship with Max is a strong gravitational center to the story. A rebellious teen is a character which can easily slip into a cliche, but the multiple issues and her complicated, yet strong relationship with Max help making her a proper character. Dwelling on the childhood nostalgia was definitely the strongest part of the episode for me.

One BIG improvement I'd like to see made though is the dialogue. You don't need to inject teenage slang into it to make it believable. Believe me, namedropping Kickstarter out of nowhere doesn't enhance the immersion, it breaks it. Just write everyone as characters, persons, and not teens.

All that said I did end up worrying about the fate of the town in the end. That's a strong sign, hope you can deliver on that."
 

BloatedGuppy

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Feb 3, 2010
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Hubblignush said:
Unless spacegod Cthulhu demands 100 % of all videogame protagonists to be fucking boring then I guess it's all right, but we really, reaaallllyyyyy don't need any more of them. Seriously, can you name 5 protagonists that aren't bland as paper and not meant for the player to project themselves onto them and are instead meant as actual flawed characters in their own right?
Opinions are often split on this. Look how many people preferred the mute personality void that was the Dragon Age Origins protagonist over Hawke, the Inquisitor, or even Shepard.

For some people being able to imprint on their protagonist is the most important thing. They want to insert themselves into the narrative and get very salty when they can't.

I'm fine either way, really.